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2 Commits

Author SHA1 Message Date
Aaron Fenyes
b479e57446 Start assembly serial number at zero 2024-11-18 11:49:45 -08:00
Aaron Fenyes
8daef5f71e Key element outline items by assembly
Introduce an assembly serial number, which increments when we load a new
assembly. Include it in each element outline item's diff key.
2024-11-15 17:15:36 -08:00
13 changed files with 208 additions and 390 deletions

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@ -17,51 +17,3 @@ Note that currently this is just the barest beginnings of the project, more of a
* Able to run in browser (so implemented in WASM-compatible language)
* Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.
## Prototype
The latest prototype is in the folder `app-proto`. It includes both a user interface and a numerical constraint-solving engine.
### Install the prerequisites
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
* It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
* If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
6. Add the `.cargo/bin` folder in your home directory to your executable search path
* This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
* On POSIX systems, the search path is stored in the `PATH` environment variable
### Play with the prototype
1. Go into the `app-proto` folder
2. Call `trunk serve --release` to build and serve the prototype
* *The crates the prototype depends on will be downloaded and served automatically*
* *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
* *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
### Run the engine on some example problems
1. Go into the `app-proto` folder
2. Call `./run-examples`
* *For each example problem, the engine will print the value of the loss function at each optimization step*
* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
```julia
include("irisawa-hexlet.jl")
for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
println(rpad(step-1, 4), " | ", scaled_loss)
end
```
*you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
### Run the automated tests
1. Go into the `app-proto` folder
2. Call `cargo test`

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@ -6,7 +6,6 @@ edition = "2021"
[features]
default = ["console_error_panic_hook"]
dev = []
[dependencies]
itertools = "0.13.0"
@ -26,7 +25,6 @@ console_error_panic_hook = { version = "0.1.7", optional = true }
[dependencies.web-sys]
version = "0.3.69"
features = [
'DomRect',
'HtmlCanvasElement',
'HtmlInputElement',
'Performance',
@ -38,12 +36,7 @@ features = [
'WebGlVertexArrayObject'
]
# the self-dependency specifies features to use for tests and examples
#
# https://github.com/rust-lang/cargo/issues/2911#issuecomment-1483256987
#
[dev-dependencies]
dyna3 = { path = ".", default-features = false, features = ["dev"] }
wasm-bindgen-test = "0.3.34"
[profile.release]

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@ -1,25 +0,0 @@
use dyna3::engine::{Q, irisawa::realize_irisawa_hexlet};
fn main() {
const SCALED_TOL: f64 = 1.0e-12;
let (config, success, history) = realize_irisawa_hexlet(SCALED_TOL);
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
if success {
println!("\nChain diameters:");
println!(" {} sun (given)", 1.0 / config[(3, 3)]);
for k in 4..9 {
println!(" {} sun", 1.0 / config[(3, k)]);
}
}
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}

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@ -1,38 +0,0 @@
use nalgebra::DMatrix;
use dyna3::engine::{Q, point, realize_gram, sphere, PartialMatrix};
fn main() {
let gram = {
let mut gram_to_be = PartialMatrix::new();
for j in 0..2 {
for k in j..2 {
gram_to_be.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
}
}
gram_to_be
};
let guess = DMatrix::from_columns(&[
point(0.0, 0.0, 2.0),
sphere(0.0, 0.0, 0.0, 1.0)
]);
let frozen = [(3, 0)];
println!();
let (config, success, history) = realize_gram(
&gram, guess, &frozen,
1.0e-12, 0.5, 0.9, 1.1, 200, 110
);
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
print!("Configuration:{}", config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}

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@ -1,40 +0,0 @@
use nalgebra::DMatrix;
use dyna3::engine::{Q, realize_gram, sphere, PartialMatrix};
fn main() {
let gram = {
let mut gram_to_be = PartialMatrix::new();
for j in 0..3 {
for k in j..3 {
gram_to_be.push_sym(j, k, if j == k { 1.0 } else { -1.0 });
}
}
gram_to_be
};
let guess = {
let a: f64 = 0.75_f64.sqrt();
DMatrix::from_columns(&[
sphere(1.0, 0.0, 0.0, 1.0),
sphere(-0.5, a, 0.0, 1.0),
sphere(-0.5, -a, 0.0, 1.0)
])
};
println!();
let (config, success, history) = realize_gram(
&gram, guess, &[],
1.0e-12, 0.5, 0.9, 1.1, 200, 110
);
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}

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@ -1,11 +1,8 @@
#!/bin/sh
# run all Cargo examples, as described here:
# based on "Enabling print statements in Cargo tests", by Jon Almeida
#
# Karol Kuczmarski. "Add examples to your Rust libraries"
# http://xion.io/post/code/rust-examples.html
# https://jonalmeida.com/posts/2015/01/23/print-cargo/
#
cargo run --example irisawa-hexlet
cargo run --example three-spheres
cargo run --example point-on-sphere
cargo test -- --nocapture engine::tests::irisawa_hexlet_test
cargo test -- --nocapture engine::tests::three_spheres_example
cargo test -- --nocapture engine::tests::point_on_sphere_example

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@ -148,6 +148,9 @@ pub fn AddRemove() -> View {
assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
state.selection.update(|sel| sel.clear());
// increment assembly serial number
state.assembly_serial.set_fn_silent(|serial| serial.wrapping_add(1));
// load assembly
match name.as_str() {
"general" => load_gen_assemb(assembly),

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@ -1,7 +1,7 @@
use nalgebra::{DMatrix, DVector, Vector3};
use nalgebra::{DMatrix, DVector};
use rustc_hash::FxHashMap;
use slab::Slab;
use std::{collections::BTreeSet, sync::atomic::{AtomicU64, Ordering}};
use std::collections::BTreeSet;
use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
@ -13,13 +13,6 @@ pub type ConstraintKey = usize;
pub type ElementColor = [f32; 3];
/* KLUDGE */
// we should reconsider this design when we build a system for switching between
// assemblies. at that point, we might want to switch to hierarchical keys,
// where each each element has a key that identifies it within its assembly and
// each assembly has a key that identifies it within the sesssion
static NEXT_ELEMENT_SERIAL: AtomicU64 = AtomicU64::new(0);
#[derive(Clone, PartialEq)]
pub struct Element {
pub id: String,
@ -27,10 +20,6 @@ pub struct Element {
pub color: ElementColor,
pub representation: Signal<DVector<f64>>,
pub constraints: Signal<BTreeSet<ConstraintKey>>,
// a serial number, assigned by `Element::new`, that uniquely identifies
// each element
pub serial: u64,
// the configuration matrix column index that was assigned to this element
// last time the assembly was realized
@ -44,70 +33,15 @@ impl Element {
color: ElementColor,
representation: DVector<f64>
) -> Element {
// take the next serial number, panicking if that was the last number we
// had left. the technique we use to panic on overflow is taken from
// _Rust Atomics and Locks_, by Mara Bos
//
// https://marabos.nl/atomics/atomics.html#example-handle-overflow
//
let serial = NEXT_ELEMENT_SERIAL.fetch_update(
Ordering::SeqCst, Ordering::SeqCst,
|serial| serial.checked_add(1)
).expect("Out of serial numbers for elements");
Element {
id: id,
label: label,
color: color,
representation: create_signal(representation),
constraints: create_signal(BTreeSet::default()),
serial: serial,
column_index: 0
}
}
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element (which is assumed to be a
// sphere). returns `None` if the line misses the sphere. this function
// should be kept synchronized with `sphere_cast` in `inversive.frag`, which
// does essentially the same thing on the GPU side
pub fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
let a = -rep[3] * dir.norm_squared();
let b = rep.rows_range(..3).dot(&dir);
let c = -rep[4];
let adjust = 4.0*a*c/(b*b);
if adjust < 1.0 {
// as long as `b` is non-zero, the linear approximation of
//
// a*u^2 + b*u + c
//
// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
// both roots have the same sign, `lin_root` will be the one closer
// to `u = 0`
let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
let lin_root = -(2.0*c)/b / square_rect_ratio;
if a.abs() > DEG_THRESHOLD * b.abs() {
if lin_root > 0.0 {
Some(lin_root)
} else {
let other_root = -b/(2.*a) * square_rect_ratio;
(other_root > 0.0).then_some(other_root)
}
} else {
(lin_root > 0.0).then_some(lin_root)
}
} else {
// the line through `dir` misses the sphere completely
None
}
}
}

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@ -4,9 +4,7 @@ use sycamore::{prelude::*, motion::create_raf};
use web_sys::{
console,
window,
Element,
KeyboardEvent,
MouseEvent,
WebGl2RenderingContext,
WebGlProgram,
WebGlShader,
@ -14,7 +12,7 @@ use web_sys::{
wasm_bindgen::{JsCast, JsValue}
};
use crate::{AppState, assembly::ElementKey};
use crate::AppState;
fn compile_shader(
context: &WebGl2RenderingContext,
@ -84,24 +82,6 @@ fn bind_vertex_attrib(
);
}
// the direction in camera space that a mouse event is pointing along
fn event_dir(event: &MouseEvent) -> Vector3<f64> {
let target: Element = event.target().unwrap().unchecked_into();
let rect = target.get_bounding_client_rect();
let width = rect.width();
let height = rect.height();
let shortdim = width.min(height);
// this constant should be kept synchronized with `inversive.frag`
const FOCAL_SLOPE: f64 = 0.3;
Vector3::new(
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
-1.0
)
}
#[component]
pub fn Display() -> View {
let state = use_context::<AppState>();
@ -109,9 +89,6 @@ pub fn Display() -> View {
// canvas
let display = create_node_ref();
// viewpoint
let assembly_to_world = create_signal(DMatrix::<f64>::identity(5, 5));
// navigation
let pitch_up = create_signal(0.0);
let pitch_down = create_signal(0.0);
@ -319,7 +296,7 @@ pub fn Display() -> View {
0.0, 0.0, 0.0, 0.0, 1.0
])
};
let asm_to_world = &location * &orientation;
let assembly_to_world = &location * &orientation;
// get the assembly
let (
@ -334,7 +311,7 @@ pub fn Display() -> View {
// representation vectors in world coordinates
elts.iter().map(
|(_, elt)| elt.representation.with(|rep| &asm_to_world * rep)
|(_, elt)| elt.representation.with(|rep| &assembly_to_world * rep)
).collect::<Vec<_>>(),
// colors
@ -393,9 +370,6 @@ pub fn Display() -> View {
// draw the scene
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
// update the viewpoint
assembly_to_world.set(asm_to_world);
// clear the scene change flag
scene_changed.set(
pitch_up_val != 0.0
@ -484,31 +458,6 @@ pub fn Display() -> View {
yaw_left.set(0.0);
roll_ccw.set(0.0);
roll_cw.set(0.0);
},
on:click=move |event: MouseEvent| {
// find the nearest element along the pointer direction
let dir = event_dir(&event);
console::log_1(&JsValue::from(dir.to_string()));
let mut clicked: Option<(ElementKey, f64)> = None;
for (key, elt) in state.assembly.elements.get_clone_untracked() {
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world)) {
Some(depth) => match clicked {
Some((_, best_depth)) => {
if depth < best_depth {
clicked = Some((key, depth))
}
},
None => clicked = Some((key, depth))
}
None => ()
};
}
// if we clicked something, select it
match clicked {
Some((key, _)) => state.select(key, event.shift_key()),
None => state.selection.update(|sel| sel.clear())
};
}
)
}

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@ -4,7 +4,7 @@ use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
// --- elements ---
#[cfg(feature = "dev")]
#[cfg(test)]
pub fn point(x: f64, y: f64, z: f64) -> DVector<f64> {
DVector::from_column_slice(&[x, y, z, 0.5, 0.5*(x*x + y*y + z*z)])
}
@ -113,7 +113,7 @@ impl DescentHistory {
// the Lorentz form
lazy_static! {
pub static ref Q: DMatrix<f64> = DMatrix::from_row_slice(5, 5, &[
static ref Q: DMatrix<f64> = DMatrix::from_row_slice(5, 5, &[
1.0, 0.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, 0.0,
@ -277,79 +277,12 @@ pub fn realize_gram(
// --- tests ---
// this problem is from a sangaku by Irisawa Shintarō Hiroatsu. the article
// below includes a nice translation of the problem statement, which was
// recorded in Uchida Itsumi's book _Kokon sankan_ (_Mathematics, Past and
// Present_)
//
// "Japan's 'Wasan' Mathematical Tradition", by Abe Haruki
// https://www.nippon.com/en/japan-topics/c12801/
//
#[cfg(feature = "dev")]
pub mod irisawa {
#[cfg(test)]
mod tests {
use std::{array, f64::consts::PI};
use super::*;
pub fn realize_irisawa_hexlet(scaled_tol: f64) -> (DMatrix<f64>, bool, DescentHistory) {
let gram = {
let mut gram_to_be = PartialMatrix::new();
for s in 0..9 {
// each sphere is represented by a spacelike vector
gram_to_be.push_sym(s, s, 1.0);
// the circumscribing sphere is tangent to all of the other
// spheres, with matching orientation
if s > 0 {
gram_to_be.push_sym(0, s, 1.0);
}
if s > 2 {
// each chain sphere is tangent to the "sun" and "moon"
// spheres, with opposing orientation
for n in 1..3 {
gram_to_be.push_sym(s, n, -1.0);
}
// each chain sphere is tangent to the next chain sphere,
// with opposing orientation
let s_next = 3 + (s-2) % 6;
gram_to_be.push_sym(s, s_next, -1.0);
}
}
gram_to_be
};
let guess = DMatrix::from_columns(
[
sphere(0.0, 0.0, 0.0, 15.0),
sphere(0.0, 0.0, -9.0, 5.0),
sphere(0.0, 0.0, 11.0, 3.0)
].into_iter().chain(
(1..=6).map(
|k| {
let ang = (k as f64) * PI/3.0;
sphere(9.0 * ang.cos(), 9.0 * ang.sin(), 0.0, 2.5)
}
)
).collect::<Vec<_>>().as_slice()
);
// the frozen entries fix the radii of the circumscribing sphere, the
// "sun" and "moon" spheres, and one of the chain spheres
let frozen: [(usize, usize); 4] = array::from_fn(|k| (3, k));
realize_gram(
&gram, guess, &frozen,
scaled_tol, 0.5, 0.9, 1.1, 200, 110
)
}
}
#[cfg(test)]
mod tests {
use super::{*, irisawa::realize_irisawa_hexlet};
#[test]
fn sub_proj_test() {
let target = PartialMatrix(vec![
@ -395,20 +328,182 @@ mod tests {
assert!(state.loss.abs() < f64::EPSILON);
}
// this problem is from a sangaku by Irisawa Shintarō Hiroatsu. the article
// below includes a nice translation of the problem statement, which was
// recorded in Uchida Itsumi's book _Kokon sankan_ (_Mathematics, Past and
// Present_)
//
// "Japan's 'Wasan' Mathematical Tradition", by Abe Haruki
// https://www.nippon.com/en/japan-topics/c12801/
//
#[test]
fn irisawa_hexlet_test() {
// solve Irisawa's problem
let gram = PartialMatrix({
let mut entries = Vec::<MatrixEntry>::new();
for s in 0..9 {
// each sphere is represented by a spacelike vector
entries.push(MatrixEntry { index: (s, s), value: 1.0 });
// the circumscribing sphere is tangent to all of the other
// spheres, with matching orientation
if s > 0 {
entries.push(MatrixEntry { index: (0, s), value: 1.0 });
entries.push(MatrixEntry { index: (s, 0), value: 1.0 });
}
if s > 2 {
// each chain sphere is tangent to the "sun" and "moon"
// spheres, with opposing orientation
for n in 1..3 {
entries.push(MatrixEntry { index: (s, n), value: -1.0 });
entries.push(MatrixEntry { index: (n, s), value: -1.0 });
}
// each chain sphere is tangent to the next chain sphere,
// with opposing orientation
let s_next = 3 + (s-2) % 6;
entries.push(MatrixEntry { index: (s, s_next), value: -1.0 });
entries.push(MatrixEntry { index: (s_next, s), value: -1.0 });
}
}
entries
});
let guess = DMatrix::from_columns(
[
sphere(0.0, 0.0, 0.0, 15.0),
sphere(0.0, 0.0, -9.0, 5.0),
sphere(0.0, 0.0, 11.0, 3.0)
].into_iter().chain(
(1..=6).map(
|k| {
let ang = (k as f64) * PI/3.0;
sphere(9.0 * ang.cos(), 9.0 * ang.sin(), 0.0, 2.5)
}
)
).collect::<Vec<_>>().as_slice()
);
let frozen: [(usize, usize); 4] = array::from_fn(|k| (3, k));
const SCALED_TOL: f64 = 1.0e-12;
let (config, _, _) = realize_irisawa_hexlet(SCALED_TOL);
// check against Irisawa's solution
let (config, success, history) = realize_gram(
&gram, guess, &frozen,
SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
);
let entry_tol = SCALED_TOL.sqrt();
let solution_diams = [30.0, 10.0, 6.0, 5.0, 15.0, 10.0, 3.75, 2.5, 2.0 + 8.0/11.0];
for (k, diam) in solution_diams.into_iter().enumerate() {
assert!((config[(3, k)] - 1.0 / diam).abs() < entry_tol);
}
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
if success {
println!("\nChain diameters:");
println!(" {} sun (given)", 1.0 / config[(3, 3)]);
for k in 4..9 {
println!(" {} sun", 1.0 / config[(3, k)]);
}
}
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}
// --- process inspection examples ---
// these tests are meant for human inspection, not automated use. run them
// one at a time in `--nocapture` mode and read through the results and
// optimization histories that they print out. the `run-examples` script
// will run all of them
#[test]
fn three_spheres_example() {
let gram = PartialMatrix({
let mut entries = Vec::<MatrixEntry>::new();
for j in 0..3 {
for k in 0..3 {
entries.push(MatrixEntry {
index: (j, k),
value: if j == k { 1.0 } else { -1.0 }
});
}
}
entries
});
let guess = {
let a: f64 = 0.75_f64.sqrt();
DMatrix::from_columns(&[
sphere(1.0, 0.0, 0.0, 1.0),
sphere(-0.5, a, 0.0, 1.0),
sphere(-0.5, -a, 0.0, 1.0)
])
};
println!();
let (config, success, history) = realize_gram(
&gram, guess, &[],
1.0e-12, 0.5, 0.9, 1.1, 200, 110
);
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}
#[test]
fn point_on_sphere_example() {
let gram = PartialMatrix({
let mut entries = Vec::<MatrixEntry>::new();
for j in 0..2 {
for k in 0..2 {
entries.push(MatrixEntry {
index: (j, k),
value: if (j, k) == (1, 1) { 1.0 } else { 0.0 }
});
}
}
entries
});
let guess = DMatrix::from_columns(&[
point(0.0, 0.0, 2.0),
sphere(0.0, 0.0, 0.0, 1.0)
]);
let frozen = [(3, 0)];
println!();
let (config, success, history) = realize_gram(
&gram, guess, &frozen,
1.0e-12, 0.5, 0.9, 1.1, 200, 110
);
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
print!("Configuration:{}", config);
if success {
println!("Target accuracy achieved!");
} else {
println!("Failed to reach target accuracy");
}
println!("Steps: {}", history.scaled_loss.len() - 1);
println!("Loss: {}", history.scaled_loss.last().unwrap());
println!("\nStep │ Loss\n─────┼────────────────────────────────");
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
println!("{:<4}{}", step, scaled_loss);
}
}
/* TO DO */
// --- new test placed here to avoid merge conflict ---
// at the frozen indices, the optimization steps should have exact zeros,
// and the realized configuration should match the initial guess
#[test]

View File

@ -1 +0,0 @@
pub mod engine;

View File

@ -15,6 +15,7 @@ use outline::Outline;
#[derive(Clone)]
struct AppState {
assembly: Assembly,
assembly_serial: Signal<u32>,
selection: Signal<FxHashSet<ElementKey>>
}
@ -22,27 +23,10 @@ impl AppState {
fn new() -> AppState {
AppState {
assembly: Assembly::new(),
assembly_serial: create_signal(0),
selection: create_signal(FxHashSet::default())
}
}
// in single-selection mode, select the element with the given key. in
// multiple-selection mode, toggle whether the element with the given key
// is selected
fn select(&self, key: ElementKey, multi: bool) {
if multi {
self.selection.update(|sel| {
if !sel.remove(&key) {
sel.insert(key);
}
});
} else {
self.selection.update(|sel| {
sel.clear();
sel.insert(key);
});
}
}
}
fn main() {

View File

@ -83,7 +83,18 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
move |event: KeyboardEvent| {
match event.key().as_str() {
"Enter" => {
state.select(key, event.shift_key());
if event.shift_key() {
state.selection.update(|sel| {
if !sel.remove(&key) {
sel.insert(key);
}
});
} else {
state.selection.update(|sel| {
sel.clear();
sel.insert(key);
});
}
event.prevent_default();
},
"ArrowRight" if constrained.get() => {
@ -169,11 +180,15 @@ pub fn Outline() -> View {
// list the elements alphabetically by ID
let element_list = state.assembly.elements.map(
|elts| elts
.clone()
.into_iter()
.sorted_by_key(|(_, elt)| elt.id.clone())
.collect()
move |elts| {
let asm_serial = state.assembly_serial.get_untracked();
elts
.clone()
.into_iter()
.sorted_by_key(|(_, elt)| elt.id.clone())
.map(|(key, elt)| (asm_serial, key, elt))
.collect()
}
);
view! {
@ -186,10 +201,10 @@ pub fn Outline() -> View {
) {
Keyed(
list=element_list,
view=|(key, elt)| view! {
view=|(_, key, elt)| view! {
ElementOutlineItem(key=key, element=elt)
},
key=|(_, elt)| elt.serial
key=|(asm_serial, key, _)| (asm_serial.clone(), key.clone())
)
}
}