Commit Graph

31 Commits

Author SHA1 Message Date
Glen Whitney b8d86d501e Merge fival version of branch 'interactions' 2019-09-29 10:59:21 -04:00
Glen Whitney 5fdc58a499 Update to the show as run 2019Sep28 2019-09-29 10:57:54 -04:00
Aaron Fenyes d54d4628af Turn on bridge connection 2019-09-29 16:35:06 +02:00
Aaron Fenyes fef5385da7 Reorient display
This reflects the way the FireStar sits on the ground.
2019-09-29 16:28:28 +02:00
Aaron Fenyes 9dc6098ff3 Set up heat/wave mode switch 2019-09-29 16:26:08 +02:00
Aaron Fenyes a52ed7a90e Merge branch 'heat' into interactions
Wave code hasn't been re-tested yet.
2019-09-29 15:36:12 +02:00
Aaron Fenyes 56f42684f3 Turn on bridge connection 2019-09-29 03:42:13 +02:00
Aaron Fenyes b11420daab Update instructions 2019-09-29 03:40:43 +02:00
Aaron Fenyes 0ac76265a0 Start developing heat evolution 2019-09-29 01:23:02 +02:00
Aaron Fenyes 2e03b2e1a9 Correct moving average computation 2019-09-29 00:42:07 +02:00
Aaron Fenyes 696caac312 Merge branch 'interactions' into thresholding 2019-09-29 00:06:48 +02:00
Aaron Fenyes 4c4d824f6f Prepare to merge Glen's changes 2019-09-29 00:05:27 +02:00
Aaron Fenyes 9973abad78 Merge branch 'interactions' of https://code.studioinfinity.org/glen/FireStar into interactions 2019-09-28 23:41:31 +02:00
Aaron Fenyes db4cff1186 Fix vertex adjacency error 2019-09-28 23:30:21 +02:00
Aaron Fenyes c1b2b45dbd Measure moving average of update rate
Okay, the threshoding is _kind_ of effective, and the version Glen
liked was actually doing it. In light of that, I've quantified the
update frequency a bit better.
2019-09-28 23:01:11 +02:00
Aaron Fenyes 963d68196e Add thresholding to reduce light update frequency
It's not very effective, and Glen says things look fine without, so
I'll abandon this branch for now.
2019-09-28 22:43:13 +02:00
Glen Whitney 0c2b31a99e Merge branch 'interactions' 2019-09-28 16:36:04 -04:00
Glen Whitney 4d132ab857 Tweaks to get it to actually run 2019-09-28 16:33:34 -04:00
Aaron Fenyes add9bda080 Try to debug out-of-range index
Seems to be in the `color` tuple in set_light_hsv, but doesn't
show up in debugging.
2019-09-28 22:16:42 +02:00
Aaron Fenyes 7b96b8e974 Hook up the lights? 2019-09-28 21:53:54 +02:00
Aaron Fenyes 9955a827a7 Show controls 2019-09-28 21:21:46 +02:00
Aaron Fenyes 217bdbec67 Separate things into functions a bit 2019-09-28 21:18:05 +02:00
Aaron Fenyes 36077fd872 Mock up wave equation example
Light strip outputs aren't hooked up yet
2019-09-28 20:56:25 +02:00
Glen Whitney f57588064b trivial commit to test pushing via github account 2019-09-28 11:55:17 -04:00
Aaron Fenyes e517eb1880 Merge branch 'master' of https://code.studioinfinity.org/glen/FireStar into interactions 2019-09-28 17:34:45 +02:00
Glen Whitney 9c375e54ac Working state as of last nite 2019-09-28 11:24:38 -04:00
Aaron Fenyes e3e00bac3d Enter graph data and test pygame 2019-09-28 16:42:50 +02:00
Glen Whitney 605080a9db Move edge codes to their own file 2019-09-27 17:45:39 -04:00
Glen Whitney 8817603fb1 Add 5-coloring shows by John Sullivan and start on Henry Segerman's 2019-09-27 16:54:15 -04:00
Glen Whitney 10076aa667 First pass at controlling the FireStar 2019-09-27 12:26:02 -04:00
Glen Whitney 015af621be Initial commit 2019-09-27 14:19:22 +00:00