Application prototype #14
@ -71,18 +71,6 @@ struct taggedFrag {
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vec3 normal;
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};
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taggedFrag[2] sort(taggedFrag a, taggedFrag b) {
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taggedFrag[2] result;
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if (a.pt.z > b.pt.z) {
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result[0] = a;
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result[1] = b;
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} else {
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result[0] = b;
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result[1] = a;
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}
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return result;
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}
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taggedFrag sphere_shading(vecInv v, vec3 pt, vec3 base_color, float highlight, int id) {
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// the expression for normal needs to be checked. it's supposed to give the
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// negative gradient of the lorentz product between the impact point vector
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@ -70,18 +70,6 @@ struct taggedFrag {
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vec3 normal;
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};
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taggedFrag[2] sort(taggedFrag a, taggedFrag b) {
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taggedFrag[2] result;
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if (a.pt.z > b.pt.z) {
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result[0] = a;
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result[1] = b;
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} else {
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result[0] = b;
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result[1] = a;
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}
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return result;
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}
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taggedFrag sphere_shading(vecInv v, vec3 pt, vec3 base_color, int id) {
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// the expression for normal needs to be checked. it's supposed to give the
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// negative gradient of the lorentz product between the impact point vector
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