Aaron Fenyes
5e117d5877
Merge branch 'main' into app-proto
...
Incorporate the engine prototype from pull request #13 , which just got
merged into `main`.
2024-10-21 00:25:59 -07:00
Aaron Fenyes
517fd327fa
Assembly: mark constraints as active or not
2024-10-16 23:22:25 -07:00
Aaron Fenyes
f1690b62e1
Move full interface prototype to top level
2024-10-14 17:08:44 -07:00
Aaron Fenyes
cca5a781c4
Remove standalone display prototype
2024-10-14 16:43:13 -07:00
Aaron Fenyes
abe231126d
Display: restore intersection and cusp highlighting
...
This increases resource use a bit, because we now have to hold two
fragments in memory at once instead of just one. It's still much better
than holding all of the top twelve fragments, though!
2024-10-14 16:36:52 -07:00
Aaron Fenyes
ee1c691787
Display: shade fragments after depth sorting
...
This reduces register pressure significantly. This stepping stone commit
temporarily removes highlighting of intersections and cusps.
2024-10-14 16:04:56 -07:00
Aaron Fenyes
19907838ce
Display: remove redundant depth test
2024-09-30 17:59:48 -07:00
Aaron Fenyes
e3120f7109
Display: remove unused fragment-sorting function
2024-09-30 16:48:36 -07:00
Aaron Fenyes
18ebf3be2c
Display: add turntable for benchmarking
...
Together with 25fa108
and 4f8f360
, this lets us do a benchmarking
routine for `full-interface` which is comparable to the one we've been
using for `inversive-display`.
2024-09-30 00:44:13 -07:00
Aaron Fenyes
edace8e4ea
Outline: include ID and label in element diff key
2024-09-29 23:41:16 -07:00
Aaron Fenyes
70bd39b9e5
App: remove unused imports
2024-09-29 23:30:35 -07:00
Aaron Fenyes
25fa108e9b
AddRemove: add low-curvature test assembly from inversive-display
2024-09-28 19:37:43 -07:00
Aaron Fenyes
7977b11caf
AddRemove: switch between pre-made test assemblies
2024-09-28 18:56:33 -07:00
Aaron Fenyes
1c9fec36e5
Display: make scene change flag track element list
2024-09-28 18:51:28 -07:00
Aaron Fenyes
721a8716d4
Assembly: don't track element list when inserting
...
Calling `try_insert_element` or `insert_new_element` in a responsive
context shouldn't make the context track `elements_by_id`.
2024-09-28 18:49:17 -07:00
Aaron Fenyes
4f8f36053f
App: use general test assembly from inversive-display
...
This moves us toward dropping the separate display prototype.
2024-09-28 14:18:04 -07:00
Aaron Fenyes
28b1ecb8e9
App: use element insertion method in test
2024-09-28 13:29:09 -07:00
Aaron Fenyes
b08dbd6f93
Assembly: factor out element insertion
2024-09-28 13:27:03 -07:00
Aaron Fenyes
bd0982f821
AddRemove: make a button that adds elements
...
In the process, switch selection storage back to `FxHashSet`, reverting
commit b3afd6f
.
2024-09-27 14:33:49 -07:00
Aaron Fenyes
2444649dd1
AddRemove: underscore unused event variables
2024-09-26 19:17:57 -07:00
Aaron Fenyes
b3afd6f555
App: Store selection in BTreeSet
...
Since we're using `BTreeSet` for element constraint sets now, we might
as well use it for the selection set too. This removes the `rustc-hash`
dependency.
2024-09-26 19:16:41 -07:00
Aaron Fenyes
9b39fe56b8
Outline: include constraints in element diff key
...
This tells Sycamore that the outline view of an element should update
when the element's constraint set has changed. To make the constraint
set hashable, so we can include it in the diff key, we store it as a
`BTreeSet` instead of an `FxHashSet`.
2024-09-26 19:10:34 -07:00
Aaron Fenyes
f5486fb0dd
AddRemove: make a button that adds constraints
2024-09-26 15:02:51 -07:00
Aaron Fenyes
4e3c86fb71
Ignore profiling folders
2024-09-26 13:23:56 -07:00
Aaron Fenyes
7ff1b9cb65
App: rename directory
2024-09-26 13:22:48 -07:00
Aaron Fenyes
e6281cdcc6
Display: shrink canvas to 600px
...
This makes profiling more comparable with `inversive-display`.
2024-09-25 14:48:58 -07:00
Aaron Fenyes
fc85d15f83
Outline: show constraint details
2024-09-23 00:39:14 -07:00
Aaron Fenyes
7709c61f71
Outline: spruce up styling
...
Use `details` elements to hide and show constraints.
2024-09-22 23:55:07 -07:00
Aaron Fenyes
edee153e37
App: remove unused import
2024-09-22 23:50:16 -07:00
Aaron Fenyes
4a24a01928
App: insert constraints consistently
...
Also, write constructors for state objects.
2024-09-22 14:40:31 -07:00
Aaron Fenyes
050e2373a6
App: store constraints
...
Draft listing of constraints in outline view.
2024-09-22 14:05:40 -07:00
Aaron Fenyes
147e275823
App: don't bother copying key into element
...
When we access an element, we always have its key, either because the
slab iterator yielded it along side the element or because we used it to
get the element from the slab.
2024-09-22 02:38:17 -07:00
Aaron Fenyes
d121385c18
App: store assembly elements in slab
2024-09-22 02:21:45 -07:00
Aaron Fenyes
78f8ef8215
Outline: switch to single selection
2024-09-19 17:53:07 -07:00
Aaron Fenyes
96f8b6b5f3
App: store selection in hash map
...
Switch `Assembly.elements` to a hash map too, since that's probably
closer to what we'll want in the future.
2024-09-19 16:08:55 -07:00
Aaron Fenyes
96afad0c97
Display: highlight selected elements
2024-09-16 15:46:45 -07:00
Aaron Fenyes
a60624884a
App: add element selection
2024-09-16 11:29:44 -07:00
Aaron Fenyes
93190e99da
Display: bring in keyboard navigation code
2024-09-15 11:54:39 -07:00
Aaron Fenyes
e2d3af2867
Display: say "assembly" instead of "construction"
...
Update variable names and comments in code from the display prototype.
2024-09-15 11:41:16 -07:00
Aaron Fenyes
7cb01bab82
Ray-caster: drop outdated performance comment
...
The size of the internal fragment arrays is what really matters, as
discussed in the "Display" page on the wiki.
2024-09-15 11:38:32 -07:00
Aaron Fenyes
f47be08d98
Display: get the assembly from the app state
2024-09-15 11:31:22 -07:00
Aaron Fenyes
cd18d594e0
Display: bring in ray-casting code
2024-09-14 11:46:24 -07:00
Aaron Fenyes
49655a8d62
Ray-caster: remove debug code
...
Remove GPU code and uniforms that were used as scaffolding during
initial development, but have now been replaced by CPU analogues.
2024-09-14 10:58:46 -07:00
Aaron Fenyes
959e4cc8b5
App: pass app state into outline as context
2024-09-13 15:15:55 -07:00
Aaron Fenyes
49170671b4
App: add display canvas
2024-09-13 14:53:12 -07:00
Aaron Fenyes
0c2869d3f3
Outline: improve code formatting
2024-09-13 00:43:19 -07:00
Aaron Fenyes
e6d1e0b865
Outline: encapsulate assembly data
2024-09-13 00:40:34 -07:00
Aaron Fenyes
d481181ef8
Outline: sort elements by ID
2024-09-13 00:07:49 -07:00
Aaron Fenyes
20b96a9764
Outline: switch from "Editor" to "App"
2024-09-12 22:39:21 -07:00
Aaron Fenyes
634e97b659
Outline: switch to user-facing ID
2024-09-12 22:36:54 -07:00
Aaron Fenyes
336b940471
Outline: start on editor state and outline view
2024-09-12 15:24:41 -07:00
Aaron Fenyes
d3c9a08d22
Add zoom to keyboard controls
2024-09-10 04:08:49 -07:00
Aaron Fenyes
aceac5e5c4
Add roll to keyboard controls
2024-09-10 03:14:33 -07:00
Aaron Fenyes
20d072d615
Combine key-down and key-up handlers
2024-09-10 02:29:50 -07:00
Aaron Fenyes
c67f37c934
Implement keyboard navigation
2024-09-09 19:41:15 -07:00
Aaron Fenyes
2efc08d6c0
Enable focus for tabs and display
...
You can now switch tabs from the keyboard using the usual radio button
interaction.
2024-09-09 02:15:04 -07:00
Aaron Fenyes
69ab888d5b
Simplify control labeling
2024-09-09 00:32:29 -07:00
Aaron Fenyes
0173b63e19
Add picture plane to circles in triangle
2024-09-08 23:43:26 -07:00
Aaron Fenyes
b289d2d4c3
Distinguish odd layer counts in debug mode
...
The low-curvature construction admits odd layer counts.
2024-09-08 23:31:48 -07:00
Aaron Fenyes
163361184b
Ray-caster: avoid roundoff error in quadratic equation
2024-09-08 23:00:28 -07:00
Aaron Fenyes
ab830b194e
Use circles in triangle as low-curvature construction
...
In the process, add a way to build a sphere by offset and curvature.
2024-09-06 19:01:18 -07:00
Aaron Fenyes
3493a798d1
Add low-curvature construction
...
Also add infrastructure for switching between constructions.
2024-09-04 16:27:28 -07:00
Aaron Fenyes
121934c4c3
Encapsulate construction
2024-09-04 12:58:55 -07:00
Aaron Fenyes
a4236a34df
Ray-caster: dim the interior layers of spheres
...
This seems to weaken the intersection disk illusion.
2024-09-02 15:15:18 -07:00
Aaron Fenyes
f148552964
Ray-caster: only draw the top few fragments
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This seems to increase graphics pipe use from 50--60% to 55--65%.
2024-08-29 15:01:38 -07:00
Aaron Fenyes
6db9f5be6c
Enlarge the test construction to six spheres
...
In debug mode, assign most of the color scale to even layer counts. Odd
layer counts are topologically prohibited, so we should rarely see bugs
severe enough to produce them.
2024-08-28 17:14:55 -07:00
Aaron Fenyes
3a721a4cc8
Ray-caster: enlarge the construction data uniforms
...
No noticeable effect on GPU performance.
2024-08-28 16:06:33 -07:00
Aaron Fenyes
8fde202911
Ray-caster: drop unused depth-pair array
...
This doesn't affect GPU performance noticeably, so benchmarks before and
after the change should be comparable.
2024-08-28 15:52:19 -07:00
Aaron Fenyes
4afc82034b
Ray-caster: sort fragments while shading
2024-08-28 14:37:29 -07:00
Aaron Fenyes
e80adf831d
Ray-caster: correct hit detection
2024-08-28 01:59:46 -07:00
Aaron Fenyes
3d7ee98dd6
Ray-caster: check layer count
...
In debug mode, show the layer count instead of the shaded image. This
reveals a bug: testing whether the hit depth is NaN doesn't actually
detect sphere misses, because `sphere_cast` returns -1 rather than NaN
to indicate a miss.
2024-08-28 01:55:46 -07:00
Aaron Fenyes
c04e29f586
Reduce the frame interval sample frequency
...
At the higher frequency we were using earlier, the overhead from
updating the readout contributed significantly to the frame interval.
2024-08-28 01:47:38 -07:00
Aaron Fenyes
01c2af6615
Rotate and translate construction
...
In the process, write code to make updates that depend on the time
between frames.
2024-08-27 18:39:58 -07:00
Aaron Fenyes
a40a110788
Ray-caster: only draw when the scene is changed
...
This is how I typically schedule draw calls in JavaScript applications.
The baseline CPU activity for the display prototype is now in line with
other pages (though perhaps a bit higher), and the profiler shows little
time being spent in draw calls, even when I'm continually moving a
slider. The interface feels pretty responsive overall, although the
sliders seem to be lagging a bit.
2024-08-27 13:55:08 -07:00
Aaron Fenyes
f62f44b5a7
Optimization: decouple internal and uniform SPHERE_MAX
2024-08-27 00:00:48 -07:00
Aaron Fenyes
ec48592ef1
Ray-caster: add a frame time monitor
...
It's time to start optimizing. Frame time is easy to measure, and we can
use it to gauge responsiveness.
2024-08-26 23:39:51 -07:00
Aaron Fenyes
5e9c5db231
Ray-caster: switch from draw effect to animation loop
...
This wastes a lot of CPU time, as explained on lines 253--258 of
`main.rs`, but it's better than the previous version, which could block
graphics updates system-wide for seconds on end.
2024-08-26 16:06:37 -07:00
Aaron Fenyes
bf140efaf7
Ray-caster: remove hard-coded test construction
2024-08-26 13:51:01 -07:00
Aaron Fenyes
cbec31f5df
Ray-caster: pass colors in through uniforms
2024-08-26 13:41:34 -07:00
Aaron Fenyes
b9370ceb41
Ray-caster: label controls
2024-08-26 01:47:53 -07:00
Aaron Fenyes
85db7b9be0
Ray-caster: pass the sphere count as a uniform
...
In the process, start exploring array size limits of various kinds.
2024-08-26 00:58:20 -07:00
Aaron Fenyes
c5fe725b1b
Ray-caster: automate getting uniform array locations
2024-08-25 22:22:14 -07:00
Aaron Fenyes
5bf23fa789
Ray-caster: pass spheres in through uniforms
...
Keep the hard-coded spheres for comparison.
2024-08-25 21:40:59 -07:00
Aaron Fenyes
206a2df480
Ray-caster: add a third test sphere
...
This helps confirm that the generalized depth-sorting is working.
2024-08-25 16:41:31 -07:00
Aaron Fenyes
c18cac642b
Ray-caster: generalize depth sorting
...
Switch from a hard-coded sorting network for four fragments to an
insertion sort, which should work for any number of fragments.
2024-08-25 00:47:36 -07:00
Aaron Fenyes
8798683d25
Ray-caster: store sphere data in arrays
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This is a first step toward general depth sorting.
2024-08-25 00:00:28 -07:00
Aaron Fenyes
b9587872d3
Ray-caster: don't bother clearing the screen
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The ray-caster triangles cover the whole viewport, so they'll completely
overdraw the previous frame.
2024-08-24 11:31:22 -07:00
Aaron Fenyes
766d56027c
Ray-caster: move shaders to separate files
...
This properly reflects the modularity of the code, and it simplifies
indentation and syntax highlighting.
2024-08-24 11:27:19 -07:00
Aaron Fenyes
25da6ca062
Ray-caster: adjust opacity of highlighting
2024-08-24 11:08:31 -07:00
Aaron Fenyes
e3df765f16
Ray-caster: highlight intersections and cusps
2024-08-24 01:38:06 -07:00
Aaron Fenyes
f1029b3102
Ray-caster: map output into sRGB space
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Change the base color and default opacity to keep the picture looking
broadly the same.
2024-08-24 01:05:19 -07:00
Aaron Fenyes
87763fc458
Ray-caster: tidy up sphere shading
2024-08-24 00:29:11 -07:00
Aaron Fenyes
2ef0fdd3e2
Ray-cast two spheres, with hard-coded depth sorting
2024-08-23 12:56:54 -07:00
Aaron Fenyes
d2cecf69db
Ray-cast a translucent sphere
2024-08-23 00:16:41 -07:00
Aaron Fenyes
c78a041dc7
Write a ray-caster for inversive spheres
2024-08-22 22:08:34 -07:00
Aaron Fenyes
f274119da6
Enable depth testing
...
To get the right order, flip the sign of the `z` component in the output
of the projection map.
2024-08-22 18:17:01 -07:00
Aaron Fenyes
1fbeb23194
Add rotation control
...
In the process, find and correct an error in the --+ vertex, which was
miswritten as ---.
2024-08-22 00:04:58 -07:00
Aaron Fenyes
80b210e667
Make the projection map a uniform
2024-08-21 23:07:14 -07:00
Aaron Fenyes
81f9b8e040
Find vertex attribute indices in advance
2024-08-21 22:36:56 -07:00
Aaron Fenyes
5885189b04
Draw a mesh in perspective, and in color
2024-08-21 17:31:17 -07:00
Aaron Fenyes
fd3cbae1b4
Get a WebGL canvas working in Sycamore
2024-08-21 13:01:33 -07:00