Aaron Fenyes
|
c78a041dc7
|
Write a ray-caster for inversive spheres
|
2024-08-22 22:08:34 -07:00 |
|
Aaron Fenyes
|
f274119da6
|
Enable depth testing
To get the right order, flip the sign of the `z` component in the output
of the projection map.
|
2024-08-22 18:17:01 -07:00 |
|
Aaron Fenyes
|
1fbeb23194
|
Add rotation control
In the process, find and correct an error in the --+ vertex, which was
miswritten as ---.
|
2024-08-22 00:04:58 -07:00 |
|
Aaron Fenyes
|
80b210e667
|
Make the projection map a uniform
|
2024-08-21 23:07:14 -07:00 |
|
Aaron Fenyes
|
81f9b8e040
|
Find vertex attribute indices in advance
|
2024-08-21 22:36:56 -07:00 |
|
Aaron Fenyes
|
5885189b04
|
Draw a mesh in perspective, and in color
|
2024-08-21 17:31:17 -07:00 |
|
Aaron Fenyes
|
fd3cbae1b4
|
Get a WebGL canvas working in Sycamore
|
2024-08-21 13:01:33 -07:00 |
|