Add zoom to keyboard controls
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@ -172,6 +172,8 @@ fn main() {
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let yaw_left = create_signal(0.0);
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let roll_ccw = create_signal(0.0);
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let roll_cw = create_signal(0.0);
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let zoom_in = create_signal(0.0);
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let zoom_out = create_signal(0.0);
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// controls for general example
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let gen_controls = create_node_ref();
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@ -262,21 +264,12 @@ fn main() {
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let mut last_time = 0.0;
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// scene parameters
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const NAV_SPEED: f64 = 0.4; // in radians per second
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const ROT_SPEED: f64 = 0.4; // in radians per second
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const TURNTABLE_SPEED: f64 = 0.1; // in radians per second
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const ZOOM_SPEED: f64 = 0.15;
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let mut orientation = DMatrix::<f64>::identity(5, 5);
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let mut rotation = DMatrix::<f64>::identity(5, 5);
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let location = {
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const LEN: f64 = -5.0;
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const LEN_SQ: f64 = LEN*LEN;
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DMatrix::from_column_slice(5, 5, &[
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1.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0, LEN,
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0.0, 0.0, 2.0*LEN, 1.0, LEN_SQ,
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0.0, 0.0, 0.0, 0.0, 1.0
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])
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};
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let mut location_z: f64 = 5.0;
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/* INSTRUMENTS */
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let performance = window().unwrap().performance().unwrap();
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@ -389,6 +382,8 @@ fn main() {
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let yaw_left_val = yaw_left.get();
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let roll_ccw_val = roll_ccw.get();
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let roll_cw_val = roll_cw.get();
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let zoom_in_val = zoom_in.get();
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let zoom_out_val = zoom_out.get();
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let turntable_val = turntable.get();
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// update the construction's orientation
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@ -398,7 +393,7 @@ fn main() {
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let roll = roll_ccw_val - roll_cw_val;
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let ang_vel_from_keyboard =
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if pitch != 0.0 || yaw != 0.0 || roll != 0.0 {
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NAV_SPEED * Vector3::new(-pitch, yaw, roll).normalize()
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ROT_SPEED * Vector3::new(-pitch, yaw, roll).normalize()
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} else {
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Vector3::zeros()
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};
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@ -416,6 +411,10 @@ fn main() {
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);
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orientation = &rotation * &orientation;
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// update the construction's location
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let zoom = zoom_out_val - zoom_in_val;
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location_z *= (time_step * ZOOM_SPEED * zoom).exp();
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if scene_changed.get() {
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/* INSTRUMENTS */
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// measure mean frame interval
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@ -427,6 +426,16 @@ fn main() {
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}
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// find the map from construction space to world space
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let location = {
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let u = -location_z;
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DMatrix::from_column_slice(5, 5, &[
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1.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0, u,
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0.0, 0.0, 2.0*u, 1.0, u*u,
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0.0, 0.0, 0.0, 0.0, 1.0
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])
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};
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let construction_to_world = &location * &orientation;
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// update the construction
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@ -492,6 +501,8 @@ fn main() {
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|| yaw_right_val != 0.0
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|| roll_cw_val != 0.0
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|| roll_ccw_val != 0.0
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|| zoom_in_val != 0.0
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|| zoom_out_val != 0.0
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|| turntable_val
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);
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} else {
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@ -504,11 +515,14 @@ fn main() {
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let set_nav_signal = move |event: KeyboardEvent, value: f64| {
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let mut navigating = true;
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let shift = event.shift_key();
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match event.key().as_str() {
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"ArrowUp" if shift => zoom_in.set(value),
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"ArrowDown" if shift => zoom_out.set(value),
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"ArrowUp" => pitch_up.set(value),
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"ArrowDown" => pitch_down.set(value),
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"ArrowRight" if event.shift_key() => roll_cw.set(value),
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"ArrowLeft" if event.shift_key() => roll_ccw.set(value),
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"ArrowRight" if shift => roll_cw.set(value),
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"ArrowLeft" if shift => roll_ccw.set(value),
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"ArrowRight" => yaw_right.set(value),
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"ArrowLeft" => yaw_left.set(value),
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_ => navigating = false
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@ -551,8 +565,12 @@ fn main() {
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if event.key() == "Shift" {
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roll_cw.set(yaw_right.get());
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roll_ccw.set(yaw_left.get());
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zoom_in.set(pitch_up.get());
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zoom_out.set(pitch_down.get());
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yaw_right.set(0.0);
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yaw_left.set(0.0);
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pitch_up.set(0.0);
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pitch_down.set(0.0);
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} else {
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set_nav_signal(event, 1.0);
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}
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@ -561,8 +579,12 @@ fn main() {
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if event.key() == "Shift" {
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yaw_right.set(roll_cw.get());
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yaw_left.set(roll_ccw.get());
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pitch_up.set(zoom_in.get());
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pitch_down.set(zoom_out.get());
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roll_cw.set(0.0);
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roll_ccw.set(0.0);
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zoom_in.set(0.0);
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zoom_out.set(0.0);
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} else {
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set_nav_signal(event, 0.0);
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}
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