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48
README.md
48
README.md
@ -17,51 +17,3 @@ Note that currently this is just the barest beginnings of the project, more of a
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* Able to run in browser (so implemented in WASM-compatible language)
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* Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.
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## Prototype
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The latest prototype is in the folder `app-proto`. It includes both a user interface and a numerical constraint-solving engine.
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### Install the prerequisites
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1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
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* It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
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2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
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* If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
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3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
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4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
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5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
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6. Add the `.cargo/bin` folder in your home directory to your executable search path
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* This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
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* On POSIX systems, the search path is stored in the `PATH` environment variable
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### Play with the prototype
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1. Go into the `app-proto` folder
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2. Call `trunk serve --release` to build and serve the prototype
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* *The crates the prototype depends on will be downloaded and served automatically*
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* *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
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3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
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* *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
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4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
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### Run the engine on some example problems
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1. Go into the `app-proto` folder
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2. Call `./run-examples`
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* *For each example problem, the engine will print the value of the loss function at each optimization step*
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* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
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```julia
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include("irisawa-hexlet.jl")
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for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
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println(rpad(step-1, 4), " | ", scaled_loss)
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end
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```
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*you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
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### Run the automated tests
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1. Go into the `app-proto` folder
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2. Call `cargo test`
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@ -6,7 +6,6 @@ edition = "2021"
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[features]
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default = ["console_error_panic_hook"]
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dev = []
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[dependencies]
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itertools = "0.13.0"
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@ -26,7 +25,6 @@ console_error_panic_hook = { version = "0.1.7", optional = true }
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[dependencies.web-sys]
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version = "0.3.69"
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features = [
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'DomRect',
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'HtmlCanvasElement',
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'HtmlInputElement',
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'Performance',
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@ -38,12 +36,7 @@ features = [
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'WebGlVertexArrayObject'
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]
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# the self-dependency specifies features to use for tests and examples
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#
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# https://github.com/rust-lang/cargo/issues/2911#issuecomment-1483256987
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#
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[dev-dependencies]
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dyna3 = { path = ".", default-features = false, features = ["dev"] }
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wasm-bindgen-test = "0.3.34"
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[profile.release]
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|
@ -1,25 +0,0 @@
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use dyna3::engine::{Q, irisawa::realize_irisawa_hexlet};
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fn main() {
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const SCALED_TOL: f64 = 1.0e-12;
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let (config, success, history) = realize_irisawa_hexlet(SCALED_TOL);
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print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
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if success {
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println!("Target accuracy achieved!");
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} else {
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println!("Failed to reach target accuracy");
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}
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println!("Steps: {}", history.scaled_loss.len() - 1);
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println!("Loss: {}", history.scaled_loss.last().unwrap());
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if success {
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println!("\nChain diameters:");
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println!(" {} sun (given)", 1.0 / config[(3, 3)]);
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for k in 4..9 {
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println!(" {} sun", 1.0 / config[(3, k)]);
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}
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}
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println!("\nStep │ Loss\n─────┼────────────────────────────────");
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for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
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println!("{:<4} │ {}", step, scaled_loss);
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}
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}
|
@ -1,38 +0,0 @@
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use nalgebra::DMatrix;
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use dyna3::engine::{Q, point, realize_gram, sphere, PartialMatrix};
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fn main() {
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let gram = {
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let mut gram_to_be = PartialMatrix::new();
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for j in 0..2 {
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for k in j..2 {
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gram_to_be.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
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}
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}
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gram_to_be
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};
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let guess = DMatrix::from_columns(&[
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point(0.0, 0.0, 2.0),
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sphere(0.0, 0.0, 0.0, 1.0)
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]);
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let frozen = [(3, 0)];
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println!();
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let (config, success, history) = realize_gram(
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&gram, guess, &frozen,
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1.0e-12, 0.5, 0.9, 1.1, 200, 110
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);
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print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
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print!("Configuration:{}", config);
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if success {
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println!("Target accuracy achieved!");
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} else {
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println!("Failed to reach target accuracy");
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}
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println!("Steps: {}", history.scaled_loss.len() - 1);
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println!("Loss: {}", history.scaled_loss.last().unwrap());
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println!("\nStep │ Loss\n─────┼────────────────────────────────");
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for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
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println!("{:<4} │ {}", step, scaled_loss);
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}
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}
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@ -1,40 +0,0 @@
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use nalgebra::DMatrix;
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use dyna3::engine::{Q, realize_gram, sphere, PartialMatrix};
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fn main() {
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let gram = {
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let mut gram_to_be = PartialMatrix::new();
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for j in 0..3 {
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for k in j..3 {
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gram_to_be.push_sym(j, k, if j == k { 1.0 } else { -1.0 });
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}
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}
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gram_to_be
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};
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let guess = {
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let a: f64 = 0.75_f64.sqrt();
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DMatrix::from_columns(&[
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sphere(1.0, 0.0, 0.0, 1.0),
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sphere(-0.5, a, 0.0, 1.0),
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sphere(-0.5, -a, 0.0, 1.0)
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])
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};
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println!();
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let (config, success, history) = realize_gram(
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&gram, guess, &[],
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1.0e-12, 0.5, 0.9, 1.1, 200, 110
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);
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print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
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if success {
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println!("Target accuracy achieved!");
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} else {
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println!("Failed to reach target accuracy");
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}
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println!("Steps: {}", history.scaled_loss.len() - 1);
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println!("Loss: {}", history.scaled_loss.last().unwrap());
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println!("\nStep │ Loss\n─────┼────────────────────────────────");
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for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
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println!("{:<4} │ {}", step, scaled_loss);
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}
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}
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@ -1,11 +1,8 @@
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#!/bin/sh
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# run all Cargo examples, as described here:
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# based on "Enabling print statements in Cargo tests", by Jon Almeida
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#
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# Karol Kuczmarski. "Add examples to your Rust libraries"
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# http://xion.io/post/code/rust-examples.html
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# https://jonalmeida.com/posts/2015/01/23/print-cargo/
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#
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cargo run --example irisawa-hexlet
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cargo run --example three-spheres
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cargo run --example point-on-sphere
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cargo test -- --nocapture engine::tests::irisawa_hexlet_test
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cargo test -- --nocapture engine::tests::three_spheres_example
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cargo test -- --nocapture engine::tests::point_on_sphere_example
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@ -1,4 +1,4 @@
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use nalgebra::{DMatrix, DVector, Vector3};
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use nalgebra::{DMatrix, DVector};
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use rustc_hash::FxHashMap;
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use slab::Slab;
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use std::{collections::BTreeSet, sync::atomic::{AtomicU64, Ordering}};
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@ -65,49 +65,6 @@ impl Element {
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column_index: 0
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}
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}
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// the smallest positive depth, represented as a multiple of `dir`, where
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// the line generated by `dir` hits the element (which is assumed to be a
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// sphere). returns `None` if the line misses the sphere. this function
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// should be kept synchronized with `sphere_cast` in `inversive.frag`, which
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// does essentially the same thing on the GPU side
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pub fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64> {
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// if `a/b` is less than this threshold, we approximate
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// `a*u^2 + b*u + c` by the linear function `b*u + c`
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const DEG_THRESHOLD: f64 = 1e-9;
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let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
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let a = -rep[3] * dir.norm_squared();
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let b = rep.rows_range(..3).dot(&dir);
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let c = -rep[4];
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let adjust = 4.0*a*c/(b*b);
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if adjust < 1.0 {
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// as long as `b` is non-zero, the linear approximation of
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//
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// a*u^2 + b*u + c
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//
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// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
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// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
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// both roots have the same sign, `lin_root` will be the one closer
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// to `u = 0`
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let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
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let lin_root = -(2.0*c)/b / square_rect_ratio;
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if a.abs() > DEG_THRESHOLD * b.abs() {
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if lin_root > 0.0 {
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Some(lin_root)
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} else {
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let other_root = -b/(2.*a) * square_rect_ratio;
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(other_root > 0.0).then_some(other_root)
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}
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} else {
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(lin_root > 0.0).then_some(lin_root)
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}
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} else {
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// the line through `dir` misses the sphere completely
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None
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}
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}
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}
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|
@ -4,9 +4,7 @@ use sycamore::{prelude::*, motion::create_raf};
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use web_sys::{
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console,
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window,
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Element,
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KeyboardEvent,
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MouseEvent,
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WebGl2RenderingContext,
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WebGlProgram,
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WebGlShader,
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@ -14,7 +12,7 @@ use web_sys::{
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wasm_bindgen::{JsCast, JsValue}
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};
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use crate::{AppState, assembly::ElementKey};
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use crate::AppState;
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fn compile_shader(
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context: &WebGl2RenderingContext,
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@ -84,24 +82,6 @@ fn bind_vertex_attrib(
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);
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}
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// the direction in camera space that a mouse event is pointing along
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fn event_dir(event: &MouseEvent) -> Vector3<f64> {
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let target: Element = event.target().unwrap().unchecked_into();
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let rect = target.get_bounding_client_rect();
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let width = rect.width();
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let height = rect.height();
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let shortdim = width.min(height);
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// this constant should be kept synchronized with `inversive.frag`
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const FOCAL_SLOPE: f64 = 0.3;
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Vector3::new(
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FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
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FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
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-1.0
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)
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}
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#[component]
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pub fn Display() -> View {
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let state = use_context::<AppState>();
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@ -109,9 +89,6 @@ pub fn Display() -> View {
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// canvas
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let display = create_node_ref();
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// viewpoint
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let assembly_to_world = create_signal(DMatrix::<f64>::identity(5, 5));
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// navigation
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let pitch_up = create_signal(0.0);
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let pitch_down = create_signal(0.0);
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@ -319,7 +296,7 @@ pub fn Display() -> View {
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0.0, 0.0, 0.0, 0.0, 1.0
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])
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};
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let asm_to_world = &location * &orientation;
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let assembly_to_world = &location * &orientation;
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// get the assembly
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let (
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@ -334,7 +311,7 @@ pub fn Display() -> View {
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// representation vectors in world coordinates
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elts.iter().map(
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|(_, elt)| elt.representation.with(|rep| &asm_to_world * rep)
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|(_, elt)| elt.representation.with(|rep| &assembly_to_world * rep)
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).collect::<Vec<_>>(),
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// colors
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@ -393,9 +370,6 @@ pub fn Display() -> View {
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// draw the scene
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ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
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// update the viewpoint
|
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assembly_to_world.set(asm_to_world);
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// clear the scene change flag
|
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scene_changed.set(
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pitch_up_val != 0.0
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@ -484,31 +458,6 @@ pub fn Display() -> View {
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yaw_left.set(0.0);
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roll_ccw.set(0.0);
|
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roll_cw.set(0.0);
|
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},
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on:click=move |event: MouseEvent| {
|
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// find the nearest element along the pointer direction
|
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let dir = event_dir(&event);
|
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console::log_1(&JsValue::from(dir.to_string()));
|
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let mut clicked: Option<(ElementKey, f64)> = None;
|
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for (key, elt) in state.assembly.elements.get_clone_untracked() {
|
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match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world)) {
|
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Some(depth) => match clicked {
|
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Some((_, best_depth)) => {
|
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if depth < best_depth {
|
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clicked = Some((key, depth))
|
||||
}
|
||||
},
|
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None => clicked = Some((key, depth))
|
||||
}
|
||||
None => ()
|
||||
};
|
||||
}
|
||||
|
||||
// if we clicked something, select it
|
||||
match clicked {
|
||||
Some((key, _)) => state.select(key, event.shift_key()),
|
||||
None => state.selection.update(|sel| sel.clear())
|
||||
};
|
||||
}
|
||||
)
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
|
||||
|
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// --- elements ---
|
||||
|
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#[cfg(feature = "dev")]
|
||||
#[cfg(test)]
|
||||
pub fn point(x: f64, y: f64, z: f64) -> DVector<f64> {
|
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DVector::from_column_slice(&[x, y, z, 0.5, 0.5*(x*x + y*y + z*z)])
|
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}
|
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@ -113,7 +113,7 @@ impl DescentHistory {
|
||||
|
||||
// the Lorentz form
|
||||
lazy_static! {
|
||||
pub static ref Q: DMatrix<f64> = DMatrix::from_row_slice(5, 5, &[
|
||||
static ref Q: DMatrix<f64> = DMatrix::from_row_slice(5, 5, &[
|
||||
1.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0, 0.0,
|
||||
@ -277,79 +277,12 @@ pub fn realize_gram(
|
||||
|
||||
// --- tests ---
|
||||
|
||||
// this problem is from a sangaku by Irisawa Shintarō Hiroatsu. the article
|
||||
// below includes a nice translation of the problem statement, which was
|
||||
// recorded in Uchida Itsumi's book _Kokon sankan_ (_Mathematics, Past and
|
||||
// Present_)
|
||||
//
|
||||
// "Japan's 'Wasan' Mathematical Tradition", by Abe Haruki
|
||||
// https://www.nippon.com/en/japan-topics/c12801/
|
||||
//
|
||||
#[cfg(feature = "dev")]
|
||||
pub mod irisawa {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use std::{array, f64::consts::PI};
|
||||
|
||||
use super::*;
|
||||
|
||||
pub fn realize_irisawa_hexlet(scaled_tol: f64) -> (DMatrix<f64>, bool, DescentHistory) {
|
||||
let gram = {
|
||||
let mut gram_to_be = PartialMatrix::new();
|
||||
for s in 0..9 {
|
||||
// each sphere is represented by a spacelike vector
|
||||
gram_to_be.push_sym(s, s, 1.0);
|
||||
|
||||
// the circumscribing sphere is tangent to all of the other
|
||||
// spheres, with matching orientation
|
||||
if s > 0 {
|
||||
gram_to_be.push_sym(0, s, 1.0);
|
||||
}
|
||||
|
||||
if s > 2 {
|
||||
// each chain sphere is tangent to the "sun" and "moon"
|
||||
// spheres, with opposing orientation
|
||||
for n in 1..3 {
|
||||
gram_to_be.push_sym(s, n, -1.0);
|
||||
}
|
||||
|
||||
// each chain sphere is tangent to the next chain sphere,
|
||||
// with opposing orientation
|
||||
let s_next = 3 + (s-2) % 6;
|
||||
gram_to_be.push_sym(s, s_next, -1.0);
|
||||
}
|
||||
}
|
||||
gram_to_be
|
||||
};
|
||||
|
||||
let guess = DMatrix::from_columns(
|
||||
[
|
||||
sphere(0.0, 0.0, 0.0, 15.0),
|
||||
sphere(0.0, 0.0, -9.0, 5.0),
|
||||
sphere(0.0, 0.0, 11.0, 3.0)
|
||||
].into_iter().chain(
|
||||
(1..=6).map(
|
||||
|k| {
|
||||
let ang = (k as f64) * PI/3.0;
|
||||
sphere(9.0 * ang.cos(), 9.0 * ang.sin(), 0.0, 2.5)
|
||||
}
|
||||
)
|
||||
).collect::<Vec<_>>().as_slice()
|
||||
);
|
||||
|
||||
// the frozen entries fix the radii of the circumscribing sphere, the
|
||||
// "sun" and "moon" spheres, and one of the chain spheres
|
||||
let frozen: [(usize, usize); 4] = array::from_fn(|k| (3, k));
|
||||
|
||||
realize_gram(
|
||||
&gram, guess, &frozen,
|
||||
scaled_tol, 0.5, 0.9, 1.1, 200, 110
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{*, irisawa::realize_irisawa_hexlet};
|
||||
|
||||
#[test]
|
||||
fn sub_proj_test() {
|
||||
let target = PartialMatrix(vec![
|
||||
@ -395,20 +328,182 @@ mod tests {
|
||||
assert!(state.loss.abs() < f64::EPSILON);
|
||||
}
|
||||
|
||||
// this problem is from a sangaku by Irisawa Shintarō Hiroatsu. the article
|
||||
// below includes a nice translation of the problem statement, which was
|
||||
// recorded in Uchida Itsumi's book _Kokon sankan_ (_Mathematics, Past and
|
||||
// Present_)
|
||||
//
|
||||
// "Japan's 'Wasan' Mathematical Tradition", by Abe Haruki
|
||||
// https://www.nippon.com/en/japan-topics/c12801/
|
||||
//
|
||||
#[test]
|
||||
fn irisawa_hexlet_test() {
|
||||
// solve Irisawa's problem
|
||||
let gram = PartialMatrix({
|
||||
let mut entries = Vec::<MatrixEntry>::new();
|
||||
for s in 0..9 {
|
||||
// each sphere is represented by a spacelike vector
|
||||
entries.push(MatrixEntry { index: (s, s), value: 1.0 });
|
||||
|
||||
// the circumscribing sphere is tangent to all of the other
|
||||
// spheres, with matching orientation
|
||||
if s > 0 {
|
||||
entries.push(MatrixEntry { index: (0, s), value: 1.0 });
|
||||
entries.push(MatrixEntry { index: (s, 0), value: 1.0 });
|
||||
}
|
||||
|
||||
if s > 2 {
|
||||
// each chain sphere is tangent to the "sun" and "moon"
|
||||
// spheres, with opposing orientation
|
||||
for n in 1..3 {
|
||||
entries.push(MatrixEntry { index: (s, n), value: -1.0 });
|
||||
entries.push(MatrixEntry { index: (n, s), value: -1.0 });
|
||||
}
|
||||
|
||||
// each chain sphere is tangent to the next chain sphere,
|
||||
// with opposing orientation
|
||||
let s_next = 3 + (s-2) % 6;
|
||||
entries.push(MatrixEntry { index: (s, s_next), value: -1.0 });
|
||||
entries.push(MatrixEntry { index: (s_next, s), value: -1.0 });
|
||||
}
|
||||
}
|
||||
entries
|
||||
});
|
||||
let guess = DMatrix::from_columns(
|
||||
[
|
||||
sphere(0.0, 0.0, 0.0, 15.0),
|
||||
sphere(0.0, 0.0, -9.0, 5.0),
|
||||
sphere(0.0, 0.0, 11.0, 3.0)
|
||||
].into_iter().chain(
|
||||
(1..=6).map(
|
||||
|k| {
|
||||
let ang = (k as f64) * PI/3.0;
|
||||
sphere(9.0 * ang.cos(), 9.0 * ang.sin(), 0.0, 2.5)
|
||||
}
|
||||
)
|
||||
).collect::<Vec<_>>().as_slice()
|
||||
);
|
||||
let frozen: [(usize, usize); 4] = array::from_fn(|k| (3, k));
|
||||
const SCALED_TOL: f64 = 1.0e-12;
|
||||
let (config, _, _) = realize_irisawa_hexlet(SCALED_TOL);
|
||||
|
||||
// check against Irisawa's solution
|
||||
let (config, success, history) = realize_gram(
|
||||
&gram, guess, &frozen,
|
||||
SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
|
||||
);
|
||||
let entry_tol = SCALED_TOL.sqrt();
|
||||
let solution_diams = [30.0, 10.0, 6.0, 5.0, 15.0, 10.0, 3.75, 2.5, 2.0 + 8.0/11.0];
|
||||
for (k, diam) in solution_diams.into_iter().enumerate() {
|
||||
assert!((config[(3, k)] - 1.0 / diam).abs() < entry_tol);
|
||||
}
|
||||
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||
if success {
|
||||
println!("Target accuracy achieved!");
|
||||
} else {
|
||||
println!("Failed to reach target accuracy");
|
||||
}
|
||||
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||
if success {
|
||||
println!("\nChain diameters:");
|
||||
println!(" {} sun (given)", 1.0 / config[(3, 3)]);
|
||||
for k in 4..9 {
|
||||
println!(" {} sun", 1.0 / config[(3, k)]);
|
||||
}
|
||||
}
|
||||
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||
println!("{:<4} │ {}", step, scaled_loss);
|
||||
}
|
||||
}
|
||||
|
||||
// --- process inspection examples ---
|
||||
|
||||
// these tests are meant for human inspection, not automated use. run them
|
||||
// one at a time in `--nocapture` mode and read through the results and
|
||||
// optimization histories that they print out. the `run-examples` script
|
||||
// will run all of them
|
||||
|
||||
#[test]
|
||||
fn three_spheres_example() {
|
||||
let gram = PartialMatrix({
|
||||
let mut entries = Vec::<MatrixEntry>::new();
|
||||
for j in 0..3 {
|
||||
for k in 0..3 {
|
||||
entries.push(MatrixEntry {
|
||||
index: (j, k),
|
||||
value: if j == k { 1.0 } else { -1.0 }
|
||||
});
|
||||
}
|
||||
}
|
||||
entries
|
||||
});
|
||||
let guess = {
|
||||
let a: f64 = 0.75_f64.sqrt();
|
||||
DMatrix::from_columns(&[
|
||||
sphere(1.0, 0.0, 0.0, 1.0),
|
||||
sphere(-0.5, a, 0.0, 1.0),
|
||||
sphere(-0.5, -a, 0.0, 1.0)
|
||||
])
|
||||
};
|
||||
println!();
|
||||
let (config, success, history) = realize_gram(
|
||||
&gram, guess, &[],
|
||||
1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
||||
);
|
||||
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||
if success {
|
||||
println!("Target accuracy achieved!");
|
||||
} else {
|
||||
println!("Failed to reach target accuracy");
|
||||
}
|
||||
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||
println!("{:<4} │ {}", step, scaled_loss);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn point_on_sphere_example() {
|
||||
let gram = PartialMatrix({
|
||||
let mut entries = Vec::<MatrixEntry>::new();
|
||||
for j in 0..2 {
|
||||
for k in 0..2 {
|
||||
entries.push(MatrixEntry {
|
||||
index: (j, k),
|
||||
value: if (j, k) == (1, 1) { 1.0 } else { 0.0 }
|
||||
});
|
||||
}
|
||||
}
|
||||
entries
|
||||
});
|
||||
let guess = DMatrix::from_columns(&[
|
||||
point(0.0, 0.0, 2.0),
|
||||
sphere(0.0, 0.0, 0.0, 1.0)
|
||||
]);
|
||||
let frozen = [(3, 0)];
|
||||
println!();
|
||||
let (config, success, history) = realize_gram(
|
||||
&gram, guess, &frozen,
|
||||
1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
||||
);
|
||||
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||
print!("Configuration:{}", config);
|
||||
if success {
|
||||
println!("Target accuracy achieved!");
|
||||
} else {
|
||||
println!("Failed to reach target accuracy");
|
||||
}
|
||||
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||
println!("{:<4} │ {}", step, scaled_loss);
|
||||
}
|
||||
}
|
||||
|
||||
/* TO DO */
|
||||
// --- new test placed here to avoid merge conflict ---
|
||||
|
||||
// at the frozen indices, the optimization steps should have exact zeros,
|
||||
// and the realized configuration should match the initial guess
|
||||
#[test]
|
||||
|
@ -1 +0,0 @@
|
||||
pub mod engine;
|
@ -25,24 +25,6 @@ impl AppState {
|
||||
selection: create_signal(FxHashSet::default())
|
||||
}
|
||||
}
|
||||
|
||||
// in single-selection mode, select the element with the given key. in
|
||||
// multiple-selection mode, toggle whether the element with the given key
|
||||
// is selected
|
||||
fn select(&self, key: ElementKey, multi: bool) {
|
||||
if multi {
|
||||
self.selection.update(|sel| {
|
||||
if !sel.remove(&key) {
|
||||
sel.insert(key);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
self.selection.update(|sel| {
|
||||
sel.clear();
|
||||
sel.insert(key);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
|
@ -83,7 +83,18 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
|
||||
move |event: KeyboardEvent| {
|
||||
match event.key().as_str() {
|
||||
"Enter" => {
|
||||
state.select(key, event.shift_key());
|
||||
if event.shift_key() {
|
||||
state.selection.update(|sel| {
|
||||
if !sel.remove(&key) {
|
||||
sel.insert(key);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
state.selection.update(|sel| {
|
||||
sel.clear();
|
||||
sel.insert(key);
|
||||
});
|
||||
}
|
||||
event.prevent_default();
|
||||
},
|
||||
"ArrowRight" if constrained.get() => {
|
||||
|
Loading…
Reference in New Issue
Block a user