Stabilize the position of a sphere when changing its curvature #101
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Reference: StudioInfinity/dyna3#101
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Desired behavior
Let's say a sphere is "roundish" if it's curved enough for most of it to fit on the screen, and "flattish" if its curvature is so small that only a small part of it fits on the screen.
Old implementation
Ever since curvature regulators were introduced in pull request #80, setting or changing the curvature of a sphere has triggered a preconditioning step that happens before realization. This step provides the behavior described above, but it's unsatisfactory in several ways:
We therefore intend to remove the preconditioning step in an upcoming pull request.
Conversely when you adjust the location of any sphere, its curvature should remain constant insofar as consistent with the assembly.
@glen wrote in #101 (comment):
Right! I was planning to file this as a separate issue so we can work on it separately, in case that's more convenient. It would be nice if we could address both issues in the same way, though. Issue #42 is related, but I don't think it has quite the same spirit.