From cbec31f5df3284954f13f8c29725f54cf06d325e Mon Sep 17 00:00:00 2001 From: Aaron Fenyes Date: Mon, 26 Aug 2024 13:41:34 -0700 Subject: [PATCH] Ray-caster: pass colors in through uniforms --- .../inversive-display/src/inversive.frag | 14 ++++++----- app-proto/inversive-display/src/main.rs | 23 +++++++++++++++---- 2 files changed, 27 insertions(+), 10 deletions(-) diff --git a/app-proto/inversive-display/src/inversive.frag b/app-proto/inversive-display/src/inversive.frag index fdfcc0b..db1a3c0 100644 --- a/app-proto/inversive-display/src/inversive.frag +++ b/app-proto/inversive-display/src/inversive.frag @@ -28,6 +28,7 @@ vecInv sphere(vec3 center, float radius) { const int SPHERE_MAX = 12; uniform int sphere_cnt; uniform vecInv sphere_list[SPHERE_MAX]; +uniform vec3 color_list[SPHERE_MAX]; // view uniform vec2 resolution; @@ -135,6 +136,7 @@ void main() { // initialize two spheres vecInv sphere_list_internal [SPHERE_MAX]; + vec3 color_list_internal [SPHERE_MAX]; if (use_test_construction) { /* DEBUG */ // spheres 0 and 1 are identical in the test construction hard-coded @@ -144,15 +146,15 @@ void main() { sphere_list_internal[0] = sphere(vec3(0.5, 0.5, -5. + ctrl.x), radius.x); sphere_list_internal[1] = sphere(vec3(-0.5, -0.5, -5. + ctrl.y), radius.y); sphere_list_internal[2] = sphere(vec3(-0.5, 0.5, -5.), 0.5); + color_list_internal[0] = vec3(1., 0.25, 0.); + color_list_internal[1] = vec3(0., 0.25, 1.); + color_list_internal[2] = vec3(0.25, 0., 1.0); } else { for (int i = 0; i < sphere_cnt; ++i) { sphere_list_internal[i] = sphere_list[i]; + color_list_internal[i] = color_list[i]; } } - vec3 color_list [SPHERE_MAX]; - color_list[0] = vec3(1., 0.25, 0.); - color_list[1] = vec3(0., 0.25, 1.); - color_list[2] = vec3(0.25, 0., 1.0); // cast rays through the spheres vec2 depth_pairs [SPHERE_MAX]; @@ -161,11 +163,11 @@ void main() { for (int i = 0; i < sphere_cnt; ++i) { vec2 hit_depths = sphere_cast(sphere_list_internal[i], dir); if (!isnan(hit_depths[0])) { - frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[0] * dir, color_list[i], i); + frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[0] * dir, color_list_internal[i], i); ++frag_cnt; } if (!isnan(hit_depths[1])) { - frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[1] * dir, color_list[i], i); + frags[frag_cnt] = sphere_shading(sphere_list_internal[i], hit_depths[1] * dir, color_list_internal[i], i); ++frag_cnt; } } diff --git a/app-proto/inversive-display/src/main.rs b/app-proto/inversive-display/src/main.rs index 6b52a12..5a9b875 100644 --- a/app-proto/inversive-display/src/main.rs +++ b/app-proto/inversive-display/src/main.rs @@ -30,10 +30,13 @@ fn get_uniform_array_locations( context: &WebGl2RenderingContext, program: &WebGlProgram, var_name: &str, - member_name: &str + member_name_opt: Option<&str> ) -> [Option; N] { array::from_fn(|n| { - let name = format!("{var_name}[{n}].{member_name}"); + let name = match member_name_opt { + Some(member_name) => format!("{var_name}[{n}].{member_name}"), + None => format!("{var_name}[{n}]") + }; context.get_uniform_location(&program, name.as_str()) }) } @@ -103,6 +106,11 @@ fn main() { // list construction elements const SPHERE_MAX: usize = 12; let mut sphere_vec = Vec::>::new(); + let color_vec = vec![ + [1.00_f32, 0.25_f32, 0.00_f32], + [0.00_f32, 0.25_f32, 1.00_f32], + [0.25_f32, 0.00_f32, 1.00_f32] + ]; // get the display canvas let canvas = display @@ -163,10 +171,13 @@ fn main() { let position_index = ctx.get_attrib_location(&program, "position") as u32; let sphere_cnt_loc = ctx.get_uniform_location(&program, "sphere_cnt"); let sphere_sp_locs = get_uniform_array_locations::( - &ctx, &program, "sphere_list", "sp" + &ctx, &program, "sphere_list", Some("sp") ); let sphere_lt_locs = get_uniform_array_locations::( - &ctx, &program, "sphere_list", "lt" + &ctx, &program, "sphere_list", Some("lt") + ); + let color_locs = get_uniform_array_locations::( + &ctx, &program, "color_list", None ); let resolution_loc = ctx.get_uniform_location(&program, "resolution"); let shortdim_loc = ctx.get_uniform_location(&program, "shortdim"); @@ -221,6 +232,10 @@ fn main() { sphere_lt_locs[n].as_ref(), v[3] as f32, v[4] as f32 ); + ctx.uniform3fv_with_f32_array( + color_locs[n].as_ref(), + &color_vec[n] + ); } // pass the control parameters