Commit Graph

12 Commits

Author SHA1 Message Date
Aaron Fenyes
e3df765f16 Ray-caster: highlight intersections and cusps 2024-08-24 01:38:06 -07:00
Aaron Fenyes
f1029b3102 Ray-caster: map output into sRGB space
Change the base color and default opacity to keep the picture looking
broadly the same.
2024-08-24 01:05:19 -07:00
Aaron Fenyes
87763fc458 Ray-caster: tidy up sphere shading 2024-08-24 00:29:11 -07:00
Aaron Fenyes
2ef0fdd3e2 Ray-cast two spheres, with hard-coded depth sorting 2024-08-23 12:56:54 -07:00
Aaron Fenyes
d2cecf69db Ray-cast a translucent sphere 2024-08-23 00:16:41 -07:00
Aaron Fenyes
c78a041dc7 Write a ray-caster for inversive spheres 2024-08-22 22:08:34 -07:00
Aaron Fenyes
f274119da6 Enable depth testing
To get the right order, flip the sign of the `z` component in the output
of the projection map.
2024-08-22 18:17:01 -07:00
Aaron Fenyes
1fbeb23194 Add rotation control
In the process, find and correct an error in the --+ vertex, which was
miswritten as ---.
2024-08-22 00:04:58 -07:00
Aaron Fenyes
80b210e667 Make the projection map a uniform 2024-08-21 23:07:14 -07:00
Aaron Fenyes
81f9b8e040 Find vertex attribute indices in advance 2024-08-21 22:36:56 -07:00
Aaron Fenyes
5885189b04 Draw a mesh in perspective, and in color 2024-08-21 17:31:17 -07:00
Aaron Fenyes
fd3cbae1b4 Get a WebGL canvas working in Sycamore 2024-08-21 13:01:33 -07:00