On the incoming branch, you can select a sphere by clicking it in the display. Holding *shift* while clicking enables multiple selection. These controls match the ones already implemented in the outline view.
Since the selection routine is now used in multiple places, the incoming branch factors it out into the `AppState::select` method.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #25
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
Some of the Cargo tests on the main branch are designed to print output for human inspection, not to verify computations automatically. The incoming branch turns these tests into Cargo examples. It also makes two organizational changes in pursuit of this goal:
- It introduces a dyna3 library target, which the examples use as a dependency. In the future, this target could grow into an officially maintained dyna3 library.
- It puts the code for realizing the Irisawa hexlet into a new conditionally compiled `engine::irisawa` module. This code is shared by a test and an example. Compilation is controlled by the `dev` feature, which is turned on by default in development mode.
I've verified that printed output of the examples hasn't changed between the head (848f7d6) and base (e917272) of the incoming branch.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #24
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
Clean up the source code and interface of the outline view. In addition, [fix a bug](commit/6e42681b719d7ec97c4225ca321225979bf87b56) that could cause `Assembly::realize` to react to itself under certain circumstances. Those circumstances arose, making the bug noticeable, while this branch was being written.
#### Source code
- Modularize the `Outline` component into smaller components.
- Switch from static iteration to dynamic Sycamore lists. This reduces the amount of re-rendering that happens when an element or constraint changes. It also allows constraint details to stay open or closed during constraint updates, rather than resetting to closed.
- Make `Element::index` private, as discussed [here](pulls/15#issuecomment-1816).
#### Interface
- Make constraints editable, updating the assembly realization on input. Flag constraints where the Lorentz product value doesn't parse.
- Round element vector coordinates to prevent the displayed strings from overlapping.
Note that issue #20 was created by this PR, but it will be addressed shortly.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #19
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
Port the engine prototype to Rust, integrate it into the application prototype, and use it to enforce the constraints.
### Features
To see the engine in action:
1. Add a constraint by shift-clicking to select two spheres in the outline view and then hitting the 🔗 button
2. Click a summary arrow to see the outline item for the new constraint
2. Set the constraint's Lorentz product by entering a value in the text field at the right end of the outline item
* *The display should update as soon as you press* Enter *or focus away from the text field*
The checkbox at the left end of a constraint outline item controls whether the constraint is active. Activating a constraint triggers a solution update. (Deactivating a constraint doesn't, since the remaining active constraints are still satisfied.)
### Precision
The Julia prototype of the engine uses a generic scalar type, so you can pass in any type the linear algebra functions are implemented for. The examples use the [adjustable-precision](https://docs.julialang.org/en/v1/base/numbers/#Base.MPFR.setprecision) `BigFloat` type.
In the Rust port of the engine, the scalar type is currently fixed at `f64`. Switching to generic scalars shouldn't be too hard, but I haven't looked into [which other types](https://www.nalgebra.org/docs/user_guide/generic_programming) the linear algebra functions are implemented for.
### Testing
To confirm quantitatively that the Rust port of the engine is working, you can go to the `app-proto` folder and:
* Run some automated tests by calling `cargo test`.
* Inspect the optimization process in a few examples calling the `run-examples` script. The first example that prints is the same as the Irisawa hexlet example from the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then
```
include("irisawa-hexlet.jl")
for (step, scaled_loss) in enumerate(history_alt.scaled_loss)
println(rpad(step-1, 4), " | ", scaled_loss)
end
```
you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show.
### A small engine revision
The Rust port of the engine improves on the Julia prototype in one part of the constraint-solving routine: projecting the Hessian onto the subspace where the frozen entries stay constant. The Julia prototype does this by removing the rows and columns of the Hessian that correspond to the frozen entries, finding the Newton step from the resulting "compressed" Hessian, and then adding zero entries to the Newton step in the appropriate places. The Rust port instead replaces each frozen row and column with its corresponding standard unit vector, avoiding the finicky compressing and decompressing steps.
To confirm that this version of the constraint-solving routine works the same as the original, I implemented it in Julia as `realize_gram_alt_proj`. The solutions we get from this routine match the ones we get from the original `realize_gram` to very high precision, and in the simplest examples (`sphere-in-tetrahedron.jl` and `tetrahedron-radius-ratio.jl`), the descent paths also match to very high precision. In a more complicated example (`irisawa-hexlet.jl`), the descent paths diverge about a quarter of the way into the search, even though they end up in the same place.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #15
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
Creates a prototype user interface for dyna3 in the `app-proto` folder. The interface is dynamically constructed using [Sycamore](https://sycamore.dev).
The prototype includes:
* An application state model (the `AppState` type)
* A constraint problem model (the `Assembly` type), used in the application state
* Two views
* A 3D rendering of the assembly (the `Display` component)
* A list of elements and constraints (the `Outline` component)
The following features confirm that the views can reflect and send input to the model:
* You can select elements by clicking and shift-clicking them in the outline. The selected elements are highlighted in the display.
* You can add elements using a button above the outline. The new elements appear in the display.
Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #14
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>