Vectornaut
22870342f3
feat: Find tangent space of solution variety, use for perturbations ### Tangent space #### Implementation The structure `engine::ConfigSubspace` represents a subspace of the configuration vector space $\operatorname{Hom}(\mathbb{R}^n, \mathbb{R}^5)$. It holds a basis for the subspace which is orthonormal with respect to the Euclidean inner product. The method `ConfigSubspace::symmetric_kernel` takes an endomorphism of the configuration vector space, which must be symmetric with respect to the Euclidean inner product, and returns its approximate kernel in the form of a `ConfigSubspace`. At the end of `engine::realize_gram`, we use the computed Hessian to find the tangent space of the solution variety, and we return it alongside the realization. Since altering the constraints can change the tangent space without changing the solution, we compute the tangent space even when the guess passed to the realization routine is already a solution. After `Assembly::realize` calls `engine::realize_gram`, it saves the returned tangent space in the assembly's `tangent` signal. The basis vectors are stored in configuration matrix format, ordered according to the elements' column indices. To help maintain consistency between the storage layout of the tangent space and the elements' column indices, we switch the column index data type from `usize` to `Option<usize>` and enforce the following invariants: 1. If an element has a column index, its tangent motions can be found in that column of the tangent space basis matrices. 2. If an element is affected by a constraint, it has a column index. The comments in `assembly.rs` state the invariants and describe how they're enforced. #### Automated testing The test `engine::tests::tangent_test` builds a simple assembly with a known tangent space, runs the realization routine, and checks the returned tangent space against a hand-computed basis. #### Limitations The method `ConfigSubspace::symmetric_kernel` approximates the kernel by taking all the eigenspaces whose eigenvalues are smaller than a hard-coded threshold size. We may need a more flexible system eventually. ### Deformation #### Implementation The main purpose of this implementation is to confirm that deformation works as we'd hoped. The code is messy, and the deformation routine has at least one numerical quirk. For simplicity, the keyboard commands that manipulate the assembly are handled by the display, just like the keyboard commands that control the camera. Deformation happens at the beginning of the animation loop. The function `Assembly::deform` works like this: 1. Take a list of element motions 2. Project them onto the tangent space of the solution variety 3. Sum them to get a deformation $v$ of the whole assembly 4. Step the assembly along the "mass shell" geodesic tangent to $v$ * This step stays on the solution variety to first order 5. Call `realize` to bring the assembly back onto the solution variety #### Manual testing To manipulate the assembly: 1. Select a sphere 2. Make sure the display has focus 3. Hold the following keys: * **A**/**D** for $x$ translation * **W**/**S** for $y$ translation * **shift**+**W**/**S** for $z$ translation #### Limitations Because the manipulation commands are handled by the display, you can only manipulate the assembly when the display has focus. Since our test assemblies only include spheres, we assume in `Assembly::deform` that every element is a sphere. When the tangent space is zero, `Assembly::deform` does nothing except print "The assembly is rigid" to the console. During a deformation, the curvature and co-curvature components of a sphere's vector representation can exhibit weird discontinuous "swaps" that don't visibly affect how the sphere is drawn. *[I'll write more about this in an issue.]* Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: #29 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net> |
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app-proto | ||
coffeetest | ||
doc | ||
engine-proto | ||
notes | ||
src | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
package-lock.json | ||
package.json | ||
README.md |
dyna3
Abstract
Constraint-based three-dimensional dynamic geometry
Description
From a thorough web search, there does not seem to be a dynamic geometry software package which (a) began its life handling three dimensions, rather than just two, and (b) allows you to express the desired geometric configuration in terms of constraints on the entities (e.g. l and k are parallel, a, b, and c a collinear, etc.) rather than as a construction (e.g. l is the perpendicular bisector of a and b). The goal of the dyna3 project is to close this gap.
Note that currently this is just the barest beginnings of the project, more of a framework for developing dyna3 rather than anything useful.
Implementation goals
-
Comfortable, intuitive UI
-
Able to run in browser (so implemented in WASM-compatible language)
-
Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.
Prototype
The latest prototype is in the folder app-proto
. It includes both a user interface and a numerical constraint-solving engine.
Install the prerequisites
- Install
rustup
: the officially recommended Rust toolchain manager- It's available on Ubuntu as a Snap
- Call
rustup default stable
to "download the latest stable release of Rust and set it as your default toolchain"- If you forget, the
rustup
help system will remind you
- If you forget, the
- Call
rustup target add wasm32-unknown-unknown
to add the most generic 32-bit WebAssembly target - Call
cargo install wasm-pack
to install the WebAssembly toolchain - Call
cargo install trunk
to install the Trunk web-build tool - Add the
.cargo/bin
folder in your home directory to your executable search path- This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
- On POSIX systems, the search path is stored in the
PATH
environment variable
Play with the prototype
- Go into the
app-proto
folder - Call
trunk serve --release
to build and serve the prototype- The crates the prototype depends on will be downloaded and served automatically
- For a faster build, at the expense of a much slower prototype, you can call
trunk serve
without the--release
flag
- In a web browser, visit one of the URLs listed under the message
INFO 📡 server listening at:
- Touching any file in the
app-proto
folder will make Trunk rebuild and live-reload the prototype
- Touching any file in the
- Press ctrl+C in the shell where Trunk is running to stop serving the prototype
Run the engine on some example problems
- Go into the
app-proto
folder - Call
./run-examples
-
For each example problem, the engine will print the value of the loss function at each optimization step
-
The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into
engine-proto/gram-test
, launch Julia, and theninclude("irisawa-hexlet.jl") for (step, scaled_loss) in enumerate(history_alt.scaled_loss) println(rpad(step-1, 4), " | ", scaled_loss) end
you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show
-
Run the automated tests
- Go into the
app-proto
folder - Call
cargo test