From e3e00bac3d417e392586927a4f7efb947341e92a Mon Sep 17 00:00:00 2001 From: Aaron Fenyes Date: Sat, 28 Sep 2019 16:42:50 +0200 Subject: [PATCH] Enter graph data and test pygame --- interactions.py | 76 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 interactions.py diff --git a/interactions.py b/interactions.py new file mode 100644 index 0000000..4f5ebd2 --- /dev/null +++ b/interactions.py @@ -0,0 +1,76 @@ +from math import pi, cos, sin + +import pygame, colorsys + +# === graph data === + +# vertices as screen positions +viewsize = 600 +shrink = 0.9 +vertices = [(viewsize*(1 + shrink*x)/2, viewsize*(1 + shrink*y)/2) for x, y in + [(0, 0)] + [(cos(-n*pi/5), sin(-n*pi/5)) for n in range(10)] + [(0, 0)] +] + +# edges as vertex pairs +edges = [ + (0, 1), (0, 3), (0, 5), (0, 7), (0, 9), + (2, 8), (2, 6), (6, 10), (10, 4), (4, 8), + (2, 9), (2, 11), (2, 5), + (4, 1), (4, 9), (4, 7), + (6, 3), (6, 11), (6, 9), + (8, 5), (8, 11), (8, 1), + (10, 7), (10, 11), (10, 3), + (9, 3), (9, 5), + (1, 5), (1, 7), + (3, 7) +] + +# cyclic edge adjacencies +cyc_edge_adj = [ + (0, 1), (1, 2), (2, 3), (3, 4), (4, 0), + (5, 10), (10, 11), (11, 12), (12, 6), (6, 5), + (6, 16), (16, 17), (17, 18), (18, 7), (7, 6), + (7, 22), (22, 23), (23, 24), (24, 8), (8, 7), + (8, 13), (13, 14), (14, 15), (15, 9), (9, 8), + (5, 9), (9, 19), (19, 20), (20, 21), (21, 5), + (4, 10), (10, 25), (25, 26), (26, 18), (18, 4), + (3, 15), (15, 29), (29, 28), (28, 22), (22, 3), + (2, 12), (12, 27), (27, 26), (26, 19), (19, 2), + (1, 24), (24, 25), (25, 29), (29, 16), (16, 1), + (0, 21), (21, 28), (28, 27), (27, 13), (13, 0), + (14, 11), (11, 23), (23, 20), (20, 17), (17, 14) +] + +# === phase space === + +litness = 30*[0] + +# === main loop === + +if __name__ == '__main__': + # set up display and clock + pygame.display.init() + screen = pygame.display.set_mode((viewsize, viewsize)) + pygame.display.set_caption('Preview') + clock = pygame.time.Clock() + + to_light = 0 + while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + quit() + + litness[to_light] = 1. + for e in range(30): + pygame.draw.aaline( + screen, + tuple(255*c for c in colorsys.hsv_to_rgb(e/30., litness[e], 0.2 + 0.8*litness[e])), + vertices[edges[e][0]], + vertices[edges[e][1]], + ) + litness[e] *= 0.9 + + # step + to_light = (to_light + 1) % 30 + pygame.display.flip() + clock.tick(24)