Commit Graph

31 Commits

Author SHA1 Message Date
Aaron Fenyes
9f85ce5608 Step elements geodesically instead of linearly
This helps prevent small spheres from shrinking during deformations.
2024-12-09 15:58:45 -08:00
Aaron Fenyes
2906571f32 Correct the translation direction
Make the x translation keys translate along the x axis, as intended.
2024-12-09 01:22:54 -08:00
Aaron Fenyes
58e7587131 Deform the assembly
This seems like a good starting point, even though the code is messy and
the deformation routine has some numerical quirks. Note that the translation
direction is mixed up: the keys are for x, but the velocity field is for z.
2024-12-09 01:09:37 -08:00
Aaron Fenyes
7aa69bdfcd Set the console error panic hook
Turn on the browser console panic message output provided by the
`console_error_panic_hook` feature. This feature was already enabled by
default in our Cargo configuration, but it wasn't actually being used.
2024-12-08 19:59:25 -08:00
Aaron Fenyes
2c55a63a6f Engine: Find the tangent space of the solution variety
At the end of the realization routine, use the computed Hessian to find
the tangent space of the solution variety, and return it alongside the
realization. Since altering the constraints can change the tangent space
without changing the solution, we compute the tangent space even when
the guess passed to the realization routine is already a solution.
2024-12-06 14:35:30 -08:00
b490c8707f Click the display to select spheres (#25)
On the incoming branch, you can select a sphere by clicking it in the display. Holding *shift* while clicking enables multiple selection. These controls match the ones already implemented in the outline view.

Since the selection routine is now used in multiple places, the incoming branch factors it out into the `AppState::select` method.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #25
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-11-27 05:02:06 +00:00
a8e13b8110 Turn non-automated tests into Cargo examples (#24)
Some of the Cargo tests on the main branch are designed to print output for human inspection, not to verify computations automatically. The incoming branch turns these tests into Cargo examples. It also makes two organizational changes in pursuit of this goal:

- It introduces a dyna3 library target, which the examples use as a dependency. In the future, this target could grow into an officially maintained dyna3 library.
- It puts the code for realizing the Irisawa hexlet into a new conditionally compiled `engine::irisawa` module. This code is shared by a test and an example. Compilation is controlled by the `dev` feature, which is turned on by default in development mode.

I've verified that printed output of the examples hasn't changed between the head (848f7d6) and base (e917272) of the incoming branch.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #24
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-11-26 00:32:50 +00:00
e917272c60 Give each element a serial number (#22)
Give each `Element` a serial number, which identifies it uniquely. The serial number is assigned by the `Element::new` constructor.

Because disallows potentially unsafe global state (at least without explicit `unsafe` blocks), the next serial number is stored in a thread-safe static atomic variable (`assembly::NEXT_ELEMENT_SERIAL`), as suggested in [this StackOverflow answer](https://stackoverflow.com/a/32936288). Since the overhead for keeping track of memory ordering should be minimal, we're using the strongest available ordering: [sequentially consistent](https://marabos.nl/atomics/memory-ordering.html#seqcst).

Resolves #20.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #22
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-11-22 02:25:10 +00:00
65cee1ecc2 Clean up the outline view (#19)
Clean up the source code and interface of the outline view. In addition, [fix a bug](commit/6e42681b719d7ec97c4225ca321225979bf87b56) that could cause `Assembly::realize` to react to itself under certain circumstances. Those circumstances arose, making the bug noticeable, while this branch was being written.

#### Source code

- Modularize the `Outline` component into smaller components.
- Switch from static iteration to dynamic Sycamore lists. This reduces the amount of re-rendering that happens when an element or constraint changes. It also allows constraint details to stay open or closed during constraint updates, rather than resetting to closed.
- Make `Element::index` private, as discussed [here](pulls/15#issuecomment-1816).

#### Interface

- Make constraints editable, updating the assembly realization on input. Flag constraints where the Lorentz product value doesn't parse.
- Round element vector coordinates to prevent the displayed strings from overlapping.

Note that issue #20 was created by this PR, but it will be addressed shortly.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #19
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-11-15 03:32:47 +00:00
707618cdd3 Integrate engine into application prototype (#15)
Port the engine prototype to Rust, integrate it into the application prototype, and use it to enforce the constraints.

### Features

To see the engine in action:

1. Add a constraint by shift-clicking to select two spheres in the outline view and then hitting the 🔗 button
2. Click a summary arrow to see the outline item for the new constraint
2. Set the constraint's Lorentz product by entering a value in the text field at the right end of the outline item
   * *The display should update as soon as you press* Enter *or focus away from the text field*

The checkbox at the left end of a constraint outline item controls whether the constraint is active. Activating a constraint triggers a solution update. (Deactivating a constraint doesn't, since the remaining active constraints are still satisfied.)

### Precision

The Julia prototype of the engine uses a generic scalar type, so you can pass in any type the linear algebra functions are implemented for. The examples use the [adjustable-precision](https://docs.julialang.org/en/v1/base/numbers/#Base.MPFR.setprecision) `BigFloat` type.

In the Rust port of the engine, the scalar type is currently fixed at `f64`. Switching to generic scalars shouldn't be too hard, but I haven't looked into [which other types](https://www.nalgebra.org/docs/user_guide/generic_programming) the linear algebra functions are implemented for.

### Testing

To confirm quantitatively that the Rust port of the engine is working, you can go to the `app-proto` folder and:

* Run some automated tests by calling `cargo test`.
* Inspect the optimization process in a few examples calling the `run-examples` script. The first example that prints is the same as the Irisawa hexlet example from the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then

  ```
  include("irisawa-hexlet.jl")
  for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
    println(rpad(step-1, 4), " | ", scaled_loss)
  end
  ```

  you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show.

### A small engine revision

The Rust port of the engine improves on the Julia prototype in one part of the constraint-solving routine: projecting the Hessian onto the subspace where the frozen entries stay constant. The Julia prototype does this by removing the rows and columns of the Hessian that correspond to the frozen entries, finding the Newton step from the resulting "compressed" Hessian, and then adding zero entries to the Newton step in the appropriate places. The Rust port instead replaces each frozen row and column with its corresponding standard unit vector, avoiding the finicky compressing and decompressing steps.

To confirm that this version of the constraint-solving routine works the same as the original, I implemented it in Julia as `realize_gram_alt_proj`. The solutions we get from this routine match the ones we get from the original `realize_gram` to very high precision, and in the simplest examples (`sphere-in-tetrahedron.jl` and `tetrahedron-radius-ratio.jl`), the descent paths also match to very high precision. In a more complicated example (`irisawa-hexlet.jl`), the descent paths diverge about a quarter of the way into the search, even though they end up in the same place.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #15
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-11-12 00:46:16 +00:00
86fa682b31 feat: Application prototype (#14)
Creates a prototype user interface for dyna3 in the `app-proto` folder. The interface is dynamically constructed using [Sycamore](https://sycamore.dev).

The prototype includes:

  * An application state model (the `AppState` type)
    * A constraint problem model (the `Assembly` type), used in the application state
  * Two views
    * A 3D rendering of the assembly (the `Display` component)
    * A list of elements and constraints (the `Outline` component)

The following features confirm that the views can reflect and send input to the model:

  * You can select elements by clicking and shift-clicking them in the outline. The selected elements are highlighted in the display.
  * You can add elements using a button above the outline. The new elements appear in the display.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #14
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-10-21 23:38:27 +00:00
b92be312e8 Engine prototype (#13)
This PR adds code for a Julia-language prototype of a configuration solver, in the `engine-proto` folder. It uses Julia version 1.10.0.

### Approaches
Development of this PR tried two broad approaches to the constraint geometry problem. Each one suggested various solution techniques. The Gram matrix approach, with the low-rank factorization technique, seems the most promising.

- **Algebraic** *(In the `alg-test` subfolder).* Write the constraints as polynomials in the inversive coordinates of the elements, and use computational algebraic geometry techniques to solve the resulting system. We tried the following techniques.
  - **Gröbner bases** *(`Engine.Algebraic.jl`).* Symbolic. Find a Gröbner basis for the ideal generated by the constraint equations. Information about the solution variety, like its codimension, is then relatively easy to extract.
  - **Homotopy continuation** *(`Engine.Numerical.jl`).* Numerical. Cut the solution set along a random hyperplane to get a generic zero-dimensional slice, and then use a fancy homotopy technique to approximate the points in that slice.

  A few notes about our experiences can be found on the [engine prototype](wiki/Engine-prototype) wiki page.
- **Gram matrix** *(in the `gram-test` subfolder).* A construction is described completely, up to conformal transformations, by the Gram matrix of the vectors representing its elements. Express the constraints as fixed entries of the Gram matrix, and use numerical linear algebra techniques to find a list of vectors whose Gram matrix fits the bill. We tried the following techniques.
  - **LDL decomposition** *(`gram-test.sage`, `gram-test.jl`, `overlap-test.jl`).* Find a cluster of up to five elements whose Gram matrix is completely filled in by the constraints. Use LDL decomposition to find a list of vectors with that Gram matrix. This technique can be made algebraic, as seen in `overlap-test.jl`.
  - **Low-rank factorization** *(source files listed in findings section).* Write down a quadratic loss function that says how far a set of vectors is from meeting the Gram matrix constraints. Use a smooth optimization technique like Newton's method or gradient descent to find a zero of the loss function. In addition to the polished prototype described in the results section, we have an early prototype using an off-the-shelf factorization package (`low-rank-test.jl`) and an visualization of the loss function landscape near global minima (`basin-shapes.jl`).

  The [Gram matrix parameterization](wiki/Gram-matrix-parameterization) wiki page contains detailed notes on this approach.

### Findings

With the algebraic approach, we hit a performance wall pretty quickly as our constructions grew. It was often hard to find real solutions of the polynomial system, since the techniques we use work most naturally in the complex world.

With the Gram matrix approach, on the other hand, we could solve interesting problems in acceptably short times using the low-rank factorization technique. We put the optimization routine in its own module (`Engine.jl`) and used it to solve five example problems:
- `overlapping-pyramids.jl`
- `circles-in-triangle.jl`
- `sphere-in-tetrahedron.jl`
- `tetrahedron-radius-ratio.jl`
- `irisawa-hexlet.jl`

We plan to use low-rank factorization of the Gram matrix in our first app prototype.

### Visualizations

We used the visualizer in the `ganja-test` folder to visually check our low-rank factorization results. The visualizer runs [Ganja.js](https://enkimute.github.io/ganja.js/) in an Electron app, made with [Blink](https://github.com/JuliaGizmos/Blink.jl). Although Ganja.js makes beautiful pictures under most circumstances, we found two obstacles to using it in production.

- It seems to have precision problems with low-curvature spheres.
- We couldn't figure out how to customize its clipping and transparency settings, and the default settings often obscure construction details.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #13
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2024-10-21 03:18:47 +00:00
c48d685ad6 doc: Extend comments on coordinatization; add a theory.md notes file 2023-11-07 17:06:19 -08:00
15159302c3 doc: Add Aaron's observations on inversive coords 2023-11-06 11:47:53 -08:00
daed435826 doc: Add a few implementation goals to README 2023-11-01 13:08:20 -07:00
2cfcfacb5a doc: Add new notes directory with design notes 2023-11-01 12:58:08 -07:00
Glen Whitney
fce8be5b56 Adjust lighting and camera for decent initial rendering of polyhedra
Note that the version of three.js also incidentally bumped, since it's set
  to take the latest
2019-12-31 07:20:33 -08:00
9c2038e3c9 Enable mouse rotate, pan, and zoom with TrackballControls 2019-12-12 14:04:11 -05:00
c7f2feab1f First pass at coordinate axes 2019-12-12 02:44:33 -05:00
413a8b5b81 Switch to good old make to reduce redundancies in build 2019-12-12 00:33:59 -05:00
2c17758987 0.1.1 2019-12-11 13:21:01 -05:00
6717a76f21 Copy only the production dependencies to the site directory 2019-12-11 13:20:31 -05:00
5fef463aba 0.1.0 2019-12-11 12:43:50 -05:00
c3995d6fcb Set up testing with Ava 2019-12-11 12:07:43 -05:00
eb81cee609 Generate documentation by assembling markdown and litcoffee files 2019-12-09 20:52:42 -05:00
83318c7884 Set up npm run build to build dyna3 2019-12-09 12:08:05 -05:00
660f42b31f Automatically generate externals.js from package-lock.json
This commit adds a utility to parse package-lock.json and write the proper
  contents of externals.js to standard output. In addition, if the utility
  (src/helpers/pkglock_to_externals.litcoffee) is invoked with a --doc option,
  it instead emits a Markdown bulleted list of all of the external dependencies.
2019-12-08 23:22:52 -05:00
fa63ce50ed Establish working stub code (still no build system) 2019-11-24 13:15:44 -05:00
c83019656e Establish package structure and initial technology plan 2019-11-23 15:54:44 -05:00
3192855776 Add a brief initial description 2019-09-14 16:08:37 -04:00
ec10233738 Initial commit 2019-09-14 19:00:59 +00:00