Application prototype #14
@ -170,6 +170,8 @@ fn main() {
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let pitch_down = create_signal(0.0);
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let yaw_right = create_signal(0.0);
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let yaw_left = create_signal(0.0);
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let roll_ccw = create_signal(0.0);
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let roll_cw = create_signal(0.0);
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// controls for general example
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let gen_controls = create_node_ref();
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@ -385,15 +387,18 @@ fn main() {
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let pitch_down_val = pitch_down.get();
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let yaw_right_val = yaw_right.get();
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let yaw_left_val = yaw_left.get();
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let roll_ccw_val = roll_ccw.get();
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let roll_cw_val = roll_cw.get();
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let turntable_val = turntable.get();
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// update the construction's orientation
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let ang_vel = {
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let pitch = pitch_up_val - pitch_down_val;
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let yaw = yaw_right_val - yaw_left_val;
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let roll = roll_ccw_val - roll_cw_val;
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let ang_vel_from_keyboard =
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if pitch != 0.0 || yaw != 0.0 {
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NAV_SPEED * Vector3::new(-pitch, yaw, 0.0).normalize()
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if pitch != 0.0 || yaw != 0.0 || roll != 0.0 {
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NAV_SPEED * Vector3::new(-pitch, yaw, roll).normalize()
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} else {
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Vector3::zeros()
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};
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@ -485,6 +490,8 @@ fn main() {
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|| pitch_down_val != 0.0
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|| yaw_left_val != 0.0
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|| yaw_right_val != 0.0
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|| roll_cw_val != 0.0
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|| roll_ccw_val != 0.0
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|| turntable_val
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);
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} else {
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@ -500,6 +507,8 @@ fn main() {
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match event.key().as_str() {
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"ArrowUp" => pitch_up.set(value),
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"ArrowDown" => pitch_down.set(value),
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"ArrowRight" if event.shift_key() => roll_cw.set(value),
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"ArrowLeft" if event.shift_key() => roll_ccw.set(value),
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"ArrowRight" => yaw_right.set(value),
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"ArrowLeft" => yaw_left.set(value),
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_ => navigating = false
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@ -538,13 +547,33 @@ fn main() {
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width=600,
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height=600,
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tabindex=0,
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on:keydown=move |event: KeyboardEvent| { set_nav_signal(event, 1.0); },
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on:keyup=move |event: KeyboardEvent| { set_nav_signal(event, 0.0); },
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on:keydown=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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roll_cw.set(yaw_right.get());
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roll_ccw.set(yaw_left.get());
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yaw_right.set(0.0);
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yaw_left.set(0.0);
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} else {
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set_nav_signal(event, 1.0);
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}
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},
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on:keyup=move |event: KeyboardEvent| {
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if event.key() == "Shift" {
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yaw_right.set(roll_cw.get());
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yaw_left.set(roll_ccw.get());
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roll_cw.set(0.0);
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roll_ccw.set(0.0);
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} else {
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set_nav_signal(event, 0.0);
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}
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},
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on:blur=move |_| {
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pitch_up.set(0.0);
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pitch_down.set(0.0);
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yaw_right.set(0.0);
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yaw_left.set(0.0);
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roll_ccw.set(0.0);
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roll_cw.set(0.0);
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}
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)
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div(ref=gen_controls) {
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