App: insert constraints consistently
Also, write constructors for state objects.
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050e2373a6
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4a24a01928
@ -1,7 +1,7 @@
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use nalgebra::DVector;
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use rustc_hash::FxHashSet;
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use slab::Slab;
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use sycamore::reactive::Signal;
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use sycamore::prelude::*;
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#[derive(Clone, PartialEq)]
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pub struct Element {
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@ -22,4 +22,22 @@ pub struct Constraint {
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pub struct Assembly {
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pub elements: Signal<Slab<Element>>,
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pub constraints: Signal<Slab<Constraint>>
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}
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impl Assembly {
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pub fn new() -> Assembly {
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Assembly {
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elements: create_signal(Slab::new()),
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constraints: create_signal(Slab::new())
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}
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}
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pub fn insert_constraint(&self, constraint: Constraint) {
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let args = constraint.args;
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let key = self.constraints.update(|csts| csts.insert(constraint));
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self.elements.update(|elts| {
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elts[args.0].constraints.insert(key);
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elts[args.1].constraints.insert(key);
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})
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}
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}
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@ -7,7 +7,7 @@ use rustc_hash::FxHashSet;
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use slab::Slab;
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use sycamore::prelude::*;
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use assembly::{Assembly, Element};
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use assembly::{Assembly, Constraint, Element};
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use display::Display;
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use outline::Outline;
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@ -17,32 +17,30 @@ struct AppState {
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selection: Signal<FxHashSet<usize>>
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}
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impl AppState {
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fn new() -> AppState {
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AppState {
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assembly: Assembly::new(),
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selection: create_signal(FxHashSet::default())
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}
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}
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}
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fn main() {
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sycamore::render(|| {
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let state = AppState {
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assembly: Assembly {
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elements: create_signal(Slab::new()),
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constraints: create_signal(Slab::new())
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},
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selection: create_signal(FxHashSet::default())
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};
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state.assembly.elements.update(
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let state = AppState::new();
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let key_a = state.assembly.elements.update(
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|elts| elts.insert(
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Element {
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id: String::from("wing_a"),
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label: String::from("Wing A"),
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color: [1.00_f32, 0.25_f32, 0.00_f32],
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rep: DVector::<f64>::from_column_slice(&[0.5, 0.5, 0.0, 0.5, -0.25]),
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constraints: {
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let mut set = FxHashSet::default();
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set.insert(1);
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set.insert(2);
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set
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}
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constraints: FxHashSet::default()
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}
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)
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);
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state.assembly.elements.update(
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let key_b = state.assembly.elements.update(
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|elts| elts.insert(
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Element {
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id: String::from("wing_b"),
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@ -64,6 +62,10 @@ fn main() {
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}
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)
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);
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state.assembly.insert_constraint(Constraint {
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args: (key_a, key_b),
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rep: 0.5
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});
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provide_context(state);
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view! {
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