Encapsulate construction
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a4236a34df
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@ -83,6 +83,22 @@ fn bind_vertex_attrib(
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);
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}
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fn push_gen_test_construction(
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sphere_vec: &mut Vec<DVector<f64>>,
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construction_to_world: &DMatrix<f64>,
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ctrl_x: f64,
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ctrl_y: f64,
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radius_x: f64,
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radius_y: f64
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) {
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sphere_vec.push(construction_to_world * engine::sphere(0.5, 0.5, ctrl_x, radius_x));
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sphere_vec.push(construction_to_world * engine::sphere(-0.5, -0.5, ctrl_y, radius_y));
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sphere_vec.push(construction_to_world * engine::sphere(-0.5, 0.5, 0.0, 0.75));
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sphere_vec.push(construction_to_world * engine::sphere(0.5, -0.5, 0.0, 0.5));
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sphere_vec.push(construction_to_world * engine::sphere(0.0, 0.15, 1.0, 0.25));
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sphere_vec.push(construction_to_world * engine::sphere(0.0, -0.15, -1.0, 0.25));
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}
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fn main() {
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// set up a config option that forwards panic messages to `console.error`
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#[cfg(feature = "console_error_panic_hook")]
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@ -292,12 +308,12 @@ fn main() {
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// update the construction
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sphere_vec.clear();
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sphere_vec.push(&construction_to_world * engine::sphere(0.5, 0.5, ctrl_x.get(), radius_x.get()));
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sphere_vec.push(&construction_to_world * engine::sphere(-0.5, -0.5, ctrl_y.get(), radius_y.get()));
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sphere_vec.push(&construction_to_world * engine::sphere(-0.5, 0.5, 0.0, 0.75));
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sphere_vec.push(&construction_to_world * engine::sphere(0.5, -0.5, 0.0, 0.5));
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sphere_vec.push(&construction_to_world * engine::sphere(0.0, 0.15, 1.0, 0.25));
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sphere_vec.push(&construction_to_world * engine::sphere(0.0, -0.15, -1.0, 0.25));
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push_gen_test_construction(
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&mut sphere_vec,
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&construction_to_world,
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ctrl_x.get(), ctrl_y.get(),
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radius_x.get(), radius_y.get()
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);
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// set the resolution
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let width = canvas.width() as f32;
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