Application prototype #14
@ -39,6 +39,25 @@ impl Assembly {
|
||||
}
|
||||
}
|
||||
|
||||
// insert an element into the assembly without checking whether we already
|
||||
// have an element with the same identifier. any element that does have the
|
||||
// same identifier will get kicked out of the `elements_by_id` index
|
||||
fn insert_element_unchecked(&self, elt: Element) {
|
||||
let id = elt.id.clone();
|
||||
let key = self.elements.update(|elts| elts.insert(elt));
|
||||
self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
|
||||
}
|
||||
|
||||
pub fn try_insert_element(&self, elt: Element) -> bool {
|
||||
let can_insert = self.elements_by_id.with(
|
||||
|elts_by_id| !elts_by_id.contains_key(&elt.id)
|
||||
);
|
||||
if can_insert {
|
||||
self.insert_element_unchecked(elt);
|
||||
}
|
||||
can_insert
|
||||
}
|
||||
|
||||
pub fn insert_new_element(&self) {
|
||||
// find the next unused identifier in the default sequence
|
||||
let mut id_num = 1;
|
||||
@ -51,15 +70,15 @@ impl Assembly {
|
||||
}
|
||||
|
||||
// create and insert a new element
|
||||
let elt = Element {
|
||||
id: id.clone(),
|
||||
label: format!("Sphere {}", id_num),
|
||||
color: [0.75_f32, 0.75_f32, 0.75_f32],
|
||||
rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.5, -0.5]),
|
||||
constraints: BTreeSet::default()
|
||||
};
|
||||
let key = self.elements.update(|elts| elts.insert(elt));
|
||||
self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
|
||||
self.insert_element_unchecked(
|
||||
Element {
|
||||
id: id,
|
||||
label: format!("Sphere {}", id_num),
|
||||
color: [0.75_f32, 0.75_f32, 0.75_f32],
|
||||
rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.5, -0.5]),
|
||||
constraints: BTreeSet::default()
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
pub fn insert_constraint(&self, constraint: Constraint) {
|
||||
|
Loading…
Reference in New Issue
Block a user