Ray-caster: pass colors in through uniforms
This commit is contained in:
parent
b9370ceb41
commit
cbec31f5df
@ -28,6 +28,7 @@ vecInv sphere(vec3 center, float radius) {
|
|||||||
const int SPHERE_MAX = 12;
|
const int SPHERE_MAX = 12;
|
||||||
uniform int sphere_cnt;
|
uniform int sphere_cnt;
|
||||||
uniform vecInv sphere_list[SPHERE_MAX];
|
uniform vecInv sphere_list[SPHERE_MAX];
|
||||||
|
uniform vec3 color_list[SPHERE_MAX];
|
||||||
|
|
||||||
// view
|
// view
|
||||||
uniform vec2 resolution;
|
uniform vec2 resolution;
|
||||||
@ -135,6 +136,7 @@ void main() {
|
|||||||
|
|
||||||
// initialize two spheres
|
// initialize two spheres
|
||||||
vecInv sphere_list_internal [SPHERE_MAX];
|
vecInv sphere_list_internal [SPHERE_MAX];
|
||||||
|
vec3 color_list_internal [SPHERE_MAX];
|
||||||
if (use_test_construction) {
|
if (use_test_construction) {
|
||||||
/* DEBUG */
|
/* DEBUG */
|
||||||
// spheres 0 and 1 are identical in the test construction hard-coded
|
// spheres 0 and 1 are identical in the test construction hard-coded
|
||||||
@ -144,15 +146,15 @@ void main() {
|
|||||||
sphere_list_internal[0] = sphere(vec3(0.5, 0.5, -5. + ctrl.x), radius.x);
|
sphere_list_internal[0] = sphere(vec3(0.5, 0.5, -5. + ctrl.x), radius.x);
|
||||||
sphere_list_internal[1] = sphere(vec3(-0.5, -0.5, -5. + ctrl.y), radius.y);
|
sphere_list_internal[1] = sphere(vec3(-0.5, -0.5, -5. + ctrl.y), radius.y);
|
||||||
sphere_list_internal[2] = sphere(vec3(-0.5, 0.5, -5.), 0.5);
|
sphere_list_internal[2] = sphere(vec3(-0.5, 0.5, -5.), 0.5);
|
||||||
|
color_list_internal[0] = vec3(1., 0.25, 0.);
|
||||||
|
color_list_internal[1] = vec3(0., 0.25, 1.);
|
||||||
|
color_list_internal[2] = vec3(0.25, 0., 1.0);
|
||||||
} else {
|
} else {
|
||||||
for (int i = 0; i < sphere_cnt; ++i) {
|
for (int i = 0; i < sphere_cnt; ++i) {
|
||||||
sphere_list_internal[i] = sphere_list[i];
|
sphere_list_internal[i] = sphere_list[i];
|
||||||
|
color_list_internal[i] = color_list[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vec3 color_list [SPHERE_MAX];
|
|
||||||
color_list[0] = vec3(1., 0.25, 0.);
|
|
||||||
color_list[1] = vec3(0., 0.25, 1.);
|
|
||||||
color_list[2] = vec3(0.25, 0., 1.0);
|
|
||||||
|
|
||||||
// cast rays through the spheres
|
// cast rays through the spheres
|
||||||
vec2 depth_pairs [SPHERE_MAX];
|
vec2 depth_pairs [SPHERE_MAX];
|
||||||
@ -161,11 +163,11 @@ void main() {
|
|||||||
for (int i = 0; i < sphere_cnt; ++i) {
|
for (int i = 0; i < sphere_cnt; ++i) {
|
||||||
vec2 hit_depths = sphere_cast(sphere_list_internal[i], dir);
|
vec2 hit_depths = sphere_cast(sphere_list_internal[i], dir);
|
||||||
if (!isnan(hit_depths[0])) {
|
if (!isnan(hit_depths[0])) {
|
||||||
frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[0] * dir, color_list[i], i);
|
frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[0] * dir, color_list_internal[i], i);
|
||||||
++frag_cnt;
|
++frag_cnt;
|
||||||
}
|
}
|
||||||
if (!isnan(hit_depths[1])) {
|
if (!isnan(hit_depths[1])) {
|
||||||
frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[1] * dir, color_list[i], i);
|
frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[1] * dir, color_list_internal[i], i);
|
||||||
++frag_cnt;
|
++frag_cnt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,10 +30,13 @@ fn get_uniform_array_locations<const N: usize>(
|
|||||||
context: &WebGl2RenderingContext,
|
context: &WebGl2RenderingContext,
|
||||||
program: &WebGlProgram,
|
program: &WebGlProgram,
|
||||||
var_name: &str,
|
var_name: &str,
|
||||||
member_name: &str
|
member_name_opt: Option<&str>
|
||||||
) -> [Option<WebGlUniformLocation>; N] {
|
) -> [Option<WebGlUniformLocation>; N] {
|
||||||
array::from_fn(|n| {
|
array::from_fn(|n| {
|
||||||
let name = format!("{var_name}[{n}].{member_name}");
|
let name = match member_name_opt {
|
||||||
|
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
|
||||||
|
None => format!("{var_name}[{n}]")
|
||||||
|
};
|
||||||
context.get_uniform_location(&program, name.as_str())
|
context.get_uniform_location(&program, name.as_str())
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -103,6 +106,11 @@ fn main() {
|
|||||||
// list construction elements
|
// list construction elements
|
||||||
const SPHERE_MAX: usize = 12;
|
const SPHERE_MAX: usize = 12;
|
||||||
let mut sphere_vec = Vec::<DVector<f64>>::new();
|
let mut sphere_vec = Vec::<DVector<f64>>::new();
|
||||||
|
let color_vec = vec![
|
||||||
|
[1.00_f32, 0.25_f32, 0.00_f32],
|
||||||
|
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||||
|
[0.25_f32, 0.00_f32, 1.00_f32]
|
||||||
|
];
|
||||||
|
|
||||||
// get the display canvas
|
// get the display canvas
|
||||||
let canvas = display
|
let canvas = display
|
||||||
@ -163,10 +171,13 @@ fn main() {
|
|||||||
let position_index = ctx.get_attrib_location(&program, "position") as u32;
|
let position_index = ctx.get_attrib_location(&program, "position") as u32;
|
||||||
let sphere_cnt_loc = ctx.get_uniform_location(&program, "sphere_cnt");
|
let sphere_cnt_loc = ctx.get_uniform_location(&program, "sphere_cnt");
|
||||||
let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
&ctx, &program, "sphere_list", "sp"
|
&ctx, &program, "sphere_list", Some("sp")
|
||||||
);
|
);
|
||||||
let sphere_lt_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
let sphere_lt_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
&ctx, &program, "sphere_list", "lt"
|
&ctx, &program, "sphere_list", Some("lt")
|
||||||
|
);
|
||||||
|
let color_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
|
&ctx, &program, "color_list", None
|
||||||
);
|
);
|
||||||
let resolution_loc = ctx.get_uniform_location(&program, "resolution");
|
let resolution_loc = ctx.get_uniform_location(&program, "resolution");
|
||||||
let shortdim_loc = ctx.get_uniform_location(&program, "shortdim");
|
let shortdim_loc = ctx.get_uniform_location(&program, "shortdim");
|
||||||
@ -221,6 +232,10 @@ fn main() {
|
|||||||
sphere_lt_locs[n].as_ref(),
|
sphere_lt_locs[n].as_ref(),
|
||||||
v[3] as f32, v[4] as f32
|
v[3] as f32, v[4] as f32
|
||||||
);
|
);
|
||||||
|
ctx.uniform3fv_with_f32_array(
|
||||||
|
color_locs[n].as_ref(),
|
||||||
|
&color_vec[n]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// pass the control parameters
|
// pass the control parameters
|
||||||
|
Loading…
Reference in New Issue
Block a user