Commit Graph

5 Commits

Author SHA1 Message Date
35678be213 feat: Start implementing Rostamian's pages
Began with incenter.html, the first one alphabetically. Needed one
  new point construction method, and a new option to see what was
  going on.

  Got the planar diagrams on that page working. The next step on #36 will
  be to get 3D diagrams as the theorem on this page generalizes to 3D. That
  will be a bigger task, so merging this now.
2023-10-06 12:21:48 -07:00
e7361f94a7 feat: Produce an archematics plugin that works in Firefox (#38)
With this loaded in under the Firefox debugger, one can see linked WRL files and Java Geometry Applets on arbitrary web pages.
This represents significant progress on #28, but getting more controls and getting it to work in other browsers is still on deck.

Reviewed-on: #38
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-10-05 06:19:11 +00:00
bab48b25ad feat: Improve construction element handling (#32)
This change implements several additional construction methods,
  including the first polygon ones. In particular, it now allows
  arbitrary strings as entity names, even ones that are not allowed
  as GeoGebra identifiers, using captions to show the original
  entity names. In addition, line arguments are interpreted as a pair
  of point arguments as needed.

  Resolves #6.
  Resolves #30.
  Resolves #31.

Reviewed-on: #32
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-09-25 00:47:35 +00:00
9107c82f13 feat: Proof of concept for displaying wrl files (#10)
Mostly works on VRML97 and up files. Unfortunately, many of the target files are VRML 1.0,
so an on-the-fly converter will be needed. The strategy for that is to translate the converter in Wings 3D.

Resolves #9.

Reviewed-on: #10
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-08-31 05:30:41 +00:00
10146073c8 feat: Allow civet code to modify DOM (#4)
This commit uses the jQuery package for DOM manipulation. So far, it
  performs just a toy modification, on a page modified to include the
  object javascript. For this purpose the build script was modified
  to place object files in `public/js`. Adds a script to build and
  serve the resulting code.

  Resolves #2.

Reviewed-on: #4
Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Co-committed-by: Glen Whitney <glen@studioinfinity.org>
2023-08-29 01:29:08 +00:00