Ray-caster: add a frame time monitor
It's time to start optimizing. Frame time is easy to measure, and we can use it to gauge responsiveness.
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@ -22,6 +22,7 @@ console_error_panic_hook = { version = "0.1.7", optional = true }
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version = "0.3.69"
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features = [
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'HtmlCanvasElement',
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'Performance',
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'WebGl2RenderingContext',
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'WebGlBuffer',
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'WebGlProgram',
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@ -11,7 +11,7 @@ extern crate js_sys;
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use core::array;
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use nalgebra::DVector;
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use sycamore::{prelude::*, motion::create_raf, rt::{JsCast, JsValue}};
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use web_sys::{console, WebGl2RenderingContext, WebGlProgram, WebGlShader, WebGlUniformLocation};
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use web_sys::{console, window, WebGl2RenderingContext, WebGlProgram, WebGlShader, WebGlUniformLocation};
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mod engine;
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@ -99,6 +99,12 @@ fn main() {
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let layer_threshold = create_signal(0.0);
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let debug_mode = create_signal(false);
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/* INSTRUMENTS */
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const SAMPLE_PERIOD: i32 = 20;
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let mut last_frame_moment = 0.0;
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let mut frames_since_last_sample = 0;
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let frame_time = create_signal(0.0);
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// display
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let display = create_node_ref();
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@ -112,6 +118,9 @@ fn main() {
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[0.25_f32, 0.00_f32, 1.00_f32]
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];
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/* INSTRUMENTS */
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let performance = window().unwrap().performance().unwrap();
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// get the display canvas
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let canvas = display
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.get::<DomNode>()
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@ -208,6 +217,16 @@ fn main() {
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// set up a repainting routine
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let (_, start_updating_display, _) = create_raf(move || {
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/* INSTRUMENTS */
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// measure frame time
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frames_since_last_sample += 1;
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if frames_since_last_sample >= SAMPLE_PERIOD {
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let frame_moment = performance.now();
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frame_time.set((frame_moment - last_frame_moment) / (SAMPLE_PERIOD as f64));
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last_frame_moment = frame_moment;
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frames_since_last_sample = 0;
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}
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// update the construction
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sphere_vec.clear();
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sphere_vec.push(engine::sphere(0.5, 0.5, -5.0 + ctrl_x.get(), radius_x.get()));
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@ -261,6 +280,7 @@ fn main() {
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view! {
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div(id="app") {
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div { (frame_time.get()) " ms" }
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canvas(ref=display, width="600", height="600")
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div(class="control") {
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label(for="ctrl-x") { "Sphere 0 depth" }
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