Application prototype #14
@ -83,6 +83,22 @@ fn bind_vertex_attrib(
|
||||
);
|
||||
}
|
||||
|
||||
fn push_gen_test_construction(
|
||||
sphere_vec: &mut Vec<DVector<f64>>,
|
||||
construction_to_world: &DMatrix<f64>,
|
||||
ctrl_x: f64,
|
||||
ctrl_y: f64,
|
||||
radius_x: f64,
|
||||
radius_y: f64
|
||||
) {
|
||||
sphere_vec.push(construction_to_world * engine::sphere(0.5, 0.5, ctrl_x, radius_x));
|
||||
sphere_vec.push(construction_to_world * engine::sphere(-0.5, -0.5, ctrl_y, radius_y));
|
||||
sphere_vec.push(construction_to_world * engine::sphere(-0.5, 0.5, 0.0, 0.75));
|
||||
sphere_vec.push(construction_to_world * engine::sphere(0.5, -0.5, 0.0, 0.5));
|
||||
sphere_vec.push(construction_to_world * engine::sphere(0.0, 0.15, 1.0, 0.25));
|
||||
sphere_vec.push(construction_to_world * engine::sphere(0.0, -0.15, -1.0, 0.25));
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// set up a config option that forwards panic messages to `console.error`
|
||||
#[cfg(feature = "console_error_panic_hook")]
|
||||
@ -292,12 +308,12 @@ fn main() {
|
||||
|
||||
// update the construction
|
||||
sphere_vec.clear();
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(0.5, 0.5, ctrl_x.get(), radius_x.get()));
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(-0.5, -0.5, ctrl_y.get(), radius_y.get()));
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(-0.5, 0.5, 0.0, 0.75));
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(0.5, -0.5, 0.0, 0.5));
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(0.0, 0.15, 1.0, 0.25));
|
||||
sphere_vec.push(&construction_to_world * engine::sphere(0.0, -0.15, -1.0, 0.25));
|
||||
push_gen_test_construction(
|
||||
&mut sphere_vec,
|
||||
&construction_to_world,
|
||||
ctrl_x.get(), ctrl_y.get(),
|
||||
radius_x.get(), radius_y.get()
|
||||
);
|
||||
|
||||
// set the resolution
|
||||
let width = canvas.width() as f32;
|
||||
|
Loading…
Reference in New Issue
Block a user