code to drive a light show on the edges of a small stellated dodecahedron, each with a Phillips Hue lightstrip embedded in it.
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Aaron Fenyes 963d68196e Add thresholding to reduce light update frequency
It's not very effective, and Glen says things look fine without, so
I'll abandon this branch for now.
2019-09-28 22:43:13 +02:00
info First pass at controlling the FireStar 2019-09-27 12:26:02 -04:00
.gitignore Add 5-coloring shows by John Sullivan and start on Henry Segerman's 2019-09-27 16:54:15 -04:00
LICENSE Initial commit 2019-09-27 14:19:22 +00:00
README.md Add 5-coloring shows by John Sullivan and start on Henry Segerman's 2019-09-27 16:54:15 -04:00
edgecodes.py Move edge codes to their own file 2019-09-27 17:45:39 -04:00
firestar.py Working state as of last nite 2019-09-28 11:24:38 -04:00
fivecolor.py Working state as of last nite 2019-09-28 11:24:38 -04:00
interactions.py Add thresholding to reduce light update frequency 2019-09-28 22:43:13 +02:00

README.md

FireStar

code to drive a light show on the edges of a small stellated dodecahedron, each with a Phillips Hue lightstrip embedded in it.

This project depends on the phue package (https://github.com/studioimaginaire/phue) which you should be able to install via sudo pip3 install phue.

Copyright 2019 by Glen Whitney with contributions by others as noted in the code.