forked from StudioInfinity/dyna3
App: add element selection
This commit is contained in:
parent
93190e99da
commit
a60624884a
5 changed files with 41 additions and 7 deletions
|
@ -101,6 +101,11 @@ pub fn Display() -> View {
|
|||
|
||||
// change listener
|
||||
let scene_changed = create_signal(true);
|
||||
create_effect(move || {
|
||||
let elements = state.assembly.elements.get_clone();
|
||||
for elt in elements { elt.selected.track(); }
|
||||
scene_changed.set(true);
|
||||
});
|
||||
|
||||
/* INSTRUMENTS */
|
||||
const SAMPLE_PERIOD: i32 = 60;
|
||||
|
@ -284,7 +289,13 @@ pub fn Display() -> View {
|
|||
let elements = state.assembly.elements.get_clone();
|
||||
let element_iter = (&elements).into_iter();
|
||||
let reps_world: Vec<_> = element_iter.clone().map(|elt| &assembly_to_world * &elt.rep).collect();
|
||||
let colors: Vec<_> = element_iter.map(|elt| elt.color).collect();
|
||||
let colors: Vec<_> = element_iter.map(|elt|
|
||||
if elt.selected.get() {
|
||||
elt.color.map(|ch| 0.5 + 0.5*ch)
|
||||
} else {
|
||||
elt.color
|
||||
}
|
||||
).collect();
|
||||
|
||||
// set the resolution
|
||||
let width = canvas.width() as f32;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue