Began with incenter.html, the first one alphabetically. Needed one
new point construction method, and a new option to see what was
going on.
Got the planar diagrams on that page working. The next step on #36 will
be to get 3D diagrams as the theorem on this page generalizes to 3D. That
will be a bigger task, so merging this now.
With this loaded in under the Firefox debugger, one can see linked WRL files and Java Geometry Applets on arbitrary web pages.
This represents significant progress on #28, but getting more controls and getting it to work in other browsers is still on deck.
Reviewed-on: #38
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This change implements several additional construction methods,
including the first polygon ones. In particular, it now allows
arbitrary strings as entity names, even ones that are not allowed
as GeoGebra identifiers, using captions to show the original
entity names. In addition, line arguments are interpreted as a pair
of point arguments as needed.
Resolves#6.
Resolves#30.
Resolves#31.
Reviewed-on: #32
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
Mostly works on VRML97 and up files. Unfortunately, many of the target files are VRML 1.0,
so an on-the-fly converter will be needed. The strategy for that is to translate the converter in Wings 3D.
Resolves#9.
Reviewed-on: #10
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
This commit uses the jQuery package for DOM manipulation. So far, it
performs just a toy modification, on a page modified to include the
object javascript. For this purpose the build script was modified
to place object files in `public/js`. Adds a script to build and
serve the resulting code.
Resolves#2.
Reviewed-on: #4
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>