Realize relations as equations
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@ -9,34 +9,47 @@ using Groebner
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# --- primitve elements ---
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mutable struct Point{T}
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abstract type Element{T} end
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mutable struct Point{T} <: Element{T}
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coords::Union{Vector{MPolyRingElem{T}}, Nothing}
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vec::Union{Vector{MPolyRingElem{T}}, Nothing}
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rel::Nothing
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## [to do] constructor argument never needed?
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Point{T}(vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing) where T = new(vec)
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Point{T}(
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coords::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing
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) where T = new(coords, vec, nothing)
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end
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coordnames(_::Point) = [:xₚ, :yₚ, :zₚ]
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function buildvec(pt::Point, coordqueue)
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pt.coords = splice!(coordqueue, 1:3)
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coordring = parent(coordqueue[1])
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pt.coords = splice!(coordqueue, 1:3)
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pt.vec = [one(coordring), dot(pt.coords, pt.coords), pt.coords...]
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end
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mutable struct Sphere{T}
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mutable struct Sphere{T} <: Element{T}
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coords::Union{Vector{MPolyRingElem{T}}, Nothing}
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vec::Union{Vector{MPolyRingElem{T}}, Nothing}
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rel::Union{MPolyRingElem{T}, Nothing}
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Sphere{T}(vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing) where T = new(vec)
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Sphere{T}(
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coords::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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vec::Union{Vector{MPolyRingElem{T}}, Nothing} = nothing,
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rel::Union{MPolyRingElem{T}, Nothing} = nothing
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) where T = new(coords, vec, rel)
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end
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coordnames(_::Sphere) = [:rₛ, :sₛ, :xₛ, :yₛ, :zₛ]
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function buildvec(sph::Sphere, coordqueue)
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coordring = parent(coordqueue[1])
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sph.coords = splice!(coordqueue, 1:5)
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sph.vec = sph.coords
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sph.rel = mprod(sph.coords, sph.coords) + one(coordring)
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end
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# --- primitive relations ---
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@ -45,52 +58,70 @@ abstract type Relation{T} end
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mprod(v, w) = v[1]*w[2] + w[1]*v[2] - dot(v[3:end], w[3:end])
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# elements: point, sphere
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struct LiesOn{T} <: Relation{T}
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pt::Point{T}
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sph::Sphere{T}
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elements::Vector{Element{T}}
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LiesOn{T}(pt::Point{T}, sph::Sphere{T}) where T = new{T}([pt, sph])
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end
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equation(rel::LiesOn) = dot(rel.elements[1].vec, rel.elements[2].vec)
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# elements: sphere, sphere
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struct AlignsWithBy{T} <: Relation{T}
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sph_v::Sphere{T}
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sph_w::Sphere{T}
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elements::Vector{Element{T}}
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cos_angle::T
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LiesOn{T}(sph1::Point{T}, sph2::Sphere{T}, cos_angle::T) where T = new{T}([sph1, sph2], cos_angle)
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end
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equation(rel::AlignsWithBy) = dot(rel.elements[1].vec, rel.elements[2].vec) - rel.cos_angle
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# --- constructions ---
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mutable struct Construction{T}
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points::Vector{Point{T}}
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spheres::Vector{Sphere{T}}
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elements::Set{Element{T}}
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relations::Set{Relation{T}}
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Construction{T}(; points = Point{T}[], spheres = Sphere{T}[]) where T = new{T}(points, spheres)
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function Construction{T}(; elements = Set{Element{T}}(), relations = Set{Relation{T}}()) where T
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allelements = union(elements, (rel.elements for rel in relations)...)
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new{T}(allelements, relations)
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end
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end
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function Base.push!(ctx::Construction{T}, elem::Point{T}) where T
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push!(ctx.points, elem)
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function Base.push!(ctx::Construction{T}, elem::Element{T}) where T
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push!(ctx.elements, elem)
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end
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function Base.push!(ctx::Construction{T}, elem::Sphere{T}) where T
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push!(ctx.spheres, elem)
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function Base.push!(ctx::Construction{T}, rel::Relation{T}) where T
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push!(ctx.relations, rel)
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union!(ctx.elements, rel.elements)
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end
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function realize(ctx::Construction{T}) where T
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# collect variable names
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allcoordnames = Symbol[]
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elements = vcat(ctx.points, ctx.spheres)
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for (index, elem) in enumerate(elements)
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coordnamelist = Symbol[]
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elemenum = enumerate(ctx.elements)
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for (index, elem) in elemenum
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subscript = Subscripts.sub(string(index))
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append!(allcoordnames,
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append!(coordnamelist,
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[Symbol(name, subscript) for name in coordnames(elem)]
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)
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end
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# construct coordinate ring
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coordring, coordqueue = polynomial_ring(parent_type(T)(), allcoordnames)
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coordring, coordqueue = polynomial_ring(parent_type(T)(), coordnamelist, ordering = :degrevlex)
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# construct coordinate vectors
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for elem in elements
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for (_, elem) in elemenum
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buildvec(elem, coordqueue)
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end
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# turn relations into equations
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vcat(
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equation.(ctx.relations),
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[elem.rel for elem in ctx.elements if !isnothing(elem.rel)]
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)
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end
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end
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@ -98,8 +129,14 @@ end
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# ~~~ sandbox setup ~~~
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a = Engine.Point{Rational{Int64}}()
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b = Engine.Point{Rational{Int64}}()
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s = Engine.Sphere{Rational{Int64}}()
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ctx = Engine.Construction{Rational{Int64}}(points = [a])
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a_on_s = Engine.LiesOn{Rational{Int64}}(a, s)
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ctx = Engine.Construction{Rational{Int64}}(elements = Set([a]), relations= Set([a_on_s]))
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eqns_a_s = Engine.realize(ctx)
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b = Engine.Point{Rational{Int64}}()
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b_on_s = Engine.LiesOn{Rational{Int64}}(b, s)
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Engine.push!(ctx, b)
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Engine.push!(ctx, s)
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Engine.push!(ctx, b_on_s)
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eqns_ab_s = Engine.realize(ctx)
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