Application prototype #14
@ -39,6 +39,25 @@ impl Assembly {
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}
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}
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// insert an element into the assembly without checking whether we already
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// have an element with the same identifier. any element that does have the
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// same identifier will get kicked out of the `elements_by_id` index
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fn insert_element_unchecked(&self, elt: Element) {
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let id = elt.id.clone();
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let key = self.elements.update(|elts| elts.insert(elt));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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}
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pub fn try_insert_element(&self, elt: Element) -> bool {
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let can_insert = self.elements_by_id.with(
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|elts_by_id| !elts_by_id.contains_key(&elt.id)
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);
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if can_insert {
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self.insert_element_unchecked(elt);
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}
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can_insert
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}
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pub fn insert_new_element(&self) {
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// find the next unused identifier in the default sequence
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let mut id_num = 1;
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@ -51,15 +70,15 @@ impl Assembly {
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}
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// create and insert a new element
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let elt = Element {
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id: id.clone(),
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self.insert_element_unchecked(
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Element {
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id: id,
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label: format!("Sphere {}", id_num),
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color: [0.75_f32, 0.75_f32, 0.75_f32],
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rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.5, -0.5]),
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constraints: BTreeSet::default()
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};
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let key = self.elements.update(|elts| elts.insert(elt));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, key));
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}
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);
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}
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pub fn insert_constraint(&self, constraint: Constraint) {
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