AddRemove: make a button that adds elements
In the process, switch selection storage back to `FxHashSet`, reverting
commit b3afd6f
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2444649dd1
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bd0982f821
@ -11,6 +11,7 @@ default = ["console_error_panic_hook"]
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itertools = "0.13.0"
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js-sys = "0.3.70"
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nalgebra = "0.33.0"
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rustc-hash = "2.0.0"
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slab = "0.4.9"
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sycamore = "0.9.0-beta.3"
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@ -6,16 +6,51 @@ use crate::Constraint;
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#[component]
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pub fn AddRemove() -> View {
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let state = use_context::<AppState>();
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view! {
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div(id="add-remove") {
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button(
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on:click=move |_| {
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on:click=|_| {
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let state = use_context::<AppState>();
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state.assembly.insert_new_element();
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/* DEBUG */
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// print updated list of elements by identifier
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console::log_1(&JsValue::from("elements by identifier:"));
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for (id, key) in state.assembly.elements_by_id.get_clone().iter() {
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console::log_3(
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&JsValue::from(" "),
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&JsValue::from(id),
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&JsValue::from(*key)
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);
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}
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}
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) { "+" }
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button(
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disabled={
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let state = use_context::<AppState>();
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state.selection.with(|sel| sel.len() != 2)
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},
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on:click=|_| {
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let state = use_context::<AppState>();
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let args = state.selection.with(
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|sel| {
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let arg_vec: Vec<_> = sel.into_iter().collect();
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(arg_vec[0].clone(), arg_vec[1].clone())
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}
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);
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state.assembly.insert_constraint(Constraint {
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args: args,
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rep: 0.0
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});
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state.selection.update(|sel| sel.clear());
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/* DEBUG */
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// print updated constraint list
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console::log_1(&JsValue::from("constraints:"));
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state.assembly.constraints.with(|csts| {
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for (_, cst) in csts.into_iter() {
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console::log_4(
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console::log_5(
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&JsValue::from(" "),
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&JsValue::from(cst.args.0),
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&JsValue::from(cst.args.1),
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&JsValue::from(":"),
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@ -24,31 +59,6 @@ pub fn AddRemove() -> View {
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}
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});
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}
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) { "+" }
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button(
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disabled={
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state.selection.with(|sel| sel.len() != 2)
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},
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on:click=move |_| {
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let args = state.selection.with(
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|sel| {
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let arg_vec: Vec<_> = sel.into_iter().collect();
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(arg_vec[0].clone(), arg_vec[1].clone())
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}
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);
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console::log_5(
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&JsValue::from("add constraint"),
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&JsValue::from(args.0),
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&JsValue::from(args.1),
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&JsValue::from(":"),
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&JsValue::from(0.0)
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);
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state.assembly.insert_constraint(Constraint {
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args: args,
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rep: 0.0
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});
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state.selection.update(|sel| sel.clear());
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}
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) { "🔗" }
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}
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}
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@ -1,4 +1,5 @@
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use nalgebra::DVector;
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use rustc_hash::FxHashMap;
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use slab::Slab;
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use std::collections::BTreeSet;
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use sycamore::prelude::*;
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@ -21,18 +22,46 @@ pub struct Constraint {
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// a complete, view-independent description of an assembly
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#[derive(Clone)]
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pub struct Assembly {
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// elements and constraints
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pub elements: Signal<Slab<Element>>,
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pub constraints: Signal<Slab<Constraint>>
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pub constraints: Signal<Slab<Constraint>>,
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// indexing
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pub elements_by_id: Signal<FxHashMap<String, usize>>
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}
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impl Assembly {
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pub fn new() -> Assembly {
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Assembly {
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elements: create_signal(Slab::new()),
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constraints: create_signal(Slab::new())
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constraints: create_signal(Slab::new()),
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elements_by_id: create_signal(FxHashMap::default())
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}
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}
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pub fn insert_new_element(&self) {
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// find the next unused identifier in the default sequence
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let mut id_num = 1;
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let mut id = format!("sphere{}", id_num);
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while self.elements_by_id.with(
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|elts_by_id| elts_by_id.contains_key(&id)
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) {
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id_num += 1;
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id = format!("sphere{}", id_num);
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}
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// create and insert a new element
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let elt = Element {
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id: id.clone(),
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label: format!("Sphere {}", id_num),
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color: [0.75_f32, 0.75_f32, 0.75_f32],
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rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.5, -0.5]),
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constraints: BTreeSet::default()
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};
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let key = self.elements.update(|elts| elts.insert(elt));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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}
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pub fn insert_constraint(&self, constraint: Constraint) {
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let args = constraint.args;
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let key = self.constraints.update(|csts| csts.insert(constraint));
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@ -4,6 +4,7 @@ mod display;
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mod outline;
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use nalgebra::DVector;
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use rustc_hash::FxHashSet;
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use std::collections::BTreeSet;
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use sycamore::prelude::*;
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@ -15,14 +16,14 @@ use outline::Outline;
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#[derive(Clone)]
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struct AppState {
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assembly: Assembly,
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selection: Signal<BTreeSet<usize>>
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selection: Signal<FxHashSet<usize>>
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}
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impl AppState {
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fn new() -> AppState {
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AppState {
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assembly: Assembly::new(),
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selection: create_signal(BTreeSet::default())
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selection: create_signal(FxHashSet::default())
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}
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}
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}
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