App: add element selection

This commit is contained in:
Aaron Fenyes 2024-09-16 11:29:44 -07:00
parent 93190e99da
commit a60624884a
5 changed files with 41 additions and 7 deletions

View file

@ -101,6 +101,11 @@ pub fn Display() -> View {
// change listener
let scene_changed = create_signal(true);
create_effect(move || {
let elements = state.assembly.elements.get_clone();
for elt in elements { elt.selected.track(); }
scene_changed.set(true);
});
/* INSTRUMENTS */
const SAMPLE_PERIOD: i32 = 60;
@ -284,7 +289,13 @@ pub fn Display() -> View {
let elements = state.assembly.elements.get_clone();
let element_iter = (&elements).into_iter();
let reps_world: Vec<_> = element_iter.clone().map(|elt| &assembly_to_world * &elt.rep).collect();
let colors: Vec<_> = element_iter.map(|elt| elt.color).collect();
let colors: Vec<_> = element_iter.map(|elt|
if elt.selected.get() {
elt.color.map(|ch| 0.5 + 0.5*ch)
} else {
elt.color
}
).collect();
// set the resolution
let width = canvas.width() as f32;