Constraint-based three-dimensional dynamic geometry
Go to file
2019-11-24 13:15:44 -05:00
doc Establish working stub code (still no build system) 2019-11-24 13:15:44 -05:00
src Establish working stub code (still no build system) 2019-11-24 13:15:44 -05:00
.gitignore Establish package structure and initial technology plan 2019-11-23 15:54:44 -05:00
LICENSE Initial commit 2019-09-14 19:00:59 +00:00
package-lock.json Establish package structure and initial technology plan 2019-11-23 15:54:44 -05:00
package.json Establish package structure and initial technology plan 2019-11-23 15:54:44 -05:00
README.md Establish package structure and initial technology plan 2019-11-23 15:54:44 -05:00

dyna3

Abstract

Constraint-based three-dimensional dynamic geometry

Description

From a thorough web search, there does not seem to be a dynamic geometry software package which (a) began its life handling three dimensions, rather than just two, and (b) allows you to express the desired geometric configuration in terms of constraints on the entities (e.g. l and k are parallel, a, b, and c a collinear, etc.) rather than as a construction (e.g. l is the perpendicular bisector of a and b). The goal of the dyna3 project is to close this gap.

The first step is to produce a simple WebGL canvas which displays a point (as small spheres with a stipple texture) so that it can be dragged around.