Application prototype #14
@ -31,8 +31,8 @@ impl AppState {
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fn main() {
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fn main() {
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sycamore::render(|| {
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sycamore::render(|| {
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let state = AppState::new();
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let state = AppState::new();
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let key_a = state.assembly.elements.update(
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let assemb = &state.assembly;
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|elts| elts.insert(
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let _ = assemb.try_insert_element(
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Element {
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Element {
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id: String::from("wing_a"),
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id: String::from("wing_a"),
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label: String::from("Wing A"),
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label: String::from("Wing A"),
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@ -40,21 +40,17 @@ fn main() {
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rep: DVector::<f64>::from_column_slice(&[0.5, 0.5, 0.0, 0.5, -0.25]),
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rep: DVector::<f64>::from_column_slice(&[0.5, 0.5, 0.0, 0.5, -0.25]),
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constraints: BTreeSet::default()
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constraints: BTreeSet::default()
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}
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}
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)
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);
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);
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let key_b = state.assembly.elements.update(
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let _ = assemb.try_insert_element(
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|elts| elts.insert(
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Element {
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Element {
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id: String::from("wing_b"),
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id: String::from("wing_b"),
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label: String::from("Wing B"),
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label: String::from("Wing B"),
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color: [0.00_f32, 0.25_f32, 1.00_f32],
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color: [0.00_f32, 0.25_f32, 1.00_f32],
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rep: DVector::<f64>::from_column_slice(&[-0.5, -0.5, 0.0, 0.5, -0.25]),
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rep: DVector::<f64>::from_column_slice(&[-0.5, -0.5, 0.0, 0.5, -0.25]),
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constraints: BTreeSet::default()
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constraints: BTreeSet::default()
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},
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}
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)
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);
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);
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state.assembly.elements.update(
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let _ = assemb.try_insert_element(
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|elts| elts.insert(
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Element {
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Element {
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id: String::from("central"),
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id: String::from("central"),
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label: String::from("Central"),
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label: String::from("Central"),
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@ -62,12 +58,16 @@ fn main() {
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rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.4, -0.625]),
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rep: DVector::<f64>::from_column_slice(&[0.0, 0.0, 0.0, 0.4, -0.625]),
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constraints: BTreeSet::default()
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constraints: BTreeSet::default()
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}
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}
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)
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);
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);
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state.assembly.insert_constraint(Constraint {
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assemb.insert_constraint(
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args: (key_a, key_b),
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Constraint {
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args: (
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assemb.elements_by_id.with(|elts_by_id| elts_by_id["wing_a"]),
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assemb.elements_by_id.with(|elts_by_id| elts_by_id["wing_b"])
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),
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rep: 0.5
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rep: 0.5
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});
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}
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);
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provide_context(state);
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provide_context(state);
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view! {
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view! {
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