Vectornaut
  • Joined on 2019-09-28
Vectornaut commented on issue StudioInfinity/dyna3#11 2024-10-23 16:36:11 +00:00
0th pass version of solver?

Yes, I agree that we can close this issue, because we can now use frozen-component constraints to keep points from being at infinity.

I should mention that you can have degeneracy issues even…

Vectornaut pushed to main at Vectornaut/jsxgraph-3d-workshop 2024-10-22 08:57:30 +00:00
46cb373870 Clarify history of gliders on parametric surfaces
9d4a7de5fc Correct return link to writing page
a538dc9241 Reword return links
746f5eb83d Add return links
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Vectornaut pushed to main at Vectornaut/jsxgraph-3d-workshop 2024-10-22 07:48:42 +00:00
b39efb5973 Add a README
f3130baeda Link to Git repo
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Vectornaut created branch main in Vectornaut/jsxgraph-3d-workshop 2024-10-22 05:14:41 +00:00
Vectornaut pushed to main at Vectornaut/jsxgraph-3d-workshop 2024-10-22 05:14:41 +00:00
883e660e7c Put each script block next to the associated board div
7a79ed1de0 Write index page
6354bc97fe Add templates and challenges used in workshop
Vectornaut created pull request StudioInfinity/dyna3#14 2024-10-21 23:13:11 +00:00
Application prototype
Vectornaut pushed to app-proto at StudioInfinity/dyna3 2024-10-21 23:05:27 +00:00
5e117d5877 Merge branch 'main' into app-proto
b92be312e8 Engine prototype (#13)
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Vectornaut pushed to app-proto at StudioInfinity/dyna3 2024-10-21 07:25:45 +00:00
517fd327fa Assembly: mark constraints as active or not
f1690b62e1 Move full interface prototype to top level
cca5a781c4 Remove standalone display prototype
abe231126d Display: restore intersection and cusp highlighting
ee1c691787 Display: shade fragments after depth sorting
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Vectornaut commented on pull request StudioInfinity/dyna3#13 2024-10-16 23:02:55 +00:00
Engine prototype

I just pushed a minor change to Engine.jl, which fixes a mistake in a comment.

Vectornaut pushed to engine-proto at StudioInfinity/dyna3 2024-10-16 23:01:25 +00:00
48732093f7 doc: Clean up engine comments
Vectornaut commented on pull request StudioInfinity/husht#1 2024-10-16 22:20:13 +00:00
doc: RFC: husht command line and top-level behavior

So as far as I can see, the copying conventions of husht will make it easy to have cargo.toml wherever we like, and have it end up in the top level in the rust directory

Are you planning to…

Vectornaut commented on pull request StudioInfinity/husht#1 2024-10-16 21:17:27 +00:00
doc: RFC: husht command line and top-level behavior

Personally: I'd like to think of my Husht project directory as a mirror of what will end up in the Rust target directory, with Husht source replaced with Rust source. (I'd be happy to use some…

Vectornaut commented on pull request StudioInfinity/husht#1 2024-10-15 22:21:37 +00:00
doc: RFC: husht command line and top-level behavior

This looks reasonable!

One subtlety: since the output directory may be inside the current directory, and it may contain .toml files, maybe we should specify that the contents of the output…

Vectornaut commented on pull request StudioInfinity/dyna3#13 2024-10-15 21:45:48 +00:00
Engine prototype

I've checked and incorporated the changes you suggested, so you can start reviewing again!

Vectornaut pushed to engine-proto at StudioInfinity/dyna3 2024-10-15 21:42:28 +00:00
db1b315df2 Merge branch 'engine-proto' of code.studioinfinity.org:glen/dyna3 into engine-proto
609cd2f814 doc: Correct and clarify various relations
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Vectornaut created repository Vectornaut/jsxgraph-3d-workshop 2024-10-14 07:21:58 +00:00
Vectornaut pushed to app-proto at StudioInfinity/dyna3 2024-09-30 23:30:00 +00:00
18ebf3be2c Display: add turntable for benchmarking
edace8e4ea Outline: include ID and label in element diff key
70bd39b9e5 App: remove unused imports
25fa108e9b AddRemove: add low-curvature test assembly from inversive-display
7977b11caf AddRemove: switch between pre-made test assemblies
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Vectornaut pushed to app-proto at StudioInfinity/dyna3 2024-09-26 22:03:44 +00:00
f5486fb0dd AddRemove: make a button that adds constraints
4e3c86fb71 Ignore profiling folders
7ff1b9cb65 App: rename directory
e6281cdcc6 Display: shrink canvas to 600px
fc85d15f83 Outline: show constraint details
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Vectornaut commented on pull request StudioInfinity/husht#1 2024-09-26 20:08:27 +00:00
doc: RFC: husht command line and top-level behavior

This seems reasonable overall. I'd lean toward imitating the interface conventions of rustc and rustfmt, with rustc probably being a closer analogue in purpose and usage.

In particular,…

Vectornaut commented on pull request StudioInfinity/dyna3#13 2024-09-26 08:34:12 +00:00
Engine prototype
  1. I agree with the changes you made in 8084fde, bd3e350, a182b66, 23ecca3.
  2. I added an example of an alternate normalization for points. The Q(I_\infty, I_P) = 1/2 normalization that we use…