vrml1to97/README.md
Glen Whitney 67a07e2000 chore: Set up development environment
Add the civet and typescript compilers, implement a build step,
  provide examples of using from es6, script, and command line.
  Of course, there is no actual behavior produced; convert always produces
  'foo' at the moment.
2023-09-01 08:20:34 -07:00

36 lines
776 B
Markdown

# vrml1to97
JavaScript converter from VRML 1.0 to VRML97 file format, based on Wings 3D
conversion logic.
Essentially, this is a JavaScript reimplmentation of the algorithm of the
"token rearranger" found in the
[Wings 3D x3d importer](https://github.com/dgud/wings/blob/master/plugins_src/import_export/x3d_import.erl)
(which was written in Erlang).
## Usage
From an es6 module
```js
import {convert} from 'vrml1to97'
const vrml1spec = '# VRML 1.0 ....'
const vrml97spec = convert(vrml1spec)
```
or from a script
```js
(async () => {
const vrml1to97 = await import('vrml1to97')
const vrml1spec = '# VRML 1.0 ....'
const vrml97spec = vrml1to97.convert(vrml1spec)
})()
```
or from the command line via node
```shell
npx vrml1to97 < old.wrl > shinynew.wrl
```