Avoid redundant realizations when adding points #134

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opened 2025-12-18 18:44:41 +00:00 by Vectornaut · 0 comments
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As of pull request #129, the AddRemove component batches the call that adds a sphere to avoid redundant realizations. We should do the same with the call that adds a point.

As of pull request #129, the `AddRemove` component batches [the call that adds a sphere](https://code.studioinfinity.org/StudioInfinity/dyna3/src/commit/d7587cb57f5452196e0f4f94023e8f7974a4b0e3/app-proto/src/components/add_remove.rs#L17-L32) to avoid redundant realizations. We should do the same with [the call that adds a point](https://code.studioinfinity.org/StudioInfinity/dyna3/src/commit/d7587cb57f5452196e0f4f94023e8f7974a4b0e3/app-proto/src/components/add_remove.rs#L38).
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