Better-looking point #3

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opened 2019-12-11 17:38:45 +00:00 by glen · 5 comments
Owner

Can we get some depth/shading? Point should be smaller. Try stipple texture, see how that looks.

Can we get some depth/shading? Point should be smaller. Try stipple texture, see how that looks.
glen added this to the 0.2.0 milestone 2019-12-11 17:38:45 +00:00
Author
Owner

Actually, I think it makes more sense to go with three's native point rendering, using small disks, that do not have sizeAttenuation. But keep the low-poly sphere in the scene (maybe move it back) to keep the sense of viewing 3D things reasonable. Then have a separate point object which will be made active.

Actually, I think it makes more sense to go with three's native point rendering, using small disks, that do not have sizeAttenuation. But keep the low-poly sphere in the scene (maybe move it back) to keep the sense of viewing 3D things reasonable. Then have a separate point object which will be made active.
Author
Owner

I think things will look much better if I just add some light, like maybe a DirectionalLight or a HemisphereLight. But first get the z axis up to start with, whatever that means exactly.

I think things will look much better if I just add some light, like maybe a DirectionalLight or a HemisphereLight. But first get the z axis up to start with, whatever that means exactly.
Author
Owner

Much improved with the latest commit. Just a HemisphereLight seems to work fine. But one gotcha is that even when the sphere is low-poly, light is being reflected from it as if it were a sphere, i.e. like the light reflection pattern of a sphere mapped on to a low-poly shape, which was obscuring the edges. Switching the demo object to an icosahedron improved the situation for testing. Also got the camera adjusted so that the z-axis starts up.

Much improved with the latest commit. Just a HemisphereLight seems to work fine. But one gotcha is that even when the sphere is low-poly, light is being reflected from it as if it were a sphere, i.e. like the light reflection pattern of a sphere mapped on to a low-poly shape, which was obscuring the edges. Switching the demo object to an icosahedron improved the situation for testing. Also got the camera adjusted so that the z-axis starts up.
Author
Owner

Since this is not a release, posting the latest dist here so I can install it on the website

Since this is not a release, posting the latest dist here so I can install it on the website
5.6 MiB
Author
Owner

Since we are unlikely ever to return to three.js as the display engine, this issue is moot, and essentially superseded by #27. Closing.

Since we are unlikely ever to return to three.js as the display engine, this issue is moot, and essentially superseded by #27. Closing.
glen closed this issue 2025-03-12 22:44:17 +00:00
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Reference: StudioInfinity/dyna3#3
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