To accomplish this, it needed to be bundled up in a zip file, so
code to do that was added. (Quite possibly the zip will be able to
be renamed as an .xpi file to create the file needed for Firefox.
At the moment, you must extract this zip and "sideload" the extension
into Edge by selected the extracted folder. I read that Edge will
handle the packing into a single extension file itself.
Also, some of the features used in the extension had to be polyfilled
into Edge. And the final major change is that the "Xray" feature is
not available in Edge, so data passed from the content script to the
script injected into the page had to be moved from Xray to attributes
of the script element. This all represents more progress on #28,
Chrome(ium) is next.
Turns on 3D viewing only for the constructions that use a 3D primitive, but loads the more extensive web3d bundle from the embedded GeoGebra package whenever any applet on the page uses 3d. (The idea is to only require the loading of one bundle per page.) Provides progress on #36.
Reviewed-on: #40
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
With this loaded in under the Firefox debugger, one can see linked WRL files and Java Geometry Applets on arbitrary web pages.
This represents significant progress on #28, but getting more controls and getting it to work in other browsers is still on deck.
Reviewed-on: #38
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This PR attempts to capture all of the color structure
of the original Geometry Applet, except for pivot points
defaulting to green, since there are no pivot points yet.
Resolves#8.
Reviewed-on: #33
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Does this simply by setting CSS properties on the canvas element.
Also updates vrml1to97 and switches to using x_ite.d.ts directly
from the x_ite repository (although the link will have to change
once it is merged into main).
Resolves#21.
Resolves#23.
Reviewed-on: #24
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Also update to latest version of Civet.
Resolves#11.
Reviewed-on: #19
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Enabling type checking involves a full rearrangement of the
build process, as well as supplying types for some of the
dependencies.
Now that (hopefully) all of the methods are typed, can call
(for example) browser.setBrowserOption to manage the
viewer navigation.
Resolves#14.
Resolves#17.
Reviewed-on: #18
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Now that the vrml1to97 package has been published, uses it to convert
any VRML 1 files it encounters. Also uses the new x_ite module
Resolves#12
Reviewed-on: #13
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This commit uses the jQuery package for DOM manipulation. So far, it
performs just a toy modification, on a page modified to include the
object javascript. For this purpose the build script was modified
to place object files in `public/js`. Adds a script to build and
serve the resulting code.
Resolves#2.
Reviewed-on: #4
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>