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33 Commits

Author SHA1 Message Date
Aaron Fenyes
a06d5942e3 Separate test and example for Irisawa hexlet
Put shared code in the conditionally compiled `engine::irisawa` module.
2024-11-09 11:22:15 -08:00
Aaron Fenyes
4094301318 Factor out the realization of the Irisawa hexlet 2024-11-09 01:04:44 -08:00
Aaron Fenyes
3a0f3a8d1c Streamline Gram matrix setup for Irisawa hexlet 2024-11-09 00:34:15 -08:00
Aaron Fenyes
27f88455fb Turn assertionless tests into Cargo examples 2024-11-08 19:48:26 -08:00
Aaron Fenyes
fc39f2a5f3 Switch font to Fira Sans
It has tabular numbers, and it's nice and big too.
2024-11-01 23:58:45 -07:00
Aaron Fenyes
6e42681b71 Stop Assembly::realize from reacting to itself
Previously, `realize` both tracked and updated the element vectors, so
calling it in a reactive context could start a feedback loop.
2024-11-01 20:49:00 -07:00
Aaron Fenyes
327a1267d5 Test representation validity in realization effect 2024-11-01 20:40:25 -07:00
Aaron Fenyes
e12f4332fe Use tabular numbers for element vectors 2024-11-01 19:11:33 -07:00
Aaron Fenyes
5ce5f855d5 Make element vectors reactive 2024-11-01 19:01:14 -07:00
Aaron Fenyes
e42b8da897 Add an element constructor 2024-11-01 18:56:11 -07:00
Aaron Fenyes
bbeebe4464 Simplify memos 2024-11-01 04:43:30 -07:00
Aaron Fenyes
fb292d8b5b Render constraint lists dynamically 2024-11-01 04:32:33 -07:00
Aaron Fenyes
a3fce9d298 Correct typo in comment 2024-10-31 01:24:06 -07:00
Aaron Fenyes
5b522c12ee Include vector representation in element diff key 2024-10-31 01:23:22 -07:00
Aaron Fenyes
1f3a6eea3b Round element vectors to three decimal places 2024-10-30 23:57:15 -07:00
Aaron Fenyes
35d3e4a6f8 Specify fonts
This should help the interface look more consistent across platforms.
The font choices are just placeholders: consistency is the main goal.
2024-10-30 23:29:48 -07:00
Aaron Fenyes
0a13c062f4 Flag constraints with invalid input 2024-10-30 21:12:40 -07:00
Aaron Fenyes
9555d8f784 Update title and authors 2024-10-30 16:06:38 -07:00
Aaron Fenyes
df6db983ba Factor out element outline item 2024-10-30 16:01:19 -07:00
Aaron Fenyes
7f595ff27a Factor out constraint outline item 2024-10-30 15:49:01 -07:00
Aaron Fenyes
9c191ae586 Polish log messages 2024-10-30 00:27:16 -07:00
Aaron Fenyes
9e31037e17 Spread web-sys imports over multiple lines 2024-10-30 00:19:44 -07:00
Aaron Fenyes
c2e3c64d4a Remove debug log from Lorentz product input 2024-10-30 00:16:34 -07:00
Aaron Fenyes
76ad4245d5 Factor out Lorentz product input 2024-10-29 23:43:41 -07:00
Aaron Fenyes
a46ef2c8d6 Work around data binding bug in number input
Setting `bind:value` or `bind:valueAsNumber` for a number input seems to
restrict what you can type in it. We work around this by switching to
text inputs for now. We should probably switch back to number inputs if
we can, though, because they let us take advantage of the browser's
parsing and validation.
2024-10-29 22:53:48 -07:00
Aaron Fenyes
e0880d2ad2 Make constraints editable 2024-10-29 22:32:00 -07:00
Aaron Fenyes
e5f4d523f9 Update the realization when a constraint is activated
Sycamore probably has a better way to do this, but this way works for
now.
2024-10-29 13:46:15 -07:00
Aaron Fenyes
a37c71153d Enforce constraints in the editor 2024-10-26 23:51:27 -07:00
Aaron Fenyes
ce33bbf418 Record optimization history 2024-10-26 01:07:17 -07:00
Aaron Fenyes
9f8632efb3 Port the Irisawa hexlet test to Rust
In the process, notice that the tolerance scale adjustment was ported
wrong, and correct it.
2024-10-25 21:43:53 -07:00
Aaron Fenyes
9fe03264ab Port the Gram matrix realization routine to Rust
Validate with the process inspection example tests, which print out
their results and optimization histories when run one at a time in
`--nocapture` mode.
2024-10-25 17:34:29 -07:00
Aaron Fenyes
e59d60bf77 Reorganize search state; remove unused variables 2024-10-25 17:17:49 -07:00
Aaron Fenyes
16df161fe7 Test alternate projection technique 2024-10-24 19:51:10 -07:00
11 changed files with 117 additions and 377 deletions

View File

@ -17,51 +17,3 @@ Note that currently this is just the barest beginnings of the project, more of a
* Able to run in browser (so implemented in WASM-compatible language)
* Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.
## Prototype
The latest prototype is in the folder `app-proto`. It includes both a user interface and a numerical constraint-solving engine.
### Install the prerequisites
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
* It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
* If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
6. Add the `.cargo/bin` folder in your home directory to your executable search path
* This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
* On POSIX systems, the search path is stored in the `PATH` environment variable
### Play with the prototype
1. Go into the `app-proto` folder
2. Call `trunk serve --release` to build and serve the prototype
* *The crates the prototype depends on will be downloaded and served automatically*
* *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
* *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
### Run the engine on some example problems
1. Go into the `app-proto` folder
2. Call `./run-examples`
* *For each example problem, the engine will print the value of the loss function at each optimization step*
* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
```julia
include("irisawa-hexlet.jl")
for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
println(rpad(step-1, 4), " | ", scaled_loss)
end
```
*you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
### Run the automated tests
1. Go into the `app-proto` folder
2. Call `cargo test`

View File

@ -6,7 +6,7 @@ edition = "2021"
[features]
default = ["console_error_panic_hook"]
dev = []
irisawa = []
[dependencies]
itertools = "0.13.0"
@ -26,7 +26,6 @@ console_error_panic_hook = { version = "0.1.7", optional = true }
[dependencies.web-sys]
version = "0.3.69"
features = [
'DomRect',
'HtmlCanvasElement',
'HtmlInputElement',
'Performance',
@ -43,7 +42,7 @@ features = [
# https://github.com/rust-lang/cargo/issues/2911#issuecomment-1483256987
#
[dev-dependencies]
dyna3 = { path = ".", default-features = false, features = ["dev"] }
dyna3 = { path = ".", default-features = false, features = ["irisawa"] }
wasm-bindgen-test = "0.3.34"
[profile.release]

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@ -1,19 +1,7 @@
:root {
--text: #fcfcfc; /* almost white */
--text-bright: white;
--text-invalid: #f58fc2; /* bright pink */
--border: #555; /* light gray */
--border-focus: #aaa; /* bright gray */
--border-invalid: #70495c; /* dusky pink */
--selection-highlight: #444; /* medium gray */
--page-background: #222; /* dark gray */
--display-background: #020202; /* almost black */
}
body {
margin: 0px;
color: var(--text);
background-color: var(--page-background);
color: #fcfcfc;
background-color: #222;
font-family: 'Fira Sans', sans-serif;
}
@ -29,7 +17,7 @@ body {
padding: 0px;
border-width: 0px 1px 0px 0px;
border-style: solid;
border-color: var(--border);
border-color: #555;
}
/* add-remove */
@ -47,10 +35,6 @@ body {
}
/* KLUDGE */
/*
for convenience, we're using emoji as temporary icons for some buttons. these
buttons need to be displayed in an emoji font
*/
#add-remove > button.emoji {
font-family: 'Noto Emoji', sans-serif;
}
@ -73,49 +57,49 @@ summary {
}
summary.selected {
color: var(--text-bright);
background-color: var(--selection-highlight);
color: #fff;
background-color: #444;
}
summary > div, .constraint {
summary > div, .cst {
padding-top: 4px;
padding-bottom: 4px;
}
.element, .constraint {
.elt, .cst {
display: flex;
flex-grow: 1;
padding-left: 8px;
padding-right: 8px;
}
.element-switch {
.elt-switch {
width: 18px;
padding-left: 2px;
text-align: center;
}
details:has(li) .element-switch::after {
details:has(li) .elt-switch::after {
content: '▸';
}
details[open]:has(li) .element-switch::after {
details[open]:has(li) .elt-switch::after {
content: '▾';
}
.element-label {
.elt-label {
flex-grow: 1;
}
.constraint-label {
.cst-label {
flex-grow: 1;
}
.element-representation {
.elt-rep {
display: flex;
}
.element-representation > div {
.elt-rep > div {
padding: 2px 0px 0px 0px;
font-size: 10pt;
font-variant-numeric: tabular-nums;
@ -123,27 +107,27 @@ details[open]:has(li) .element-switch::after {
width: 56px;
}
.constraint {
.cst {
font-style: italic;
}
.constraint.invalid {
color: var(--text-invalid);
.cst.invalid {
color: #f58fc2;
}
.constraint > input[type=checkbox] {
.cst > input[type=checkbox] {
margin: 0px 8px 0px 0px;
}
.constraint > input[type=text] {
.cst > input[type=text] {
color: inherit;
background-color: inherit;
border: 1px solid var(--border);
border: 1px solid #555;
border-radius: 2px;
}
.constraint.invalid > input[type=text] {
border-color: var(--border-invalid);
.cst.invalid > input[type=text] {
border-color: #70495c;
}
.status {
@ -156,7 +140,7 @@ details[open]:has(li) .element-switch::after {
.invalid > .status::after, details:has(.invalid):not([open]) .status::after {
content: '⚠';
color: var(--text-invalid);
color: #f58fc2;
}
/* display */
@ -165,11 +149,11 @@ canvas {
float: left;
margin-left: 20px;
margin-top: 20px;
background-color: var(--display-background);
border: 1px solid var(--border);
background-color: #020202;
border: 1px solid #555;
border-radius: 16px;
}
canvas:focus {
border-color: var(--border-focus);
border-color: #aaa;
}

View File

@ -1,5 +1,3 @@
#!/bin/sh
# run all Cargo examples, as described here:
#
# Karol Kuczmarski. "Add examples to your Rust libraries"
@ -8,4 +6,4 @@
cargo run --example irisawa-hexlet
cargo run --example three-spheres
cargo run --example point-on-sphere
cargo run --example point-on-sphere

View File

@ -4,8 +4,6 @@ use web_sys::{console, wasm_bindgen::JsValue};
use crate::{engine, AppState, assembly::{Assembly, Constraint, Element}};
/* DEBUG */
// load an example assembly for testing. this code will be removed once we've
// built a more formal test assembly system
fn load_gen_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element(
Element::new(
@ -58,8 +56,6 @@ fn load_gen_assemb(assembly: &Assembly) {
}
/* DEBUG */
// load an example assembly for testing. this code will be removed once we've
// built a more formal test assembly system
fn load_low_curv_assemb(assembly: &Assembly) {
let a = 0.75_f64.sqrt();
let _ = assembly.try_insert_element(
@ -177,27 +173,27 @@ pub fn AddRemove() -> View {
}
) { "+" }
button(
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
class="emoji", /* KLUDGE */
disabled={
let state = use_context::<AppState>();
state.selection.with(|sel| sel.len() != 2)
},
on:click=|_| {
let state = use_context::<AppState>();
let subjects = state.selection.with(
let args = state.selection.with(
|sel| {
let subject_vec: Vec<_> = sel.into_iter().collect();
(subject_vec[0].clone(), subject_vec[1].clone())
let arg_vec: Vec<_> = sel.into_iter().collect();
(arg_vec[0].clone(), arg_vec[1].clone())
}
);
let lorentz_prod = create_signal(0.0);
let lorentz_prod_valid = create_signal(false);
let rep = create_signal(0.0);
let rep_valid = create_signal(false);
let active = create_signal(true);
state.assembly.insert_constraint(Constraint {
subjects: subjects,
lorentz_prod: lorentz_prod,
lorentz_prod_text: create_signal(String::new()),
lorentz_prod_valid: lorentz_prod_valid,
args: args,
rep: rep,
rep_text: create_signal(String::new()),
rep_valid: rep_valid,
active: active,
});
state.selection.update(|sel| sel.clear());
@ -209,10 +205,10 @@ pub fn AddRemove() -> View {
for (_, cst) in csts.into_iter() {
console::log_5(
&JsValue::from(" "),
&JsValue::from(cst.subjects.0),
&JsValue::from(cst.subjects.1),
&JsValue::from(cst.args.0),
&JsValue::from(cst.args.1),
&JsValue::from(":"),
&JsValue::from(cst.lorentz_prod.get_untracked())
&JsValue::from(cst.rep.get_untracked())
);
}
});
@ -221,19 +217,18 @@ pub fn AddRemove() -> View {
// and valid, or is edited while active and valid
create_effect(move || {
console::log_1(&JsValue::from(
format!("Constraint ({}, {}) updated", subjects.0, subjects.1)
format!("Constraint ({}, {}) updated", args.0, args.1)
));
lorentz_prod.track();
if active.get() && lorentz_prod_valid.get() {
rep.track();
if active.get() && rep_valid.get() {
state.assembly.realize();
}
});
}
) { "🔗" }
select(bind:value=assembly_name) { /* DEBUG */ // example assembly chooser
select(bind:value=assembly_name) { /* DEBUG */
option(value="general") { "General" }
option(value="low-curv") { "Low-curvature" }
option(value="empty") { "Empty" }
}
}
}

View File

@ -1,111 +1,38 @@
use nalgebra::{DMatrix, DVector, Vector3};
use nalgebra::{DMatrix, DVector};
use rustc_hash::FxHashMap;
use slab::Slab;
use std::{collections::BTreeSet, sync::atomic::{AtomicU64, Ordering}};
use std::collections::BTreeSet;
use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
use crate::engine::{realize_gram, PartialMatrix};
// the types of the keys we use to access an assembly's elements and constraints
pub type ElementKey = usize;
pub type ConstraintKey = usize;
pub type ElementColor = [f32; 3];
/* KLUDGE */
// we should reconsider this design when we build a system for switching between
// assemblies. at that point, we might want to switch to hierarchical keys,
// where each each element has a key that identifies it within its assembly and
// each assembly has a key that identifies it within the sesssion
static NEXT_ELEMENT_SERIAL: AtomicU64 = AtomicU64::new(0);
#[derive(Clone, PartialEq)]
pub struct Element {
pub id: String,
pub label: String,
pub color: ElementColor,
pub representation: Signal<DVector<f64>>,
pub constraints: Signal<BTreeSet<ConstraintKey>>,
// a serial number, assigned by `Element::new`, that uniquely identifies
// each element
pub serial: u64,
pub color: [f32; 3],
pub rep: Signal<DVector<f64>>,
pub constraints: Signal<BTreeSet<usize>>,
// the configuration matrix column index that was assigned to this element
// last time the assembly was realized
column_index: usize
// internal properties, not reflected in any view
pub index: usize
}
impl Element {
pub fn new(
id: String,
label: String,
color: ElementColor,
representation: DVector<f64>
color: [f32; 3],
rep: DVector<f64>
) -> Element {
// take the next serial number, panicking if that was the last number we
// had left. the technique we use to panic on overflow is taken from
// _Rust Atomics and Locks_, by Mara Bos
//
// https://marabos.nl/atomics/atomics.html#example-handle-overflow
//
let serial = NEXT_ELEMENT_SERIAL.fetch_update(
Ordering::SeqCst, Ordering::SeqCst,
|serial| serial.checked_add(1)
).expect("Out of serial numbers for elements");
Element {
id: id,
label: label,
color: color,
representation: create_signal(representation),
rep: create_signal(rep),
constraints: create_signal(BTreeSet::default()),
serial: serial,
column_index: 0
}
}
// the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element (which is assumed to be a
// sphere). returns `None` if the line misses the sphere. this function
// should be kept synchronized with `sphere_cast` in `inversive.frag`, which
// does essentially the same thing on the GPU side
pub fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9;
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
let a = -rep[3] * dir.norm_squared();
let b = rep.rows_range(..3).dot(&dir);
let c = -rep[4];
let adjust = 4.0*a*c/(b*b);
if adjust < 1.0 {
// as long as `b` is non-zero, the linear approximation of
//
// a*u^2 + b*u + c
//
// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
// both roots have the same sign, `lin_root` will be the one closer
// to `u = 0`
let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
let lin_root = -(2.0*c)/b / square_rect_ratio;
if a.abs() > DEG_THRESHOLD * b.abs() {
if lin_root > 0.0 {
Some(lin_root)
} else {
let other_root = -b/(2.*a) * square_rect_ratio;
(other_root > 0.0).then_some(other_root)
}
} else {
(lin_root > 0.0).then_some(lin_root)
}
} else {
// the line through `dir` misses the sphere completely
None
index: 0
}
}
}
@ -113,10 +40,10 @@ impl Element {
#[derive(Clone)]
pub struct Constraint {
pub subjects: (ElementKey, ElementKey),
pub lorentz_prod: Signal<f64>,
pub lorentz_prod_text: Signal<String>,
pub lorentz_prod_valid: Signal<bool>,
pub args: (usize, usize),
pub rep: Signal<f64>,
pub rep_text: Signal<String>,
pub rep_valid: Signal<bool>,
pub active: Signal<bool>
}
@ -128,7 +55,7 @@ pub struct Assembly {
pub constraints: Signal<Slab<Constraint>>,
// indexing
pub elements_by_id: Signal<FxHashMap<String, ElementKey>>
pub elements_by_id: Signal<FxHashMap<String, usize>>
}
impl Assembly {
@ -184,13 +111,13 @@ impl Assembly {
}
pub fn insert_constraint(&self, constraint: Constraint) {
let subjects = constraint.subjects;
let args = constraint.args;
let key = self.constraints.update(|csts| csts.insert(constraint));
let subject_constraints = self.elements.with(
|elts| (elts[subjects.0].constraints, elts[subjects.1].constraints)
let arg_constraints = self.elements.with(
|elts| (elts[args.0].constraints, elts[args.1].constraints)
);
subject_constraints.0.update(|csts| csts.insert(key));
subject_constraints.1.update(|csts| csts.insert(key));
arg_constraints.0.update(|csts| csts.insert(key));
arg_constraints.1.update(|csts| csts.insert(key));
}
// --- realization ---
@ -199,7 +126,7 @@ impl Assembly {
// index the elements
self.elements.update_silent(|elts| {
for (index, (_, elt)) in elts.into_iter().enumerate() {
elt.column_index = index;
elt.index = index;
}
});
@ -209,11 +136,11 @@ impl Assembly {
let mut gram_to_be = PartialMatrix::new();
self.constraints.with_untracked(|csts| {
for (_, cst) in csts {
if cst.active.get_untracked() && cst.lorentz_prod_valid.get_untracked() {
let subjects = cst.subjects;
let row = elts[subjects.0].column_index;
let col = elts[subjects.1].column_index;
gram_to_be.push_sym(row, col, cst.lorentz_prod.get_untracked());
if cst.active.get_untracked() && cst.rep_valid.get_untracked() {
let args = cst.args;
let row = elts[args.0].index;
let col = elts[args.1].index;
gram_to_be.push_sym(row, col, cst.rep.get_untracked());
}
}
});
@ -222,9 +149,9 @@ impl Assembly {
// Gram matrix
let mut guess_to_be = DMatrix::<f64>::zeros(5, elts.len());
for (_, elt) in elts {
let index = elt.column_index;
let index = elt.index;
gram_to_be.push_sym(index, index, 1.0);
guess_to_be.set_column(index, &elt.representation.get_clone_untracked());
guess_to_be.set_column(index, &elt.rep.get_clone_untracked());
}
(gram_to_be, guess_to_be)
@ -267,8 +194,8 @@ impl Assembly {
if success {
// read out the solution
for (_, elt) in self.elements.get_clone_untracked() {
elt.representation.update(
|rep| rep.set_column(0, &config.column(elt.column_index))
elt.rep.update(
|rep| rep.set_column(0, &config.column(elt.index))
);
}
}

View File

@ -4,9 +4,7 @@ use sycamore::{prelude::*, motion::create_raf};
use web_sys::{
console,
window,
Element,
KeyboardEvent,
MouseEvent,
WebGl2RenderingContext,
WebGlProgram,
WebGlShader,
@ -14,7 +12,7 @@ use web_sys::{
wasm_bindgen::{JsCast, JsValue}
};
use crate::{AppState, assembly::ElementKey};
use crate::AppState;
fn compile_shader(
context: &WebGl2RenderingContext,
@ -84,24 +82,6 @@ fn bind_vertex_attrib(
);
}
// the direction in camera space that a mouse event is pointing along
fn event_dir(event: &MouseEvent) -> Vector3<f64> {
let target: Element = event.target().unwrap().unchecked_into();
let rect = target.get_bounding_client_rect();
let width = rect.width();
let height = rect.height();
let shortdim = width.min(height);
// this constant should be kept synchronized with `inversive.frag`
const FOCAL_SLOPE: f64 = 0.3;
Vector3::new(
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
-1.0
)
}
#[component]
pub fn Display() -> View {
let state = use_context::<AppState>();
@ -109,9 +89,6 @@ pub fn Display() -> View {
// canvas
let display = create_node_ref();
// viewpoint
let assembly_to_world = create_signal(DMatrix::<f64>::identity(5, 5));
// navigation
let pitch_up = create_signal(0.0);
let pitch_down = create_signal(0.0);
@ -128,7 +105,7 @@ pub fn Display() -> View {
create_effect(move || {
state.assembly.elements.with(|elts| {
for (_, elt) in elts {
elt.representation.track();
elt.rep.track();
}
});
state.selection.track();
@ -319,7 +296,7 @@ pub fn Display() -> View {
0.0, 0.0, 0.0, 0.0, 1.0
])
};
let asm_to_world = &location * &orientation;
let assembly_to_world = &location * &orientation;
// get the assembly
let (
@ -334,7 +311,7 @@ pub fn Display() -> View {
// representation vectors in world coordinates
elts.iter().map(
|(_, elt)| elt.representation.with(|rep| &asm_to_world * rep)
|(_, elt)| elt.rep.with(|rep| &assembly_to_world * rep)
).collect::<Vec<_>>(),
// colors
@ -393,9 +370,6 @@ pub fn Display() -> View {
// draw the scene
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
// update the viewpoint
assembly_to_world.set(asm_to_world);
// clear the scene change flag
scene_changed.set(
pitch_up_val != 0.0
@ -484,31 +458,6 @@ pub fn Display() -> View {
yaw_left.set(0.0);
roll_ccw.set(0.0);
roll_cw.set(0.0);
},
on:click=move |event: MouseEvent| {
// find the nearest element along the pointer direction
let dir = event_dir(&event);
console::log_1(&JsValue::from(dir.to_string()));
let mut clicked: Option<(ElementKey, f64)> = None;
for (key, elt) in state.assembly.elements.get_clone_untracked() {
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world)) {
Some(depth) => match clicked {
Some((_, best_depth)) => {
if depth < best_depth {
clicked = Some((key, depth))
}
},
None => clicked = Some((key, depth))
}
None => ()
};
}
// if we clicked something, select it
match clicked {
Some((key, _)) => state.select(key, event.shift_key()),
None => state.selection.update(|sel| sel.clear())
};
}
)
}

View File

@ -4,7 +4,6 @@ use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
// --- elements ---
#[cfg(feature = "dev")]
pub fn point(x: f64, y: f64, z: f64) -> DVector<f64> {
DVector::from_column_slice(&[x, y, z, 0.5, 0.5*(x*x + y*y + z*z)])
}
@ -285,7 +284,7 @@ pub fn realize_gram(
// "Japan's 'Wasan' Mathematical Tradition", by Abe Haruki
// https://www.nippon.com/en/japan-topics/c12801/
//
#[cfg(feature = "dev")]
#[cfg(feature = "irisawa")]
pub mod irisawa {
use std::{array, f64::consts::PI};
@ -408,38 +407,4 @@ mod tests {
assert!((config[(3, k)] - 1.0 / diam).abs() < entry_tol);
}
}
// at the frozen indices, the optimization steps should have exact zeros,
// and the realized configuration should match the initial guess
#[test]
fn frozen_entry_test() {
let gram = {
let mut gram_to_be = PartialMatrix::new();
for j in 0..2 {
for k in j..2 {
gram_to_be.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
}
}
gram_to_be
};
let guess = DMatrix::from_columns(&[
point(0.0, 0.0, 2.0),
sphere(0.0, 0.0, 0.0, 1.0)
]);
let frozen = [(3, 0), (3, 1)];
println!();
let (config, success, history) = realize_gram(
&gram, guess.clone(), &frozen,
1.0e-12, 0.5, 0.9, 1.1, 200, 110
);
assert_eq!(success, true);
for base_step in history.base_step.into_iter() {
for index in frozen {
assert_eq!(base_step[index], 0.0);
}
}
for index in frozen {
assert_eq!(config[index], guess[index]);
}
}
}

View File

@ -8,14 +8,14 @@ use rustc_hash::FxHashSet;
use sycamore::prelude::*;
use add_remove::AddRemove;
use assembly::{Assembly, ElementKey};
use assembly::Assembly;
use display::Display;
use outline::Outline;
#[derive(Clone)]
struct AppState {
assembly: Assembly,
selection: Signal<FxHashSet<ElementKey>>
selection: Signal<FxHashSet<usize>>
}
impl AppState {
@ -25,24 +25,6 @@ impl AppState {
selection: create_signal(FxHashSet::default())
}
}
// in single-selection mode, select the element with the given key. in
// multiple-selection mode, toggle whether the element with the given key
// is selected
fn select(&self, key: ElementKey, multi: bool) {
if multi {
self.selection.update(|sel| {
if !sel.remove(&key) {
sel.insert(key);
}
});
} else {
self.selection.update(|sel| {
sel.clear();
sel.insert(key);
});
}
}
}
fn main() {

View File

@ -8,7 +8,7 @@ use web_sys::{
wasm_bindgen::JsCast
};
use crate::{AppState, assembly, assembly::{Constraint, ConstraintKey, ElementKey}};
use crate::{AppState, assembly, assembly::Constraint};
// an editable view of the Lorentz product representing a constraint
#[component(inline_props)]
@ -16,15 +16,15 @@ fn LorentzProductInput(constraint: Constraint) -> View {
view! {
input(
r#type="text",
bind:value=constraint.lorentz_prod_text,
bind:value=constraint.rep_text,
on:change=move |event: Event| {
let target: HtmlInputElement = event.target().unwrap().unchecked_into();
match target.value().parse::<f64>() {
Ok(lorentz_prod) => batch(|| {
constraint.lorentz_prod.set(lorentz_prod);
constraint.lorentz_prod_valid.set(true);
Ok(rep) => batch(|| {
constraint.rep.set(rep);
constraint.rep_valid.set(true);
}),
Err(_) => constraint.lorentz_prod_valid.set(false)
Err(_) => constraint.rep_valid.set(false)
};
}
)
@ -33,23 +33,23 @@ fn LorentzProductInput(constraint: Constraint) -> View {
// a list item that shows a constraint in an outline view of an element
#[component(inline_props)]
fn ConstraintOutlineItem(constraint_key: ConstraintKey, element_key: ElementKey) -> View {
fn ConstraintOutlineItem(constraint_key: usize, element_key: usize) -> View {
let state = use_context::<AppState>();
let assembly = &state.assembly;
let constraint = assembly.constraints.with(|csts| csts[constraint_key].clone());
let other_subject = if constraint.subjects.0 == element_key {
constraint.subjects.1
let other_arg = if constraint.args.0 == element_key {
constraint.args.1
} else {
constraint.subjects.0
constraint.args.0
};
let other_subject_label = assembly.elements.with(|elts| elts[other_subject].label.clone());
let class = constraint.lorentz_prod_valid.map(
|&lorentz_prod_valid| if lorentz_prod_valid { "constraint" } else { "constraint invalid" }
let other_arg_label = assembly.elements.with(|elts| elts[other_arg].label.clone());
let class = constraint.rep_valid.map(
|&rep_valid| if rep_valid { "cst" } else { "cst invalid" }
);
view! {
li(class=class.get()) {
input(r#type="checkbox", bind:checked=constraint.active)
div(class="constraint-label") { (other_subject_label) }
div(class="cst-label") { (other_arg_label) }
LorentzProductInput(constraint=constraint)
div(class="status")
}
@ -58,13 +58,13 @@ fn ConstraintOutlineItem(constraint_key: ConstraintKey, element_key: ElementKey)
// a list item that shows an element in an outline view of an assembly
#[component(inline_props)]
fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
fn ElementOutlineItem(key: usize, element: assembly::Element) -> View {
let state = use_context::<AppState>();
let class = state.selection.map(
move |sel| if sel.contains(&key) { "selected" } else { "" }
);
let label = element.label.clone();
let rep_components = element.representation.map(
let rep_components = element.rep.map(
|rep| rep.iter().map(
|u| format!("{:.3}", u).replace("-", "\u{2212}")
).collect()
@ -83,7 +83,18 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
move |event: KeyboardEvent| {
match event.key().as_str() {
"Enter" => {
state.select(key, event.shift_key());
if event.shift_key() {
state.selection.update(|sel| {
if !sel.remove(&key) {
sel.insert(key);
}
});
} else {
state.selection.update(|sel| {
sel.clear();
sel.insert(key);
});
}
event.prevent_default();
},
"ArrowRight" if constrained.get() => {
@ -104,11 +115,11 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
}
) {
div(
class="element-switch",
class="elt-switch",
on:click=|event: MouseEvent| event.stop_propagation()
)
div(
class="element",
class="elt",
on:click={
move |event: MouseEvent| {
if event.shift_key() {
@ -128,8 +139,8 @@ fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
}
}
) {
div(class="element-label") { (label) }
div(class="element-representation") {
div(class="elt-label") { (label) }
div(class="elt-rep") {
Indexed(
list=rep_components,
view=|coord_str| view! {
@ -189,7 +200,7 @@ pub fn Outline() -> View {
view=|(key, elt)| view! {
ElementOutlineItem(key=key, element=elt)
},
key=|(_, elt)| elt.serial
key=|(key, _)| key.clone()
)
}
}

View File

@ -41,25 +41,3 @@ I will have to work out formulas for the Euclidean distance between two entities
In this vein, it seems as though if J1 and J2 are the reps of two points, then Q(J1,J2) = d^2/2. So then the sphere centered at J1 through J2 is (J1-(2Q(J1,J2),0,0,0,0))/sqrt(2Q(J1,J2)). Ugh has a sqrt in it. Similarly for sphere centered at J3 through J2, (J3-(2Q(J3,J2),0000))/sqrt(2Q(J3,J2)). J1,J2,J3 are collinear if these spheres are tangent, i.e. if those vectors have Q-inner-product 1, which is to say Q(J1,J3) - Q(J1,J2) - Q(J3,J2) = 2sqrt(Q(J1,J2)Q(J2,J3)). But maybe that's not the simplest way of putting it. After all, we can just say that the cross-product of the two differences is 0; that has no square roots in it.
One conceivable way to canonicalize lines is to use the *perpendicular* plane that goes through the origin, that's uniquely defined, and anyway just amounts to I = (0,0,d) where d is the ordinary direction vector of the line; and a point J in that plane that the line goes through, which just amounts to J=(r^2,1,E) with Q(I,J) = 0, i.e. E\dot d = 0. It's also the point on the line closest to the origin. The reason that we don't usually use that point as the companion to the direction vector is that the resulting set of six coordinates is not homogeneous. But here that's not an issue, since we have our standard point coordinates and plane coordinates; and for a plane through the origin, only two of the direction coordinates are really free, and then we have the one dot-product relation, so only two of the point coordinates are really free, giving us the correct dimensionality of 4 for the set of lines. So in some sense this says that we could take naively as coordinates for a line the projection of the unit direction vector to the xy plane and the projection of the line's closest point to the origin to the xy plane. That doesn't seem to have any weird gimbal locks or discontinuities or anything. And with these coordinates, you can test if the point E=x,y,z is on the line (dx,dy,cx,cy) by extending (dx,dy) to d via dz = sqrt(1-dx^2 - dy^2), extending (cx,cy) to c by determining cz via d\dot c = 0, and then checking if d\cross(E-c) = 0. And you can see if two lines are parallel just by checking if they have the same direction vector, and if not, you can see if they are coplanar by projecting both of their closest points perpendicularly onto the line in the direction of the cross product of their directions, and if the projections match they are coplanar.
#### Engine Conventions
The coordinate conventions used in the engine are different from the ones used in these notes. Marking the engine vectors and coordinates with $'$, we have
$$I' = (x', y', z', b', c'),$$
where
$$
\begin{align*}
x' & = x & b' & = b/2 \\
y' & = y & c' & = c/2. \\
z' & = z
\end{align*}
$$
The engine uses the quadratic form $Q' = -Q$, which is expressed in engine coordinates as
$$Q'(I'_1, I'_2) = x'_1 x'_2 + y'_1 y'_2 + z'_1 z'_2 - 2(b'_1c'_2 + c'_1 b'_2).$$
In the `engine` module, the matrix of $Q'$ is encoded in the lazy static variable `Q`.
In the engine's coordinate conventions, a sphere with radius $r > 0$ centered on $P = (P_x, P_y, P_z)$ is represented by the vector
$$I'_s = \left(\frac{P_x}{r}, \frac{P_y}{r}, \frac{P_z}{r}, \frac1{2r}, \frac{\|P\|^2 - r^2}{2r}\right),$$
which has the normalization $Q'(I'_s, I'_s) = 1$. The point $P$ is represented by the vector
$$I'_P = \left(P_x, P_y, P_z, \frac{1}{2}, \frac{\|P\|^2}{2}\right).$$
In the `engine` module, these formulas are encoded in the `sphere` and `point` functions.