chore: wrap at 80 characters #128
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@ -261,7 +261,8 @@ impl ProblemPoser for Sphere {
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let index = self.column_index().expect(
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indexing_error("Sphere", &self.id, "it").as_str());
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problem.gram.push_sym(index, index, 1.0);
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problem.guess.set_column(index, &self.representation.get_clone_untracked());
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problem.guess
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.set_column(index, &self.representation.get_clone_untracked());
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}
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}
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@ -367,7 +368,8 @@ impl ProblemPoser for Point {
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indexing_error("Point", &self.id, "it").as_str());
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problem.gram.push_sym(index, index, 0.0);
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problem.frozen.push(Self::WEIGHT_COMPONENT, index, 0.5);
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problem.guess.set_column(index, &self.representation.get_clone_untracked());
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problem.guess
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.set_column(index, &self.representation.get_clone_untracked());
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}
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}
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@ -412,7 +414,8 @@ pub struct InversiveDistanceRegulator {
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impl InversiveDistanceRegulator {
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pub fn new(subjects: [Rc<dyn Element>; 2]) -> Self {
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let representations = subjects.each_ref().map(|subj| subj.representation());
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let representations = subjects.each_ref()
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.map(|subj| subj.representation());
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let measurement = create_memo(move || {
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representations[0].with(|rep_0|
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representations[1].with(|rep_1|
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@ -518,6 +521,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
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#[derive(Clone, Copy, Sequence)]
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pub enum Axis { X = 0, Y = 1, Z = 2 }
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impl Axis {
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fn name(&self) -> &'static str {
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match self { Axis::X => "X", Axis::Y => "Y", Axis::Z => "Z" }
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@ -544,7 +548,9 @@ impl PointCoordinateRegulator {
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move |rep| rep[axis as usize]
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);
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let set_point = create_signal(SpecifiedValue::from_empty_spec());
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Self { subject, axis, measurement, set_point, serial: Self::next_serial() }
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Self {
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subject, axis, measurement, set_point, serial: Self::next_serial()
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}
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}
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}
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@ -579,7 +585,10 @@ impl ProblemPoser for PointCoordinateRegulator {
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if nset == Axis::CARDINALITY {
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let [x, y, z] = coords;
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problem.frozen.push(
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Point::NORM_COMPONENT, col, point(x,y,z)[Point::NORM_COMPONENT]);
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Point::NORM_COMPONENT,
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col,
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point(x,y,z)[Point::NORM_COMPONENT],
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|
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);
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}
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}
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});
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@ -678,7 +687,8 @@ impl Assembly {
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let id = elt.id().clone();
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let elt_rc = Rc::new(elt);
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self.elements.update(|elts| elts.insert(elt_rc.clone()));
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self.elements_by_id.update(|elts_by_id| elts_by_id.insert(id, elt_rc.clone()));
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self.elements_by_id
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.update(|elts_by_id| elts_by_id.insert(id, elt_rc.clone()));
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// create and insert the element's default regulators
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for reg in elt_rc.default_regulators() {
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@ -753,8 +763,9 @@ impl Assembly {
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pub fn load_config(&self, config: &DMatrix<f64>) {
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for elt in self.elements.get_clone_untracked() {
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elt.representation().update(
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|rep| rep.set_column(0, &config.column(elt.column_index().unwrap()))
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elt.representation()
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.update(|rep| rep.set_column(
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0, &config.column(elt.column_index().unwrap()))
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);
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}
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}
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@ -899,17 +910,16 @@ impl Assembly {
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if column_index < realized_dim {
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// this element had a column index when we started, so by
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// invariant (1), it's reflected in the tangent space
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let mut target_columns = motion_proj.columns_mut(0, realized_dim);
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target_columns += self.tangent.with(
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|tan| tan.proj(&elt_motion.velocity, column_index)
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);
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let mut target_columns
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= motion_proj.columns_mut(0, realized_dim);
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target_columns += self.tangent
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.with(|tan| tan.proj(&elt_motion.velocity, column_index));
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} else {
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// this element didn't have a column index when we started, so
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// by invariant (2), it's unconstrained
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let mut target_column = motion_proj.column_mut(column_index);
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let unif_to_std = elt_motion.element.representation().with_untracked(
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|rep| local_unif_to_std(rep.as_view())
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);
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let unif_to_std = elt_motion.element.representation()
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.with_untracked(|rep| local_unif_to_std(rep.as_view()));
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target_column += unif_to_std * elt_motion.velocity;
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}
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}
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@ -926,7 +936,10 @@ impl Assembly {
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elt.project_to_normalized(rep);
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},
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None => {
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console_log!("No velocity to unpack for fresh element \"{}\"", elt.id())
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console_log!(
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"No velocity to unpack for fresh element \"{}\"",
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elt.id(),
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)
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},
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};
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});
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@ -967,7 +980,8 @@ mod tests {
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InversiveDistanceRegulator {
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subjects: subjects,
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measurement: create_memo(|| 0.0),
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set_point: create_signal(SpecifiedValue::try_from("0.0".to_string()).unwrap()),
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set_point: create_signal(
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SpecifiedValue::try_from("0.0".to_string()).unwrap()),
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serial: InversiveDistanceRegulator::next_serial()
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}.pose(&mut ConstraintProblem::new(2));
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});
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@ -996,8 +1010,10 @@ mod tests {
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// nudge the sphere repeatedly along the `z` axis
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const STEP_SIZE: f64 = 0.0025;
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const STEP_CNT: usize = 400;
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let sphere = assembly.elements_by_id.with(|elts_by_id| elts_by_id[sphere_id].clone());
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let velocity = DVector::from_column_slice(&[0.0, 0.0, STEP_SIZE, 0.0]);
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let sphere = assembly.elements_by_id
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.with(|elts_by_id| elts_by_id[sphere_id].clone());
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let velocity
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= DVector::from_column_slice(&[0.0, 0.0, STEP_SIZE, 0.0]);
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for _ in 0..STEP_CNT {
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assembly.deform(
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vec![
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@ -1015,7 +1031,8 @@ mod tests {
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let final_half_curv = sphere.representation().with_untracked(
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|rep| rep[Sphere::CURVATURE_COMPONENT]
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);
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assert!((final_half_curv / INITIAL_HALF_CURV - 1.0).abs() < DRIFT_TOL);
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assert!((final_half_curv / INITIAL_HALF_CURV - 1.0).abs()
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< DRIFT_TOL);
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});
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}
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}
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@ -39,7 +39,9 @@ pub fn AddRemove() -> View {
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}
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) { "Add point" }
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button(
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class = "emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
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/* KLUDGE */ // for convenience, we're using an emoji as an
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// icon for this button
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class = "emoji",
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disabled = {
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let state = use_context::<AppState>();
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state.selection.with(|sel| sel.len() != 2)
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@ -50,7 +50,8 @@ impl SceneSpheres {
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}
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fn len_i32(&self) -> i32 {
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self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
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self.representations.len().try_into()
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.expect("Number of spheres must fit in a 32-bit integer")
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}
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fn push(
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@ -127,8 +128,10 @@ impl DisplayItem for Sphere {
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const HIGHLIGHT: f32 = 0.2;
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let representation = self.representation.get_clone_untracked();
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let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
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let opacity = if self.ghost.get() { GHOST_OPACITY } else { DEFAULT_OPACITY };
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let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) }
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else { self.color };
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let opacity = if self.ghost.get() { GHOST_OPACITY }
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else { DEFAULT_OPACITY };
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let highlight = if selected { 1.0 } else { HIGHLIGHT };
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scene.spheres.push(representation, color, opacity, highlight);
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}
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@ -145,7 +148,8 @@ impl DisplayItem for Sphere {
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// `a*u^2 + b*u + c` by the linear function `b*u + c`
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const DEG_THRESHOLD: f64 = 1e-9;
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let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
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let rep = self.representation
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.with_untracked(|rep| assembly_to_world * rep);
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let a = -rep[3] * dir.norm_squared();
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let b = rep.rows_range(..3).dot(&dir);
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let c = -rep[4];
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@ -186,7 +190,8 @@ impl DisplayItem for Point {
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const HIGHLIGHT: f32 = 0.5;
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let representation = self.representation.get_clone_untracked();
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let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
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let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) }
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else { self.color };
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let opacity = if self.ghost.get() { GHOST_OPACITY } else { 1.0 };
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let highlight = if selected { 1.0 } else { HIGHLIGHT };
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scene.points.push(representation, color, opacity, highlight, selected);
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@ -199,7 +204,8 @@ impl DisplayItem for Point {
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assembly_to_world: &DMatrix<f64>,
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pixel_size: f64,
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) -> Option<f64> {
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let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
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let rep = self.representation
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.with_untracked(|rep| assembly_to_world * rep);
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if rep[2] < 0.0 {
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// this constant should be kept synchronized with `point.frag`
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const POINT_RADIUS_PX: f64 = 4.0;
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@ -357,11 +363,12 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
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// this constant should be kept synchronized with `spheres.frag` and
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// `point.vert`
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const FOCAL_SLOPE: f64 = 0.3;
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let x_relative = f64::from(event.client_x()) - rect.left();
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let y_relative = rect.bottom() - f64::from(event.client_y());
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(
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Vector3::new(
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FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
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FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
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FOCAL_SLOPE * (2.0*x_relative - width) / shortdim,
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FOCAL_SLOPE * (2.0*y_relative - height) / shortdim,
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-1.0,
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),
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FOCAL_SLOPE * 2.0 / shortdim,
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@ -445,7 +452,8 @@ pub fn Display() -> View {
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let performance = window().unwrap().performance().unwrap();
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// get the display canvas
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let canvas = display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
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let canvas
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= display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
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let ctx = canvas
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.get_context("webgl2")
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.unwrap()
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@ -458,7 +466,10 @@ pub fn Display() -> View {
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// set blend mode
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ctx.enable(WebGl2RenderingContext::BLEND);
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ctx.blend_func(WebGl2RenderingContext::SRC_ALPHA, WebGl2RenderingContext::ONE_MINUS_SRC_ALPHA);
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ctx.blend_func(
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WebGl2RenderingContext::SRC_ALPHA,
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WebGl2RenderingContext::ONE_MINUS_SRC_ALPHA,
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);
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// set up the sphere rendering program
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let sphere_program = set_up_program(
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@ -487,16 +498,20 @@ pub fn Display() -> View {
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// machine, the the length of a float or genType array seems to be
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// capped at 1024 elements
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console::log_2(
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&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
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&ctx.get_parameter(
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WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS
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).unwrap(),
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&JsValue::from("uniform vectors available"),
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);
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// find the sphere program's vertex attribute
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let viewport_position_attr = ctx.get_attrib_location(&sphere_program, "position") as u32;
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let viewport_position_attr = ctx
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.get_attrib_location(&sphere_program, "position") as u32;
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// find the sphere program's uniforms
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const SPHERE_MAX: usize = 200;
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let sphere_cnt_loc = ctx.get_uniform_location(&sphere_program, "sphere_cnt");
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let sphere_cnt_loc = ctx
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.get_uniform_location(&sphere_program, "sphere_cnt");
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let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
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&ctx, &sphere_program, "sphere_list", Some("sp")
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);
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@ -509,10 +524,14 @@ pub fn Display() -> View {
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let sphere_highlight_locs = get_uniform_array_locations::<SPHERE_MAX>(
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&ctx, &sphere_program, "highlight_list", None
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);
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let resolution_loc = ctx.get_uniform_location(&sphere_program, "resolution");
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let shortdim_loc = ctx.get_uniform_location(&sphere_program, "shortdim");
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let layer_threshold_loc = ctx.get_uniform_location(&sphere_program, "layer_threshold");
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let debug_mode_loc = ctx.get_uniform_location(&sphere_program, "debug_mode");
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let resolution_loc = ctx
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.get_uniform_location(&sphere_program, "resolution");
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let shortdim_loc = ctx
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.get_uniform_location(&sphere_program, "shortdim");
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let layer_threshold_loc = ctx
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.get_uniform_location(&sphere_program, "layer_threshold");
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let debug_mode_loc = ctx
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.get_uniform_location(&sphere_program, "debug_mode");
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// load the viewport vertex positions into a new vertex buffer object
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const VERTEX_CNT: usize = 6;
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@ -526,13 +545,18 @@ pub fn Display() -> View {
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1.0, 1.0, 0.0,
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1.0, -1.0, 0.0,
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];
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let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
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let viewport_position_buffer
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= load_new_buffer(&ctx, &viewport_positions);
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// find the point program's vertex attributes
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let point_position_attr = ctx.get_attrib_location(&point_program, "position") as u32;
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let point_color_attr = ctx.get_attrib_location(&point_program, "color") as u32;
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let point_highlight_attr = ctx.get_attrib_location(&point_program, "highlight") as u32;
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let point_selection_attr = ctx.get_attrib_location(&point_program, "selected") as u32;
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let point_position_attr = ctx
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.get_attrib_location(&point_program, "position") as u32;
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let point_color_attr = ctx
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.get_attrib_location(&point_program, "color") as u32;
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let point_highlight_attr = ctx
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.get_attrib_location(&point_program, "highlight") as u32;
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let point_selection_attr = ctx
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.get_attrib_location(&point_program, "selected") as u32;
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// set up a repainting routine
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let (_, start_animation_loop, _) = create_raf(move || {
|
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|
|
@ -596,7 +620,8 @@ pub fn Display() -> View {
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let realization_successful = state.assembly.realization_status.with(
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|status| status.is_ok()
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);
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let step_val = state.assembly.step.with_untracked(|step| step.value);
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let step_val = state.assembly
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.step.with_untracked(|step| step.value);
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let on_init_step = step_val.is_some_and(|n| n == 0.0);
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let on_last_step = step_val.is_some_and(
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|n| state.assembly.descent_history.with_untracked(
|
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|
|
@ -606,7 +631,9 @@ pub fn Display() -> View {
|
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let on_manipulable_step =
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!realization_successful && on_init_step
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|| realization_successful && on_last_step;
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if on_manipulable_step && state.selection.with(|sel| sel.len() == 1) {
|
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if on_manipulable_step
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&& state.selection.with(|sel| sel.len() == 1)
|
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{
|
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let sel = state.selection.with(
|
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|sel| sel.into_iter().next().unwrap().clone()
|
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);
|
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|
|
@ -651,7 +678,8 @@ pub fn Display() -> View {
|
|||
// measure mean frame interval
|
||||
frames_since_last_sample += 1;
|
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if frames_since_last_sample >= SAMPLE_PERIOD {
|
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mean_frame_interval.set((time - last_sample_time) / (SAMPLE_PERIOD as f64));
|
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mean_frame_interval
|
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.set((time - last_sample_time) / SAMPLE_PERIOD as f64);
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last_sample_time = time;
|
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frames_since_last_sample = 0;
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}
|
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|
|
@ -676,7 +704,8 @@ pub fn Display() -> View {
|
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// set up the scene
|
||||
state.assembly.elements.with_untracked(
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||||
|elts| for elt in elts {
|
||||
let selected = state.selection.with(|sel| sel.contains(elt));
|
||||
let selected = state.selection
|
||||
.with(|sel| sel.contains(elt));
|
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elt.show(&mut scene, selected);
|
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}
|
||||
);
|
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|
|
@ -691,9 +720,10 @@ pub fn Display() -> View {
|
|||
ctx.enable_vertex_attrib_array(viewport_position_attr);
|
||||
|
||||
// write the spheres in world coordinates
|
||||
let sphere_reps_world: Vec<_> = scene.spheres.representations.into_iter().map(
|
||||
|rep| (&asm_to_world * rep).cast::<f32>()
|
||||
).collect();
|
||||
let sphere_reps_world: Vec<_> = scene.spheres.representations
|
||||
.into_iter()
|
||||
.map(|rep| (&asm_to_world * rep).cast::<f32>())
|
||||
.collect();
|
||||
|
||||
// set the resolution
|
||||
let width = canvas.width() as f32;
|
||||
|
|
@ -729,10 +759,14 @@ pub fn Display() -> View {
|
|||
|
||||
// bind the viewport vertex position buffer to the position
|
||||
// attribute in the vertex shader
|
||||
bind_to_attribute(&ctx, viewport_position_attr, SPACE_DIM as i32, &viewport_position_buffer);
|
||||
bind_to_attribute(
|
||||
&ctx, viewport_position_attr,
|
||||
SPACE_DIM as i32, &viewport_position_buffer,
|
||||
);
|
||||
|
||||
// draw the scene
|
||||
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
||||
ctx.draw_arrays(
|
||||
WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
||||
|
||||
// disable the sphere program's vertex attribute
|
||||
ctx.disable_vertex_attrib_array(viewport_position_attr);
|
||||
|
|
@ -760,13 +794,29 @@ pub fn Display() -> View {
|
|||
// load the point positions and colors into new buffers and
|
||||
// bind them to the corresponding attributes in the vertex
|
||||
// shader
|
||||
bind_new_buffer_to_attribute(&ctx, point_position_attr, SPACE_DIM as i32, point_positions.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_color_attr, (COLOR_SIZE + 1) as i32, scene.points.colors_with_opacity.concat().as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_highlight_attr, 1 as i32, scene.points.highlights.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_selection_attr, 1 as i32, scene.points.selections.as_slice());
|
||||
bind_new_buffer_to_attribute(
|
||||
&ctx, point_position_attr,
|
||||
SPACE_DIM as i32, point_positions.as_slice(),
|
||||
);
|
||||
bind_new_buffer_to_attribute(
|
||||
&ctx, point_color_attr,
|
||||
(COLOR_SIZE + 1) as i32,
|
||||
scene.points.colors_with_opacity.concat().as_slice());
|
||||
bind_new_buffer_to_attribute(
|
||||
&ctx, point_highlight_attr,
|
||||
1i32, scene.points.highlights.as_slice(),
|
||||
);
|
||||
bind_new_buffer_to_attribute(
|
||||
&ctx, point_selection_attr,
|
||||
1i32, scene.points.selections.as_slice(),
|
||||
);
|
||||
|
||||
// draw the scene
|
||||
ctx.draw_arrays(WebGl2RenderingContext::POINTS, 0, point_positions.ncols() as i32);
|
||||
ctx.draw_arrays(
|
||||
WebGl2RenderingContext::POINTS,
|
||||
0,
|
||||
point_positions.ncols() as i32,
|
||||
);
|
||||
|
||||
// disable the point program's vertex attributes
|
||||
ctx.disable_vertex_attrib_array(point_position_attr);
|
||||
|
|
@ -915,7 +965,9 @@ pub fn Display() -> View {
|
|||
.into_iter()
|
||||
.filter(|elt| !elt.ghost().get());
|
||||
for elt in tangible_elts {
|
||||
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world, pixel_size)) {
|
||||
let cast = assembly_to_world.with(
|
||||
|asm_to_world| elt.cast(dir, asm_to_world, pixel_size));
|
||||
match cast {
|
||||
Some(depth) => match clicked {
|
||||
Some((_, best_depth)) => {
|
||||
if depth < best_depth {
|
||||
|
|
|
|||
|
|
@ -63,8 +63,9 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
|
|||
placeholder = measurement.with(|result| result.to_string()),
|
||||
bind:value = value,
|
||||
on:change = move |_| {
|
||||
let val = SpecifiedValue::try_from(value.get_clone_untracked());
|
||||
valid.set(
|
||||
|
glen
commented
Since this is a single use temporary introduced just for the sake of an abbreviation, and its single use is on the very next line, I just called it Since this is a single use temporary introduced just for the sake of an abbreviation, and its single use is on the very next line, I just called it `val`.
|
||||
match SpecifiedValue::try_from(value.get_clone_untracked()) {
|
||||
match val {
|
||||
Ok(set_pt) => {
|
||||
set_point.set(set_pt);
|
||||
true
|
||||
|
|
@ -141,7 +142,9 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
|
|||
let class = {
|
||||
let element_for_class = element.clone();
|
||||
state.selection.map(
|
||||
move |sel| if sel.contains(&element_for_class) { "selected" } else { "" }
|
||||
move |sel|
|
||||
if sel.contains(&element_for_class) { "selected" }
|
||||
else { "" }
|
||||
)
|
||||
};
|
||||
let label = element.label().clone();
|
||||
|
|
@ -175,7 +178,10 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
|
|||
move |event: KeyboardEvent| {
|
||||
match event.key().as_str() {
|
||||
"Enter" => {
|
||||
state.select(&element_for_handler, event.shift_key());
|
||||
state.select(
|
||||
&element_for_handler,
|
||||
event.shift_key(),
|
||||
);
|
||||
event.prevent_default();
|
||||
},
|
||||
"ArrowRight" if regulated.get() => {
|
||||
|
|
@ -205,18 +211,22 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
|
|||
let state_for_handler = state.clone();
|
||||
let element_for_handler = element.clone();
|
||||
move |event: MouseEvent| {
|
||||
state_for_handler.select(&element_for_handler, event.shift_key());
|
||||
state_for_handler.select(
|
||||
&element_for_handler, event.shift_key());
|
||||
event.stop_propagation();
|
||||
event.prevent_default();
|
||||
}
|
||||
}
|
||||
) {
|
||||
div(class = "element-label") { (label) }
|
||||
div(class = "element-representation") { (rep_components) }
|
||||
div(class = "element-representation") {
|
||||
(rep_components)
|
||||
}
|
||||
input(
|
||||
r#type = "checkbox",
|
||||
bind:checked = element.ghost(),
|
||||
on:click = |event: MouseEvent| event.stop_propagation()
|
||||
on:click
|
||||
= |event: MouseEvent| event.stop_propagation()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -175,8 +175,9 @@ void main() {
|
|||
if (debug_mode) {
|
||||
// at the bottom of the screen, show the color scale instead of the
|
||||
// layer count
|
||||
if (gl_FragCoord.y < 10.) layer_cnt = int(16. * gl_FragCoord.x / resolution.x);
|
||||
|
||||
if (gl_FragCoord.y < 10.) {
|
||||
layer_cnt = int(16. * gl_FragCoord.x / resolution.x);
|
||||
}
|
||||
// convert number to color
|
||||
ivec3 bits = layer_cnt / ivec3(1, 2, 4);
|
||||
vec3 color = mod(vec3(bits), 2.);
|
||||
|
|
@ -217,14 +218,17 @@ void main() {
|
|||
// highlight intersections
|
||||
float ixn_dist = intersection_dist(frag, frag_next);
|
||||
float max_highlight = max(highlight, highlight_next);
|
||||
float ixn_highlight = 0.5 * max_highlight * (1. - smoothstep(2./3.*ixn_threshold, 1.5*ixn_threshold, ixn_dist));
|
||||
float ixn_highlight = 0.5 * max_highlight * (1. - smoothstep(
|
||||
2./3.*ixn_threshold, 1.5*ixn_threshold, ixn_dist));
|
||||
frag.color = mix(frag.color, vec4(1.), ixn_highlight);
|
||||
frag_next.color = mix(frag_next.color, vec4(1.), ixn_highlight);
|
||||
|
||||
// highlight cusps
|
||||
float cusp_cos = abs(dot(dir, frag.normal));
|
||||
float cusp_threshold = 2.*sqrt(ixn_threshold * sphere_list[hit.id].lt.s);
|
||||
float cusp_highlight = highlight * (1. - smoothstep(2./3.*cusp_threshold, 1.5*cusp_threshold, cusp_cos));
|
||||
float cusp_threshold
|
||||
= 2.*sqrt( ixn_threshold * sphere_list[hit.id].lt.s);
|
||||
float cusp_highlight = highlight * (1. - smoothstep(
|
||||
2./3.*cusp_threshold, 1.5*cusp_threshold, cusp_cos));
|
||||
frag.color = mix(frag.color, vec4(1.), cusp_highlight);
|
||||
|
||||
// composite the current fragment
|
||||
|
|
|
|||
|
|
@ -167,29 +167,37 @@ fn load_low_curvature(assembly: &Assembly) {
|
|||
let curvature = plane.regulators().with_untracked(
|
||||
|regs| regs.first().unwrap().clone()
|
||||
);
|
||||
curvature.set_point().set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
curvature.set_point()
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
}
|
||||
let all_perpendicular = [central.clone()].into_iter()
|
||||
.chain(sides.clone())
|
||||
.chain(corners.clone());
|
||||
for sphere in all_perpendicular {
|
||||
// make each side and packed sphere perpendicular to the assembly plane
|
||||
let right_angle = InversiveDistanceRegulator::new([sphere, assemb_plane.clone()]);
|
||||
right_angle.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
let right_angle
|
||||
= InversiveDistanceRegulator::new([sphere, assemb_plane.clone()]);
|
||||
right_angle.set_point
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(right_angle));
|
||||
}
|
||||
for sphere in sides.clone().chain(corners.clone()) {
|
||||
// make each side and corner sphere tangent to the central sphere
|
||||
let tangency = InversiveDistanceRegulator::new([sphere.clone(), central.clone()]);
|
||||
tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
let tangency = InversiveDistanceRegulator::new([
|
||||
sphere.clone(), central.clone()
|
||||
]);
|
||||
tangency.set_point
|
||||
.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(tangency));
|
||||
}
|
||||
for (side_index, side) in sides.enumerate() {
|
||||
// make each side tangent to the two adjacent corner spheres
|
||||
for (corner_index, corner) in corners.clone().enumerate() {
|
||||
if side_index != corner_index {
|
||||
let tangency = InversiveDistanceRegulator::new([side.clone(), corner]);
|
||||
tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
let tangency
|
||||
= InversiveDistanceRegulator::new([side.clone(), corner]);
|
||||
tangency.set_point
|
||||
.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(tangency));
|
||||
}
|
||||
}
|
||||
|
|
@ -217,12 +225,15 @@ fn load_pointed(assembly: &Assembly) {
|
|||
for index_y in 0..=1 {
|
||||
let x = index_x as f64 - 0.5;
|
||||
let y = index_y as f64 - 0.5;
|
||||
|
||||
let x32 = x as f32;
|
||||
let y32 = y as f32;
|
||||
let color
|
||||
= [0.5*(1.0 + x32), 0.5*(1.0 + y32), 0.5*(1.0 - x32*y32)];
|
||||
let _ = assembly.try_insert_element(
|
||||
Sphere::new(
|
||||
format!("sphere{index_x}{index_y}"),
|
||||
format!("Sphere {index_x}{index_y}"),
|
||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
||||
color,
|
||||
engine::sphere(x, y, 0.0, 1.0),
|
||||
)
|
||||
);
|
||||
|
|
@ -231,7 +242,7 @@ fn load_pointed(assembly: &Assembly) {
|
|||
Point::new(
|
||||
format!("point{index_x}{index_y}"),
|
||||
format!("Point {index_x}{index_y}"),
|
||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
||||
color,
|
||||
engine::point(x, y, 0.0),
|
||||
)
|
||||
);
|
||||
|
|
@ -320,19 +331,28 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
|
|||
"face1".to_string(),
|
||||
"Face 1".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6,
|
||||
-frac_1_sqrt_6, 0.0,
|
||||
),
|
||||
),
|
||||
Sphere::new(
|
||||
"face2".to_string(),
|
||||
"Face 2".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6,
|
||||
-frac_1_sqrt_6, 0.0,
|
||||
),
|
||||
),
|
||||
Sphere::new(
|
||||
"face3".to_string(),
|
||||
"Face 3".to_string(),
|
||||
COLOR_FACE,
|
||||
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6,
|
||||
-frac_1_sqrt_6, 0.0,
|
||||
),
|
||||
),
|
||||
];
|
||||
for face in faces {
|
||||
|
|
@ -357,8 +377,11 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
|
|||
let vertex_a = assembly.elements_by_id.with_untracked(
|
||||
|elts_by_id| elts_by_id[&format!("a{j}")].clone()
|
||||
);
|
||||
let incidence_a = InversiveDistanceRegulator::new([face.clone(), vertex_a.clone()]);
|
||||
incidence_a.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
let incidence_a = InversiveDistanceRegulator::new([
|
||||
face.clone(), vertex_a.clone()
|
||||
]);
|
||||
incidence_a.set_point
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(incidence_a));
|
||||
|
||||
// regulate the B-C vertex distances
|
||||
|
|
@ -380,13 +403,18 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
|
|||
let vertex = assembly.elements_by_id.with_untracked(
|
||||
|elts_by_id| elts_by_id[&format!("{series}{k}")].clone()
|
||||
);
|
||||
let incidence = InversiveDistanceRegulator::new([face.clone(), vertex.clone()]);
|
||||
incidence.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
let incidence = InversiveDistanceRegulator::new([
|
||||
face.clone(), vertex.clone()
|
||||
]);
|
||||
incidence.set_point
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(incidence));
|
||||
|
||||
// regulate the A-B and A-C vertex distances
|
||||
assembly.insert_regulator(
|
||||
Rc::new(InversiveDistanceRegulator::new([vertex_a.clone(), vertex]))
|
||||
Rc::new(InversiveDistanceRegulator::new([
|
||||
vertex_a.clone(), vertex
|
||||
]))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +462,8 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
|
|||
const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.00_f32];
|
||||
const COLOR_B: ElementColor = [1.00_f32, 0.00_f32, 0.25_f32];
|
||||
const COLOR_C: ElementColor = [0.25_f32, 0.00_f32, 1.00_f32];
|
||||
let phi = 0.5 + 1.25_f64.sqrt(); /* TO DO */ // replace with std::f64::consts::PHI when that gets stabilized
|
||||
/* TO DO */ // replace with std::f64::consts::PHI when that gets stabilized
|
||||
let phi = 0.5 + 1.25_f64.sqrt();
|
||||
let phi_inv = 1.0 / phi;
|
||||
let coord_scale = (phi + 2.0).sqrt();
|
||||
let face_scales = [phi_inv, (13.0 / 12.0) / coord_scale];
|
||||
|
|
@ -501,13 +530,18 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
|
|||
|
||||
// make each face sphere perpendicular to the substrate
|
||||
for face in faces {
|
||||
let right_angle = InversiveDistanceRegulator::new([face, substrate.clone()]);
|
||||
right_angle.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
let right_angle = InversiveDistanceRegulator::new([
|
||||
face, substrate.clone()
|
||||
]);
|
||||
right_angle.set_point
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(right_angle));
|
||||
}
|
||||
|
||||
// set up the tangencies that define the packing
|
||||
for [long_edge_plane, short_edge_plane] in [["a", "b"], ["b", "c"], ["c", "a"]] {
|
||||
for [long_edge_plane, short_edge_plane]
|
||||
in [["a", "b"], ["b", "c"], ["c", "a"]]
|
||||
{
|
||||
for k in 0..2 {
|
||||
let long_edge_ids = [
|
||||
format!("{long_edge_plane}{k}0"),
|
||||
|
|
@ -526,20 +560,24 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
|
|||
);
|
||||
|
||||
// set up the short-edge tangency
|
||||
let short_tangency = InversiveDistanceRegulator::new(short_edge.clone());
|
||||
let short_tangency
|
||||
= InversiveDistanceRegulator::new(short_edge.clone());
|
||||
if k == 0 {
|
||||
short_tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
short_tangency.set_point
|
||||
.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
}
|
||||
assembly.insert_regulator(Rc::new(short_tangency));
|
||||
|
||||
// set up the side tangencies
|
||||
for i in 0..2 {
|
||||
for j in 0..2 {
|
||||
let side_tangency = InversiveDistanceRegulator::new(
|
||||
[long_edge[i].clone(), short_edge[j].clone()]
|
||||
);
|
||||
let side_tangency = InversiveDistanceRegulator::new([
|
||||
long_edge[i].clone(), short_edge[j].clone()
|
||||
]);
|
||||
if i == 0 && k == 0 {
|
||||
side_tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
||||
side_tangency.set_point.set(
|
||||
SpecifiedValue::try_from("-1".to_string()).unwrap()
|
||||
);
|
||||
}
|
||||
assembly.insert_regulator(Rc::new(side_tangency));
|
||||
}
|
||||
|
|
@ -604,7 +642,8 @@ fn load_balanced(assembly: &Assembly) {
|
|||
// initial configuration deliberately violates these constraints
|
||||
for inner in [a, b] {
|
||||
let tangency = InversiveDistanceRegulator::new([outer.clone(), inner]);
|
||||
tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
tangency.set_point
|
||||
.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(tangency));
|
||||
}
|
||||
}
|
||||
|
|
@ -712,10 +751,14 @@ fn load_radius_ratio(assembly: &Assembly) {
|
|||
[0.25_f32, 0.00_f32, 1.00_f32],
|
||||
].into_iter(),
|
||||
[
|
||||
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
|
||||
engine::sphere_with_offset(
|
||||
-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
|
||||
].into_iter()
|
||||
).map(
|
||||
|(k, color, representation)| {
|
||||
|
|
@ -765,8 +808,11 @@ fn load_radius_ratio(assembly: &Assembly) {
|
|||
}
|
||||
|
||||
// put the vertices on the faces
|
||||
let incidence_regulator = InversiveDistanceRegulator::new([face_j.clone(), vertex_k.clone()]);
|
||||
incidence_regulator.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
let incidence_regulator = InversiveDistanceRegulator::new([
|
||||
face_j.clone(), vertex_k.clone()
|
||||
]);
|
||||
incidence_regulator.set_point
|
||||
.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(incidence_regulator));
|
||||
}
|
||||
}
|
||||
|
|
@ -860,25 +906,38 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
|
|||
|elts_by_id| elts_by_id[&format!("chain{k}")].clone()
|
||||
)
|
||||
);
|
||||
for (chain_sphere, chain_sphere_next) in chain.clone().zip(chain.cycle().skip(1)) {
|
||||
for (other_sphere, inversive_distance) in [
|
||||
(outer.clone(), "1"),
|
||||
(sun.clone(), "-1"),
|
||||
(moon.clone(), "-1"),
|
||||
(chain_sphere_next.clone(), "-1"),
|
||||
for (chain_sphere, chain_sphere_next)
|
||||
in chain.clone().zip(chain.cycle().skip(1))
|
||||
{
|
||||
for (other_sphere, inversive_distance)
|
||||
in [(outer.clone(), "1"),
|
||||
(sun.clone(), "-1"),
|
||||
(moon.clone(), "-1"),
|
||||
(chain_sphere_next.clone(), "-1"),
|
||||
] {
|
||||
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
|
||||
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
|
||||
let tangency = InversiveDistanceRegulator::new([
|
||||
chain_sphere.clone(), other_sphere
|
||||
]);
|
||||
tangency.set_point.set(
|
||||
SpecifiedValue::try_from(
|
||||
inversive_distance.to_string()).unwrap()
|
||||
);
|
||||
assembly.insert_regulator(Rc::new(tangency));
|
||||
}
|
||||
}
|
||||
|
||||
let outer_sun_tangency = InversiveDistanceRegulator::new([outer.clone(), sun]);
|
||||
outer_sun_tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
let outer_sun_tangency = InversiveDistanceRegulator::new([
|
||||
outer.clone(), sun
|
||||
]);
|
||||
outer_sun_tangency.set_point
|
||||
.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(outer_sun_tangency));
|
||||
|
||||
let outer_moon_tangency = InversiveDistanceRegulator::new([outer.clone(), moon]);
|
||||
outer_moon_tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
let outer_moon_tangency = InversiveDistanceRegulator::new([
|
||||
outer.clone(), moon
|
||||
]);
|
||||
outer_moon_tangency.set_point
|
||||
.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
||||
assembly.insert_regulator(Rc::new(outer_moon_tangency));
|
||||
}
|
||||
|
||||
|
|
@ -912,7 +971,8 @@ pub fn TestAssemblyChooser() -> View {
|
|||
"general" => load_general(assembly),
|
||||
"low-curvature" => load_low_curvature(assembly),
|
||||
"pointed" => load_pointed(assembly),
|
||||
"tridiminished-icosahedron" => load_tridiminished_icosahedron(assembly),
|
||||
"tridiminished-icosahedron" =>
|
||||
load_tridiminished_icosahedron(assembly),
|
||||
"dodecahedral-packing" => load_dodecahedral_packing(assembly),
|
||||
"balanced" => load_balanced(assembly),
|
||||
"off-center" => load_off_center(assembly),
|
||||
|
|
@ -929,7 +989,9 @@ pub fn TestAssemblyChooser() -> View {
|
|||
option(value = "general") { "General" }
|
||||
option(value = "low-curvature") { "Low-curvature" }
|
||||
option(value = "pointed") { "Pointed" }
|
||||
option(value = "tridiminished-icosahedron") { "Tridiminished icosahedron" }
|
||||
option(value = "tridiminished-icosahedron") {
|
||||
"Tridiminished icosahedron"
|
||||
}
|
||||
option(value = "dodecahedral-packing") { "Dodecahedral packing" }
|
||||
option(value = "balanced") { "Balanced" }
|
||||
option(value = "off-center") { "Off-center" }
|
||||
|
|
|
|||
|
|
@ -9,8 +9,10 @@ pub fn point(x: f64, y: f64, z: f64) -> DVector<f64> {
|
|||
}
|
||||
|
||||
// the sphere with the given center and radius, with inward-pointing normals
|
||||
pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVector<f64> {
|
||||
let center_norm_sq = center_x * center_x + center_y * center_y + center_z * center_z;
|
||||
pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64
|
||||
) -> DVector<f64> {
|
||||
let center_norm_sq
|
||||
= center_x * center_x + center_y * center_y + center_z * center_z;
|
||||
|
Vectornaut marked this conversation as resolved
Vectornaut
commented
I'd match the convention used for
I'd match the convention used for `sphere_with_offset`:
```rust
pub fn sphere(
center_x: f64, center_y: f64, center_z: f64, radius: f64
) -> DVector<f64> {
```
glen
commented
Here I very much don't see a need for a strict uniform "convention" but rather most readable layout on a case-by-case basis, you said you like function-call open and close on same line when possible, I really universally dislike paren on next line, and of all the places to break Thoughts? Here I very much don't see a need for a strict uniform "convention" but rather most readable layout on a case-by-case basis, you said you like function-call open and close on same line when possible, I really universally dislike paren on next line, and of all the places to break `functionName(parameter1: Type1, parameter2: Type2) -> ReturnType {` just before the arrow seems by far the cleanest to me: before an operator, clean semantic break between the calling convention on the one hand and the return type on the other, arrow makes it nice and clear this is a function. So I would advocate that breakpoint as the very first to use when needed, and only break the parameter list when it simply won't fit on one line.
Thoughts?
Vectornaut
commented
The main thing I find confusing about the current formatting is that the
The main thing I find confusing about the current formatting is that the `-> DVector<f64>` is part of the function declaration, but no indentation is used to show this. If you find bracket on next line more palatable than parenthesis on next line, I'd find something like this more readable than the current formatting:
```rust
pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64)
-> DVector<f64>
{
```
glen
commented
I'll admit I am looking for a two-line solution here. I don't see any reason to indent the I'll admit I am looking for a two-line solution here. I don't see any reason to indent the `->` just as there is no reason to
indent the `else` of an `if` -- to me, the `->` reads as a companion keyword to `fn`. So for the upcoming revision, I will try moving just the parenthesis to the next line to see if you like that better. As little as I like a linebreak before a paren, I like wasting lines less ;-)
Vectornaut
commented
All of the reasonable two-line solutions I can think of seem equally hard to read to me, and equally in violation of the Rust and Python style guides. Here's one last suggestion, which is inspired by (but in violation of) the Python style guide. You're welcome to choose between this formatting and the current one.
> I'll admit I am looking for a two-line solution here.
All of the reasonable two-line solutions I can think of seem equally hard to read to me, and equally in violation of the [Rust](https://doc.rust-lang.org/beta/style-guide/index.html) and [Python](https://peps.python.org/pep-0008/#indentation) style guides. Here's one last suggestion, which is inspired by (but in violation of) the Python style guide. You're welcome to choose between this formatting and the current one.
```rust
pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64)
-> DVector<f64> {
/* function body */
```
glen
commented
Well, from my point of view we discarded double-indent patterns for Please confirm, thanks. Well, from my point of view we discarded double-indent patterns for `if` and `for` so I am loath to revive them here, so I think we are settling on
```
pub fn foo(long: stuff
) -> ReturnType {
// body
}
```
Please confirm, thanks.
Vectornaut
commented
Confirmed. > Please confirm, thanks.
Confirmed.
|
||||
DVector::from_column_slice(&[
|
||||
center_x / radius,
|
||||
center_y / radius,
|
||||
|
|
@ -23,7 +25,9 @@ pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVect
|
|||
// the sphere of curvature `curv` whose closest point to the origin has position
|
||||
// `off * dir` and normal `dir`, where `dir` is a unit vector. setting the
|
||||
// curvature to zero gives a plane
|
||||
pub fn sphere_with_offset(dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f64) -> DVector<f64> {
|
||||
pub fn sphere_with_offset(
|
||||
dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f64
|
||||
) -> DVector<f64> {
|
||||
let norm_sp = 1.0 + off * curv;
|
||||
DVector::from_column_slice(&[
|
||||
norm_sp * dir_x,
|
||||
|
|
@ -151,9 +155,7 @@ impl ConfigSubspace {
|
|||
// space for `assembly_dim` elements. we consider an eigenvector to be part
|
||||
// of the kernel if its eigenvalue is smaller than the constant `THRESHOLD`
|
||||
fn symmetric_kernel(
|
||||
a: DMatrix<f64>,
|
||||
proj_to_std: DMatrix<f64>,
|
||||
assembly_dim: usize,
|
||||
a: DMatrix<f64>, proj_to_std: DMatrix<f64>, assembly_dim: usize
|
||||
) -> Self {
|
||||
// find a basis for the kernel. the basis is expressed in the projection
|
||||
// coordinates, and it's orthonormal with respect to the projection
|
||||
|
|
@ -200,7 +202,8 @@ impl ConfigSubspace {
|
|||
// with the given column index has velocity `v`. the velocity is given in
|
||||
// projection coordinates, and the projection is done with respect to the
|
||||
// projection inner product
|
||||
pub fn proj(&self, v: &DVectorView<f64>, column_index: usize) -> DMatrix<f64> {
|
||||
pub fn proj(&self, v: &DVectorView<f64>, column_index: usize
|
||||
) -> DMatrix<f64> {
|
||||
if self.dim() == 0 {
|
||||
const ELEMENT_DIM: usize = 5;
|
||||
DMatrix::zeros(ELEMENT_DIM, self.assembly_dim)
|
||||
|
|
@ -291,7 +294,8 @@ impl SearchState {
|
|||
}
|
||||
}
|
||||
|
||||
fn basis_matrix(index: (usize, usize), nrows: usize, ncols: usize) -> DMatrix<f64> {
|
||||
fn basis_matrix(index: (usize, usize), nrows: usize, ncols: usize
|
||||
) -> DMatrix<f64> {
|
||||
let mut result = DMatrix::<f64>::zeros(nrows, ncols);
|
||||
result[index] = 1.0;
|
||||
result
|
||||
|
|
@ -414,7 +418,8 @@ pub fn realize_gram(
|
|||
for _ in 0..max_descent_steps {
|
||||
// find the negative gradient of the loss function
|
||||
let neg_grad = 4.0 * &*Q * &state.config * &state.err_proj;
|
||||
let mut neg_grad_stacked = neg_grad.clone().reshape_generic(Dyn(total_dim), Const::<1>);
|
||||
let mut neg_grad_stacked = neg_grad.clone()
|
||||
.reshape_generic(Dyn(total_dim), Const::<1>);
|
||||
history.neg_grad.push(neg_grad.clone());
|
||||
|
||||
// find the negative Hessian of the loss function
|
||||
|
|
@ -431,7 +436,8 @@ pub fn realize_gram(
|
|||
-&basis_mat * &state.err_proj
|
||||
+ &state.config * &neg_d_err_proj
|
||||
);
|
||||
hess_cols.push(deriv_grad.reshape_generic(Dyn(total_dim), Const::<1>));
|
||||
hess_cols.push(
|
||||
deriv_grad.reshape_generic(Dyn(total_dim), Const::<1>));
|
||||
}
|
||||
}
|
||||
hess = DMatrix::from_columns(hess_cols.as_slice());
|
||||
|
|
@ -440,7 +446,8 @@ pub fn realize_gram(
|
|||
let hess_eigvals = hess.symmetric_eigenvalues();
|
||||
let min_eigval = hess_eigvals.min();
|
||||
if min_eigval <= 0.0 {
|
||||
hess -= reg_scale * min_eigval * DMatrix::identity(total_dim, total_dim);
|
||||
hess -= reg_scale * min_eigval
|
||||
* DMatrix::identity(total_dim, total_dim);
|
||||
}
|
||||
history.hess_eigvals.push(hess_eigvals);
|
||||
|
||||
|
|
@ -477,7 +484,8 @@ pub fn realize_gram(
|
|||
},
|
||||
};
|
||||
let base_step_stacked = hess_cholesky.solve(&neg_grad_stacked);
|
||||
let base_step = base_step_stacked.reshape_generic(Dyn(element_dim), Dyn(assembly_dim));
|
||||
let base_step = base_step_stacked
|
||||
.reshape_generic(Dyn(element_dim), Dyn(assembly_dim));
|
||||
history.base_step.push(base_step.clone());
|
||||
|
||||
// use backtracking line search to find a better configuration
|
||||
|
|
@ -507,9 +515,13 @@ pub fn realize_gram(
|
|||
}
|
||||
|
||||
// find the kernel of the Hessian. give it the uniform inner product
|
||||
let tangent = ConfigSubspace::symmetric_kernel(hess, unif_to_std, assembly_dim);
|
||||
let tangent
|
||||
= ConfigSubspace::symmetric_kernel(hess, unif_to_std, assembly_dim);
|
||||
|
||||
Ok(ConfigNeighborhood { #[cfg(feature = "dev")] config: state.config, nbhd: tangent })
|
||||
Ok(ConfigNeighborhood {
|
||||
#[cfg(feature = "dev")] config: state.config,
|
||||
nbhd: tangent,
|
||||
})
|
||||
} else {
|
||||
Err("Failed to reach target accuracy".to_string())
|
||||
};
|
||||
|
|
@ -608,7 +620,11 @@ pub mod examples {
|
|||
for j in 0..2 {
|
||||
// diagonal and hinge edges
|
||||
for k in j..2 {
|
||||
problem.gram.push_sym(block + j, block + k, if j == k { 0.0 } else { -0.5 });
|
||||
problem.gram.push_sym(
|
||||
block + j,
|
||||
block + k,
|
||||
if j == k { 0.0 } else { -0.5 },
|
||||
);
|
||||
|
Vectornaut marked this conversation as resolved
Vectornaut
commented
In our current convention, this argument list needs a trailing comma on the last line. In our current convention, this argument list needs a trailing comma on the last line.
|
||||
}
|
||||
|
||||
// non-hinge edges
|
||||
|
|
@ -702,7 +718,10 @@ mod tests {
|
|||
]);
|
||||
for j in 0..2 {
|
||||
for k in j..2 {
|
||||
problem.gram.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
|
||||
problem.gram.push_sym(
|
||||
j, k,
|
||||
if (j, k) == (1, 1) { 1.0 } else { 0.0 },
|
||||
);
|
||||
|
Vectornaut marked this conversation as resolved
Vectornaut
commented
In our current convention, this argument list needs a trailing comma on the last line. In our current convention, this argument list needs a trailing comma on the last line.
|
||||
}
|
||||
}
|
||||
problem.frozen.push(3, 0, problem.guess[(3, 0)]);
|
||||
|
|
@ -729,7 +748,9 @@ mod tests {
|
|||
|
||||
// check against Irisawa's solution
|
||||
let entry_tol = SCALED_TOL.sqrt();
|
||||
let solution_diams = [30.0, 10.0, 6.0, 5.0, 15.0, 10.0, 3.75, 2.5, 2.0 + 8.0/11.0];
|
||||
let solution_diams = [
|
||||
30.0, 10.0, 6.0, 5.0, 15.0, 10.0, 3.75, 2.5, 2.0 + 8.0/11.0
|
||||
];
|
||||
for (k, diam) in solution_diams.into_iter().enumerate() {
|
||||
assert!((config[(3, k)] - 1.0 / diam).abs() < entry_tol);
|
||||
}
|
||||
|
|
@ -794,22 +815,29 @@ mod tests {
|
|||
// confirm that the tangent space contains all the motions we expect it
|
||||
// to. since we've already bounded the dimension of the tangent space,
|
||||
// this confirms that the tangent space is what we expect it to be
|
||||
let tol_sq = ((element_dim * assembly_dim) as f64) * SCALED_TOL * SCALED_TOL;
|
||||
for (motion_unif, motion_std) in tangent_motions_unif.into_iter().zip(tangent_motions_std) {
|
||||
let motion_proj: DMatrix<_> = motion_unif.column_iter().enumerate().map(
|
||||
|(k, v)| tangent.proj(&v, k)
|
||||
).sum();
|
||||
let tol_sq = ((element_dim * assembly_dim) as f64)
|
||||
* SCALED_TOL * SCALED_TOL;
|
||||
for (motion_unif, motion_std)
|
||||
in tangent_motions_unif.into_iter().zip(tangent_motions_std)
|
||||
{
|
||||
let motion_proj: DMatrix<_>
|
||||
= motion_unif.column_iter().enumerate()
|
||||
.map(|(k, v)| tangent.proj(&v, k))
|
||||
.sum();
|
||||
assert!((motion_std - motion_proj).norm_squared() < tol_sq);
|
||||
}
|
||||
}
|
||||
|
||||
fn translation_motion_unif(vel: &Vector3<f64>, assembly_dim: usize) -> Vec<DVector<f64>> {
|
||||
fn translation_motion_unif(vel: &Vector3<f64>, assembly_dim: usize
|
||||
) -> Vec<DVector<f64>> {
|
||||
let mut elt_motion = DVector::zeros(4);
|
||||
elt_motion.fixed_rows_mut::<3>(0).copy_from(vel);
|
||||
iter::repeat(elt_motion).take(assembly_dim).collect()
|
||||
}
|
||||
|
||||
fn rotation_motion_unif(ang_vel: &Vector3<f64>, points: Vec<DVectorView<f64>>) -> Vec<DVector<f64>> {
|
||||
fn rotation_motion_unif(
|
||||
ang_vel: &Vector3<f64>, points: Vec<DVectorView<f64>>
|
||||
) -> Vec<DVector<f64>> {
|
||||
points.into_iter().map(
|
||||
|pt| {
|
||||
let vel = ang_vel.cross(&pt.fixed_rows::<3>(0));
|
||||
|
|
@ -840,9 +868,12 @@ mod tests {
|
|||
translation_motion_unif(&Vector3::new(0.0, 0.0, 1.0), assembly_dim),
|
||||
|
||||
// the rotations about the coordinate axes
|
||||
rotation_motion_unif(&Vector3::new(1.0, 0.0, 0.0), config.column_iter().collect()),
|
||||
rotation_motion_unif(&Vector3::new(0.0, 1.0, 0.0), config.column_iter().collect()),
|
||||
rotation_motion_unif(&Vector3::new(0.0, 0.0, 1.0), config.column_iter().collect()),
|
||||
rotation_motion_unif(
|
||||
&Vector3::new(1.0, 0.0, 0.0), config.column_iter().collect()),
|
||||
rotation_motion_unif(
|
||||
&Vector3::new(0.0, 1.0, 0.0), config.column_iter().collect()),
|
||||
rotation_motion_unif(
|
||||
&Vector3::new(0.0, 0.0, 1.0), config.column_iter().collect()),
|
||||
|
||||
// the twist motion. more precisely: a motion that keeps the center
|
||||
// of mass stationary and preserves the distances between the
|
||||
|
|
@ -859,8 +890,12 @@ mod tests {
|
|||
[
|
||||
DVector::from_column_slice(&[0.0, 0.0, 5.0, 0.0]),
|
||||
DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]),
|
||||
DVector::from_column_slice(&[-vel_vert_x, -vel_vert_y, -3.0, 0.0]),
|
||||
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0]),
|
||||
DVector::from_column_slice(&[
|
||||
-vel_vert_x, -vel_vert_y, -3.0, 0.0
|
||||
]),
|
||||
DVector::from_column_slice(&[
|
||||
vel_vert_x, vel_vert_y, -3.0, 0.0
|
||||
]),
|
||||
]
|
||||
}
|
||||
).collect::<Vec<_>>(),
|
||||
|
|
@ -880,11 +915,15 @@ mod tests {
|
|||
// confirm that the tangent space contains all the motions we expect it
|
||||
// to. since we've already bounded the dimension of the tangent space,
|
||||
// this confirms that the tangent space is what we expect it to be
|
||||
let tol_sq = ((element_dim * assembly_dim) as f64) * SCALED_TOL * SCALED_TOL;
|
||||
for (motion_unif, motion_std) in tangent_motions_unif.into_iter().zip(tangent_motions_std) {
|
||||
let motion_proj: DMatrix<_> = motion_unif.into_iter().enumerate().map(
|
||||
|(k, v)| tangent.proj(&v.as_view(), k)
|
||||
).sum();
|
||||
let tol_sq = ((element_dim * assembly_dim) as f64)
|
||||
* SCALED_TOL * SCALED_TOL;
|
||||
for (motion_unif, motion_std)
|
||||
in tangent_motions_unif.into_iter().zip(tangent_motions_std)
|
||||
{
|
||||
let motion_proj: DMatrix<_> =
|
||||
motion_unif.into_iter().enumerate().map(
|
||||
|(k, v)| tangent.proj(&v.as_view(), k)
|
||||
).sum();
|
||||
assert!((motion_std - motion_proj).norm_squared() < tol_sq);
|
||||
}
|
||||
}
|
||||
|
|
@ -913,10 +952,10 @@ mod tests {
|
|||
problem_orig.gram.push_sym(0, 0, 1.0);
|
||||
problem_orig.gram.push_sym(1, 1, 1.0);
|
||||
problem_orig.gram.push_sym(0, 1, 0.5);
|
||||
let Realization { result: result_orig, history: history_orig } = realize_gram(
|
||||
&problem_orig, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
|
||||
);
|
||||
let ConfigNeighborhood { config: config_orig, nbhd: tangent_orig } = result_orig.unwrap();
|
||||
let Realization { result: result_orig, history: history_orig }
|
||||
= realize_gram(&problem_orig, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110);
|
||||
let ConfigNeighborhood { config: config_orig, nbhd: tangent_orig }
|
||||
= result_orig.unwrap();
|
||||
assert_eq!(config_orig, problem_orig.guess);
|
||||
assert_eq!(history_orig.scaled_loss.len(), 1);
|
||||
|
||||
|
|
@ -934,10 +973,10 @@ mod tests {
|
|||
frozen: problem_orig.frozen,
|
||||
guess: guess_tfm,
|
||||
};
|
||||
let Realization { result: result_tfm, history: history_tfm } = realize_gram(
|
||||
&problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
|
||||
);
|
||||
let ConfigNeighborhood { config: config_tfm, nbhd: tangent_tfm } = result_tfm.unwrap();
|
||||
let Realization { result: result_tfm, history: history_tfm }
|
||||
= realize_gram(&problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110);
|
||||
let ConfigNeighborhood { config: config_tfm, nbhd: tangent_tfm }
|
||||
= result_tfm.unwrap();
|
||||
assert_eq!(config_tfm, problem_tfm.guess);
|
||||
assert_eq!(history_tfm.scaled_loss.len(), 1);
|
||||
|
||||
|
|
@ -948,7 +987,9 @@ mod tests {
|
|||
|
||||
// project the equivalent nudge to the tangent space of the solution
|
||||
// variety at the transformed solution
|
||||
let motion_tfm = DVector::from_column_slice(&[FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0]);
|
||||
let motion_tfm = DVector::from_column_slice(&[
|
||||
FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0
|
||||
]);
|
||||
let motion_tfm_proj = tangent_tfm.proj(&motion_tfm.as_view(), 0);
|
||||
|
||||
// take the transformation that sends the original solution to the
|
||||
|
|
@ -969,7 +1010,9 @@ mod tests {
|
|||
// the comparison tolerance because the transformation seems to
|
||||
// introduce some numerical error
|
||||
const SCALED_TOL_TFM: f64 = 1.0e-9;
|
||||
let tol_sq = ((problem_orig.guess.nrows() * problem_orig.guess.ncols()) as f64) * SCALED_TOL_TFM * SCALED_TOL_TFM;
|
||||
let tol_sq = ((problem_orig.guess.nrows()
|
||||
* problem_orig.guess.ncols()) as f64)
|
||||
* SCALED_TOL_TFM * SCALED_TOL_TFM;
|
||||
assert!((motion_proj_tfm - motion_tfm_proj).norm_squared() < tol_sq);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Our current convention is to put spaces after the commas between arguments.