chore: Remove trailing whitespace #129
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Reference: StudioInfinity/dyna3#129
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Delete branch "glen/dyna3:noTrailingWhitespace"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The rebase left lots of spurious commits (do you know how to avoid that?) but it is irrelevant in that the diffs remain just that all trailing whitespace is removed and carriage returns added at the end of files. So when this is squash-merged, the commit history will be clean. Thanks for reviewing.
Implements regulators for the Euclidean coordinates of Point entities, automatically creating all three of them for each added point entity. When such a regulator is set, it freezes the corresponding representation coordinate to the set point. In addition, if all three coordinates of a given Point are set, the coradius coordinate (which holds the norm of the point) is frozen as well. Note that a PointCoordinateRegulator must be created with a Point as the subject. This commit modifies HalfCurvatureRegulator analogously, so that it can only be created with a Sphere. A couple of prospective issues that should be filed in association with this commit: * The new coordinate regulators create redundant display information with the raw representation coordinates of a point that are already shown in the outline view. * The optimization status of these regulators together with HalfCurvature regulators (i.e., the ones implemented by freezing coordinates) is different from InversiveDistance regulators when an Assembly is unrealizable: the frozen-coordinate constraints will be "hard" in that they will be forced to precisely equal their set point, whereas the distance regulators are "soft" in that they can be relaxed from their set points in an effort to minimize the loss function of the configuration as compared to the values of the constraints. Perhaps at some point we should/will have a mechanism to specify the softness/hardness of constraints, but in the meantime, there should not be two different categories of constraints. Suppose we decide that by default that all constraints are soft. Then the optimizer should be able to search changing, for example, the radius of a curvature-constrained sphere, so as to minimize the loss function (for a loss that would therefore presumably have a term akin to the square of the difference between the specified and actual half-curvature of the sphere). For example, suppose you specify that the half-curvature of a sphere is 1 (so it has radius 1/2) but that its distance to a point is -1. These constraints cannot be satisfied, so the optimization fails, presumably with the point at the sphere center, and the sphere with radius 1/2. So all of the loss is concentrated in the difference between the actual point-sphere distance being -1/2, not -1. It would be more appropriate (in the all-soft constraint regime) to end up at something like a sphere of half-curvature 1/√2 with the point at the center, so that the loss is split between both the half-curvature and the distance to the sphere being off by 1 - 1/√2. (At a guess, that would minimize the sum of the squares of the two differences.)I've done the following checks:
Do you know whether we can also apply this style to the YAML files that specify our Forgejo actions? If you're not sure, I can try it out later by running continuous integration locally.
@Vectornaut wrote in #129 (comment):
I believe so. Do you want me to make that change as part of this PR? I am equally willing to just wait until we have some reason to touch the YAML files. Up to you, let me know.
Yes: I'd rather do the reformatting in this dedicated PR than add noise to an unrelated PR. I just confirmed that the reformatted YAML files work when I run CI locally, so this should be an easy addition.
OK, I have now removed trailing whitespace throughout the repository, except within the engine-proto Julia code, with which I have not really concerned myself. (If you would like me to do it there as well, just let me know, but I have no opinion either way.)
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