vrml1to97/README.md
Glen Whitney 77bd983cbc feat: install moo and use in toy example
I failed to find a satisfactory way to compile and import moo.js with
   fixed specifiers, so finally I just gave up and patched the distributed
   code to be an es6 module. A bit ugly but it works.
2023-09-01 14:21:56 -07:00

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# vrml1to97
JavaScript converter from VRML 1.0 to VRML97 file format, based on Wings 3D
conversion logic.
Essentially, this is a JavaScript reimplmentation of the algorithm of the
"token rearranger" found in the
[Wings 3D x3d importer](https://github.com/dgud/wings/blob/master/plugins_src/import_export/x3d_import.erl)
(which was written in Erlang).
## Usage
From an es6 module
```js
import {convert} from 'vrml1to97'
const vrml1spec = '# VRML 1.0 ....'
const vrml97spec = convert(vrml1spec)
```
or from a script
```js
(async () => {
const vrml1to97 = await import('./dist/vrml1to97/index.js')
const vrml1spec = '# VRML 1.0 ....'
const vrml97spec = vrml1to97.convert(vrml1spec)
})()
```
or from the command line via node
```shell
npx vrml1to97 < old.wrl > shinynew.wrl
```