Constraint-based three-dimensional dynamic geometry
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Vectornaut b490c8707f Click the display to select spheres (#25)
On the incoming branch, you can select a sphere by clicking it in the display. Holding *shift* while clicking enables multiple selection. These controls match the ones already implemented in the outline view.

Since the selection routine is now used in multiple places, the incoming branch factors it out into the `AppState::select` method.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #25
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
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dyna3

Abstract

Constraint-based three-dimensional dynamic geometry

Description

From a thorough web search, there does not seem to be a dynamic geometry software package which (a) began its life handling three dimensions, rather than just two, and (b) allows you to express the desired geometric configuration in terms of constraints on the entities (e.g. l and k are parallel, a, b, and c a collinear, etc.) rather than as a construction (e.g. l is the perpendicular bisector of a and b). The goal of the dyna3 project is to close this gap.

Note that currently this is just the barest beginnings of the project, more of a framework for developing dyna3 rather than anything useful.

Implementation goals

  • Comfortable, intuitive UI

  • Able to run in browser (so implemented in WASM-compatible language)

  • Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.

Prototype

The latest prototype is in the folder app-proto. It includes both a user interface and a numerical constraint-solving engine.

Install the prerequisites

  1. Install rustup: the officially recommended Rust toolchain manager
    • It's available on Ubuntu as a Snap
  2. Call rustup default stable to "download the latest stable release of Rust and set it as your default toolchain"
    • If you forget, the rustup help system will remind you
  3. Call rustup target add wasm32-unknown-unknown to add the most generic 32-bit WebAssembly target
  4. Call cargo install wasm-pack to install the WebAssembly toolchain
  5. Call cargo install trunk to install the Trunk web-build tool
  6. Add the .cargo/bin folder in your home directory to your executable search path
    • This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
    • On POSIX systems, the search path is stored in the PATH environment variable

Play with the prototype

  1. Go into the app-proto folder
  2. Call trunk serve --release to build and serve the prototype
    • The crates the prototype depends on will be downloaded and served automatically
    • For a faster build, at the expense of a much slower prototype, you can call trunk serve without the --release flag
  3. In a web browser, visit one of the URLs listed under the message INFO 📡 server listening at:
    • Touching any file in the app-proto folder will make Trunk rebuild and live-reload the prototype
  4. Press ctrl+C in the shell where Trunk is running to stop serving the prototype

Run the engine on some example problems

  1. Go into the app-proto folder
  2. Call ./run-examples
    • For each example problem, the engine will print the value of the loss function at each optimization step

    • The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into engine-proto/gram-test, launch Julia, and then

      include("irisawa-hexlet.jl")
      for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
        println(rpad(step-1, 4), " | ", scaled_loss)
      end
      

      you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show

Run the automated tests

  1. Go into the app-proto folder
  2. Call cargo test