Enter graph data and test pygame
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interactions.py
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76
interactions.py
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from math import pi, cos, sin
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import pygame, colorsys
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# === graph data ===
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# vertices as screen positions
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viewsize = 600
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shrink = 0.9
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vertices = [(viewsize*(1 + shrink*x)/2, viewsize*(1 + shrink*y)/2) for x, y in
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[(0, 0)] + [(cos(-n*pi/5), sin(-n*pi/5)) for n in range(10)] + [(0, 0)]
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]
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# edges as vertex pairs
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edges = [
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(0, 1), (0, 3), (0, 5), (0, 7), (0, 9),
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(2, 8), (2, 6), (6, 10), (10, 4), (4, 8),
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(2, 9), (2, 11), (2, 5),
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(4, 1), (4, 9), (4, 7),
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(6, 3), (6, 11), (6, 9),
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(8, 5), (8, 11), (8, 1),
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(10, 7), (10, 11), (10, 3),
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(9, 3), (9, 5),
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(1, 5), (1, 7),
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(3, 7)
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]
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# cyclic edge adjacencies
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cyc_edge_adj = [
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(0, 1), (1, 2), (2, 3), (3, 4), (4, 0),
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(5, 10), (10, 11), (11, 12), (12, 6), (6, 5),
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(6, 16), (16, 17), (17, 18), (18, 7), (7, 6),
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(7, 22), (22, 23), (23, 24), (24, 8), (8, 7),
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(8, 13), (13, 14), (14, 15), (15, 9), (9, 8),
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(5, 9), (9, 19), (19, 20), (20, 21), (21, 5),
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(4, 10), (10, 25), (25, 26), (26, 18), (18, 4),
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(3, 15), (15, 29), (29, 28), (28, 22), (22, 3),
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(2, 12), (12, 27), (27, 26), (26, 19), (19, 2),
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(1, 24), (24, 25), (25, 29), (29, 16), (16, 1),
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(0, 21), (21, 28), (28, 27), (27, 13), (13, 0),
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(14, 11), (11, 23), (23, 20), (20, 17), (17, 14)
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]
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# === phase space ===
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litness = 30*[0]
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# === main loop ===
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if __name__ == '__main__':
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# set up display and clock
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pygame.display.init()
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screen = pygame.display.set_mode((viewsize, viewsize))
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pygame.display.set_caption('Preview')
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clock = pygame.time.Clock()
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to_light = 0
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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litness[to_light] = 1.
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for e in range(30):
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pygame.draw.aaline(
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screen,
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tuple(255*c for c in colorsys.hsv_to_rgb(e/30., litness[e], 0.2 + 0.8*litness[e])),
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vertices[edges[e][0]],
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vertices[edges[e][1]],
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)
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litness[e] *= 0.9
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# step
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to_light = (to_light + 1) % 30
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pygame.display.flip()
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clock.tick(24)
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