Display: bring in keyboard navigation code
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e2d3af2867
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@ -4,6 +4,7 @@ use sycamore::{prelude::*, motion::create_raf};
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use web_sys::{
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console,
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window,
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KeyboardEvent,
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WebGl2RenderingContext,
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WebGlProgram,
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WebGlShader,
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@ -319,7 +320,16 @@ pub fn Display() -> View {
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ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
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// clear the scene change flag
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scene_changed.set(false);
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scene_changed.set(
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pitch_up_val != 0.0
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|| pitch_down_val != 0.0
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|| yaw_left_val != 0.0
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|| yaw_right_val != 0.0
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|| roll_cw_val != 0.0
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|| roll_ccw_val != 0.0
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|| zoom_in_val != 0.0
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|| zoom_out_val != 0.0
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);
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} else {
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frames_since_last_sample = 0;
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mean_frame_interval.set(-1.0);
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@ -328,10 +338,71 @@ pub fn Display() -> View {
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start_animation_loop();
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});
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let set_nav_signal = move |event: KeyboardEvent, value: f64| {
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let mut navigating = true;
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let shift = event.shift_key();
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match event.key().as_str() {
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"ArrowUp" if shift => zoom_in.set(value),
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"ArrowDown" if shift => zoom_out.set(value),
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"ArrowUp" => pitch_up.set(value),
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"ArrowDown" => pitch_down.set(value),
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"ArrowRight" if shift => roll_cw.set(value),
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"ArrowLeft" if shift => roll_ccw.set(value),
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"ArrowRight" => yaw_right.set(value),
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"ArrowLeft" => yaw_left.set(value),
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_ => navigating = false
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};
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if navigating {
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scene_changed.set(true);
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event.prevent_default();
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}
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};
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view! {
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/* TO DO */
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// switch back to integer-valued parameters when that becomes possible
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// again
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canvas(ref=display, width="750", height="750", tabindex="0")
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canvas(
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ref=display,
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width="750",
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height="750",
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tabindex="0",
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on:keydown=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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roll_cw.set(yaw_right.get());
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roll_ccw.set(yaw_left.get());
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zoom_in.set(pitch_up.get());
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zoom_out.set(pitch_down.get());
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yaw_right.set(0.0);
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yaw_left.set(0.0);
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pitch_up.set(0.0);
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pitch_down.set(0.0);
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} else {
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set_nav_signal(event, 1.0);
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}
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},
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on:keyup=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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yaw_right.set(roll_cw.get());
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yaw_left.set(roll_ccw.get());
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pitch_up.set(zoom_in.get());
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pitch_down.set(zoom_out.get());
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roll_cw.set(0.0);
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roll_ccw.set(0.0);
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zoom_in.set(0.0);
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zoom_out.set(0.0);
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} else {
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set_nav_signal(event, 0.0);
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}
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},
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on:blur=move |_| {
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pitch_up.set(0.0);
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pitch_down.set(0.0);
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yaw_right.set(0.0);
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yaw_left.set(0.0);
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roll_ccw.set(0.0);
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roll_cw.set(0.0);
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}
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)
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}
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}
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