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36 changed files with 1839 additions and 5336 deletions
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@ -1,22 +0,0 @@
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# set up the Trunk web build system
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#
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# https://trunkrs.dev
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||||||
#
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# the `curl` call is based on David Tolnay's `rust-toolchain` action
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#
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# https://github.com/dtolnay/rust-toolchain
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#
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runs:
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using: "composite"
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steps:
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- run: rustup target add wasm32-unknown-unknown
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||||||
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||||||
# install the Trunk binary to `ci-bin` within the workspace directory, which
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||||||
# is determined by the `github.workspace` label and reflected in the
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# `GITHUB_WORKSPACE` environment variable. then, make the `trunk` command
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||||||
# available by placing the fully qualified path to `ci-bin` on the
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||||||
# workflow's search path
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||||||
- run: mkdir -p ci-bin
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||||||
- run: curl --output - --proto '=https' --tlsv1.2 --retry 10 --retry-connrefused --location --silent --show-error --fail 'https://github.com/trunk-rs/trunk/releases/download/v0.21.12/trunk-x86_64-unknown-linux-gnu.tar.gz' | tar --gunzip --extract --file -
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working-directory: ci-bin
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||||||
- run: echo "${{ github.workspace }}/ci-bin" >> $GITHUB_PATH
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@ -1,29 +0,0 @@
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on:
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||||||
pull_request:
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push:
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branches: [main]
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jobs:
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# run the automated tests, reporting success if the tests pass and were built
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# without warnings. the examples are run as tests, because we've configured
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# each example target with `test = true` and `harness = false` in Cargo.toml.
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# Trunk build failures caused by problems outside the Rust source code, like
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||||||
# missing assets, should be caught by `trunk_build_test`
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test:
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||||||
runs-on: docker
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container:
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image: cimg/rust:1.86-node
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defaults:
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run:
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||||||
# set the default working directory for each `run` step, relative to the
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||||||
# workspace directory. this default only affects `run` steps (and if we
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||||||
# tried to set the `working-directory` label for any other kind of step,
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# it wouldn't be recognized anyway)
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working-directory: app-proto
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||||||
steps:
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||||||
# Check out the repository so that its top-level directory is the
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|
||||||
# workspace directory (action variable `github.workspace`, environment
|
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||||||
# variable `$GITHUB_WORKSPACE`):
|
|
||||||
- uses: https://code.forgejo.org/actions/checkout@v4
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||||||
|
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||||||
- uses: ./.forgejo/setup-trunk
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|
||||||
- run: RUSTFLAGS='-D warnings' cargo test
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8
.gitignore
vendored
8
.gitignore
vendored
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@ -1,2 +1,8 @@
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ci-bin
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node_modules
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||||||
|
site
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||||||
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docbuild
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||||||
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__tests__
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||||||
|
coverage
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||||||
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dyna3.zip
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||||||
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tmpproj
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*~
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*~
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48
README.md
48
README.md
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@ -25,37 +25,32 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
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||||||
### Install the prerequisites
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### Install the prerequisites
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||||||
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||||||
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
|
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
|
||||||
- It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
|
* It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
|
||||||
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
|
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
|
||||||
- If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
|
* If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
|
||||||
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
|
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
|
||||||
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
|
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
|
||||||
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
|
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
|
||||||
6. Add the `.cargo/bin` folder in your home directory to your executable search path
|
6. Add the `.cargo/bin` folder in your home directory to your executable search path
|
||||||
- This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
|
* This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
|
||||||
- On POSIX systems, the search path is stored in the `PATH` environment variable
|
* On POSIX systems, the search path is stored in the `PATH` environment variable
|
||||||
|
|
||||||
### Play with the prototype
|
### Play with the prototype
|
||||||
|
|
||||||
1. From the `app-proto` folder, call `trunk serve --release` to build and serve the prototype
|
1. Go into the `app-proto` folder
|
||||||
- The crates the prototype depends on will be downloaded and served automatically
|
2. Call `trunk serve --release` to build and serve the prototype
|
||||||
- For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag
|
* *The crates the prototype depends on will be downloaded and served automatically*
|
||||||
- If you want to stay in the top-level folder, you can call `trunk serve --config app-proto [--release]` from there instead.
|
* *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
|
||||||
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
|
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
|
||||||
- Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype
|
* *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
|
||||||
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
|
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
|
||||||
|
|
||||||
### Run the engine on some example problems
|
### Run the engine on some example problems
|
||||||
|
|
||||||
1. Use `sh` to run the script `tools/run-examples.sh`
|
1. Go into the `app-proto` folder
|
||||||
- The script is location-independent, so you can do this from anywhere in the dyna3 repository
|
2. Call `./run-examples`
|
||||||
- The call from the top level of the repository is:
|
* *For each example problem, the engine will print the value of the loss function at each optimization step*
|
||||||
|
* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
|
||||||
```bash
|
|
||||||
sh tools/run-examples.sh
|
|
||||||
```
|
|
||||||
- For each example problem, the engine will print the value of the loss function at each optimization step
|
|
||||||
- The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then
|
|
||||||
|
|
||||||
```julia
|
```julia
|
||||||
include("irisawa-hexlet.jl")
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include("irisawa-hexlet.jl")
|
||||||
|
@ -64,24 +59,9 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
|
||||||
end
|
end
|
||||||
```
|
```
|
||||||
|
|
||||||
you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show
|
*you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
|
||||||
|
|
||||||
### Run the automated tests
|
### Run the automated tests
|
||||||
|
|
||||||
1. Go into the `app-proto` folder
|
1. Go into the `app-proto` folder
|
||||||
2. Call `cargo test`
|
2. Call `cargo test`
|
||||||
|
|
||||||
### Deploy the prototype
|
|
||||||
|
|
||||||
1. From the `app-proto` folder, call `trunk build --release`
|
|
||||||
- Building in [release mode](https://doc.rust-lang.org/cargo/reference/profiles.html#release) produces an executable which is smaller and often much faster, but harder to debug and more time-consuming to build
|
|
||||||
- If you want to stay in the top-level folder, you can call `trunk build --config app-proto --release` from there instead
|
|
||||||
2. Use `sh` to run the packaging script `tools/package-for-deployment.sh`.
|
|
||||||
- The script is location-independent, so you can do this from anywhere in the dyna3 repository
|
|
||||||
- The call from the top level of the repository is:
|
|
||||||
```bash
|
|
||||||
sh tools/package-for-deployment.sh
|
|
||||||
```
|
|
||||||
- This will overwrite or replace the files in `deploy/dyna3`
|
|
||||||
3. Put the contents of `deploy/dyna3` in the folder on your server that the prototype will be served from.
|
|
||||||
- To simplify uploading, you might want to combine these files into an archive called `deploy/dyna3.zip`. Git has been set to ignore this path
|
|
1325
app-proto/Cargo.lock
generated
1325
app-proto/Cargo.lock
generated
File diff suppressed because it is too large
Load diff
|
@ -3,7 +3,6 @@ name = "dyna3"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
authors = ["Aaron Fenyes", "Glen Whitney"]
|
authors = ["Aaron Fenyes", "Glen Whitney"]
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
rust-version = "1.86"
|
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["console_error_panic_hook"]
|
default = ["console_error_panic_hook"]
|
||||||
|
@ -15,10 +14,9 @@ js-sys = "0.3.70"
|
||||||
lazy_static = "1.5.0"
|
lazy_static = "1.5.0"
|
||||||
nalgebra = "0.33.0"
|
nalgebra = "0.33.0"
|
||||||
readonly = "0.2.12"
|
readonly = "0.2.12"
|
||||||
sycamore = "0.9.1"
|
rustc-hash = "2.0.0"
|
||||||
|
slab = "0.4.9"
|
||||||
# We use Charming to help display engine diagnostics
|
sycamore = "0.9.0-beta.3"
|
||||||
charming = { version = "0.5.1", features = ["wasm"] }
|
|
||||||
|
|
||||||
# The `console_error_panic_hook` crate provides better debugging of panics by
|
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||||
# logging them with `console.error`. This is great for development, but requires
|
# logging them with `console.error`. This is great for development, but requires
|
||||||
|
@ -49,33 +47,6 @@ features = [
|
||||||
dyna3 = { path = ".", default-features = false, features = ["dev"] }
|
dyna3 = { path = ".", default-features = false, features = ["dev"] }
|
||||||
wasm-bindgen-test = "0.3.34"
|
wasm-bindgen-test = "0.3.34"
|
||||||
|
|
||||||
# turn off spurious warnings about the custom config that Sycamore uses
|
|
||||||
#
|
|
||||||
# https://sycamore.dev/book/troubleshooting#unexpected-cfg-condition-name--sycamore-force-ssr
|
|
||||||
#
|
|
||||||
[lints.rust]
|
|
||||||
unexpected_cfgs = { level = "warn", check-cfg = ["cfg(sycamore_force_ssr)"] }
|
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
opt-level = "s" # optimize for small code size
|
opt-level = "s" # optimize for small code size
|
||||||
debug = true # include debug symbols
|
debug = true # include debug symbols
|
||||||
|
|
||||||
[[example]]
|
|
||||||
name = "irisawa-hexlet"
|
|
||||||
test = true
|
|
||||||
harness = false
|
|
||||||
|
|
||||||
[[example]]
|
|
||||||
name = "kaleidocycle"
|
|
||||||
test = true
|
|
||||||
harness = false
|
|
||||||
|
|
||||||
[[example]]
|
|
||||||
name = "point-on-sphere"
|
|
||||||
test = true
|
|
||||||
harness = false
|
|
||||||
|
|
||||||
[[example]]
|
|
||||||
name = "three-spheres"
|
|
||||||
test = true
|
|
||||||
harness = false
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
[build]
|
|
||||||
public_url = "./"
|
|
|
@ -1,36 +0,0 @@
|
||||||
#![allow(dead_code)]
|
|
||||||
|
|
||||||
use nalgebra::DMatrix;
|
|
||||||
|
|
||||||
use dyna3::engine::{Q, DescentHistory, Realization};
|
|
||||||
|
|
||||||
pub fn title(title: &str) {
|
|
||||||
println!("─── {title} ───");
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn realization_diagnostics(realization: &Realization) {
|
|
||||||
let Realization { result, history } = realization;
|
|
||||||
println!();
|
|
||||||
if let Err(ref message) = result {
|
|
||||||
println!("❌️ {message}");
|
|
||||||
} else {
|
|
||||||
println!("✅️ Target accuracy achieved!");
|
|
||||||
}
|
|
||||||
println!("Steps: {}", history.scaled_loss.len() - 1);
|
|
||||||
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn gram_matrix(config: &DMatrix<f64>) {
|
|
||||||
println!("\nCompleted Gram matrix:{}", (config.tr_mul(&*Q) * config).to_string().trim_end());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn config(config: &DMatrix<f64>) {
|
|
||||||
println!("\nConfiguration:{}", config.to_string().trim_end());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn loss_history(history: &DescentHistory) {
|
|
||||||
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
|
||||||
for (step, scaled_loss) in history.scaled_loss.iter().enumerate() {
|
|
||||||
println!("{:<4} │ {}", step, scaled_loss);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,23 +1,25 @@
|
||||||
#[path = "common/print.rs"]
|
use dyna3::engine::{Q, irisawa::realize_irisawa_hexlet};
|
||||||
mod print;
|
|
||||||
|
|
||||||
use dyna3::engine::{ConfigNeighborhood, examples::realize_irisawa_hexlet};
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
const SCALED_TOL: f64 = 1.0e-12;
|
const SCALED_TOL: f64 = 1.0e-12;
|
||||||
let realization = realize_irisawa_hexlet(SCALED_TOL);
|
let (config, _, success, history) = realize_irisawa_hexlet(SCALED_TOL);
|
||||||
print::title("Irisawa hexlet");
|
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||||
print::realization_diagnostics(&realization);
|
if success {
|
||||||
if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
|
println!("Target accuracy achieved!");
|
||||||
// print the diameters of the chain spheres
|
} else {
|
||||||
|
println!("Failed to reach target accuracy");
|
||||||
|
}
|
||||||
|
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||||
|
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||||
|
if success {
|
||||||
println!("\nChain diameters:");
|
println!("\nChain diameters:");
|
||||||
println!(" {} sun (given)", 1.0 / config[(3, 3)]);
|
println!(" {} sun (given)", 1.0 / config[(3, 3)]);
|
||||||
for k in 4..9 {
|
for k in 4..9 {
|
||||||
println!(" {} sun", 1.0 / config[(3, k)]);
|
println!(" {} sun", 1.0 / config[(3, k)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// print the completed Gram matrix
|
|
||||||
print::gram_matrix(&config);
|
|
||||||
}
|
}
|
||||||
print::loss_history(&realization.history);
|
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||||
|
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||||
|
println!("{:<4} │ {}", step, scaled_loss);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,32 +1,72 @@
|
||||||
#[path = "common/print.rs"]
|
|
||||||
mod print;
|
|
||||||
|
|
||||||
use nalgebra::{DMatrix, DVector};
|
use nalgebra::{DMatrix, DVector};
|
||||||
|
use std::{array, f64::consts::PI};
|
||||||
|
|
||||||
use dyna3::engine::{ConfigNeighborhood, examples::realize_kaleidocycle};
|
use dyna3::engine::{Q, point, realize_gram, PartialMatrix};
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
const SCALED_TOL: f64 = 1.0e-12;
|
// set up a kaleidocycle, made of points with fixed distances between them,
|
||||||
let realization = realize_kaleidocycle(SCALED_TOL);
|
// and find its tangent space
|
||||||
print::title("Kaleidocycle");
|
const N_POINTS: usize = 12;
|
||||||
print::realization_diagnostics(&realization);
|
let gram = {
|
||||||
if let Ok(ConfigNeighborhood { config, nbhd: tangent }) = realization.result {
|
let mut gram_to_be = PartialMatrix::new();
|
||||||
// print the completed Gram matrix and the realized configuration
|
for block in (0..N_POINTS).step_by(2) {
|
||||||
print::gram_matrix(&config);
|
let block_next = (block + 2) % N_POINTS;
|
||||||
print::config(&config);
|
for j in 0..2 {
|
||||||
|
// diagonal and hinge edges
|
||||||
// find the kaleidocycle's twist motion by projecting onto the tangent
|
for k in j..2 {
|
||||||
// space
|
gram_to_be.push_sym(block + j, block + k, if j == k { 0.0 } else { -0.5 });
|
||||||
const N_POINTS: usize = 12;
|
}
|
||||||
let up = DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]);
|
|
||||||
let down = -&up;
|
// non-hinge edges
|
||||||
let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map(
|
for k in 0..2 {
|
||||||
|n| [
|
gram_to_be.push_sym(block + j, block_next + k, -0.625);
|
||||||
tangent.proj(&up.as_view(), n),
|
}
|
||||||
tangent.proj(&down.as_view(), n+1),
|
}
|
||||||
]
|
}
|
||||||
).sum();
|
gram_to_be
|
||||||
let normalization = 5.0 / twist_motion[(2, 0)];
|
};
|
||||||
println!("\nTwist motion:{}", (normalization * twist_motion).to_string().trim_end());
|
let guess = {
|
||||||
|
const N_HINGES: usize = 6;
|
||||||
|
let guess_elts = (0..N_HINGES).step_by(2).flat_map(
|
||||||
|
|n| {
|
||||||
|
let ang_hor = (n as f64) * PI/3.0;
|
||||||
|
let ang_vert = ((n + 1) as f64) * PI/3.0;
|
||||||
|
let x_vert = ang_vert.cos();
|
||||||
|
let y_vert = ang_vert.sin();
|
||||||
|
[
|
||||||
|
point(0.0, 0.0, 0.0),
|
||||||
|
point(ang_hor.cos(), ang_hor.sin(), 0.0),
|
||||||
|
point(x_vert, y_vert, -0.5),
|
||||||
|
point(x_vert, y_vert, 0.5)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
).collect::<Vec<_>>();
|
||||||
|
DMatrix::from_columns(&guess_elts)
|
||||||
|
};
|
||||||
|
let frozen: [_; N_POINTS] = array::from_fn(|k| (3, k));
|
||||||
|
let (config, tangent, success, history) = realize_gram(
|
||||||
|
&gram, guess, &frozen,
|
||||||
|
1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
||||||
|
);
|
||||||
|
print!("Completed Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||||
|
print!("Configuration:{}", config);
|
||||||
|
if success {
|
||||||
|
println!("Target accuracy achieved!");
|
||||||
|
} else {
|
||||||
|
println!("Failed to reach target accuracy");
|
||||||
}
|
}
|
||||||
|
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||||
|
println!("Loss: {}\n", history.scaled_loss.last().unwrap());
|
||||||
|
|
||||||
|
// find the kaleidocycle's twist motion
|
||||||
|
let up = DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]);
|
||||||
|
let down = -&up;
|
||||||
|
let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map(
|
||||||
|
|n| [
|
||||||
|
tangent.proj(&up.as_view(), n),
|
||||||
|
tangent.proj(&down.as_view(), n+1)
|
||||||
|
]
|
||||||
|
).sum();
|
||||||
|
let normalization = 5.0 / twist_motion[(2, 0)];
|
||||||
|
print!("Twist motion:{}", normalization * twist_motion);
|
||||||
}
|
}
|
|
@ -1,33 +1,38 @@
|
||||||
#[path = "common/print.rs"]
|
use nalgebra::DMatrix;
|
||||||
mod print;
|
|
||||||
|
|
||||||
use dyna3::engine::{
|
use dyna3::engine::{Q, point, realize_gram, sphere, PartialMatrix};
|
||||||
point,
|
|
||||||
realize_gram,
|
|
||||||
sphere,
|
|
||||||
ConfigNeighborhood,
|
|
||||||
ConstraintProblem,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut problem = ConstraintProblem::from_guess(&[
|
let gram = {
|
||||||
|
let mut gram_to_be = PartialMatrix::new();
|
||||||
|
for j in 0..2 {
|
||||||
|
for k in j..2 {
|
||||||
|
gram_to_be.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gram_to_be
|
||||||
|
};
|
||||||
|
let guess = DMatrix::from_columns(&[
|
||||||
point(0.0, 0.0, 2.0),
|
point(0.0, 0.0, 2.0),
|
||||||
sphere(0.0, 0.0, 0.0, 1.0)
|
sphere(0.0, 0.0, 0.0, 1.0)
|
||||||
]);
|
]);
|
||||||
for j in 0..2 {
|
let frozen = [(3, 0)];
|
||||||
for k in j..2 {
|
println!();
|
||||||
problem.gram.push_sym(j, k, if (j, k) == (1, 1) { 1.0 } else { 0.0 });
|
let (config, _, success, history) = realize_gram(
|
||||||
}
|
&gram, guess, &frozen,
|
||||||
}
|
1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
||||||
problem.frozen.push(3, 0, problem.guess[(3, 0)]);
|
|
||||||
let realization = realize_gram(
|
|
||||||
&problem, 1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
|
||||||
);
|
);
|
||||||
print::title("Point on a sphere");
|
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||||
print::realization_diagnostics(&realization);
|
print!("Configuration:{}", config);
|
||||||
if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
|
if success {
|
||||||
print::gram_matrix(&config);
|
println!("Target accuracy achieved!");
|
||||||
print::config(&config);
|
} else {
|
||||||
|
println!("Failed to reach target accuracy");
|
||||||
|
}
|
||||||
|
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||||
|
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||||
|
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||||
|
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||||
|
println!("{:<4} │ {}", step, scaled_loss);
|
||||||
}
|
}
|
||||||
print::loss_history(&realization.history);
|
|
||||||
}
|
}
|
|
@ -1,34 +1,40 @@
|
||||||
#[path = "common/print.rs"]
|
use nalgebra::DMatrix;
|
||||||
mod print;
|
|
||||||
|
|
||||||
use dyna3::engine::{
|
use dyna3::engine::{Q, realize_gram, sphere, PartialMatrix};
|
||||||
realize_gram,
|
|
||||||
sphere,
|
|
||||||
ConfigNeighborhood,
|
|
||||||
ConstraintProblem,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut problem = ConstraintProblem::from_guess({
|
let gram = {
|
||||||
|
let mut gram_to_be = PartialMatrix::new();
|
||||||
|
for j in 0..3 {
|
||||||
|
for k in j..3 {
|
||||||
|
gram_to_be.push_sym(j, k, if j == k { 1.0 } else { -1.0 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gram_to_be
|
||||||
|
};
|
||||||
|
let guess = {
|
||||||
let a: f64 = 0.75_f64.sqrt();
|
let a: f64 = 0.75_f64.sqrt();
|
||||||
&[
|
DMatrix::from_columns(&[
|
||||||
sphere(1.0, 0.0, 0.0, 1.0),
|
sphere(1.0, 0.0, 0.0, 1.0),
|
||||||
sphere(-0.5, a, 0.0, 1.0),
|
sphere(-0.5, a, 0.0, 1.0),
|
||||||
sphere(-0.5, -a, 0.0, 1.0),
|
sphere(-0.5, -a, 0.0, 1.0)
|
||||||
]
|
])
|
||||||
});
|
};
|
||||||
for j in 0..3 {
|
println!();
|
||||||
for k in j..3 {
|
let (config, _, success, history) = realize_gram(
|
||||||
problem.gram.push_sym(j, k, if j == k { 1.0 } else { -1.0 });
|
&gram, guess, &[],
|
||||||
}
|
1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
||||||
}
|
|
||||||
let realization = realize_gram(
|
|
||||||
&problem, 1.0e-12, 0.5, 0.9, 1.1, 200, 110
|
|
||||||
);
|
);
|
||||||
print::title("Three spheres");
|
print!("\nCompleted Gram matrix:{}", config.tr_mul(&*Q) * &config);
|
||||||
print::realization_diagnostics(&realization);
|
if success {
|
||||||
if let Ok(ConfigNeighborhood { config, .. }) = realization.result {
|
println!("Target accuracy achieved!");
|
||||||
print::gram_matrix(&config);
|
} else {
|
||||||
|
println!("Failed to reach target accuracy");
|
||||||
|
}
|
||||||
|
println!("Steps: {}", history.scaled_loss.len() - 1);
|
||||||
|
println!("Loss: {}", history.scaled_loss.last().unwrap());
|
||||||
|
println!("\nStep │ Loss\n─────┼────────────────────────────────");
|
||||||
|
for (step, scaled_loss) in history.scaled_loss.into_iter().enumerate() {
|
||||||
|
println!("{:<4} │ {}", step, scaled_loss);
|
||||||
}
|
}
|
||||||
print::loss_history(&realization.history);
|
|
||||||
}
|
}
|
|
@ -6,12 +6,6 @@
|
||||||
<link data-trunk rel="css" href="main.css"/>
|
<link data-trunk rel="css" href="main.css"/>
|
||||||
<link href="https://fonts.bunny.net/css?family=fira-sans:ital,wght@0,400;1,400&display=swap" rel="stylesheet">
|
<link href="https://fonts.bunny.net/css?family=fira-sans:ital,wght@0,400;1,400&display=swap" rel="stylesheet">
|
||||||
<link href="https://fonts.bunny.net/css?family=noto-emoji:wght@400&text=%f0%9f%94%97%e2%9a%a0&display=swap" rel="stylesheet">
|
<link href="https://fonts.bunny.net/css?family=noto-emoji:wght@400&text=%f0%9f%94%97%e2%9a%a0&display=swap" rel="stylesheet">
|
||||||
|
|
||||||
<!--
|
|
||||||
the Charming visualization crate, which we use to show engine diagnostics,
|
|
||||||
depends the ECharts JavaScript package
|
|
||||||
-->
|
|
||||||
<script src="https://cdn.jsdelivr.net/npm/echarts@5.5.1/dist/echarts.min.js"></script>
|
|
||||||
</head>
|
</head>
|
||||||
<body></body>
|
<body></body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
@ -18,17 +18,6 @@ body {
|
||||||
font-family: 'Fira Sans', sans-serif;
|
font-family: 'Fira Sans', sans-serif;
|
||||||
}
|
}
|
||||||
|
|
||||||
.invalid {
|
|
||||||
color: var(--text-invalid);
|
|
||||||
}
|
|
||||||
|
|
||||||
.status {
|
|
||||||
width: 20px;
|
|
||||||
text-align: center;
|
|
||||||
font-family: 'Noto Emoji';
|
|
||||||
font-style: normal;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* sidebar */
|
/* sidebar */
|
||||||
|
|
||||||
#sidebar {
|
#sidebar {
|
||||||
|
@ -53,7 +42,9 @@ body {
|
||||||
}
|
}
|
||||||
|
|
||||||
#add-remove > button {
|
#add-remove > button {
|
||||||
|
width: 32px;
|
||||||
height: 32px;
|
height: 32px;
|
||||||
|
font-size: large;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* KLUDGE */
|
/* KLUDGE */
|
||||||
|
@ -62,9 +53,7 @@ body {
|
||||||
buttons need to be displayed in an emoji font
|
buttons need to be displayed in an emoji font
|
||||||
*/
|
*/
|
||||||
#add-remove > button.emoji {
|
#add-remove > button.emoji {
|
||||||
width: 32px;
|
|
||||||
font-family: 'Noto Emoji', sans-serif;
|
font-family: 'Noto Emoji', sans-serif;
|
||||||
font-size: large;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* outline */
|
/* outline */
|
||||||
|
@ -101,10 +90,6 @@ summary > div, .regulator {
|
||||||
padding-right: 8px;
|
padding-right: 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.element > input {
|
|
||||||
margin-left: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.element-switch {
|
.element-switch {
|
||||||
width: 18px;
|
width: 18px;
|
||||||
padding-left: 2px;
|
padding-left: 2px;
|
||||||
|
@ -149,7 +134,6 @@ details[open]:has(li) .element-switch::after {
|
||||||
}
|
}
|
||||||
|
|
||||||
.regulator-input {
|
.regulator-input {
|
||||||
margin-right: 4px;
|
|
||||||
color: inherit;
|
color: inherit;
|
||||||
background-color: inherit;
|
background-color: inherit;
|
||||||
border: 1px solid var(--border);
|
border: 1px solid var(--border);
|
||||||
|
@ -171,56 +155,22 @@ details[open]:has(li) .element-switch::after {
|
||||||
border-color: var(--border-invalid);
|
border-color: var(--border-invalid);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.status {
|
||||||
|
width: 20px;
|
||||||
|
padding-left: 4px;
|
||||||
|
text-align: center;
|
||||||
|
font-family: 'Noto Emoji';
|
||||||
|
font-style: normal;
|
||||||
|
}
|
||||||
|
|
||||||
.regulator-input.invalid + .status::after, details:has(.invalid):not([open]) .status::after {
|
.regulator-input.invalid + .status::after, details:has(.invalid):not([open]) .status::after {
|
||||||
content: '⚠';
|
content: '⚠';
|
||||||
color: var(--text-invalid);
|
color: var(--text-invalid);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* diagnostics */
|
|
||||||
|
|
||||||
#diagnostics {
|
|
||||||
margin: 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#diagnostics-bar {
|
|
||||||
display: flex;
|
|
||||||
}
|
|
||||||
|
|
||||||
#realization-status {
|
|
||||||
display: flex;
|
|
||||||
flex-grow: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#realization-status .status {
|
|
||||||
margin-right: 4px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#realization-status :not(.status) {
|
|
||||||
flex-grow: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#realization-status .status::after {
|
|
||||||
content: '✓';
|
|
||||||
}
|
|
||||||
|
|
||||||
#realization-status.invalid .status::after {
|
|
||||||
content: '⚠';
|
|
||||||
}
|
|
||||||
|
|
||||||
.diagnostics-panel {
|
|
||||||
margin-top: 10px;
|
|
||||||
min-height: 180px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.diagnostics-chart {
|
|
||||||
background-color: var(--display-background);
|
|
||||||
border: 1px solid var(--border);
|
|
||||||
border-radius: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* display */
|
/* display */
|
||||||
|
|
||||||
#display {
|
canvas {
|
||||||
float: left;
|
float: left;
|
||||||
margin-left: 20px;
|
margin-left: 20px;
|
||||||
margin-top: 20px;
|
margin-top: 20px;
|
||||||
|
@ -229,7 +179,7 @@ details[open]:has(li) .element-switch::after {
|
||||||
border-radius: 16px;
|
border-radius: 16px;
|
||||||
}
|
}
|
||||||
|
|
||||||
#display:focus {
|
canvas:focus {
|
||||||
border-color: var(--border-focus-dark);
|
border-color: var(--border-focus-dark);
|
||||||
outline: none;
|
outline: none;
|
||||||
}
|
}
|
||||||
|
|
12
app-proto/run-examples
Executable file
12
app-proto/run-examples
Executable file
|
@ -0,0 +1,12 @@
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
# run all Cargo examples, as described here:
|
||||||
|
#
|
||||||
|
# Karol Kuczmarski. "Add examples to your Rust libraries"
|
||||||
|
# http://xion.io/post/code/rust-examples.html
|
||||||
|
#
|
||||||
|
|
||||||
|
cargo run --example irisawa-hexlet
|
||||||
|
cargo run --example three-spheres
|
||||||
|
cargo run --example point-on-sphere
|
||||||
|
cargo run --example kaleidocycle
|
208
app-proto/src/add_remove.rs
Normal file
208
app-proto/src/add_remove.rs
Normal file
|
@ -0,0 +1,208 @@
|
||||||
|
use sycamore::prelude::*;
|
||||||
|
use web_sys::{console, wasm_bindgen::JsValue};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
engine,
|
||||||
|
AppState,
|
||||||
|
assembly::{Assembly, Element}
|
||||||
|
};
|
||||||
|
|
||||||
|
/* DEBUG */
|
||||||
|
// load an example assembly for testing. this code will be removed once we've
|
||||||
|
// built a more formal test assembly system
|
||||||
|
fn load_gen_assemb(assembly: &Assembly) {
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("gemini_a"),
|
||||||
|
String::from("Castor"),
|
||||||
|
[1.00_f32, 0.25_f32, 0.00_f32],
|
||||||
|
engine::sphere(0.5, 0.5, 0.0, 1.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("gemini_b"),
|
||||||
|
String::from("Pollux"),
|
||||||
|
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||||
|
engine::sphere(-0.5, -0.5, 0.0, 1.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("ursa_major"),
|
||||||
|
String::from("Ursa major"),
|
||||||
|
[0.25_f32, 0.00_f32, 1.00_f32],
|
||||||
|
engine::sphere(-0.5, 0.5, 0.0, 0.75)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("ursa_minor"),
|
||||||
|
String::from("Ursa minor"),
|
||||||
|
[0.25_f32, 1.00_f32, 0.00_f32],
|
||||||
|
engine::sphere(0.5, -0.5, 0.0, 0.5)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("moon_deimos"),
|
||||||
|
String::from("Deimos"),
|
||||||
|
[0.75_f32, 0.75_f32, 0.00_f32],
|
||||||
|
engine::sphere(0.0, 0.15, 1.0, 0.25)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("moon_phobos"),
|
||||||
|
String::from("Phobos"),
|
||||||
|
[0.00_f32, 0.75_f32, 0.50_f32],
|
||||||
|
engine::sphere(0.0, -0.15, -1.0, 0.25)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* DEBUG */
|
||||||
|
// load an example assembly for testing. this code will be removed once we've
|
||||||
|
// built a more formal test assembly system
|
||||||
|
fn load_low_curv_assemb(assembly: &Assembly) {
|
||||||
|
let a = 0.75_f64.sqrt();
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"central".to_string(),
|
||||||
|
"Central".to_string(),
|
||||||
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||||
|
engine::sphere(0.0, 0.0, 0.0, 1.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"assemb_plane".to_string(),
|
||||||
|
"Assembly plane".to_string(),
|
||||||
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||||
|
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"side1".to_string(),
|
||||||
|
"Side 1".to_string(),
|
||||||
|
[1.00_f32, 0.00_f32, 0.25_f32],
|
||||||
|
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"side2".to_string(),
|
||||||
|
"Side 2".to_string(),
|
||||||
|
[0.25_f32, 1.00_f32, 0.00_f32],
|
||||||
|
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"side3".to_string(),
|
||||||
|
"Side 3".to_string(),
|
||||||
|
[0.00_f32, 0.25_f32, 1.00_f32],
|
||||||
|
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"corner1".to_string(),
|
||||||
|
"Corner 1".to_string(),
|
||||||
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||||
|
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
"corner2".to_string(),
|
||||||
|
"Corner 2".to_string(),
|
||||||
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||||
|
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
let _ = assembly.try_insert_element(
|
||||||
|
Element::new(
|
||||||
|
String::from("corner3"),
|
||||||
|
String::from("Corner 3"),
|
||||||
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
||||||
|
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[component]
|
||||||
|
pub fn AddRemove() -> View {
|
||||||
|
/* DEBUG */
|
||||||
|
let assembly_name = create_signal("general".to_string());
|
||||||
|
create_effect(move || {
|
||||||
|
// get name of chosen assembly
|
||||||
|
let name = assembly_name.get_clone();
|
||||||
|
console::log_1(
|
||||||
|
&JsValue::from(format!("Showing assembly \"{}\"", name.clone()))
|
||||||
|
);
|
||||||
|
|
||||||
|
batch(|| {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
let assembly = &state.assembly;
|
||||||
|
|
||||||
|
// clear state
|
||||||
|
assembly.elements.update(|elts| elts.clear());
|
||||||
|
assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
|
||||||
|
state.selection.update(|sel| sel.clear());
|
||||||
|
|
||||||
|
// load assembly
|
||||||
|
match name.as_str() {
|
||||||
|
"general" => load_gen_assemb(assembly),
|
||||||
|
"low-curv" => load_low_curv_assemb(assembly),
|
||||||
|
_ => ()
|
||||||
|
};
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
view! {
|
||||||
|
div(id="add-remove") {
|
||||||
|
button(
|
||||||
|
on:click=|_| {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
state.assembly.insert_new_element();
|
||||||
|
|
||||||
|
/* DEBUG */
|
||||||
|
// print updated list of elements by identifier
|
||||||
|
console::log_1(&JsValue::from("elements by identifier:"));
|
||||||
|
for (id, key) in state.assembly.elements_by_id.get_clone().iter() {
|
||||||
|
console::log_3(
|
||||||
|
&JsValue::from(" "),
|
||||||
|
&JsValue::from(id),
|
||||||
|
&JsValue::from(*key)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
) { "+" }
|
||||||
|
button(
|
||||||
|
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
|
||||||
|
disabled={
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
state.selection.with(|sel| sel.len() != 2)
|
||||||
|
},
|
||||||
|
on:click=|_| {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
let subjects = state.selection.with(
|
||||||
|
|sel| {
|
||||||
|
let subject_vec: Vec<_> = sel.into_iter().collect();
|
||||||
|
(subject_vec[0].clone(), subject_vec[1].clone())
|
||||||
|
}
|
||||||
|
);
|
||||||
|
state.assembly.insert_new_regulator(subjects);
|
||||||
|
state.selection.update(|sel| sel.clear());
|
||||||
|
}
|
||||||
|
) { "🔗" }
|
||||||
|
select(bind:value=assembly_name) { /* DEBUG */ // example assembly chooser
|
||||||
|
option(value="general") { "General" }
|
||||||
|
option(value="low-curv") { "Low-curvature" }
|
||||||
|
option(value="empty") { "Empty" }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load diff
|
@ -1,5 +0,0 @@
|
||||||
pub mod add_remove;
|
|
||||||
pub mod diagnostics;
|
|
||||||
pub mod display;
|
|
||||||
pub mod outline;
|
|
||||||
pub mod test_assembly_chooser;
|
|
|
@ -1,69 +0,0 @@
|
||||||
use std::rc::Rc;
|
|
||||||
use sycamore::prelude::*;
|
|
||||||
|
|
||||||
use super::test_assembly_chooser::TestAssemblyChooser;
|
|
||||||
use crate::{
|
|
||||||
AppState,
|
|
||||||
assembly::{InversiveDistanceRegulator, Point, Sphere},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[component]
|
|
||||||
pub fn AddRemove() -> View {
|
|
||||||
view! {
|
|
||||||
div(id = "add-remove") {
|
|
||||||
button(
|
|
||||||
on:click = |_| {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
batch(|| {
|
|
||||||
// this call is batched to avoid redundant realizations.
|
|
||||||
// it updates the element list and the regulator list,
|
|
||||||
// which are both tracked by the realization effect
|
|
||||||
/* TO DO */
|
|
||||||
// it would make more to do the batching inside
|
|
||||||
// `insert_element_default`, but that will have to wait
|
|
||||||
// until Sycamore handles nested batches correctly.
|
|
||||||
//
|
|
||||||
// https://github.com/sycamore-rs/sycamore/issues/802
|
|
||||||
//
|
|
||||||
// the nested batch issue is relevant here because the
|
|
||||||
// assembly loaders in the test assembly chooser use
|
|
||||||
// `insert_element_default` within larger batches
|
|
||||||
state.assembly.insert_element_default::<Sphere>();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
) { "Add sphere" }
|
|
||||||
button(
|
|
||||||
on:click = |_| {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
state.assembly.insert_element_default::<Point>();
|
|
||||||
}
|
|
||||||
) { "Add point" }
|
|
||||||
button(
|
|
||||||
class = "emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
|
|
||||||
disabled = {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
state.selection.with(|sel| sel.len() != 2)
|
|
||||||
},
|
|
||||||
on:click = |_| {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let subjects: [_; 2] = state.selection.with(
|
|
||||||
// the button is only enabled when two elements are
|
|
||||||
// selected, so we know the cast to a two-element array
|
|
||||||
// will succeed
|
|
||||||
|sel| sel
|
|
||||||
.clone()
|
|
||||||
.into_iter()
|
|
||||||
.collect::<Vec<_>>()
|
|
||||||
.try_into()
|
|
||||||
.unwrap()
|
|
||||||
);
|
|
||||||
state.assembly.insert_regulator(
|
|
||||||
Rc::new(InversiveDistanceRegulator::new(subjects))
|
|
||||||
);
|
|
||||||
state.selection.update(|sel| sel.clear());
|
|
||||||
}
|
|
||||||
) { "🔗" }
|
|
||||||
TestAssemblyChooser {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,256 +0,0 @@
|
||||||
use charming::{
|
|
||||||
Chart,
|
|
||||||
WasmRenderer,
|
|
||||||
component::{Axis, DataZoom, Grid},
|
|
||||||
element::{AxisType, Symbol},
|
|
||||||
series::{Line, Scatter},
|
|
||||||
};
|
|
||||||
use sycamore::prelude::*;
|
|
||||||
|
|
||||||
use crate::AppState;
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
struct DiagnosticsState {
|
|
||||||
active_tab: Signal<String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DiagnosticsState {
|
|
||||||
fn new(initial_tab: String) -> Self {
|
|
||||||
Self { active_tab: create_signal(initial_tab) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// a realization status indicator
|
|
||||||
#[component]
|
|
||||||
fn RealizationStatus() -> View {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let realization_status = state.assembly.realization_status;
|
|
||||||
view! {
|
|
||||||
div(
|
|
||||||
id = "realization-status",
|
|
||||||
class = realization_status.with(
|
|
||||||
|status| match status {
|
|
||||||
Ok(_) => "",
|
|
||||||
Err(_) => "invalid",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
) {
|
|
||||||
div(class = "status")
|
|
||||||
div {
|
|
||||||
(realization_status.with(
|
|
||||||
|status| match status {
|
|
||||||
Ok(_) => "Target accuracy achieved".to_string(),
|
|
||||||
Err(message) => message.clone(),
|
|
||||||
}
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> {
|
|
||||||
vec![
|
|
||||||
Some(step as f64),
|
|
||||||
if value == 0.0 { None } else { Some(value.abs().log10()) },
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
// the loss history from the last realization
|
|
||||||
#[component]
|
|
||||||
fn LossHistory() -> View {
|
|
||||||
const CONTAINER_ID: &str = "loss-history";
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let renderer = WasmRenderer::new_opt(None, Some(178));
|
|
||||||
|
|
||||||
on_mount(move || {
|
|
||||||
create_effect(move || {
|
|
||||||
// get the loss history
|
|
||||||
let scaled_loss: Vec<_> = state.assembly.descent_history.with(
|
|
||||||
|history| history.scaled_loss
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(|(step, &loss)| (step, loss))
|
|
||||||
.map(into_log10_time_point)
|
|
||||||
.collect()
|
|
||||||
);
|
|
||||||
|
|
||||||
// initialize the chart axes
|
|
||||||
let step_axis = Axis::new()
|
|
||||||
.type_(AxisType::Category)
|
|
||||||
.boundary_gap(false);
|
|
||||||
let scaled_loss_axis = Axis::new();
|
|
||||||
|
|
||||||
// load the chart data. when there's no history, we load the data
|
|
||||||
// point (0, None) to clear the chart. it would feel more natural to
|
|
||||||
// load empty data vectors, but that turns out not to clear the
|
|
||||||
// chart: it instead leads to previous data being re-used
|
|
||||||
let scaled_loss_series = Line::new().data(
|
|
||||||
if scaled_loss.len() > 0 {
|
|
||||||
scaled_loss
|
|
||||||
} else {
|
|
||||||
vec![vec![Some(0.0), None::<f64>]]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
let chart = Chart::new()
|
|
||||||
.animation(false)
|
|
||||||
.data_zoom(DataZoom::new().y_axis_index(0).right(40))
|
|
||||||
.x_axis(step_axis)
|
|
||||||
.y_axis(scaled_loss_axis)
|
|
||||||
.grid(Grid::new().top(20).right(80).bottom(30).left(60))
|
|
||||||
.series(scaled_loss_series);
|
|
||||||
renderer.render(CONTAINER_ID, &chart).unwrap();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
view! {
|
|
||||||
div(id = CONTAINER_ID, class = "diagnostics-chart")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// the spectrum of the Hessian during the last realization
|
|
||||||
#[component]
|
|
||||||
fn SpectrumHistory() -> View {
|
|
||||||
const CONTAINER_ID: &str = "spectrum-history";
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let renderer = WasmRenderer::new(478, 178);
|
|
||||||
|
|
||||||
on_mount(move || {
|
|
||||||
create_effect(move || {
|
|
||||||
// get the spectrum of the Hessian at each step, split into its
|
|
||||||
// positive, negative, and strictly-zero parts
|
|
||||||
let (
|
|
||||||
hess_eigvals_zero,
|
|
||||||
hess_eigvals_nonzero,
|
|
||||||
): (Vec<_>, Vec<_>) = state.assembly.descent_history.with(
|
|
||||||
|history| history.hess_eigvals
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.map(
|
|
||||||
|(step, eigvals)| eigvals.iter().map(
|
|
||||||
move |&val| (step, val)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
.flatten()
|
|
||||||
.partition(|&(_, val)| val == 0.0)
|
|
||||||
);
|
|
||||||
let zero_level = hess_eigvals_nonzero
|
|
||||||
.iter()
|
|
||||||
.map(|(_, val)| val.abs())
|
|
||||||
.reduce(f64::min)
|
|
||||||
.map(|val| 0.1 * val)
|
|
||||||
.unwrap_or(1.0);
|
|
||||||
let (
|
|
||||||
hess_eigvals_pos,
|
|
||||||
hess_eigvals_neg,
|
|
||||||
): (Vec<_>, Vec<_>) = hess_eigvals_nonzero
|
|
||||||
.into_iter()
|
|
||||||
.partition(|&(_, val)| val > 0.0);
|
|
||||||
|
|
||||||
// initialize the chart axes
|
|
||||||
let step_axis = Axis::new()
|
|
||||||
.type_(AxisType::Category)
|
|
||||||
.boundary_gap(false);
|
|
||||||
let eigval_axis = Axis::new();
|
|
||||||
|
|
||||||
// load the chart data. when there's no history, we load the data
|
|
||||||
// point (0, None) to clear the chart. it would feel more natural to
|
|
||||||
// load empty data vectors, but that turns out not to clear the
|
|
||||||
// chart: it instead leads to previous data being re-used
|
|
||||||
let eigval_series_pos = Scatter::new()
|
|
||||||
.symbol_size(4.5)
|
|
||||||
.data(
|
|
||||||
if hess_eigvals_pos.len() > 0 {
|
|
||||||
hess_eigvals_pos
|
|
||||||
.into_iter()
|
|
||||||
.map(into_log10_time_point)
|
|
||||||
.collect()
|
|
||||||
} else {
|
|
||||||
vec![vec![Some(0.0), None::<f64>]]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
let eigval_series_neg = Scatter::new()
|
|
||||||
.symbol(Symbol::Diamond)
|
|
||||||
.symbol_size(6.0)
|
|
||||||
.data(
|
|
||||||
if hess_eigvals_neg.len() > 0 {
|
|
||||||
hess_eigvals_neg
|
|
||||||
.into_iter()
|
|
||||||
.map(into_log10_time_point)
|
|
||||||
.collect()
|
|
||||||
} else {
|
|
||||||
vec![vec![Some(0.0), None::<f64>]]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
let eigval_series_zero = Scatter::new()
|
|
||||||
.symbol(Symbol::Triangle)
|
|
||||||
.symbol_size(5.0)
|
|
||||||
.data(
|
|
||||||
if hess_eigvals_zero.len() > 0 {
|
|
||||||
hess_eigvals_zero
|
|
||||||
.into_iter()
|
|
||||||
.map(|(step, _)| (step, zero_level))
|
|
||||||
.map(into_log10_time_point)
|
|
||||||
.collect()
|
|
||||||
} else {
|
|
||||||
vec![vec![Some(0.0), None::<f64>]]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
let chart = Chart::new()
|
|
||||||
.animation(false)
|
|
||||||
.data_zoom(DataZoom::new().y_axis_index(0).right(40))
|
|
||||||
.x_axis(step_axis)
|
|
||||||
.y_axis(eigval_axis)
|
|
||||||
.grid(Grid::new().top(20).right(80).bottom(30).left(60))
|
|
||||||
.series(eigval_series_pos)
|
|
||||||
.series(eigval_series_neg)
|
|
||||||
.series(eigval_series_zero);
|
|
||||||
renderer.render(CONTAINER_ID, &chart).unwrap();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
view! {
|
|
||||||
div(id = CONTAINER_ID, class = "diagnostics-chart")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[component(inline_props)]
|
|
||||||
fn DiagnosticsPanel(name: &'static str, children: Children) -> View {
|
|
||||||
let diagnostics_state = use_context::<DiagnosticsState>();
|
|
||||||
view! {
|
|
||||||
div(
|
|
||||||
class = "diagnostics-panel",
|
|
||||||
"hidden" = diagnostics_state.active_tab.with(
|
|
||||||
|active_tab| {
|
|
||||||
if active_tab == name {
|
|
||||||
None
|
|
||||||
} else {
|
|
||||||
Some("")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
) {
|
|
||||||
(children)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[component]
|
|
||||||
pub fn Diagnostics() -> View {
|
|
||||||
let diagnostics_state = DiagnosticsState::new("loss".to_string());
|
|
||||||
let active_tab = diagnostics_state.active_tab.clone();
|
|
||||||
provide_context(diagnostics_state);
|
|
||||||
|
|
||||||
view! {
|
|
||||||
div(id = "diagnostics") {
|
|
||||||
div(id = "diagnostics-bar") {
|
|
||||||
RealizationStatus {}
|
|
||||||
select(bind:value = active_tab) {
|
|
||||||
option(value = "loss") { "Loss" }
|
|
||||||
option(value = "spectrum") { "Spectrum" }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DiagnosticsPanel(name = "loss") { LossHistory {} }
|
|
||||||
DiagnosticsPanel(name = "spectrum") { SpectrumHistory {} }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,921 +0,0 @@
|
||||||
use core::array;
|
|
||||||
use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
|
|
||||||
use std::rc::Rc;
|
|
||||||
use sycamore::{prelude::*, motion::create_raf};
|
|
||||||
use web_sys::{
|
|
||||||
console,
|
|
||||||
window,
|
|
||||||
KeyboardEvent,
|
|
||||||
MouseEvent,
|
|
||||||
WebGl2RenderingContext,
|
|
||||||
WebGlBuffer,
|
|
||||||
WebGlProgram,
|
|
||||||
WebGlShader,
|
|
||||||
WebGlUniformLocation,
|
|
||||||
wasm_bindgen::{JsCast, JsValue},
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
AppState,
|
|
||||||
assembly::{Element, ElementColor, ElementMotion, Point, Sphere},
|
|
||||||
};
|
|
||||||
|
|
||||||
// --- color ---
|
|
||||||
|
|
||||||
const COLOR_SIZE: usize = 3;
|
|
||||||
type ColorWithOpacity = [f32; COLOR_SIZE + 1];
|
|
||||||
|
|
||||||
fn combine_channels(color: ElementColor, opacity: f32) -> ColorWithOpacity {
|
|
||||||
let mut color_with_opacity = [0.0; COLOR_SIZE + 1];
|
|
||||||
color_with_opacity[..COLOR_SIZE].copy_from_slice(&color);
|
|
||||||
color_with_opacity[COLOR_SIZE] = opacity;
|
|
||||||
color_with_opacity
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- scene data ---
|
|
||||||
|
|
||||||
struct SceneSpheres {
|
|
||||||
representations: Vec<DVector<f64>>,
|
|
||||||
colors_with_opacity: Vec<ColorWithOpacity>,
|
|
||||||
highlights: Vec<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl SceneSpheres {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
representations: Vec::new(),
|
|
||||||
colors_with_opacity: Vec::new(),
|
|
||||||
highlights: Vec::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn len_i32(&self) -> i32 {
|
|
||||||
self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push(
|
|
||||||
&mut self, representation: DVector<f64>,
|
|
||||||
color: ElementColor, opacity: f32, highlight: f32,
|
|
||||||
) {
|
|
||||||
self.representations.push(representation);
|
|
||||||
self.colors_with_opacity.push(combine_channels(color, opacity));
|
|
||||||
self.highlights.push(highlight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ScenePoints {
|
|
||||||
representations: Vec<DVector<f64>>,
|
|
||||||
colors_with_opacity: Vec<ColorWithOpacity>,
|
|
||||||
highlights: Vec<f32>,
|
|
||||||
selections: Vec<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ScenePoints {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
representations: Vec::new(),
|
|
||||||
colors_with_opacity: Vec::new(),
|
|
||||||
highlights: Vec::new(),
|
|
||||||
selections: Vec::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push(
|
|
||||||
&mut self, representation: DVector<f64>,
|
|
||||||
color: ElementColor, opacity: f32, highlight: f32, selected: bool,
|
|
||||||
) {
|
|
||||||
self.representations.push(representation);
|
|
||||||
self.colors_with_opacity.push(combine_channels(color, opacity));
|
|
||||||
self.highlights.push(highlight);
|
|
||||||
self.selections.push(if selected { 1.0 } else { 0.0 });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Scene {
|
|
||||||
spheres: SceneSpheres,
|
|
||||||
points: ScenePoints,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Scene {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
spheres: SceneSpheres::new(),
|
|
||||||
points: ScenePoints::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait DisplayItem {
|
|
||||||
fn show(&self, scene: &mut Scene, selected: bool);
|
|
||||||
|
|
||||||
// the smallest positive depth, represented as a multiple of `dir`, where
|
|
||||||
// the line generated by `dir` hits the element. returns `None` if the line
|
|
||||||
// misses the element
|
|
||||||
fn cast(
|
|
||||||
&self,
|
|
||||||
dir: Vector3<f64>,
|
|
||||||
assembly_to_world: &DMatrix<f64>,
|
|
||||||
pixel_size: f64,
|
|
||||||
) -> Option<f64>;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DisplayItem for Sphere {
|
|
||||||
fn show(&self, scene: &mut Scene, selected: bool) {
|
|
||||||
/* SCAFFOLDING */
|
|
||||||
const DEFAULT_OPACITY: f32 = 0.5;
|
|
||||||
const GHOST_OPACITY: f32 = 0.2;
|
|
||||||
const HIGHLIGHT: f32 = 0.2;
|
|
||||||
|
|
||||||
let representation = self.representation.get_clone_untracked();
|
|
||||||
let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
|
|
||||||
let opacity = if self.ghost.get() { GHOST_OPACITY } else { DEFAULT_OPACITY };
|
|
||||||
let highlight = if selected { 1.0 } else { HIGHLIGHT };
|
|
||||||
scene.spheres.push(representation, color, opacity, highlight);
|
|
||||||
}
|
|
||||||
|
|
||||||
// this method should be kept synchronized with `sphere_cast` in
|
|
||||||
// `spheres.frag`, which does essentially the same thing on the GPU side
|
|
||||||
fn cast(
|
|
||||||
&self,
|
|
||||||
dir: Vector3<f64>,
|
|
||||||
assembly_to_world: &DMatrix<f64>,
|
|
||||||
_pixel_size: f64,
|
|
||||||
) -> Option<f64> {
|
|
||||||
// if `a/b` is less than this threshold, we approximate
|
|
||||||
// `a*u^2 + b*u + c` by the linear function `b*u + c`
|
|
||||||
const DEG_THRESHOLD: f64 = 1e-9;
|
|
||||||
|
|
||||||
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
|
|
||||||
let a = -rep[3] * dir.norm_squared();
|
|
||||||
let b = rep.rows_range(..3).dot(&dir);
|
|
||||||
let c = -rep[4];
|
|
||||||
|
|
||||||
let adjust = 4.0*a*c/(b*b);
|
|
||||||
if adjust < 1.0 {
|
|
||||||
// as long as `b` is non-zero, the linear approximation of
|
|
||||||
//
|
|
||||||
// a*u^2 + b*u + c
|
|
||||||
//
|
|
||||||
// at `u = 0` will reach zero at a finite depth `u_lin`. the root of
|
|
||||||
// the quadratic adjacent to `u_lin` is stored in `lin_root`. if
|
|
||||||
// both roots have the same sign, `lin_root` will be the one closer
|
|
||||||
// to `u = 0`
|
|
||||||
let square_rect_ratio = 1.0 + (1.0 - adjust).sqrt();
|
|
||||||
let lin_root = -(2.0*c)/b / square_rect_ratio;
|
|
||||||
if a.abs() > DEG_THRESHOLD * b.abs() {
|
|
||||||
if lin_root > 0.0 {
|
|
||||||
Some(lin_root)
|
|
||||||
} else {
|
|
||||||
let other_root = -b/(2.*a) * square_rect_ratio;
|
|
||||||
(other_root > 0.0).then_some(other_root)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
(lin_root > 0.0).then_some(lin_root)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// the line through `dir` misses the sphere completely
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DisplayItem for Point {
|
|
||||||
fn show(&self, scene: &mut Scene, selected: bool) {
|
|
||||||
/* SCAFFOLDING */
|
|
||||||
const GHOST_OPACITY: f32 = 0.4;
|
|
||||||
const HIGHLIGHT: f32 = 0.5;
|
|
||||||
|
|
||||||
let representation = self.representation.get_clone_untracked();
|
|
||||||
let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
|
|
||||||
let opacity = if self.ghost.get() { GHOST_OPACITY } else { 1.0 };
|
|
||||||
let highlight = if selected { 1.0 } else { HIGHLIGHT };
|
|
||||||
scene.points.push(representation, color, opacity, highlight, selected);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* SCAFFOLDING */
|
|
||||||
fn cast(
|
|
||||||
&self,
|
|
||||||
dir: Vector3<f64>,
|
|
||||||
assembly_to_world: &DMatrix<f64>,
|
|
||||||
pixel_size: f64,
|
|
||||||
) -> Option<f64> {
|
|
||||||
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
|
|
||||||
if rep[2] < 0.0 {
|
|
||||||
// this constant should be kept synchronized with `point.frag`
|
|
||||||
const POINT_RADIUS_PX: f64 = 4.0;
|
|
||||||
|
|
||||||
// find the radius of the point in screen projection units
|
|
||||||
let point_radius_proj = POINT_RADIUS_PX * pixel_size;
|
|
||||||
|
|
||||||
// find the squared distance between the screen projections of the
|
|
||||||
// ray and the point
|
|
||||||
let dir_proj = -dir.fixed_rows::<2>(0) / dir[2];
|
|
||||||
let rep_proj = -rep.fixed_rows::<2>(0) / rep[2];
|
|
||||||
let dist_sq = (dir_proj - rep_proj).norm_squared();
|
|
||||||
|
|
||||||
// if the ray hits the point, return its depth
|
|
||||||
if dist_sq < point_radius_proj * point_radius_proj {
|
|
||||||
Some(rep[2] / dir[2])
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- WebGL utilities ---
|
|
||||||
|
|
||||||
fn compile_shader(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
shader_type: u32,
|
|
||||||
source: &str,
|
|
||||||
) -> WebGlShader {
|
|
||||||
let shader = context.create_shader(shader_type).unwrap();
|
|
||||||
context.shader_source(&shader, source);
|
|
||||||
context.compile_shader(&shader);
|
|
||||||
shader
|
|
||||||
}
|
|
||||||
|
|
||||||
fn set_up_program(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
vertex_shader_source: &str,
|
|
||||||
fragment_shader_source: &str,
|
|
||||||
) -> WebGlProgram {
|
|
||||||
// compile the shaders
|
|
||||||
let vertex_shader = compile_shader(
|
|
||||||
&context,
|
|
||||||
WebGl2RenderingContext::VERTEX_SHADER,
|
|
||||||
vertex_shader_source,
|
|
||||||
);
|
|
||||||
let fragment_shader = compile_shader(
|
|
||||||
&context,
|
|
||||||
WebGl2RenderingContext::FRAGMENT_SHADER,
|
|
||||||
fragment_shader_source,
|
|
||||||
);
|
|
||||||
|
|
||||||
// create the program and attach the shaders
|
|
||||||
let program = context.create_program().unwrap();
|
|
||||||
context.attach_shader(&program, &vertex_shader);
|
|
||||||
context.attach_shader(&program, &fragment_shader);
|
|
||||||
context.link_program(&program);
|
|
||||||
|
|
||||||
/* DEBUG */
|
|
||||||
// report whether linking succeeded
|
|
||||||
let link_status = context
|
|
||||||
.get_program_parameter(&program, WebGl2RenderingContext::LINK_STATUS)
|
|
||||||
.as_bool()
|
|
||||||
.unwrap();
|
|
||||||
let link_msg = if link_status {
|
|
||||||
"Linked successfully"
|
|
||||||
} else {
|
|
||||||
"Linking failed"
|
|
||||||
};
|
|
||||||
console::log_1(&JsValue::from(link_msg));
|
|
||||||
|
|
||||||
program
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_uniform_array_locations<const N: usize>(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
program: &WebGlProgram,
|
|
||||||
var_name: &str,
|
|
||||||
member_name_opt: Option<&str>,
|
|
||||||
) -> [Option<WebGlUniformLocation>; N] {
|
|
||||||
array::from_fn(|n| {
|
|
||||||
let name = match member_name_opt {
|
|
||||||
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
|
|
||||||
None => format!("{var_name}[{n}]"),
|
|
||||||
};
|
|
||||||
context.get_uniform_location(&program, name.as_str())
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
// bind the given vertex buffer object to the given vertex attribute
|
|
||||||
fn bind_to_attribute(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
attr_index: u32,
|
|
||||||
attr_size: i32,
|
|
||||||
buffer: &Option<WebGlBuffer>,
|
|
||||||
) {
|
|
||||||
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
|
|
||||||
context.vertex_attrib_pointer_with_i32(
|
|
||||||
attr_index,
|
|
||||||
attr_size,
|
|
||||||
WebGl2RenderingContext::FLOAT,
|
|
||||||
false, // don't normalize
|
|
||||||
0, // zero stride
|
|
||||||
0, // zero offset
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// load the given data into a new vertex buffer object
|
|
||||||
fn load_new_buffer(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
data: &[f32],
|
|
||||||
) -> Option<WebGlBuffer> {
|
|
||||||
// create a buffer and bind it to ARRAY_BUFFER
|
|
||||||
let buffer = context.create_buffer();
|
|
||||||
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
|
|
||||||
|
|
||||||
// load the given data into the buffer. this block is unsafe because
|
|
||||||
// `Float32Array::view` creates a raw view into our module's
|
|
||||||
// `WebAssembly.Memory` buffer. allocating more memory will change the
|
|
||||||
// buffer, invalidating the view, so we have to make sure we don't allocate
|
|
||||||
// any memory until the view is dropped. we're okay here because the view is
|
|
||||||
// used as soon as it's created
|
|
||||||
unsafe {
|
|
||||||
context.buffer_data_with_array_buffer_view(
|
|
||||||
WebGl2RenderingContext::ARRAY_BUFFER,
|
|
||||||
&js_sys::Float32Array::view(&data),
|
|
||||||
WebGl2RenderingContext::STATIC_DRAW,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer
|
|
||||||
}
|
|
||||||
|
|
||||||
fn bind_new_buffer_to_attribute(
|
|
||||||
context: &WebGl2RenderingContext,
|
|
||||||
attr_index: u32,
|
|
||||||
attr_size: i32,
|
|
||||||
data: &[f32],
|
|
||||||
) {
|
|
||||||
let buffer = load_new_buffer(context, data);
|
|
||||||
bind_to_attribute(context, attr_index, attr_size, &buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
// the direction in camera space that a mouse event is pointing along
|
|
||||||
fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
|
|
||||||
let target: web_sys::Element = event.target().unwrap().unchecked_into();
|
|
||||||
let rect = target.get_bounding_client_rect();
|
|
||||||
let width = rect.width();
|
|
||||||
let height = rect.height();
|
|
||||||
let shortdim = width.min(height);
|
|
||||||
|
|
||||||
// this constant should be kept synchronized with `spheres.frag` and
|
|
||||||
// `point.vert`
|
|
||||||
const FOCAL_SLOPE: f64 = 0.3;
|
|
||||||
|
|
||||||
(
|
|
||||||
Vector3::new(
|
|
||||||
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
|
|
||||||
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
|
|
||||||
-1.0,
|
|
||||||
),
|
|
||||||
FOCAL_SLOPE * 2.0 / shortdim,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- display component ---
|
|
||||||
|
|
||||||
#[component]
|
|
||||||
pub fn Display() -> View {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
|
|
||||||
// canvas
|
|
||||||
let display = create_node_ref();
|
|
||||||
|
|
||||||
// viewpoint
|
|
||||||
let assembly_to_world = create_signal(DMatrix::<f64>::identity(5, 5));
|
|
||||||
|
|
||||||
// navigation
|
|
||||||
let pitch_up = create_signal(0.0);
|
|
||||||
let pitch_down = create_signal(0.0);
|
|
||||||
let yaw_right = create_signal(0.0);
|
|
||||||
let yaw_left = create_signal(0.0);
|
|
||||||
let roll_ccw = create_signal(0.0);
|
|
||||||
let roll_cw = create_signal(0.0);
|
|
||||||
let zoom_in = create_signal(0.0);
|
|
||||||
let zoom_out = create_signal(0.0);
|
|
||||||
let turntable = create_signal(false); /* BENCHMARKING */
|
|
||||||
|
|
||||||
// manipulation
|
|
||||||
let translate_neg_x = create_signal(0.0);
|
|
||||||
let translate_pos_x = create_signal(0.0);
|
|
||||||
let translate_neg_y = create_signal(0.0);
|
|
||||||
let translate_pos_y = create_signal(0.0);
|
|
||||||
let translate_neg_z = create_signal(0.0);
|
|
||||||
let translate_pos_z = create_signal(0.0);
|
|
||||||
let shrink_neg = create_signal(0.0);
|
|
||||||
let shrink_pos = create_signal(0.0);
|
|
||||||
|
|
||||||
// change listener
|
|
||||||
let scene_changed = create_signal(true);
|
|
||||||
create_effect(move || {
|
|
||||||
state.assembly.elements.with(|elts| {
|
|
||||||
for elt in elts {
|
|
||||||
elt.representation().track();
|
|
||||||
elt.ghost().track();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
state.selection.track();
|
|
||||||
scene_changed.set(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
/* INSTRUMENTS */
|
|
||||||
const SAMPLE_PERIOD: i32 = 60;
|
|
||||||
let mut last_sample_time = 0.0;
|
|
||||||
let mut frames_since_last_sample = 0;
|
|
||||||
let mean_frame_interval = create_signal(0.0);
|
|
||||||
|
|
||||||
let assembly_for_raf = state.assembly.clone();
|
|
||||||
on_mount(move || {
|
|
||||||
// timing
|
|
||||||
let mut last_time = 0.0;
|
|
||||||
|
|
||||||
// viewpoint
|
|
||||||
const ROT_SPEED: f64 = 0.4; // in radians per second
|
|
||||||
const ZOOM_SPEED: f64 = 0.15; // multiplicative rate per second
|
|
||||||
const TURNTABLE_SPEED: f64 = 0.1; /* BENCHMARKING */
|
|
||||||
let mut orientation = DMatrix::<f64>::identity(5, 5);
|
|
||||||
let mut rotation = DMatrix::<f64>::identity(5, 5);
|
|
||||||
let mut location_z: f64 = 5.0;
|
|
||||||
|
|
||||||
// manipulation
|
|
||||||
const TRANSLATION_SPEED: f64 = 0.15; // in length units per second
|
|
||||||
const SHRINKING_SPEED: f64 = 0.15; // in length units per second
|
|
||||||
|
|
||||||
// display parameters
|
|
||||||
const LAYER_THRESHOLD: i32 = 0; /* DEBUG */
|
|
||||||
const DEBUG_MODE: i32 = 0; /* DEBUG */
|
|
||||||
|
|
||||||
/* INSTRUMENTS */
|
|
||||||
let performance = window().unwrap().performance().unwrap();
|
|
||||||
|
|
||||||
// get the display canvas
|
|
||||||
let canvas = display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
|
|
||||||
let ctx = canvas
|
|
||||||
.get_context("webgl2")
|
|
||||||
.unwrap()
|
|
||||||
.unwrap()
|
|
||||||
.dyn_into::<WebGl2RenderingContext>()
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
// disable depth testing
|
|
||||||
ctx.disable(WebGl2RenderingContext::DEPTH_TEST);
|
|
||||||
|
|
||||||
// set blend mode
|
|
||||||
ctx.enable(WebGl2RenderingContext::BLEND);
|
|
||||||
ctx.blend_func(WebGl2RenderingContext::SRC_ALPHA, WebGl2RenderingContext::ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
// set up the sphere rendering program
|
|
||||||
let sphere_program = set_up_program(
|
|
||||||
&ctx,
|
|
||||||
include_str!("identity.vert"),
|
|
||||||
include_str!("spheres.frag"),
|
|
||||||
);
|
|
||||||
|
|
||||||
// set up the point rendering program
|
|
||||||
let point_program = set_up_program(
|
|
||||||
&ctx,
|
|
||||||
include_str!("point.vert"),
|
|
||||||
include_str!("point.frag"),
|
|
||||||
);
|
|
||||||
|
|
||||||
/* DEBUG */
|
|
||||||
// print the maximum number of vectors that can be passed as
|
|
||||||
// uniforms to a fragment shader. the OpenGL ES 3.0 standard
|
|
||||||
// requires this maximum to be at least 224, as discussed in the
|
|
||||||
// documentation of the GL_MAX_FRAGMENT_UNIFORM_VECTORS parameter
|
|
||||||
// here:
|
|
||||||
//
|
|
||||||
// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml
|
|
||||||
//
|
|
||||||
// there are also other size limits. for example, on Aaron's
|
|
||||||
// machine, the the length of a float or genType array seems to be
|
|
||||||
// capped at 1024 elements
|
|
||||||
console::log_2(
|
|
||||||
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
|
|
||||||
&JsValue::from("uniform vectors available"),
|
|
||||||
);
|
|
||||||
|
|
||||||
// find the sphere program's vertex attribute
|
|
||||||
let viewport_position_attr = ctx.get_attrib_location(&sphere_program, "position") as u32;
|
|
||||||
|
|
||||||
// find the sphere program's uniforms
|
|
||||||
const SPHERE_MAX: usize = 200;
|
|
||||||
let sphere_cnt_loc = ctx.get_uniform_location(&sphere_program, "sphere_cnt");
|
|
||||||
let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
|
||||||
&ctx, &sphere_program, "sphere_list", Some("sp")
|
|
||||||
);
|
|
||||||
let sphere_lt_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
|
||||||
&ctx, &sphere_program, "sphere_list", Some("lt")
|
|
||||||
);
|
|
||||||
let sphere_color_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
|
||||||
&ctx, &sphere_program, "color_list", None
|
|
||||||
);
|
|
||||||
let sphere_highlight_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
|
||||||
&ctx, &sphere_program, "highlight_list", None
|
|
||||||
);
|
|
||||||
let resolution_loc = ctx.get_uniform_location(&sphere_program, "resolution");
|
|
||||||
let shortdim_loc = ctx.get_uniform_location(&sphere_program, "shortdim");
|
|
||||||
let layer_threshold_loc = ctx.get_uniform_location(&sphere_program, "layer_threshold");
|
|
||||||
let debug_mode_loc = ctx.get_uniform_location(&sphere_program, "debug_mode");
|
|
||||||
|
|
||||||
// load the viewport vertex positions into a new vertex buffer object
|
|
||||||
const VERTEX_CNT: usize = 6;
|
|
||||||
let viewport_positions: [f32; 3*VERTEX_CNT] = [
|
|
||||||
// northwest triangle
|
|
||||||
-1.0, -1.0, 0.0,
|
|
||||||
-1.0, 1.0, 0.0,
|
|
||||||
1.0, 1.0, 0.0,
|
|
||||||
// southeast triangle
|
|
||||||
-1.0, -1.0, 0.0,
|
|
||||||
1.0, 1.0, 0.0,
|
|
||||||
1.0, -1.0, 0.0,
|
|
||||||
];
|
|
||||||
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
|
|
||||||
|
|
||||||
// find the point program's vertex attributes
|
|
||||||
let point_position_attr = ctx.get_attrib_location(&point_program, "position") as u32;
|
|
||||||
let point_color_attr = ctx.get_attrib_location(&point_program, "color") as u32;
|
|
||||||
let point_highlight_attr = ctx.get_attrib_location(&point_program, "highlight") as u32;
|
|
||||||
let point_selection_attr = ctx.get_attrib_location(&point_program, "selected") as u32;
|
|
||||||
|
|
||||||
// set up a repainting routine
|
|
||||||
let (_, start_animation_loop, _) = create_raf(move || {
|
|
||||||
// get the time step
|
|
||||||
let time = performance.now();
|
|
||||||
let time_step = 0.001*(time - last_time);
|
|
||||||
last_time = time;
|
|
||||||
|
|
||||||
// get the navigation state
|
|
||||||
let pitch_up_val = pitch_up.get();
|
|
||||||
let pitch_down_val = pitch_down.get();
|
|
||||||
let yaw_right_val = yaw_right.get();
|
|
||||||
let yaw_left_val = yaw_left.get();
|
|
||||||
let roll_ccw_val = roll_ccw.get();
|
|
||||||
let roll_cw_val = roll_cw.get();
|
|
||||||
let zoom_in_val = zoom_in.get();
|
|
||||||
let zoom_out_val = zoom_out.get();
|
|
||||||
let turntable_val = turntable.get(); /* BENCHMARKING */
|
|
||||||
|
|
||||||
// get the manipulation state
|
|
||||||
let translate_neg_x_val = translate_neg_x.get();
|
|
||||||
let translate_pos_x_val = translate_pos_x.get();
|
|
||||||
let translate_neg_y_val = translate_neg_y.get();
|
|
||||||
let translate_pos_y_val = translate_pos_y.get();
|
|
||||||
let translate_neg_z_val = translate_neg_z.get();
|
|
||||||
let translate_pos_z_val = translate_pos_z.get();
|
|
||||||
let shrink_neg_val = shrink_neg.get();
|
|
||||||
let shrink_pos_val = shrink_pos.get();
|
|
||||||
|
|
||||||
// update the assembly's orientation
|
|
||||||
let ang_vel = {
|
|
||||||
let pitch = pitch_up_val - pitch_down_val;
|
|
||||||
let yaw = yaw_right_val - yaw_left_val;
|
|
||||||
let roll = roll_ccw_val - roll_cw_val;
|
|
||||||
if pitch != 0.0 || yaw != 0.0 || roll != 0.0 {
|
|
||||||
ROT_SPEED * Vector3::new(-pitch, yaw, roll).normalize()
|
|
||||||
} else {
|
|
||||||
Vector3::zeros()
|
|
||||||
}
|
|
||||||
} /* BENCHMARKING */ + if turntable_val {
|
|
||||||
Vector3::new(0.0, TURNTABLE_SPEED, 0.0)
|
|
||||||
} else {
|
|
||||||
Vector3::zeros()
|
|
||||||
};
|
|
||||||
let mut rotation_sp = rotation.fixed_view_mut::<3, 3>(0, 0);
|
|
||||||
rotation_sp.copy_from(
|
|
||||||
Rotation3::from_scaled_axis(time_step * ang_vel).matrix()
|
|
||||||
);
|
|
||||||
orientation = &rotation * &orientation;
|
|
||||||
|
|
||||||
// update the assembly's location
|
|
||||||
let zoom = zoom_out_val - zoom_in_val;
|
|
||||||
location_z *= (time_step * ZOOM_SPEED * zoom).exp();
|
|
||||||
|
|
||||||
// manipulate the assembly
|
|
||||||
if state.selection.with(|sel| sel.len() == 1) {
|
|
||||||
let sel = state.selection.with(
|
|
||||||
|sel| sel.into_iter().next().unwrap().clone()
|
|
||||||
);
|
|
||||||
let translate_x = translate_pos_x_val - translate_neg_x_val;
|
|
||||||
let translate_y = translate_pos_y_val - translate_neg_y_val;
|
|
||||||
let translate_z = translate_pos_z_val - translate_neg_z_val;
|
|
||||||
let shrink = shrink_pos_val - shrink_neg_val;
|
|
||||||
let translating =
|
|
||||||
translate_x != 0.0
|
|
||||||
|| translate_y != 0.0
|
|
||||||
|| translate_z != 0.0;
|
|
||||||
if translating || shrink != 0.0 {
|
|
||||||
let elt_motion = {
|
|
||||||
let u = if translating {
|
|
||||||
TRANSLATION_SPEED * Vector3::new(
|
|
||||||
translate_x, translate_y, translate_z
|
|
||||||
).normalize()
|
|
||||||
} else {
|
|
||||||
Vector3::zeros()
|
|
||||||
};
|
|
||||||
time_step * DVector::from_column_slice(
|
|
||||||
&[u[0], u[1], u[2], SHRINKING_SPEED * shrink]
|
|
||||||
)
|
|
||||||
};
|
|
||||||
assembly_for_raf.deform(
|
|
||||||
vec![
|
|
||||||
ElementMotion {
|
|
||||||
element: sel,
|
|
||||||
velocity: elt_motion.as_view(),
|
|
||||||
}
|
|
||||||
]
|
|
||||||
);
|
|
||||||
scene_changed.set(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene_changed.get() {
|
|
||||||
const SPACE_DIM: usize = 3;
|
|
||||||
const COLOR_SIZE: usize = 3;
|
|
||||||
|
|
||||||
/* INSTRUMENTS */
|
|
||||||
// measure mean frame interval
|
|
||||||
frames_since_last_sample += 1;
|
|
||||||
if frames_since_last_sample >= SAMPLE_PERIOD {
|
|
||||||
mean_frame_interval.set((time - last_sample_time) / (SAMPLE_PERIOD as f64));
|
|
||||||
last_sample_time = time;
|
|
||||||
frames_since_last_sample = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- get the assembly ---
|
|
||||||
|
|
||||||
let mut scene = Scene::new();
|
|
||||||
|
|
||||||
// find the map from assembly space to world space
|
|
||||||
let location = {
|
|
||||||
let u = -location_z;
|
|
||||||
DMatrix::from_column_slice(5, 5, &[
|
|
||||||
1.0, 0.0, 0.0, 0.0, 0.0,
|
|
||||||
0.0, 1.0, 0.0, 0.0, 0.0,
|
|
||||||
0.0, 0.0, 1.0, 0.0, u,
|
|
||||||
0.0, 0.0, 2.0*u, 1.0, u*u,
|
|
||||||
0.0, 0.0, 0.0, 0.0, 1.0,
|
|
||||||
])
|
|
||||||
};
|
|
||||||
let asm_to_world = &location * &orientation;
|
|
||||||
|
|
||||||
// set up the scene
|
|
||||||
state.assembly.elements.with_untracked(
|
|
||||||
|elts| for elt in elts {
|
|
||||||
let selected = state.selection.with(|sel| sel.contains(elt));
|
|
||||||
elt.show(&mut scene, selected);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
let sphere_cnt = scene.spheres.len_i32();
|
|
||||||
|
|
||||||
// --- draw the spheres ---
|
|
||||||
|
|
||||||
// use the sphere rendering program
|
|
||||||
ctx.use_program(Some(&sphere_program));
|
|
||||||
|
|
||||||
// enable the sphere program's vertex attribute
|
|
||||||
ctx.enable_vertex_attrib_array(viewport_position_attr);
|
|
||||||
|
|
||||||
// write the spheres in world coordinates
|
|
||||||
let sphere_reps_world: Vec<_> = scene.spheres.representations.into_iter().map(
|
|
||||||
|rep| (&asm_to_world * rep).cast::<f32>()
|
|
||||||
).collect();
|
|
||||||
|
|
||||||
// set the resolution
|
|
||||||
let width = canvas.width() as f32;
|
|
||||||
let height = canvas.height() as f32;
|
|
||||||
ctx.uniform2f(resolution_loc.as_ref(), width, height);
|
|
||||||
ctx.uniform1f(shortdim_loc.as_ref(), width.min(height));
|
|
||||||
|
|
||||||
// pass the scene data
|
|
||||||
ctx.uniform1i(sphere_cnt_loc.as_ref(), sphere_cnt);
|
|
||||||
for n in 0..sphere_reps_world.len() {
|
|
||||||
let v = &sphere_reps_world[n];
|
|
||||||
ctx.uniform3fv_with_f32_array(
|
|
||||||
sphere_sp_locs[n].as_ref(),
|
|
||||||
v.rows(0, 3).as_slice(),
|
|
||||||
);
|
|
||||||
ctx.uniform2fv_with_f32_array(
|
|
||||||
sphere_lt_locs[n].as_ref(),
|
|
||||||
v.rows(3, 2).as_slice(),
|
|
||||||
);
|
|
||||||
ctx.uniform4fv_with_f32_array(
|
|
||||||
sphere_color_locs[n].as_ref(),
|
|
||||||
&scene.spheres.colors_with_opacity[n],
|
|
||||||
);
|
|
||||||
ctx.uniform1f(
|
|
||||||
sphere_highlight_locs[n].as_ref(),
|
|
||||||
scene.spheres.highlights[n],
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// pass the display parameters
|
|
||||||
ctx.uniform1i(layer_threshold_loc.as_ref(), LAYER_THRESHOLD);
|
|
||||||
ctx.uniform1i(debug_mode_loc.as_ref(), DEBUG_MODE);
|
|
||||||
|
|
||||||
// bind the viewport vertex position buffer to the position
|
|
||||||
// attribute in the vertex shader
|
|
||||||
bind_to_attribute(&ctx, viewport_position_attr, SPACE_DIM as i32, &viewport_position_buffer);
|
|
||||||
|
|
||||||
// draw the scene
|
|
||||||
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
|
||||||
|
|
||||||
// disable the sphere program's vertex attribute
|
|
||||||
ctx.disable_vertex_attrib_array(viewport_position_attr);
|
|
||||||
|
|
||||||
// --- draw the points ---
|
|
||||||
|
|
||||||
if !scene.points.representations.is_empty() {
|
|
||||||
// use the point rendering program
|
|
||||||
ctx.use_program(Some(&point_program));
|
|
||||||
|
|
||||||
// enable the point program's vertex attributes
|
|
||||||
ctx.enable_vertex_attrib_array(point_position_attr);
|
|
||||||
ctx.enable_vertex_attrib_array(point_color_attr);
|
|
||||||
ctx.enable_vertex_attrib_array(point_highlight_attr);
|
|
||||||
ctx.enable_vertex_attrib_array(point_selection_attr);
|
|
||||||
|
|
||||||
// write the points in world coordinates
|
|
||||||
let asm_to_world_sp = asm_to_world.rows(0, SPACE_DIM);
|
|
||||||
let point_positions = DMatrix::from_columns(
|
|
||||||
&scene.points.representations.into_iter().map(
|
|
||||||
|rep| &asm_to_world_sp * rep
|
|
||||||
).collect::<Vec<_>>().as_slice()
|
|
||||||
).cast::<f32>();
|
|
||||||
|
|
||||||
// load the point positions and colors into new buffers and
|
|
||||||
// bind them to the corresponding attributes in the vertex
|
|
||||||
// shader
|
|
||||||
bind_new_buffer_to_attribute(&ctx, point_position_attr, SPACE_DIM as i32, point_positions.as_slice());
|
|
||||||
bind_new_buffer_to_attribute(&ctx, point_color_attr, (COLOR_SIZE + 1) as i32, scene.points.colors_with_opacity.concat().as_slice());
|
|
||||||
bind_new_buffer_to_attribute(&ctx, point_highlight_attr, 1 as i32, scene.points.highlights.as_slice());
|
|
||||||
bind_new_buffer_to_attribute(&ctx, point_selection_attr, 1 as i32, scene.points.selections.as_slice());
|
|
||||||
|
|
||||||
// draw the scene
|
|
||||||
ctx.draw_arrays(WebGl2RenderingContext::POINTS, 0, point_positions.ncols() as i32);
|
|
||||||
|
|
||||||
// disable the point program's vertex attributes
|
|
||||||
ctx.disable_vertex_attrib_array(point_position_attr);
|
|
||||||
ctx.disable_vertex_attrib_array(point_color_attr);
|
|
||||||
ctx.disable_vertex_attrib_array(point_highlight_attr);
|
|
||||||
ctx.disable_vertex_attrib_array(point_selection_attr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- update the display state ---
|
|
||||||
|
|
||||||
// update the viewpoint
|
|
||||||
assembly_to_world.set(asm_to_world);
|
|
||||||
|
|
||||||
// clear the scene change flag
|
|
||||||
scene_changed.set(
|
|
||||||
pitch_up_val != 0.0
|
|
||||||
|| pitch_down_val != 0.0
|
|
||||||
|| yaw_left_val != 0.0
|
|
||||||
|| yaw_right_val != 0.0
|
|
||||||
|| roll_cw_val != 0.0
|
|
||||||
|| roll_ccw_val != 0.0
|
|
||||||
|| zoom_in_val != 0.0
|
|
||||||
|| zoom_out_val != 0.0
|
|
||||||
|| turntable_val /* BENCHMARKING */
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
frames_since_last_sample = 0;
|
|
||||||
mean_frame_interval.set(-1.0);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
start_animation_loop();
|
|
||||||
});
|
|
||||||
|
|
||||||
let set_nav_signal = move |event: &KeyboardEvent, value: f64| {
|
|
||||||
let mut navigating = true;
|
|
||||||
let shift = event.shift_key();
|
|
||||||
match event.key().as_str() {
|
|
||||||
"ArrowUp" if shift => zoom_in.set(value),
|
|
||||||
"ArrowDown" if shift => zoom_out.set(value),
|
|
||||||
"ArrowUp" => pitch_up.set(value),
|
|
||||||
"ArrowDown" => pitch_down.set(value),
|
|
||||||
"ArrowRight" if shift => roll_cw.set(value),
|
|
||||||
"ArrowLeft" if shift => roll_ccw.set(value),
|
|
||||||
"ArrowRight" => yaw_right.set(value),
|
|
||||||
"ArrowLeft" => yaw_left.set(value),
|
|
||||||
_ => navigating = false,
|
|
||||||
};
|
|
||||||
if navigating {
|
|
||||||
scene_changed.set(true);
|
|
||||||
event.prevent_default();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let set_manip_signal = move |event: &KeyboardEvent, value: f64| {
|
|
||||||
let mut manipulating = true;
|
|
||||||
let shift = event.shift_key();
|
|
||||||
match event.key().as_str() {
|
|
||||||
"d" | "D" => translate_pos_x.set(value),
|
|
||||||
"a" | "A" => translate_neg_x.set(value),
|
|
||||||
"w" | "W" if shift => translate_neg_z.set(value),
|
|
||||||
"s" | "S" if shift => translate_pos_z.set(value),
|
|
||||||
"w" | "W" => translate_pos_y.set(value),
|
|
||||||
"s" | "S" => translate_neg_y.set(value),
|
|
||||||
"]" | "}" => shrink_neg.set(value),
|
|
||||||
"[" | "{" => shrink_pos.set(value),
|
|
||||||
_ => manipulating = false,
|
|
||||||
};
|
|
||||||
if manipulating {
|
|
||||||
event.prevent_default();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
view! {
|
|
||||||
/* TO DO */
|
|
||||||
// switch back to integer-valued parameters when that becomes possible
|
|
||||||
// again
|
|
||||||
canvas(
|
|
||||||
ref = display,
|
|
||||||
id = "display",
|
|
||||||
width = "600",
|
|
||||||
height = "600",
|
|
||||||
tabindex = "0",
|
|
||||||
on:keydown = move |event: KeyboardEvent| {
|
|
||||||
if event.key() == "Shift" {
|
|
||||||
// swap navigation inputs
|
|
||||||
roll_cw.set(yaw_right.get());
|
|
||||||
roll_ccw.set(yaw_left.get());
|
|
||||||
zoom_in.set(pitch_up.get());
|
|
||||||
zoom_out.set(pitch_down.get());
|
|
||||||
yaw_right.set(0.0);
|
|
||||||
yaw_left.set(0.0);
|
|
||||||
pitch_up.set(0.0);
|
|
||||||
pitch_down.set(0.0);
|
|
||||||
|
|
||||||
// swap manipulation inputs
|
|
||||||
translate_pos_z.set(translate_neg_y.get());
|
|
||||||
translate_neg_z.set(translate_pos_y.get());
|
|
||||||
translate_pos_y.set(0.0);
|
|
||||||
translate_neg_y.set(0.0);
|
|
||||||
} else {
|
|
||||||
if event.key() == "Enter" { /* BENCHMARKING */
|
|
||||||
turntable.set_fn(|turn| !turn);
|
|
||||||
scene_changed.set(true);
|
|
||||||
}
|
|
||||||
set_nav_signal(&event, 1.0);
|
|
||||||
set_manip_signal(&event, 1.0);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
on:keyup = move |event: KeyboardEvent| {
|
|
||||||
if event.key() == "Shift" {
|
|
||||||
// swap navigation inputs
|
|
||||||
yaw_right.set(roll_cw.get());
|
|
||||||
yaw_left.set(roll_ccw.get());
|
|
||||||
pitch_up.set(zoom_in.get());
|
|
||||||
pitch_down.set(zoom_out.get());
|
|
||||||
roll_cw.set(0.0);
|
|
||||||
roll_ccw.set(0.0);
|
|
||||||
zoom_in.set(0.0);
|
|
||||||
zoom_out.set(0.0);
|
|
||||||
|
|
||||||
// swap manipulation inputs
|
|
||||||
translate_pos_y.set(translate_neg_z.get());
|
|
||||||
translate_neg_y.set(translate_pos_z.get());
|
|
||||||
translate_pos_z.set(0.0);
|
|
||||||
translate_neg_z.set(0.0);
|
|
||||||
} else {
|
|
||||||
set_nav_signal(&event, 0.0);
|
|
||||||
set_manip_signal(&event, 0.0);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
on:blur = move |_| {
|
|
||||||
pitch_up.set(0.0);
|
|
||||||
pitch_down.set(0.0);
|
|
||||||
yaw_right.set(0.0);
|
|
||||||
yaw_left.set(0.0);
|
|
||||||
roll_ccw.set(0.0);
|
|
||||||
roll_cw.set(0.0);
|
|
||||||
},
|
|
||||||
on:click = move |event: MouseEvent| {
|
|
||||||
// find the nearest element along the pointer direction
|
|
||||||
let (dir, pixel_size) = event_dir(&event);
|
|
||||||
console::log_1(&JsValue::from(dir.to_string()));
|
|
||||||
let mut clicked: Option<(Rc<dyn Element>, f64)> = None;
|
|
||||||
let tangible_elts = state.assembly.elements
|
|
||||||
.get_clone_untracked()
|
|
||||||
.into_iter()
|
|
||||||
.filter(|elt| !elt.ghost().get());
|
|
||||||
for elt in tangible_elts {
|
|
||||||
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world, pixel_size)) {
|
|
||||||
Some(depth) => match clicked {
|
|
||||||
Some((_, best_depth)) => {
|
|
||||||
if depth < best_depth {
|
|
||||||
clicked = Some((elt, depth))
|
|
||||||
}
|
|
||||||
},
|
|
||||||
None => clicked = Some((elt, depth)),
|
|
||||||
},
|
|
||||||
None => (),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// if we clicked something, select it
|
|
||||||
match clicked {
|
|
||||||
Some((elt, _)) => state.select(&elt, event.shift_key()),
|
|
||||||
None => state.selection.update(|sel| sel.clear()),
|
|
||||||
};
|
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,260 +0,0 @@
|
||||||
use itertools::Itertools;
|
|
||||||
use std::rc::Rc;
|
|
||||||
use sycamore::prelude::*;
|
|
||||||
use web_sys::{KeyboardEvent, MouseEvent, wasm_bindgen::JsCast};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
AppState,
|
|
||||||
assembly::{
|
|
||||||
Element,
|
|
||||||
HalfCurvatureRegulator,
|
|
||||||
InversiveDistanceRegulator,
|
|
||||||
Regulator,
|
|
||||||
},
|
|
||||||
specified::SpecifiedValue
|
|
||||||
};
|
|
||||||
|
|
||||||
// an editable view of a regulator
|
|
||||||
#[component(inline_props)]
|
|
||||||
fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
|
|
||||||
// get the regulator's measurement and set point signals
|
|
||||||
let measurement = regulator.measurement();
|
|
||||||
let set_point = regulator.set_point();
|
|
||||||
|
|
||||||
// the `valid` signal tracks whether the last entered value is a valid set
|
|
||||||
// point specification
|
|
||||||
let valid = create_signal(true);
|
|
||||||
|
|
||||||
// the `value` signal holds the current set point specification
|
|
||||||
let value = create_signal(
|
|
||||||
set_point.with_untracked(|set_pt| set_pt.spec.clone())
|
|
||||||
);
|
|
||||||
|
|
||||||
// this `reset_value` closure resets the input value to the regulator's set
|
|
||||||
// point specification
|
|
||||||
let reset_value = move || {
|
|
||||||
batch(|| {
|
|
||||||
valid.set(true);
|
|
||||||
value.set(set_point.with(|set_pt| set_pt.spec.clone()));
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
// reset the input value whenever the regulator's set point specification
|
|
||||||
// is updated
|
|
||||||
create_effect(reset_value);
|
|
||||||
|
|
||||||
view! {
|
|
||||||
input(
|
|
||||||
r#type = "text",
|
|
||||||
class = move || {
|
|
||||||
if valid.get() {
|
|
||||||
set_point.with(|set_pt| {
|
|
||||||
if set_pt.is_present() {
|
|
||||||
"regulator-input constraint"
|
|
||||||
} else {
|
|
||||||
"regulator-input"
|
|
||||||
}
|
|
||||||
})
|
|
||||||
} else {
|
|
||||||
"regulator-input invalid"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
placeholder = measurement.with(|result| result.to_string()),
|
|
||||||
bind:value = value,
|
|
||||||
on:change = move |_| {
|
|
||||||
valid.set(
|
|
||||||
match SpecifiedValue::try_from(value.get_clone_untracked()) {
|
|
||||||
Ok(set_pt) => {
|
|
||||||
set_point.set(set_pt);
|
|
||||||
true
|
|
||||||
},
|
|
||||||
Err(_) => false,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
},
|
|
||||||
on:keydown = {
|
|
||||||
move |event: KeyboardEvent| {
|
|
||||||
match event.key().as_str() {
|
|
||||||
"Escape" => reset_value(),
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait OutlineItem {
|
|
||||||
fn outline_item(self: Rc<Self>, element: &Rc<dyn Element>) -> View;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl OutlineItem for InversiveDistanceRegulator {
|
|
||||||
fn outline_item(self: Rc<Self>, element: &Rc<dyn Element>) -> View {
|
|
||||||
let other_subject_label = if self.subjects[0] == element.clone() {
|
|
||||||
self.subjects[1].label()
|
|
||||||
} else {
|
|
||||||
self.subjects[0].label()
|
|
||||||
}.clone();
|
|
||||||
view! {
|
|
||||||
li(class = "regulator") {
|
|
||||||
div(class = "regulator-label") { (other_subject_label) }
|
|
||||||
div(class = "regulator-type") { "Inversive distance" }
|
|
||||||
RegulatorInput(regulator = self)
|
|
||||||
div(class = "status")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl OutlineItem for HalfCurvatureRegulator {
|
|
||||||
fn outline_item(self: Rc<Self>, _element: &Rc<dyn Element>) -> View {
|
|
||||||
view! {
|
|
||||||
li(class = "regulator") {
|
|
||||||
div(class = "regulator-label") // for spacing
|
|
||||||
div(class = "regulator-type") { "Half-curvature" }
|
|
||||||
RegulatorInput(regulator = self)
|
|
||||||
div(class = "status")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// a list item that shows an element in an outline view of an assembly
|
|
||||||
#[component(inline_props)]
|
|
||||||
fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let class = {
|
|
||||||
let element_for_class = element.clone();
|
|
||||||
state.selection.map(
|
|
||||||
move |sel| if sel.contains(&element_for_class) { "selected" } else { "" }
|
|
||||||
)
|
|
||||||
};
|
|
||||||
let label = element.label().clone();
|
|
||||||
let representation = element.representation().clone();
|
|
||||||
let rep_components = move || {
|
|
||||||
representation.with(
|
|
||||||
|rep| rep.iter().map(
|
|
||||||
|u| {
|
|
||||||
let u_str = format!("{:.3}", u).replace("-", "\u{2212}");
|
|
||||||
view! { div { (u_str) } }
|
|
||||||
}
|
|
||||||
).collect::<Vec<_>>()
|
|
||||||
)
|
|
||||||
};
|
|
||||||
let regulated = element.regulators().map(|regs| regs.len() > 0);
|
|
||||||
let regulator_list = element.regulators().map(
|
|
||||||
|regs| regs
|
|
||||||
.clone()
|
|
||||||
.into_iter()
|
|
||||||
.sorted_by_key(|reg| reg.subjects().len())
|
|
||||||
.collect::<Vec<_>>()
|
|
||||||
);
|
|
||||||
let details_node = create_node_ref();
|
|
||||||
view! {
|
|
||||||
li {
|
|
||||||
details(ref = details_node) {
|
|
||||||
summary(
|
|
||||||
class = class.get(),
|
|
||||||
on:keydown = {
|
|
||||||
let element_for_handler = element.clone();
|
|
||||||
move |event: KeyboardEvent| {
|
|
||||||
match event.key().as_str() {
|
|
||||||
"Enter" => {
|
|
||||||
state.select(&element_for_handler, event.shift_key());
|
|
||||||
event.prevent_default();
|
|
||||||
},
|
|
||||||
"ArrowRight" if regulated.get() => {
|
|
||||||
let _ = details_node
|
|
||||||
.get()
|
|
||||||
.unchecked_into::<web_sys::Element>()
|
|
||||||
.set_attribute("open", "");
|
|
||||||
},
|
|
||||||
"ArrowLeft" => {
|
|
||||||
let _ = details_node
|
|
||||||
.get()
|
|
||||||
.unchecked_into::<web_sys::Element>()
|
|
||||||
.remove_attribute("open");
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
) {
|
|
||||||
div(
|
|
||||||
class = "element-switch",
|
|
||||||
on:click = |event: MouseEvent| event.stop_propagation()
|
|
||||||
)
|
|
||||||
div(
|
|
||||||
class = "element",
|
|
||||||
on:click = {
|
|
||||||
let state_for_handler = state.clone();
|
|
||||||
let element_for_handler = element.clone();
|
|
||||||
move |event: MouseEvent| {
|
|
||||||
state_for_handler.select(&element_for_handler, event.shift_key());
|
|
||||||
event.stop_propagation();
|
|
||||||
event.prevent_default();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
) {
|
|
||||||
div(class = "element-label") { (label) }
|
|
||||||
div(class = "element-representation") { (rep_components) }
|
|
||||||
input(
|
|
||||||
r#type = "checkbox",
|
|
||||||
bind:checked = element.ghost(),
|
|
||||||
on:click = |event: MouseEvent| event.stop_propagation()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ul(class = "regulators") {
|
|
||||||
Keyed(
|
|
||||||
list = regulator_list,
|
|
||||||
view = move |reg| reg.outline_item(&element),
|
|
||||||
key = |reg| reg.serial()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// a component that lists the elements of the current assembly, showing each
|
|
||||||
// element's regulators in a collapsible sub-list. its implementation is based
|
|
||||||
// on Kate Morley's HTML + CSS tree views:
|
|
||||||
//
|
|
||||||
// https://iamkate.com/code/tree-views/
|
|
||||||
//
|
|
||||||
#[component]
|
|
||||||
pub fn Outline() -> View {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
|
|
||||||
// list the elements alphabetically by ID
|
|
||||||
/* TO DO */
|
|
||||||
// this code is designed to generalize easily to other sort keys. if we only
|
|
||||||
// ever wanted to sort by ID, we could do that more simply using the
|
|
||||||
// `elements_by_id` index
|
|
||||||
let element_list = state.assembly.elements.map(
|
|
||||||
|elts| elts
|
|
||||||
.clone()
|
|
||||||
.into_iter()
|
|
||||||
.sorted_by_key(|elt| elt.id().clone())
|
|
||||||
.collect::<Vec<_>>()
|
|
||||||
);
|
|
||||||
|
|
||||||
view! {
|
|
||||||
ul(
|
|
||||||
id = "outline",
|
|
||||||
on:click = {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
move |_| state.selection.update(|sel| sel.clear())
|
|
||||||
}
|
|
||||||
) {
|
|
||||||
Keyed(
|
|
||||||
list = element_list,
|
|
||||||
view = |elt| view! {
|
|
||||||
ElementOutlineItem(element = elt)
|
|
||||||
},
|
|
||||||
key = |elt| elt.serial()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,19 +0,0 @@
|
||||||
#version 300 es
|
|
||||||
|
|
||||||
precision highp float;
|
|
||||||
|
|
||||||
in vec4 point_color;
|
|
||||||
in float point_highlight;
|
|
||||||
in float total_radius;
|
|
||||||
|
|
||||||
out vec4 outColor;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
float r = total_radius * length(2.*gl_PointCoord - vec2(1.));
|
|
||||||
|
|
||||||
const float POINT_RADIUS = 4.;
|
|
||||||
float border = smoothstep(POINT_RADIUS - 1., POINT_RADIUS, r);
|
|
||||||
float disk = 1. - smoothstep(total_radius - 1., total_radius, r);
|
|
||||||
vec4 color = mix(point_color, vec4(1.), border * point_highlight);
|
|
||||||
outColor = vec4(vec3(1.), disk) * color;
|
|
||||||
}
|
|
|
@ -1,24 +0,0 @@
|
||||||
#version 300 es
|
|
||||||
|
|
||||||
in vec4 position;
|
|
||||||
in vec4 color;
|
|
||||||
in float highlight;
|
|
||||||
in float selected;
|
|
||||||
|
|
||||||
out vec4 point_color;
|
|
||||||
out float point_highlight;
|
|
||||||
out float total_radius;
|
|
||||||
|
|
||||||
// camera
|
|
||||||
const float focal_slope = 0.3;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
total_radius = 5. + 0.5*selected;
|
|
||||||
|
|
||||||
float depth = -focal_slope * position.z;
|
|
||||||
gl_Position = vec4(position.xy / depth, 0., 1.);
|
|
||||||
gl_PointSize = 2.*total_radius;
|
|
||||||
|
|
||||||
point_color = color;
|
|
||||||
point_highlight = highlight;
|
|
||||||
}
|
|
|
@ -1,941 +0,0 @@
|
||||||
use itertools::izip;
|
|
||||||
use std::{f64::consts::{FRAC_1_SQRT_2, PI}, rc::Rc};
|
|
||||||
use nalgebra::Vector3;
|
|
||||||
use sycamore::prelude::*;
|
|
||||||
use web_sys::{console, wasm_bindgen::JsValue};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
AppState,
|
|
||||||
assembly::{
|
|
||||||
Assembly,
|
|
||||||
Element,
|
|
||||||
ElementColor,
|
|
||||||
InversiveDistanceRegulator,
|
|
||||||
Point,
|
|
||||||
Sphere,
|
|
||||||
},
|
|
||||||
engine,
|
|
||||||
engine::DescentHistory,
|
|
||||||
specified::SpecifiedValue,
|
|
||||||
};
|
|
||||||
|
|
||||||
// --- loaders ---
|
|
||||||
|
|
||||||
/* DEBUG */
|
|
||||||
// each of these functions loads an example assembly for testing. once we've
|
|
||||||
// done more work on saving and loading assemblies, we should come back to this
|
|
||||||
// code to see if it can be simplified
|
|
||||||
|
|
||||||
fn load_general(assembly: &Assembly) {
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("gemini_a"),
|
|
||||||
String::from("Castor"),
|
|
||||||
[1.00_f32, 0.25_f32, 0.00_f32],
|
|
||||||
engine::sphere(0.5, 0.5, 0.0, 1.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("gemini_b"),
|
|
||||||
String::from("Pollux"),
|
|
||||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
||||||
engine::sphere(-0.5, -0.5, 0.0, 1.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("ursa_major"),
|
|
||||||
String::from("Ursa major"),
|
|
||||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
|
||||||
engine::sphere(-0.5, 0.5, 0.0, 0.75),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("ursa_minor"),
|
|
||||||
String::from("Ursa minor"),
|
|
||||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
|
||||||
engine::sphere(0.5, -0.5, 0.0, 0.5),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("moon_deimos"),
|
|
||||||
String::from("Deimos"),
|
|
||||||
[0.75_f32, 0.75_f32, 0.00_f32],
|
|
||||||
engine::sphere(0.0, 0.15, 1.0, 0.25),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("moon_phobos"),
|
|
||||||
String::from("Phobos"),
|
|
||||||
[0.00_f32, 0.75_f32, 0.50_f32],
|
|
||||||
engine::sphere(0.0, -0.15, -1.0, 0.25),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load_low_curvature(assembly: &Assembly) {
|
|
||||||
// create the spheres
|
|
||||||
let a = 0.75_f64.sqrt();
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"central".to_string(),
|
|
||||||
"Central".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"assemb_plane".to_string(),
|
|
||||||
"Assembly plane".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"side1".to_string(),
|
|
||||||
"Side 1".to_string(),
|
|
||||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
|
||||||
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"side2".to_string(),
|
|
||||||
"Side 2".to_string(),
|
|
||||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
|
||||||
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"side3".to_string(),
|
|
||||||
"Side 3".to_string(),
|
|
||||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
||||||
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"corner1".to_string(),
|
|
||||||
"Corner 1".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"corner2".to_string(),
|
|
||||||
"Corner 2".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
String::from("corner3"),
|
|
||||||
String::from("Corner 3"),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// impose the desired tangencies and make the sides planar
|
|
||||||
let index_range = 1..=3;
|
|
||||||
let [central, assemb_plane] = ["central", "assemb_plane"].map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[id].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let sides = index_range.clone().map(
|
|
||||||
|k| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("side{k}")].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let corners = index_range.map(
|
|
||||||
|k| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("corner{k}")].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
for plane in [assemb_plane.clone()].into_iter().chain(sides.clone()) {
|
|
||||||
// fix the curvature of each plane
|
|
||||||
let curvature = plane.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
);
|
|
||||||
curvature.set_point().set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
}
|
|
||||||
let all_perpendicular = [central.clone()].into_iter()
|
|
||||||
.chain(sides.clone())
|
|
||||||
.chain(corners.clone());
|
|
||||||
for sphere in all_perpendicular {
|
|
||||||
// make each side and packed sphere perpendicular to the assembly plane
|
|
||||||
let right_angle = InversiveDistanceRegulator::new([sphere, assemb_plane.clone()]);
|
|
||||||
right_angle.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(right_angle));
|
|
||||||
}
|
|
||||||
for sphere in sides.clone().chain(corners.clone()) {
|
|
||||||
// make each side and corner sphere tangent to the central sphere
|
|
||||||
let tangency = InversiveDistanceRegulator::new([sphere.clone(), central.clone()]);
|
|
||||||
tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(tangency));
|
|
||||||
}
|
|
||||||
for (side_index, side) in sides.enumerate() {
|
|
||||||
// make each side tangent to the two adjacent corner spheres
|
|
||||||
for (corner_index, corner) in corners.clone().enumerate() {
|
|
||||||
if side_index != corner_index {
|
|
||||||
let tangency = InversiveDistanceRegulator::new([side.clone(), corner]);
|
|
||||||
tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(tangency));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load_pointed(assembly: &Assembly) {
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Point::new(
|
|
||||||
format!("point_front"),
|
|
||||||
format!("Front point"),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::point(0.0, 0.0, FRAC_1_SQRT_2),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Point::new(
|
|
||||||
format!("point_back"),
|
|
||||||
format!("Back point"),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::point(0.0, 0.0, -FRAC_1_SQRT_2),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
for index_x in 0..=1 {
|
|
||||||
for index_y in 0..=1 {
|
|
||||||
let x = index_x as f64 - 0.5;
|
|
||||||
let y = index_y as f64 - 0.5;
|
|
||||||
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
format!("sphere{index_x}{index_y}"),
|
|
||||||
format!("Sphere {index_x}{index_y}"),
|
|
||||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
|
||||||
engine::sphere(x, y, 0.0, 1.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Point::new(
|
|
||||||
format!("point{index_x}{index_y}"),
|
|
||||||
format!("Point {index_x}{index_y}"),
|
|
||||||
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
|
||||||
engine::point(x, y, 0.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// to finish describing the tridiminished icosahedron, set the inversive
|
|
||||||
// distance regulators as follows:
|
|
||||||
// A-A -0.25
|
|
||||||
// A-B "
|
|
||||||
// B-C "
|
|
||||||
// C-C "
|
|
||||||
// A-C -0.25 * φ^2 = -0.6545084971874737
|
|
||||||
fn load_tridiminished_icosahedron(assembly: &Assembly) {
|
|
||||||
// create the vertices
|
|
||||||
const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.25_f32];
|
|
||||||
const COLOR_B: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
|
|
||||||
const COLOR_C: ElementColor = [0.25_f32, 0.50_f32, 1.00_f32];
|
|
||||||
let vertices = [
|
|
||||||
Point::new(
|
|
||||||
"a1".to_string(),
|
|
||||||
"A₁".to_string(),
|
|
||||||
COLOR_A,
|
|
||||||
engine::point(0.25, 0.75, 0.75),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"a2".to_string(),
|
|
||||||
"A₂".to_string(),
|
|
||||||
COLOR_A,
|
|
||||||
engine::point(0.75, 0.25, 0.75),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"a3".to_string(),
|
|
||||||
"A₃".to_string(),
|
|
||||||
COLOR_A,
|
|
||||||
engine::point(0.75, 0.75, 0.25),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"b1".to_string(),
|
|
||||||
"B₁".to_string(),
|
|
||||||
COLOR_B,
|
|
||||||
engine::point(0.75, -0.25, -0.25),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"b2".to_string(),
|
|
||||||
"B₂".to_string(),
|
|
||||||
COLOR_B,
|
|
||||||
engine::point(-0.25, 0.75, -0.25),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"b3".to_string(),
|
|
||||||
"B₃".to_string(),
|
|
||||||
COLOR_B,
|
|
||||||
engine::point(-0.25, -0.25, 0.75),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"c1".to_string(),
|
|
||||||
"C₁".to_string(),
|
|
||||||
COLOR_C,
|
|
||||||
engine::point(0.0, -1.0, -1.0),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"c2".to_string(),
|
|
||||||
"C₂".to_string(),
|
|
||||||
COLOR_C,
|
|
||||||
engine::point(-1.0, 0.0, -1.0),
|
|
||||||
),
|
|
||||||
Point::new(
|
|
||||||
"c3".to_string(),
|
|
||||||
"C₃".to_string(),
|
|
||||||
COLOR_C,
|
|
||||||
engine::point(-1.0, -1.0, 0.0),
|
|
||||||
),
|
|
||||||
];
|
|
||||||
for vertex in vertices {
|
|
||||||
let _ = assembly.try_insert_element(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
// create the faces
|
|
||||||
const COLOR_FACE: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
|
|
||||||
let frac_1_sqrt_6 = 1.0 / 6.0_f64.sqrt();
|
|
||||||
let frac_2_sqrt_6 = 2.0 * frac_1_sqrt_6;
|
|
||||||
let faces = [
|
|
||||||
Sphere::new(
|
|
||||||
"face1".to_string(),
|
|
||||||
"Face 1".to_string(),
|
|
||||||
COLOR_FACE,
|
|
||||||
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"face2".to_string(),
|
|
||||||
"Face 2".to_string(),
|
|
||||||
COLOR_FACE,
|
|
||||||
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"face3".to_string(),
|
|
||||||
"Face 3".to_string(),
|
|
||||||
COLOR_FACE,
|
|
||||||
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0),
|
|
||||||
),
|
|
||||||
];
|
|
||||||
for face in faces {
|
|
||||||
face.ghost().set(true);
|
|
||||||
let _ = assembly.try_insert_element(face);
|
|
||||||
}
|
|
||||||
|
|
||||||
let index_range = 1..=3;
|
|
||||||
for j in index_range.clone() {
|
|
||||||
// make each face planar
|
|
||||||
let face = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("face{j}")].clone()
|
|
||||||
);
|
|
||||||
let curvature_regulator = face.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
);
|
|
||||||
curvature_regulator.set_point().set(
|
|
||||||
SpecifiedValue::try_from("0".to_string()).unwrap()
|
|
||||||
);
|
|
||||||
|
|
||||||
// put each A vertex on the face it belongs to
|
|
||||||
let vertex_a = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("a{j}")].clone()
|
|
||||||
);
|
|
||||||
let incidence_a = InversiveDistanceRegulator::new([face.clone(), vertex_a.clone()]);
|
|
||||||
incidence_a.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(incidence_a));
|
|
||||||
|
|
||||||
// regulate the B-C vertex distances
|
|
||||||
let vertices_bc = ["b", "c"].map(
|
|
||||||
|series| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("{series}{j}")].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
assembly.insert_regulator(
|
|
||||||
Rc::new(InversiveDistanceRegulator::new(vertices_bc))
|
|
||||||
);
|
|
||||||
|
|
||||||
// get the pair of indices adjacent to `j`
|
|
||||||
let adjacent_indices = [j % 3 + 1, (j + 1) % 3 + 1];
|
|
||||||
|
|
||||||
for k in adjacent_indices.clone() {
|
|
||||||
for series in ["b", "c"] {
|
|
||||||
// put each B and C vertex on the faces it belongs to
|
|
||||||
let vertex = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("{series}{k}")].clone()
|
|
||||||
);
|
|
||||||
let incidence = InversiveDistanceRegulator::new([face.clone(), vertex.clone()]);
|
|
||||||
incidence.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(incidence));
|
|
||||||
|
|
||||||
// regulate the A-B and A-C vertex distances
|
|
||||||
assembly.insert_regulator(
|
|
||||||
Rc::new(InversiveDistanceRegulator::new([vertex_a.clone(), vertex]))
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// regulate the A-A and C-C vertex distances
|
|
||||||
let adjacent_pairs = ["a", "c"].map(
|
|
||||||
|series| adjacent_indices.map(
|
|
||||||
|index| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("{series}{index}")].clone()
|
|
||||||
)
|
|
||||||
)
|
|
||||||
);
|
|
||||||
for pair in adjacent_pairs {
|
|
||||||
assembly.insert_regulator(
|
|
||||||
Rc::new(InversiveDistanceRegulator::new(pair))
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// to finish describing the dodecahedral circle packing, set the inversive
|
|
||||||
// distance regulators to -1. some of the regulators have already been set
|
|
||||||
fn load_dodecahedral_packing(assembly: &Assembly) {
|
|
||||||
// add the substrate
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"substrate".to_string(),
|
|
||||||
"Substrate".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let substrate = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id["substrate"].clone()
|
|
||||||
);
|
|
||||||
|
|
||||||
// fix the substrate's curvature
|
|
||||||
substrate.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
).set_point().set(
|
|
||||||
SpecifiedValue::try_from("0.5".to_string()).unwrap()
|
|
||||||
);
|
|
||||||
|
|
||||||
// add the circles to be packed
|
|
||||||
const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.00_f32];
|
|
||||||
const COLOR_B: ElementColor = [1.00_f32, 0.00_f32, 0.25_f32];
|
|
||||||
const COLOR_C: ElementColor = [0.25_f32, 0.00_f32, 1.00_f32];
|
|
||||||
let phi = 0.5 + 1.25_f64.sqrt(); /* TO DO */ // replace with std::f64::consts::PHI when that gets stabilized
|
|
||||||
let phi_inv = 1.0 / phi;
|
|
||||||
let coord_scale = (phi + 2.0).sqrt();
|
|
||||||
let face_scales = [phi_inv, (13.0 / 12.0) / coord_scale];
|
|
||||||
let face_radii = [phi_inv, 5.0 / 12.0];
|
|
||||||
let mut faces = Vec::<Rc<dyn Element>>::new();
|
|
||||||
let subscripts = ["₀", "₁"];
|
|
||||||
for j in 0..2 {
|
|
||||||
for k in 0..2 {
|
|
||||||
let small_coord = face_scales[k] * (2.0*(j as f64) - 1.0);
|
|
||||||
let big_coord = face_scales[k] * (2.0*(k as f64) - 1.0) * phi;
|
|
||||||
|
|
||||||
let id_num = format!("{j}{k}");
|
|
||||||
let label_sub = format!("{}{}", subscripts[j], subscripts[k]);
|
|
||||||
|
|
||||||
// add the A face
|
|
||||||
let id_a = format!("a{id_num}");
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
id_a.clone(),
|
|
||||||
format!("A{label_sub}"),
|
|
||||||
COLOR_A,
|
|
||||||
engine::sphere(0.0, small_coord, big_coord, face_radii[k]),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
faces.push(
|
|
||||||
assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&id_a].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// add the B face
|
|
||||||
let id_b = format!("b{id_num}");
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
id_b.clone(),
|
|
||||||
format!("B{label_sub}"),
|
|
||||||
COLOR_B,
|
|
||||||
engine::sphere(small_coord, big_coord, 0.0, face_radii[k]),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
faces.push(
|
|
||||||
assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&id_b].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// add the C face
|
|
||||||
let id_c = format!("c{id_num}");
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
id_c.clone(),
|
|
||||||
format!("C{label_sub}"),
|
|
||||||
COLOR_C,
|
|
||||||
engine::sphere(big_coord, 0.0, small_coord, face_radii[k]),
|
|
||||||
)
|
|
||||||
);
|
|
||||||
faces.push(
|
|
||||||
assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&id_c].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// make each face sphere perpendicular to the substrate
|
|
||||||
for face in faces {
|
|
||||||
let right_angle = InversiveDistanceRegulator::new([face, substrate.clone()]);
|
|
||||||
right_angle.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(right_angle));
|
|
||||||
}
|
|
||||||
|
|
||||||
// set up the tangencies that define the packing
|
|
||||||
for [long_edge_plane, short_edge_plane] in [["a", "b"], ["b", "c"], ["c", "a"]] {
|
|
||||||
for k in 0..2 {
|
|
||||||
let long_edge_ids = [
|
|
||||||
format!("{long_edge_plane}{k}0"),
|
|
||||||
format!("{long_edge_plane}{k}1")
|
|
||||||
];
|
|
||||||
let short_edge_ids = [
|
|
||||||
format!("{short_edge_plane}0{k}"),
|
|
||||||
format!("{short_edge_plane}1{k}")
|
|
||||||
];
|
|
||||||
let [long_edge, short_edge] = [long_edge_ids, short_edge_ids].map(
|
|
||||||
|edge_ids| edge_ids.map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&id].clone()
|
|
||||||
)
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// set up the short-edge tangency
|
|
||||||
let short_tangency = InversiveDistanceRegulator::new(short_edge.clone());
|
|
||||||
if k == 0 {
|
|
||||||
short_tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
|
||||||
}
|
|
||||||
assembly.insert_regulator(Rc::new(short_tangency));
|
|
||||||
|
|
||||||
// set up the side tangencies
|
|
||||||
for i in 0..2 {
|
|
||||||
for j in 0..2 {
|
|
||||||
let side_tangency = InversiveDistanceRegulator::new(
|
|
||||||
[long_edge[i].clone(), short_edge[j].clone()]
|
|
||||||
);
|
|
||||||
if i == 0 && k == 0 {
|
|
||||||
side_tangency.set_point.set(SpecifiedValue::try_from("-1".to_string()).unwrap());
|
|
||||||
}
|
|
||||||
assembly.insert_regulator(Rc::new(side_tangency));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// the initial configuration of this test assembly deliberately violates the
|
|
||||||
// constraints, so loading the assembly will trigger a non-trivial realization
|
|
||||||
fn load_balanced(assembly: &Assembly) {
|
|
||||||
// create the spheres
|
|
||||||
const R_OUTER: f64 = 10.0;
|
|
||||||
const R_INNER: f64 = 4.0;
|
|
||||||
let spheres = [
|
|
||||||
Sphere::new(
|
|
||||||
"outer".to_string(),
|
|
||||||
"Outer".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, R_OUTER),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"a".to_string(),
|
|
||||||
"A".to_string(),
|
|
||||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
|
||||||
engine::sphere(0.0, 4.0, 0.0, R_INNER),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"b".to_string(),
|
|
||||||
"B".to_string(),
|
|
||||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
||||||
engine::sphere(0.0, -4.0, 0.0, R_INNER),
|
|
||||||
),
|
|
||||||
];
|
|
||||||
for sphere in spheres {
|
|
||||||
let _ = assembly.try_insert_element(sphere);
|
|
||||||
}
|
|
||||||
|
|
||||||
// get references to the spheres
|
|
||||||
let [outer, a, b] = ["outer", "a", "b"].map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[id].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// fix the diameters of the outer, sun, and moon spheres
|
|
||||||
for (sphere, radius) in [
|
|
||||||
(outer.clone(), R_OUTER),
|
|
||||||
(a.clone(), R_INNER),
|
|
||||||
(b.clone(), R_INNER),
|
|
||||||
] {
|
|
||||||
let curvature_regulator = sphere.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
);
|
|
||||||
let curvature = 0.5 / radius;
|
|
||||||
curvature_regulator.set_point().set(
|
|
||||||
SpecifiedValue::try_from(curvature.to_string()).unwrap()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// set the inversive distances between the spheres. as described above, the
|
|
||||||
// initial configuration deliberately violates these constraints
|
|
||||||
for inner in [a, b] {
|
|
||||||
let tangency = InversiveDistanceRegulator::new([outer.clone(), inner]);
|
|
||||||
tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(tangency));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// the initial configuration of this test assembly deliberately violates the
|
|
||||||
// constraints, so loading the assembly will trigger a non-trivial realization
|
|
||||||
fn load_off_center(assembly: &Assembly) {
|
|
||||||
// create a point almost at the origin and a sphere centered on the origin
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Point::new(
|
|
||||||
"point".to_string(),
|
|
||||||
"Point".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::point(1e-9, 0.0, 0.0),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
let _ = assembly.try_insert_element(
|
|
||||||
Sphere::new(
|
|
||||||
"sphere".to_string(),
|
|
||||||
"Sphere".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 1.0),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
// get references to the elements
|
|
||||||
let point_and_sphere = ["point", "sphere"].map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[id].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// put the point on the sphere
|
|
||||||
let incidence = InversiveDistanceRegulator::new(point_and_sphere);
|
|
||||||
incidence.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(incidence));
|
|
||||||
}
|
|
||||||
|
|
||||||
// setting the inversive distances between the vertices to -2 gives a regular
|
|
||||||
// tetrahedron with side length 1, whose insphere and circumsphere have radii
|
|
||||||
// sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an
|
|
||||||
// inversive distance of -1 between the insphere and each face, and then set an
|
|
||||||
// inversive distance of 0 between the circumsphere and each vertex
|
|
||||||
fn load_radius_ratio(assembly: &Assembly) {
|
|
||||||
let index_range = 1..=4;
|
|
||||||
|
|
||||||
// create the spheres
|
|
||||||
const GRAY: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
|
|
||||||
let spheres = [
|
|
||||||
Sphere::new(
|
|
||||||
"sphere_faces".to_string(),
|
|
||||||
"Insphere".to_string(),
|
|
||||||
GRAY,
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 0.5),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"sphere_vertices".to_string(),
|
|
||||||
"Circumsphere".to_string(),
|
|
||||||
GRAY,
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 0.25),
|
|
||||||
),
|
|
||||||
];
|
|
||||||
for sphere in spheres {
|
|
||||||
let _ = assembly.try_insert_element(sphere);
|
|
||||||
}
|
|
||||||
|
|
||||||
// create the vertices
|
|
||||||
let vertices = izip!(
|
|
||||||
index_range.clone(),
|
|
||||||
[
|
|
||||||
[1.00_f32, 0.50_f32, 0.75_f32],
|
|
||||||
[1.00_f32, 0.75_f32, 0.50_f32],
|
|
||||||
[1.00_f32, 1.00_f32, 0.50_f32],
|
|
||||||
[0.75_f32, 0.50_f32, 1.00_f32],
|
|
||||||
].into_iter(),
|
|
||||||
[
|
|
||||||
engine::point(-0.6, -0.8, -0.6),
|
|
||||||
engine::point(-0.6, 0.8, 0.6),
|
|
||||||
engine::point(0.6, -0.8, 0.6),
|
|
||||||
engine::point(0.6, 0.8, -0.6),
|
|
||||||
].into_iter()
|
|
||||||
).map(
|
|
||||||
|(k, color, representation)| {
|
|
||||||
Point::new(
|
|
||||||
format!("v{k}"),
|
|
||||||
format!("Vertex {k}"),
|
|
||||||
color,
|
|
||||||
representation,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
);
|
|
||||||
for vertex in vertices {
|
|
||||||
let _ = assembly.try_insert_element(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
// create the faces
|
|
||||||
let base_dir = Vector3::new(1.0, 0.75, 1.0).normalize();
|
|
||||||
let offset = base_dir.dot(&Vector3::new(-0.6, 0.8, 0.6));
|
|
||||||
let faces = izip!(
|
|
||||||
index_range.clone(),
|
|
||||||
[
|
|
||||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
|
||||||
[1.00_f32, 0.25_f32, 0.00_f32],
|
|
||||||
[0.75_f32, 0.75_f32, 0.00_f32],
|
|
||||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
|
||||||
].into_iter(),
|
|
||||||
[
|
|
||||||
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
|
|
||||||
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
|
|
||||||
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
|
|
||||||
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0),
|
|
||||||
].into_iter()
|
|
||||||
).map(
|
|
||||||
|(k, color, representation)| {
|
|
||||||
Sphere::new(
|
|
||||||
format!("f{k}"),
|
|
||||||
format!("Face {k}"),
|
|
||||||
color,
|
|
||||||
representation,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
);
|
|
||||||
for face in faces {
|
|
||||||
face.ghost().set(true);
|
|
||||||
let _ = assembly.try_insert_element(face);
|
|
||||||
}
|
|
||||||
|
|
||||||
// impose the constraints
|
|
||||||
for j in index_range.clone() {
|
|
||||||
let [face_j, vertex_j] = [
|
|
||||||
format!("f{j}"),
|
|
||||||
format!("v{j}"),
|
|
||||||
].map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&id].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
// make the faces planar
|
|
||||||
let curvature_regulator = face_j.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
);
|
|
||||||
curvature_regulator.set_point().set(
|
|
||||||
SpecifiedValue::try_from("0".to_string()).unwrap()
|
|
||||||
);
|
|
||||||
|
|
||||||
for k in index_range.clone().filter(|&index| index != j) {
|
|
||||||
let vertex_k = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("v{k}")].clone()
|
|
||||||
);
|
|
||||||
|
|
||||||
// fix the distances between the vertices
|
|
||||||
if j < k {
|
|
||||||
let distance_regulator = InversiveDistanceRegulator::new(
|
|
||||||
[vertex_j.clone(), vertex_k.clone()]
|
|
||||||
);
|
|
||||||
assembly.insert_regulator(Rc::new(distance_regulator));
|
|
||||||
}
|
|
||||||
|
|
||||||
// put the vertices on the faces
|
|
||||||
let incidence_regulator = InversiveDistanceRegulator::new([face_j.clone(), vertex_k.clone()]);
|
|
||||||
incidence_regulator.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(incidence_regulator));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// to finish setting up the problem, fix the following curvatures:
|
|
||||||
// sun 1
|
|
||||||
// moon 5/3 = 1.666666666666666...
|
|
||||||
// chain1 2
|
|
||||||
// a tiny `x` or `z` nudge of the outer sphere reliably prevents realization
|
|
||||||
// failures before they happen, or resolves them after they happen. the result
|
|
||||||
// depends sensitively on the translation direction, suggesting that realization
|
|
||||||
// is failing because the engine is having trouble breaking a symmetry
|
|
||||||
// /* TO DO */
|
|
||||||
// the engine's performance on this problem is scale-dependent! with the current
|
|
||||||
// initial conditions, realization fails for any order of imposing the remaining
|
|
||||||
// curvature constraints. scaling everything up by a factor of ten, as done in
|
|
||||||
// the original problem, makes realization succeed reliably. one potentially
|
|
||||||
// relevant difference is that a lot of the numbers in the current initial
|
|
||||||
// conditions are exactly representable as floats, unlike the analogous numbers
|
|
||||||
// in the scaled-up problem. the inexact representations might break the
|
|
||||||
// symmetry that's getting the engine stuck
|
|
||||||
fn load_irisawa_hexlet(assembly: &Assembly) {
|
|
||||||
let index_range = 1..=6;
|
|
||||||
let colors = [
|
|
||||||
[1.00_f32, 0.00_f32, 0.25_f32],
|
|
||||||
[1.00_f32, 0.25_f32, 0.00_f32],
|
|
||||||
[0.75_f32, 0.75_f32, 0.00_f32],
|
|
||||||
[0.25_f32, 1.00_f32, 0.00_f32],
|
|
||||||
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
||||||
[0.25_f32, 0.00_f32, 1.00_f32],
|
|
||||||
].into_iter();
|
|
||||||
|
|
||||||
// create the spheres
|
|
||||||
let spheres = [
|
|
||||||
Sphere::new(
|
|
||||||
"outer".to_string(),
|
|
||||||
"Outer".to_string(),
|
|
||||||
[0.5_f32, 0.5_f32, 0.5_f32],
|
|
||||||
engine::sphere(0.0, 0.0, 0.0, 1.5),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"sun".to_string(),
|
|
||||||
"Sun".to_string(),
|
|
||||||
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
||||||
engine::sphere(0.0, -0.75, 0.0, 0.75),
|
|
||||||
),
|
|
||||||
Sphere::new(
|
|
||||||
"moon".to_string(),
|
|
||||||
"Moon".to_string(),
|
|
||||||
[0.25_f32, 0.25_f32, 0.25_f32],
|
|
||||||
engine::sphere(0.0, 0.75, 0.0, 0.75),
|
|
||||||
),
|
|
||||||
].into_iter().chain(
|
|
||||||
index_range.clone().zip(colors).map(
|
|
||||||
|(k, color)| {
|
|
||||||
let ang = (k as f64) * PI/3.0;
|
|
||||||
Sphere::new(
|
|
||||||
format!("chain{k}"),
|
|
||||||
format!("Chain {k}"),
|
|
||||||
color,
|
|
||||||
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
);
|
|
||||||
for sphere in spheres {
|
|
||||||
let _ = assembly.try_insert_element(sphere);
|
|
||||||
}
|
|
||||||
|
|
||||||
// put the outer sphere in ghost mode and fix its curvature
|
|
||||||
let outer = assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id["outer"].clone()
|
|
||||||
);
|
|
||||||
outer.ghost().set(true);
|
|
||||||
let outer_curvature_regulator = outer.regulators().with_untracked(
|
|
||||||
|regs| regs.first().unwrap().clone()
|
|
||||||
);
|
|
||||||
outer_curvature_regulator.set_point().set(
|
|
||||||
SpecifiedValue::try_from((1.0 / 3.0).to_string()).unwrap()
|
|
||||||
);
|
|
||||||
|
|
||||||
// impose the desired tangencies
|
|
||||||
let [outer, sun, moon] = ["outer", "sun", "moon"].map(
|
|
||||||
|id| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[id].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let chain = index_range.map(
|
|
||||||
|k| assembly.elements_by_id.with_untracked(
|
|
||||||
|elts_by_id| elts_by_id[&format!("chain{k}")].clone()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
for (chain_sphere, chain_sphere_next) in chain.clone().zip(chain.cycle().skip(1)) {
|
|
||||||
for (other_sphere, inversive_distance) in [
|
|
||||||
(outer.clone(), "1"),
|
|
||||||
(sun.clone(), "-1"),
|
|
||||||
(moon.clone(), "-1"),
|
|
||||||
(chain_sphere_next.clone(), "-1"),
|
|
||||||
] {
|
|
||||||
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
|
|
||||||
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(tangency));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let outer_sun_tangency = InversiveDistanceRegulator::new([outer.clone(), sun]);
|
|
||||||
outer_sun_tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(outer_sun_tangency));
|
|
||||||
|
|
||||||
let outer_moon_tangency = InversiveDistanceRegulator::new([outer.clone(), moon]);
|
|
||||||
outer_moon_tangency.set_point.set(SpecifiedValue::try_from("1".to_string()).unwrap());
|
|
||||||
assembly.insert_regulator(Rc::new(outer_moon_tangency));
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- chooser ---
|
|
||||||
|
|
||||||
/* DEBUG */
|
|
||||||
#[component]
|
|
||||||
pub fn TestAssemblyChooser() -> View {
|
|
||||||
// create an effect that loads the selected test assembly
|
|
||||||
let assembly_name = create_signal("general".to_string());
|
|
||||||
create_effect(move || {
|
|
||||||
// get name of chosen assembly
|
|
||||||
let name = assembly_name.get_clone();
|
|
||||||
console::log_1(
|
|
||||||
&JsValue::from(format!("Showing assembly \"{}\"", name.clone()))
|
|
||||||
);
|
|
||||||
|
|
||||||
batch(|| {
|
|
||||||
let state = use_context::<AppState>();
|
|
||||||
let assembly = &state.assembly;
|
|
||||||
|
|
||||||
// clear state
|
|
||||||
assembly.regulators.update(|regs| regs.clear());
|
|
||||||
assembly.elements.update(|elts| elts.clear());
|
|
||||||
assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
|
|
||||||
assembly.descent_history.set(DescentHistory::new());
|
|
||||||
state.selection.update(|sel| sel.clear());
|
|
||||||
|
|
||||||
// load assembly
|
|
||||||
match name.as_str() {
|
|
||||||
"general" => load_general(assembly),
|
|
||||||
"low-curvature" => load_low_curvature(assembly),
|
|
||||||
"pointed" => load_pointed(assembly),
|
|
||||||
"tridiminished-icosahedron" => load_tridiminished_icosahedron(assembly),
|
|
||||||
"dodecahedral-packing" => load_dodecahedral_packing(assembly),
|
|
||||||
"balanced" => load_balanced(assembly),
|
|
||||||
"off-center" => load_off_center(assembly),
|
|
||||||
"radius-ratio" => load_radius_ratio(assembly),
|
|
||||||
"irisawa-hexlet" => load_irisawa_hexlet(assembly),
|
|
||||||
_ => (),
|
|
||||||
};
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
// build the chooser
|
|
||||||
view! {
|
|
||||||
select(bind:value = assembly_name) {
|
|
||||||
option(value = "general") { "General" }
|
|
||||||
option(value = "low-curvature") { "Low-curvature" }
|
|
||||||
option(value = "pointed") { "Pointed" }
|
|
||||||
option(value = "tridiminished-icosahedron") { "Tridiminished icosahedron" }
|
|
||||||
option(value = "dodecahedral-packing") { "Dodecahedral packing" }
|
|
||||||
option(value = "balanced") { "Balanced" }
|
|
||||||
option(value = "off-center") { "Off-center" }
|
|
||||||
option(value = "radius-ratio") { "Radius ratio" }
|
|
||||||
option(value = "irisawa-hexlet") { "Irisawa hexlet" }
|
|
||||||
option(value = "empty") { "Empty" }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
613
app-proto/src/display.rs
Normal file
613
app-proto/src/display.rs
Normal file
|
@ -0,0 +1,613 @@
|
||||||
|
use core::array;
|
||||||
|
use nalgebra::{DMatrix, DVector, Rotation3, Vector3};
|
||||||
|
use sycamore::{prelude::*, motion::create_raf};
|
||||||
|
use web_sys::{
|
||||||
|
console,
|
||||||
|
window,
|
||||||
|
Element,
|
||||||
|
KeyboardEvent,
|
||||||
|
MouseEvent,
|
||||||
|
WebGl2RenderingContext,
|
||||||
|
WebGlProgram,
|
||||||
|
WebGlShader,
|
||||||
|
WebGlUniformLocation,
|
||||||
|
wasm_bindgen::{JsCast, JsValue}
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{AppState, assembly::{ElementKey, ElementMotion}};
|
||||||
|
|
||||||
|
fn compile_shader(
|
||||||
|
context: &WebGl2RenderingContext,
|
||||||
|
shader_type: u32,
|
||||||
|
source: &str,
|
||||||
|
) -> WebGlShader {
|
||||||
|
let shader = context.create_shader(shader_type).unwrap();
|
||||||
|
context.shader_source(&shader, source);
|
||||||
|
context.compile_shader(&shader);
|
||||||
|
shader
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_uniform_array_locations<const N: usize>(
|
||||||
|
context: &WebGl2RenderingContext,
|
||||||
|
program: &WebGlProgram,
|
||||||
|
var_name: &str,
|
||||||
|
member_name_opt: Option<&str>
|
||||||
|
) -> [Option<WebGlUniformLocation>; N] {
|
||||||
|
array::from_fn(|n| {
|
||||||
|
let name = match member_name_opt {
|
||||||
|
Some(member_name) => format!("{var_name}[{n}].{member_name}"),
|
||||||
|
None => format!("{var_name}[{n}]")
|
||||||
|
};
|
||||||
|
context.get_uniform_location(&program, name.as_str())
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// load the given data into the vertex input of the given name
|
||||||
|
fn bind_vertex_attrib(
|
||||||
|
context: &WebGl2RenderingContext,
|
||||||
|
index: u32,
|
||||||
|
size: i32,
|
||||||
|
data: &[f32]
|
||||||
|
) {
|
||||||
|
// create a data buffer and bind it to ARRAY_BUFFER
|
||||||
|
let buffer = context.create_buffer().unwrap();
|
||||||
|
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, Some(&buffer));
|
||||||
|
|
||||||
|
// load the given data into the buffer. the function `Float32Array::view`
|
||||||
|
// creates a raw view into our module's `WebAssembly.Memory` buffer.
|
||||||
|
// allocating more memory will change the buffer, invalidating the view.
|
||||||
|
// that means we have to make sure we don't allocate any memory until the
|
||||||
|
// view is dropped
|
||||||
|
unsafe {
|
||||||
|
context.buffer_data_with_array_buffer_view(
|
||||||
|
WebGl2RenderingContext::ARRAY_BUFFER,
|
||||||
|
&js_sys::Float32Array::view(&data),
|
||||||
|
WebGl2RenderingContext::STATIC_DRAW,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// allow the target attribute to be used
|
||||||
|
context.enable_vertex_attrib_array(index);
|
||||||
|
|
||||||
|
// take whatever's bound to ARRAY_BUFFER---here, the data buffer created
|
||||||
|
// above---and bind it to the target attribute
|
||||||
|
//
|
||||||
|
// https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer
|
||||||
|
//
|
||||||
|
context.vertex_attrib_pointer_with_i32(
|
||||||
|
index,
|
||||||
|
size,
|
||||||
|
WebGl2RenderingContext::FLOAT,
|
||||||
|
false, // don't normalize
|
||||||
|
0, // zero stride
|
||||||
|
0, // zero offset
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// the direction in camera space that a mouse event is pointing along
|
||||||
|
fn event_dir(event: &MouseEvent) -> Vector3<f64> {
|
||||||
|
let target: Element = event.target().unwrap().unchecked_into();
|
||||||
|
let rect = target.get_bounding_client_rect();
|
||||||
|
let width = rect.width();
|
||||||
|
let height = rect.height();
|
||||||
|
let shortdim = width.min(height);
|
||||||
|
|
||||||
|
// this constant should be kept synchronized with `inversive.frag`
|
||||||
|
const FOCAL_SLOPE: f64 = 0.3;
|
||||||
|
|
||||||
|
Vector3::new(
|
||||||
|
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
|
||||||
|
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
|
||||||
|
-1.0
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[component]
|
||||||
|
pub fn Display() -> View {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
|
||||||
|
// canvas
|
||||||
|
let display = create_node_ref();
|
||||||
|
|
||||||
|
// viewpoint
|
||||||
|
let assembly_to_world = create_signal(DMatrix::<f64>::identity(5, 5));
|
||||||
|
|
||||||
|
// navigation
|
||||||
|
let pitch_up = create_signal(0.0);
|
||||||
|
let pitch_down = create_signal(0.0);
|
||||||
|
let yaw_right = create_signal(0.0);
|
||||||
|
let yaw_left = create_signal(0.0);
|
||||||
|
let roll_ccw = create_signal(0.0);
|
||||||
|
let roll_cw = create_signal(0.0);
|
||||||
|
let zoom_in = create_signal(0.0);
|
||||||
|
let zoom_out = create_signal(0.0);
|
||||||
|
let turntable = create_signal(false); /* BENCHMARKING */
|
||||||
|
|
||||||
|
// manipulation
|
||||||
|
let translate_neg_x = create_signal(0.0);
|
||||||
|
let translate_pos_x = create_signal(0.0);
|
||||||
|
let translate_neg_y = create_signal(0.0);
|
||||||
|
let translate_pos_y = create_signal(0.0);
|
||||||
|
let translate_neg_z = create_signal(0.0);
|
||||||
|
let translate_pos_z = create_signal(0.0);
|
||||||
|
let shrink_neg = create_signal(0.0);
|
||||||
|
let shrink_pos = create_signal(0.0);
|
||||||
|
|
||||||
|
// change listener
|
||||||
|
let scene_changed = create_signal(true);
|
||||||
|
create_effect(move || {
|
||||||
|
state.assembly.elements.with(|elts| {
|
||||||
|
for (_, elt) in elts {
|
||||||
|
elt.representation.track();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
state.selection.track();
|
||||||
|
scene_changed.set(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
/* INSTRUMENTS */
|
||||||
|
const SAMPLE_PERIOD: i32 = 60;
|
||||||
|
let mut last_sample_time = 0.0;
|
||||||
|
let mut frames_since_last_sample = 0;
|
||||||
|
let mean_frame_interval = create_signal(0.0);
|
||||||
|
|
||||||
|
let assembly_for_raf = state.assembly.clone();
|
||||||
|
on_mount(move || {
|
||||||
|
// timing
|
||||||
|
let mut last_time = 0.0;
|
||||||
|
|
||||||
|
// viewpoint
|
||||||
|
const ROT_SPEED: f64 = 0.4; // in radians per second
|
||||||
|
const ZOOM_SPEED: f64 = 0.15; // multiplicative rate per second
|
||||||
|
const TURNTABLE_SPEED: f64 = 0.1; /* BENCHMARKING */
|
||||||
|
let mut orientation = DMatrix::<f64>::identity(5, 5);
|
||||||
|
let mut rotation = DMatrix::<f64>::identity(5, 5);
|
||||||
|
let mut location_z: f64 = 5.0;
|
||||||
|
|
||||||
|
// manipulation
|
||||||
|
const TRANSLATION_SPEED: f64 = 0.15; // in length units per second
|
||||||
|
const SHRINKING_SPEED: f64 = 0.15; // in length units per second
|
||||||
|
|
||||||
|
// display parameters
|
||||||
|
const OPACITY: f32 = 0.5; /* SCAFFOLDING */
|
||||||
|
const HIGHLIGHT: f32 = 0.2; /* SCAFFOLDING */
|
||||||
|
const LAYER_THRESHOLD: i32 = 0; /* DEBUG */
|
||||||
|
const DEBUG_MODE: i32 = 0; /* DEBUG */
|
||||||
|
|
||||||
|
/* INSTRUMENTS */
|
||||||
|
let performance = window().unwrap().performance().unwrap();
|
||||||
|
|
||||||
|
// get the display canvas
|
||||||
|
let canvas = display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
|
||||||
|
let ctx = canvas
|
||||||
|
.get_context("webgl2")
|
||||||
|
.unwrap()
|
||||||
|
.unwrap()
|
||||||
|
.dyn_into::<WebGl2RenderingContext>()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
// compile and attach the vertex and fragment shaders
|
||||||
|
let vertex_shader = compile_shader(
|
||||||
|
&ctx,
|
||||||
|
WebGl2RenderingContext::VERTEX_SHADER,
|
||||||
|
include_str!("identity.vert"),
|
||||||
|
);
|
||||||
|
let fragment_shader = compile_shader(
|
||||||
|
&ctx,
|
||||||
|
WebGl2RenderingContext::FRAGMENT_SHADER,
|
||||||
|
include_str!("inversive.frag"),
|
||||||
|
);
|
||||||
|
let program = ctx.create_program().unwrap();
|
||||||
|
ctx.attach_shader(&program, &vertex_shader);
|
||||||
|
ctx.attach_shader(&program, &fragment_shader);
|
||||||
|
ctx.link_program(&program);
|
||||||
|
let link_status = ctx
|
||||||
|
.get_program_parameter(&program, WebGl2RenderingContext::LINK_STATUS)
|
||||||
|
.as_bool()
|
||||||
|
.unwrap();
|
||||||
|
let link_msg = if link_status {
|
||||||
|
"Linked successfully"
|
||||||
|
} else {
|
||||||
|
"Linking failed"
|
||||||
|
};
|
||||||
|
console::log_1(&JsValue::from(link_msg));
|
||||||
|
ctx.use_program(Some(&program));
|
||||||
|
|
||||||
|
/* DEBUG */
|
||||||
|
// print the maximum number of vectors that can be passed as
|
||||||
|
// uniforms to a fragment shader. the OpenGL ES 3.0 standard
|
||||||
|
// requires this maximum to be at least 224, as discussed in the
|
||||||
|
// documentation of the GL_MAX_FRAGMENT_UNIFORM_VECTORS parameter
|
||||||
|
// here:
|
||||||
|
//
|
||||||
|
// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml
|
||||||
|
//
|
||||||
|
// there are also other size limits. for example, on Aaron's
|
||||||
|
// machine, the the length of a float or genType array seems to be
|
||||||
|
// capped at 1024 elements
|
||||||
|
console::log_2(
|
||||||
|
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
|
||||||
|
&JsValue::from("uniform vectors available")
|
||||||
|
);
|
||||||
|
|
||||||
|
// find indices of vertex attributes and uniforms
|
||||||
|
const SPHERE_MAX: usize = 200;
|
||||||
|
let position_index = ctx.get_attrib_location(&program, "position") as u32;
|
||||||
|
let sphere_cnt_loc = ctx.get_uniform_location(&program, "sphere_cnt");
|
||||||
|
let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
|
&ctx, &program, "sphere_list", Some("sp")
|
||||||
|
);
|
||||||
|
let sphere_lt_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
|
&ctx, &program, "sphere_list", Some("lt")
|
||||||
|
);
|
||||||
|
let color_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
|
&ctx, &program, "color_list", None
|
||||||
|
);
|
||||||
|
let highlight_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||||
|
&ctx, &program, "highlight_list", None
|
||||||
|
);
|
||||||
|
let resolution_loc = ctx.get_uniform_location(&program, "resolution");
|
||||||
|
let shortdim_loc = ctx.get_uniform_location(&program, "shortdim");
|
||||||
|
let opacity_loc = ctx.get_uniform_location(&program, "opacity");
|
||||||
|
let layer_threshold_loc = ctx.get_uniform_location(&program, "layer_threshold");
|
||||||
|
let debug_mode_loc = ctx.get_uniform_location(&program, "debug_mode");
|
||||||
|
|
||||||
|
// create a vertex array and bind it to the graphics context
|
||||||
|
let vertex_array = ctx.create_vertex_array().unwrap();
|
||||||
|
ctx.bind_vertex_array(Some(&vertex_array));
|
||||||
|
|
||||||
|
// set the vertex positions
|
||||||
|
const VERTEX_CNT: usize = 6;
|
||||||
|
let positions: [f32; 3*VERTEX_CNT] = [
|
||||||
|
// northwest triangle
|
||||||
|
-1.0, -1.0, 0.0,
|
||||||
|
-1.0, 1.0, 0.0,
|
||||||
|
1.0, 1.0, 0.0,
|
||||||
|
// southeast triangle
|
||||||
|
-1.0, -1.0, 0.0,
|
||||||
|
1.0, 1.0, 0.0,
|
||||||
|
1.0, -1.0, 0.0
|
||||||
|
];
|
||||||
|
bind_vertex_attrib(&ctx, position_index, 3, &positions);
|
||||||
|
|
||||||
|
// set up a repainting routine
|
||||||
|
let (_, start_animation_loop, _) = create_raf(move || {
|
||||||
|
// get the time step
|
||||||
|
let time = performance.now();
|
||||||
|
let time_step = 0.001*(time - last_time);
|
||||||
|
last_time = time;
|
||||||
|
|
||||||
|
// get the navigation state
|
||||||
|
let pitch_up_val = pitch_up.get();
|
||||||
|
let pitch_down_val = pitch_down.get();
|
||||||
|
let yaw_right_val = yaw_right.get();
|
||||||
|
let yaw_left_val = yaw_left.get();
|
||||||
|
let roll_ccw_val = roll_ccw.get();
|
||||||
|
let roll_cw_val = roll_cw.get();
|
||||||
|
let zoom_in_val = zoom_in.get();
|
||||||
|
let zoom_out_val = zoom_out.get();
|
||||||
|
let turntable_val = turntable.get(); /* BENCHMARKING */
|
||||||
|
|
||||||
|
// get the manipulation state
|
||||||
|
let translate_neg_x_val = translate_neg_x.get();
|
||||||
|
let translate_pos_x_val = translate_pos_x.get();
|
||||||
|
let translate_neg_y_val = translate_neg_y.get();
|
||||||
|
let translate_pos_y_val = translate_pos_y.get();
|
||||||
|
let translate_neg_z_val = translate_neg_z.get();
|
||||||
|
let translate_pos_z_val = translate_pos_z.get();
|
||||||
|
let shrink_neg_val = shrink_neg.get();
|
||||||
|
let shrink_pos_val = shrink_pos.get();
|
||||||
|
|
||||||
|
// update the assembly's orientation
|
||||||
|
let ang_vel = {
|
||||||
|
let pitch = pitch_up_val - pitch_down_val;
|
||||||
|
let yaw = yaw_right_val - yaw_left_val;
|
||||||
|
let roll = roll_ccw_val - roll_cw_val;
|
||||||
|
if pitch != 0.0 || yaw != 0.0 || roll != 0.0 {
|
||||||
|
ROT_SPEED * Vector3::new(-pitch, yaw, roll).normalize()
|
||||||
|
} else {
|
||||||
|
Vector3::zeros()
|
||||||
|
}
|
||||||
|
} /* BENCHMARKING */ + if turntable_val {
|
||||||
|
Vector3::new(0.0, TURNTABLE_SPEED, 0.0)
|
||||||
|
} else {
|
||||||
|
Vector3::zeros()
|
||||||
|
};
|
||||||
|
let mut rotation_sp = rotation.fixed_view_mut::<3, 3>(0, 0);
|
||||||
|
rotation_sp.copy_from(
|
||||||
|
Rotation3::from_scaled_axis(time_step * ang_vel).matrix()
|
||||||
|
);
|
||||||
|
orientation = &rotation * &orientation;
|
||||||
|
|
||||||
|
// update the assembly's location
|
||||||
|
let zoom = zoom_out_val - zoom_in_val;
|
||||||
|
location_z *= (time_step * ZOOM_SPEED * zoom).exp();
|
||||||
|
|
||||||
|
// manipulate the assembly
|
||||||
|
if state.selection.with(|sel| sel.len() == 1) {
|
||||||
|
let sel = state.selection.with(
|
||||||
|
|sel| *sel.into_iter().next().unwrap()
|
||||||
|
);
|
||||||
|
let translate_x = translate_pos_x_val - translate_neg_x_val;
|
||||||
|
let translate_y = translate_pos_y_val - translate_neg_y_val;
|
||||||
|
let translate_z = translate_pos_z_val - translate_neg_z_val;
|
||||||
|
let shrink = shrink_pos_val - shrink_neg_val;
|
||||||
|
let translating =
|
||||||
|
translate_x != 0.0
|
||||||
|
|| translate_y != 0.0
|
||||||
|
|| translate_z != 0.0;
|
||||||
|
if translating || shrink != 0.0 {
|
||||||
|
let elt_motion = {
|
||||||
|
let u = if translating {
|
||||||
|
TRANSLATION_SPEED * Vector3::new(
|
||||||
|
translate_x, translate_y, translate_z
|
||||||
|
).normalize()
|
||||||
|
} else {
|
||||||
|
Vector3::zeros()
|
||||||
|
};
|
||||||
|
time_step * DVector::from_column_slice(
|
||||||
|
&[u[0], u[1], u[2], SHRINKING_SPEED * shrink]
|
||||||
|
)
|
||||||
|
};
|
||||||
|
assembly_for_raf.deform(
|
||||||
|
vec![
|
||||||
|
ElementMotion {
|
||||||
|
key: sel,
|
||||||
|
velocity: elt_motion.as_view()
|
||||||
|
}
|
||||||
|
]
|
||||||
|
);
|
||||||
|
scene_changed.set(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if scene_changed.get() {
|
||||||
|
/* INSTRUMENTS */
|
||||||
|
// measure mean frame interval
|
||||||
|
frames_since_last_sample += 1;
|
||||||
|
if frames_since_last_sample >= SAMPLE_PERIOD {
|
||||||
|
mean_frame_interval.set((time - last_sample_time) / (SAMPLE_PERIOD as f64));
|
||||||
|
last_sample_time = time;
|
||||||
|
frames_since_last_sample = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// find the map from assembly space to world space
|
||||||
|
let location = {
|
||||||
|
let u = -location_z;
|
||||||
|
DMatrix::from_column_slice(5, 5, &[
|
||||||
|
1.0, 0.0, 0.0, 0.0, 0.0,
|
||||||
|
0.0, 1.0, 0.0, 0.0, 0.0,
|
||||||
|
0.0, 0.0, 1.0, 0.0, u,
|
||||||
|
0.0, 0.0, 2.0*u, 1.0, u*u,
|
||||||
|
0.0, 0.0, 0.0, 0.0, 1.0
|
||||||
|
])
|
||||||
|
};
|
||||||
|
let asm_to_world = &location * &orientation;
|
||||||
|
|
||||||
|
// get the assembly
|
||||||
|
let (
|
||||||
|
elt_cnt,
|
||||||
|
reps_world,
|
||||||
|
colors,
|
||||||
|
highlights
|
||||||
|
) = state.assembly.elements.with(|elts| {
|
||||||
|
(
|
||||||
|
// number of elements
|
||||||
|
elts.len() as i32,
|
||||||
|
|
||||||
|
// representation vectors in world coordinates
|
||||||
|
elts.iter().map(
|
||||||
|
|(_, elt)| elt.representation.with(|rep| &asm_to_world * rep)
|
||||||
|
).collect::<Vec<_>>(),
|
||||||
|
|
||||||
|
// colors
|
||||||
|
elts.iter().map(|(key, elt)| {
|
||||||
|
if state.selection.with(|sel| sel.contains(&key)) {
|
||||||
|
elt.color.map(|ch| 0.2 + 0.8*ch)
|
||||||
|
} else {
|
||||||
|
elt.color
|
||||||
|
}
|
||||||
|
}).collect::<Vec<_>>(),
|
||||||
|
|
||||||
|
// highlight levels
|
||||||
|
elts.iter().map(|(key, _)| {
|
||||||
|
if state.selection.with(|sel| sel.contains(&key)) {
|
||||||
|
1.0_f32
|
||||||
|
} else {
|
||||||
|
HIGHLIGHT
|
||||||
|
}
|
||||||
|
}).collect::<Vec<_>>()
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
// set the resolution
|
||||||
|
let width = canvas.width() as f32;
|
||||||
|
let height = canvas.height() as f32;
|
||||||
|
ctx.uniform2f(resolution_loc.as_ref(), width, height);
|
||||||
|
ctx.uniform1f(shortdim_loc.as_ref(), width.min(height));
|
||||||
|
|
||||||
|
// pass the assembly
|
||||||
|
ctx.uniform1i(sphere_cnt_loc.as_ref(), elt_cnt);
|
||||||
|
for n in 0..reps_world.len() {
|
||||||
|
let v = &reps_world[n];
|
||||||
|
ctx.uniform3f(
|
||||||
|
sphere_sp_locs[n].as_ref(),
|
||||||
|
v[0] as f32, v[1] as f32, v[2] as f32
|
||||||
|
);
|
||||||
|
ctx.uniform2f(
|
||||||
|
sphere_lt_locs[n].as_ref(),
|
||||||
|
v[3] as f32, v[4] as f32
|
||||||
|
);
|
||||||
|
ctx.uniform3fv_with_f32_array(
|
||||||
|
color_locs[n].as_ref(),
|
||||||
|
&colors[n]
|
||||||
|
);
|
||||||
|
ctx.uniform1f(
|
||||||
|
highlight_locs[n].as_ref(),
|
||||||
|
highlights[n]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// pass the display parameters
|
||||||
|
ctx.uniform1f(opacity_loc.as_ref(), OPACITY);
|
||||||
|
ctx.uniform1i(layer_threshold_loc.as_ref(), LAYER_THRESHOLD);
|
||||||
|
ctx.uniform1i(debug_mode_loc.as_ref(), DEBUG_MODE);
|
||||||
|
|
||||||
|
// draw the scene
|
||||||
|
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
||||||
|
|
||||||
|
// update the viewpoint
|
||||||
|
assembly_to_world.set(asm_to_world);
|
||||||
|
|
||||||
|
// clear the scene change flag
|
||||||
|
scene_changed.set(
|
||||||
|
pitch_up_val != 0.0
|
||||||
|
|| pitch_down_val != 0.0
|
||||||
|
|| yaw_left_val != 0.0
|
||||||
|
|| yaw_right_val != 0.0
|
||||||
|
|| roll_cw_val != 0.0
|
||||||
|
|| roll_ccw_val != 0.0
|
||||||
|
|| zoom_in_val != 0.0
|
||||||
|
|| zoom_out_val != 0.0
|
||||||
|
|| turntable_val /* BENCHMARKING */
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
frames_since_last_sample = 0;
|
||||||
|
mean_frame_interval.set(-1.0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
start_animation_loop();
|
||||||
|
});
|
||||||
|
|
||||||
|
let set_nav_signal = move |event: &KeyboardEvent, value: f64| {
|
||||||
|
let mut navigating = true;
|
||||||
|
let shift = event.shift_key();
|
||||||
|
match event.key().as_str() {
|
||||||
|
"ArrowUp" if shift => zoom_in.set(value),
|
||||||
|
"ArrowDown" if shift => zoom_out.set(value),
|
||||||
|
"ArrowUp" => pitch_up.set(value),
|
||||||
|
"ArrowDown" => pitch_down.set(value),
|
||||||
|
"ArrowRight" if shift => roll_cw.set(value),
|
||||||
|
"ArrowLeft" if shift => roll_ccw.set(value),
|
||||||
|
"ArrowRight" => yaw_right.set(value),
|
||||||
|
"ArrowLeft" => yaw_left.set(value),
|
||||||
|
_ => navigating = false
|
||||||
|
};
|
||||||
|
if navigating {
|
||||||
|
scene_changed.set(true);
|
||||||
|
event.prevent_default();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let set_manip_signal = move |event: &KeyboardEvent, value: f64| {
|
||||||
|
let mut manipulating = true;
|
||||||
|
let shift = event.shift_key();
|
||||||
|
match event.key().as_str() {
|
||||||
|
"d" | "D" => translate_pos_x.set(value),
|
||||||
|
"a" | "A" => translate_neg_x.set(value),
|
||||||
|
"w" | "W" if shift => translate_neg_z.set(value),
|
||||||
|
"s" | "S" if shift => translate_pos_z.set(value),
|
||||||
|
"w" | "W" => translate_pos_y.set(value),
|
||||||
|
"s" | "S" => translate_neg_y.set(value),
|
||||||
|
"]" | "}" => shrink_neg.set(value),
|
||||||
|
"[" | "{" => shrink_pos.set(value),
|
||||||
|
_ => manipulating = false
|
||||||
|
};
|
||||||
|
if manipulating {
|
||||||
|
event.prevent_default();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
view! {
|
||||||
|
/* TO DO */
|
||||||
|
// switch back to integer-valued parameters when that becomes possible
|
||||||
|
// again
|
||||||
|
canvas(
|
||||||
|
ref=display,
|
||||||
|
width="600",
|
||||||
|
height="600",
|
||||||
|
tabindex="0",
|
||||||
|
on:keydown=move |event: KeyboardEvent| {
|
||||||
|
if event.key() == "Shift" {
|
||||||
|
// swap navigation inputs
|
||||||
|
roll_cw.set(yaw_right.get());
|
||||||
|
roll_ccw.set(yaw_left.get());
|
||||||
|
zoom_in.set(pitch_up.get());
|
||||||
|
zoom_out.set(pitch_down.get());
|
||||||
|
yaw_right.set(0.0);
|
||||||
|
yaw_left.set(0.0);
|
||||||
|
pitch_up.set(0.0);
|
||||||
|
pitch_down.set(0.0);
|
||||||
|
|
||||||
|
// swap manipulation inputs
|
||||||
|
translate_pos_z.set(translate_neg_y.get());
|
||||||
|
translate_neg_z.set(translate_pos_y.get());
|
||||||
|
translate_pos_y.set(0.0);
|
||||||
|
translate_neg_y.set(0.0);
|
||||||
|
} else {
|
||||||
|
if event.key() == "Enter" { /* BENCHMARKING */
|
||||||
|
turntable.set_fn(|turn| !turn);
|
||||||
|
scene_changed.set(true);
|
||||||
|
}
|
||||||
|
set_nav_signal(&event, 1.0);
|
||||||
|
set_manip_signal(&event, 1.0);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on:keyup=move |event: KeyboardEvent| {
|
||||||
|
if event.key() == "Shift" {
|
||||||
|
// swap navigation inputs
|
||||||
|
yaw_right.set(roll_cw.get());
|
||||||
|
yaw_left.set(roll_ccw.get());
|
||||||
|
pitch_up.set(zoom_in.get());
|
||||||
|
pitch_down.set(zoom_out.get());
|
||||||
|
roll_cw.set(0.0);
|
||||||
|
roll_ccw.set(0.0);
|
||||||
|
zoom_in.set(0.0);
|
||||||
|
zoom_out.set(0.0);
|
||||||
|
|
||||||
|
// swap manipulation inputs
|
||||||
|
translate_pos_y.set(translate_neg_z.get());
|
||||||
|
translate_neg_y.set(translate_pos_z.get());
|
||||||
|
translate_pos_z.set(0.0);
|
||||||
|
translate_neg_z.set(0.0);
|
||||||
|
} else {
|
||||||
|
set_nav_signal(&event, 0.0);
|
||||||
|
set_manip_signal(&event, 0.0);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on:blur=move |_| {
|
||||||
|
pitch_up.set(0.0);
|
||||||
|
pitch_down.set(0.0);
|
||||||
|
yaw_right.set(0.0);
|
||||||
|
yaw_left.set(0.0);
|
||||||
|
roll_ccw.set(0.0);
|
||||||
|
roll_cw.set(0.0);
|
||||||
|
},
|
||||||
|
on:click=move |event: MouseEvent| {
|
||||||
|
// find the nearest element along the pointer direction
|
||||||
|
let dir = event_dir(&event);
|
||||||
|
console::log_1(&JsValue::from(dir.to_string()));
|
||||||
|
let mut clicked: Option<(ElementKey, f64)> = None;
|
||||||
|
for (key, elt) in state.assembly.elements.get_clone_untracked() {
|
||||||
|
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world)) {
|
||||||
|
Some(depth) => match clicked {
|
||||||
|
Some((_, best_depth)) => {
|
||||||
|
if depth < best_depth {
|
||||||
|
clicked = Some((key, depth))
|
||||||
|
}
|
||||||
|
},
|
||||||
|
None => clicked = Some((key, depth))
|
||||||
|
}
|
||||||
|
None => ()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we clicked something, select it
|
||||||
|
match clicked {
|
||||||
|
Some((key, _)) => state.select(key, event.shift_key()),
|
||||||
|
None => state.selection.update(|sel| sel.clear())
|
||||||
|
};
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load diff
|
@ -17,7 +17,7 @@ struct vecInv {
|
||||||
const int SPHERE_MAX = 200;
|
const int SPHERE_MAX = 200;
|
||||||
uniform int sphere_cnt;
|
uniform int sphere_cnt;
|
||||||
uniform vecInv sphere_list[SPHERE_MAX];
|
uniform vecInv sphere_list[SPHERE_MAX];
|
||||||
uniform vec4 color_list[SPHERE_MAX];
|
uniform vec3 color_list[SPHERE_MAX];
|
||||||
uniform float highlight_list[SPHERE_MAX];
|
uniform float highlight_list[SPHERE_MAX];
|
||||||
|
|
||||||
// view
|
// view
|
||||||
|
@ -25,6 +25,7 @@ uniform vec2 resolution;
|
||||||
uniform float shortdim;
|
uniform float shortdim;
|
||||||
|
|
||||||
// controls
|
// controls
|
||||||
|
uniform float opacity;
|
||||||
uniform int layer_threshold;
|
uniform int layer_threshold;
|
||||||
uniform bool debug_mode;
|
uniform bool debug_mode;
|
||||||
|
|
||||||
|
@ -68,7 +69,7 @@ struct Fragment {
|
||||||
vec4 color;
|
vec4 color;
|
||||||
};
|
};
|
||||||
|
|
||||||
Fragment sphere_shading(vecInv v, vec3 pt, vec4 base_color) {
|
Fragment sphere_shading(vecInv v, vec3 pt, vec3 base_color) {
|
||||||
// the expression for normal needs to be checked. it's supposed to give the
|
// the expression for normal needs to be checked. it's supposed to give the
|
||||||
// negative gradient of the lorentz product between the impact point vector
|
// negative gradient of the lorentz product between the impact point vector
|
||||||
// and the sphere vector with respect to the coordinates of the impact
|
// and the sphere vector with respect to the coordinates of the impact
|
||||||
|
@ -78,7 +79,7 @@ Fragment sphere_shading(vecInv v, vec3 pt, vec4 base_color) {
|
||||||
|
|
||||||
float incidence = dot(normal, light_dir);
|
float incidence = dot(normal, light_dir);
|
||||||
float illum = mix(0.4, 1.0, max(incidence, 0.0));
|
float illum = mix(0.4, 1.0, max(incidence, 0.0));
|
||||||
return Fragment(pt, normal, vec4(illum * base_color.rgb, base_color.a));
|
return Fragment(pt, normal, vec4(illum * base_color, opacity));
|
||||||
}
|
}
|
||||||
|
|
||||||
float intersection_dist(Fragment a, Fragment b) {
|
float intersection_dist(Fragment a, Fragment b) {
|
||||||
|
@ -191,11 +192,10 @@ void main() {
|
||||||
vec3 color = vec3(0.);
|
vec3 color = vec3(0.);
|
||||||
int layer = layer_cnt - 1;
|
int layer = layer_cnt - 1;
|
||||||
TaggedDepth hit = top_hits[layer];
|
TaggedDepth hit = top_hits[layer];
|
||||||
vec4 sphere_color = color_list[hit.id];
|
|
||||||
Fragment frag_next = sphere_shading(
|
Fragment frag_next = sphere_shading(
|
||||||
sphere_list[hit.id],
|
sphere_list[hit.id],
|
||||||
hit.depth * dir,
|
hit.depth * dir,
|
||||||
vec4(hit.dimming * sphere_color.rgb, sphere_color.a)
|
hit.dimming * color_list[hit.id]
|
||||||
);
|
);
|
||||||
float highlight_next = highlight_list[hit.id];
|
float highlight_next = highlight_list[hit.id];
|
||||||
--layer;
|
--layer;
|
||||||
|
@ -206,11 +206,10 @@ void main() {
|
||||||
|
|
||||||
// shade the next fragment
|
// shade the next fragment
|
||||||
hit = top_hits[layer];
|
hit = top_hits[layer];
|
||||||
sphere_color = color_list[hit.id];
|
|
||||||
frag_next = sphere_shading(
|
frag_next = sphere_shading(
|
||||||
sphere_list[hit.id],
|
sphere_list[hit.id],
|
||||||
hit.depth * dir,
|
hit.depth * dir,
|
||||||
vec4(hit.dimming * sphere_color.rgb, sphere_color.a)
|
hit.dimming * color_list[hit.id]
|
||||||
);
|
);
|
||||||
highlight_next = highlight_list[hit.id];
|
highlight_next = highlight_list[hit.id];
|
||||||
|
|
|
@ -1,49 +1,46 @@
|
||||||
|
mod add_remove;
|
||||||
mod assembly;
|
mod assembly;
|
||||||
mod components;
|
mod display;
|
||||||
mod engine;
|
mod engine;
|
||||||
|
mod outline;
|
||||||
mod specified;
|
mod specified;
|
||||||
|
|
||||||
#[cfg(test)]
|
use rustc_hash::FxHashSet;
|
||||||
mod tests;
|
|
||||||
|
|
||||||
use std::{collections::BTreeSet, rc::Rc};
|
|
||||||
use sycamore::prelude::*;
|
use sycamore::prelude::*;
|
||||||
|
|
||||||
use assembly::{Assembly, Element};
|
use add_remove::AddRemove;
|
||||||
use components::{
|
use assembly::{Assembly, ElementKey};
|
||||||
add_remove::AddRemove,
|
use display::Display;
|
||||||
diagnostics::Diagnostics,
|
use outline::Outline;
|
||||||
display::Display,
|
|
||||||
outline::Outline,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
struct AppState {
|
struct AppState {
|
||||||
assembly: Assembly,
|
assembly: Assembly,
|
||||||
selection: Signal<BTreeSet<Rc<dyn Element>>>,
|
selection: Signal<FxHashSet<ElementKey>>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppState {
|
impl AppState {
|
||||||
fn new() -> Self {
|
fn new() -> AppState {
|
||||||
Self {
|
AppState {
|
||||||
assembly: Assembly::new(),
|
assembly: Assembly::new(),
|
||||||
selection: create_signal(BTreeSet::default()),
|
selection: create_signal(FxHashSet::default())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// in single-selection mode, select the given element. in multiple-selection
|
// in single-selection mode, select the element with the given key. in
|
||||||
// mode, toggle whether the given element is selected
|
// multiple-selection mode, toggle whether the element with the given key
|
||||||
fn select(&self, element: &Rc<dyn Element>, multi: bool) {
|
// is selected
|
||||||
|
fn select(&self, key: ElementKey, multi: bool) {
|
||||||
if multi {
|
if multi {
|
||||||
self.selection.update(|sel| {
|
self.selection.update(|sel| {
|
||||||
if !sel.remove(element) {
|
if !sel.remove(&key) {
|
||||||
sel.insert(element.clone());
|
sel.insert(key);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
self.selection.update(|sel| {
|
self.selection.update(|sel| {
|
||||||
sel.clear();
|
sel.clear();
|
||||||
sel.insert(element.clone());
|
sel.insert(key);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,10 +55,9 @@ fn main() {
|
||||||
provide_context(AppState::new());
|
provide_context(AppState::new());
|
||||||
|
|
||||||
view! {
|
view! {
|
||||||
div(id = "sidebar") {
|
div(id="sidebar") {
|
||||||
AddRemove {}
|
AddRemove {}
|
||||||
Outline {}
|
Outline {}
|
||||||
Diagnostics {}
|
|
||||||
}
|
}
|
||||||
Display {}
|
Display {}
|
||||||
}
|
}
|
||||||
|
|
235
app-proto/src/outline.rs
Normal file
235
app-proto/src/outline.rs
Normal file
|
@ -0,0 +1,235 @@
|
||||||
|
use itertools::Itertools;
|
||||||
|
use sycamore::prelude::*;
|
||||||
|
use web_sys::{
|
||||||
|
KeyboardEvent,
|
||||||
|
MouseEvent,
|
||||||
|
wasm_bindgen::JsCast
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
AppState,
|
||||||
|
assembly,
|
||||||
|
assembly::{ElementKey, Regulator, RegulatorKey},
|
||||||
|
specified::SpecifiedValue
|
||||||
|
};
|
||||||
|
|
||||||
|
// an editable view of a regulator
|
||||||
|
#[component(inline_props)]
|
||||||
|
fn RegulatorInput(regulator: Regulator) -> View {
|
||||||
|
let valid = create_signal(true);
|
||||||
|
let value = create_signal(
|
||||||
|
regulator.set_point.with_untracked(|set_pt| set_pt.spec.clone())
|
||||||
|
);
|
||||||
|
|
||||||
|
// this closure resets the input value to the regulator's set point
|
||||||
|
// specification
|
||||||
|
let reset_value = move || {
|
||||||
|
batch(|| {
|
||||||
|
valid.set(true);
|
||||||
|
value.set(regulator.set_point.with(|set_pt| set_pt.spec.clone()));
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
// reset the input value whenever the regulator's set point specification
|
||||||
|
// is updated
|
||||||
|
create_effect(reset_value);
|
||||||
|
|
||||||
|
view! {
|
||||||
|
input(
|
||||||
|
r#type="text",
|
||||||
|
class=move || {
|
||||||
|
if valid.get() {
|
||||||
|
regulator.set_point.with(|set_pt| {
|
||||||
|
if set_pt.is_present() {
|
||||||
|
"regulator-input constraint"
|
||||||
|
} else {
|
||||||
|
"regulator-input"
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
"regulator-input invalid"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
placeholder=regulator.measurement.with(|result| result.to_string()),
|
||||||
|
bind:value=value,
|
||||||
|
on:change=move |_| {
|
||||||
|
valid.set(
|
||||||
|
match SpecifiedValue::try_from(value.get_clone_untracked()) {
|
||||||
|
Ok(set_pt) => {
|
||||||
|
regulator.set_point.set(set_pt);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
Err(_) => false
|
||||||
|
}
|
||||||
|
)
|
||||||
|
},
|
||||||
|
on:keydown={
|
||||||
|
move |event: KeyboardEvent| {
|
||||||
|
match event.key().as_str() {
|
||||||
|
"Escape" => reset_value(),
|
||||||
|
_ => ()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// a list item that shows a regulator in an outline view of an element
|
||||||
|
#[component(inline_props)]
|
||||||
|
fn RegulatorOutlineItem(regulator_key: RegulatorKey, element_key: ElementKey) -> View {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
let assembly = &state.assembly;
|
||||||
|
let regulator = assembly.regulators.with(|regs| regs[regulator_key]);
|
||||||
|
let other_subject = if regulator.subjects.0 == element_key {
|
||||||
|
regulator.subjects.1
|
||||||
|
} else {
|
||||||
|
regulator.subjects.0
|
||||||
|
};
|
||||||
|
let other_subject_label = assembly.elements.with(|elts| elts[other_subject].label.clone());
|
||||||
|
view! {
|
||||||
|
li(class="regulator") {
|
||||||
|
div(class="regulator-label") { (other_subject_label) }
|
||||||
|
div(class="regulator-type") { "Inversive distance" }
|
||||||
|
RegulatorInput(regulator=regulator)
|
||||||
|
div(class="status")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// a list item that shows an element in an outline view of an assembly
|
||||||
|
#[component(inline_props)]
|
||||||
|
fn ElementOutlineItem(key: ElementKey, element: assembly::Element) -> View {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
let class = state.selection.map(
|
||||||
|
move |sel| if sel.contains(&key) { "selected" } else { "" }
|
||||||
|
);
|
||||||
|
let label = element.label.clone();
|
||||||
|
let rep_components = move || {
|
||||||
|
element.representation.with(
|
||||||
|
|rep| rep.iter().map(
|
||||||
|
|u| {
|
||||||
|
let u_str = format!("{:.3}", u).replace("-", "\u{2212}");
|
||||||
|
view! { div { (u_str) } }
|
||||||
|
}
|
||||||
|
).collect::<Vec<_>>()
|
||||||
|
)
|
||||||
|
};
|
||||||
|
let regulated = element.regulators.map(|regs| regs.len() > 0);
|
||||||
|
let regulator_list = element.regulators.map(
|
||||||
|
|regs| regs.clone().into_iter().collect()
|
||||||
|
);
|
||||||
|
let details_node = create_node_ref();
|
||||||
|
view! {
|
||||||
|
li {
|
||||||
|
details(ref=details_node) {
|
||||||
|
summary(
|
||||||
|
class=class.get(),
|
||||||
|
on:keydown={
|
||||||
|
move |event: KeyboardEvent| {
|
||||||
|
match event.key().as_str() {
|
||||||
|
"Enter" => {
|
||||||
|
state.select(key, event.shift_key());
|
||||||
|
event.prevent_default();
|
||||||
|
},
|
||||||
|
"ArrowRight" if regulated.get() => {
|
||||||
|
let _ = details_node
|
||||||
|
.get()
|
||||||
|
.unchecked_into::<web_sys::Element>()
|
||||||
|
.set_attribute("open", "");
|
||||||
|
},
|
||||||
|
"ArrowLeft" => {
|
||||||
|
let _ = details_node
|
||||||
|
.get()
|
||||||
|
.unchecked_into::<web_sys::Element>()
|
||||||
|
.remove_attribute("open");
|
||||||
|
},
|
||||||
|
_ => ()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
) {
|
||||||
|
div(
|
||||||
|
class="element-switch",
|
||||||
|
on:click=|event: MouseEvent| event.stop_propagation()
|
||||||
|
)
|
||||||
|
div(
|
||||||
|
class="element",
|
||||||
|
on:click={
|
||||||
|
move |event: MouseEvent| {
|
||||||
|
if event.shift_key() {
|
||||||
|
state.selection.update(|sel| {
|
||||||
|
if !sel.remove(&key) {
|
||||||
|
sel.insert(key);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
state.selection.update(|sel| {
|
||||||
|
sel.clear();
|
||||||
|
sel.insert(key);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
event.stop_propagation();
|
||||||
|
event.prevent_default();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
) {
|
||||||
|
div(class="element-label") { (label) }
|
||||||
|
div(class="element-representation") { (rep_components) }
|
||||||
|
div(class="status")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ul(class="regulators") {
|
||||||
|
Keyed(
|
||||||
|
list=regulator_list,
|
||||||
|
view=move |reg_key| view! {
|
||||||
|
RegulatorOutlineItem(
|
||||||
|
regulator_key=reg_key,
|
||||||
|
element_key=key
|
||||||
|
)
|
||||||
|
},
|
||||||
|
key=|reg_key| reg_key.clone()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// a component that lists the elements of the current assembly, showing each
|
||||||
|
// element's regulators in a collapsible sub-list. its implementation is based
|
||||||
|
// on Kate Morley's HTML + CSS tree views:
|
||||||
|
//
|
||||||
|
// https://iamkate.com/code/tree-views/
|
||||||
|
//
|
||||||
|
#[component]
|
||||||
|
pub fn Outline() -> View {
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
|
||||||
|
// list the elements alphabetically by ID
|
||||||
|
let element_list = state.assembly.elements.map(
|
||||||
|
|elts| elts
|
||||||
|
.clone()
|
||||||
|
.into_iter()
|
||||||
|
.sorted_by_key(|(_, elt)| elt.id.clone())
|
||||||
|
.collect()
|
||||||
|
);
|
||||||
|
|
||||||
|
view! {
|
||||||
|
ul(
|
||||||
|
id="outline",
|
||||||
|
on:click={
|
||||||
|
let state = use_context::<AppState>();
|
||||||
|
move |_| state.selection.update(|sel| sel.clear())
|
||||||
|
}
|
||||||
|
) {
|
||||||
|
Keyed(
|
||||||
|
list=element_list,
|
||||||
|
view=|(key, elt)| view! {
|
||||||
|
ElementOutlineItem(key=key, element=elt)
|
||||||
|
},
|
||||||
|
key=|(_, elt)| elt.serial
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -13,12 +13,12 @@ use std::num::ParseFloatError;
|
||||||
#[readonly::make]
|
#[readonly::make]
|
||||||
pub struct SpecifiedValue {
|
pub struct SpecifiedValue {
|
||||||
pub spec: String,
|
pub spec: String,
|
||||||
pub value: Option<f64>,
|
pub value: Option<f64>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SpecifiedValue {
|
impl SpecifiedValue {
|
||||||
pub fn from_empty_spec() -> Self {
|
pub fn from_empty_spec() -> SpecifiedValue {
|
||||||
Self { spec: String::new(), value: None }
|
SpecifiedValue { spec: String::new(), value: None }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_present(&self) -> bool {
|
pub fn is_present(&self) -> bool {
|
||||||
|
@ -34,10 +34,10 @@ impl TryFrom<String> for SpecifiedValue {
|
||||||
|
|
||||||
fn try_from(spec: String) -> Result<Self, Self::Error> {
|
fn try_from(spec: String) -> Result<Self, Self::Error> {
|
||||||
if spec.is_empty() {
|
if spec.is_empty() {
|
||||||
Ok(Self::from_empty_spec())
|
Ok(SpecifiedValue::from_empty_spec())
|
||||||
} else {
|
} else {
|
||||||
spec.parse::<f64>().map(
|
spec.parse::<f64>().map(
|
||||||
|value| Self { spec, value: Some(value) }
|
|value| SpecifiedValue { spec: spec, value: Some(value) }
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +0,0 @@
|
||||||
use std::process::Command;
|
|
||||||
|
|
||||||
// build and bundle the application, reporting success if there are no errors or
|
|
||||||
// warnings. to see this test fail while others succeed, try moving `index.html`
|
|
||||||
// or one of the assets that it links to
|
|
||||||
#[test]
|
|
||||||
fn trunk_build_test() {
|
|
||||||
let build_status = Command::new("trunk")
|
|
||||||
.arg("build")
|
|
||||||
.env("RUSTFLAGS", "-D warnings")
|
|
||||||
.status()
|
|
||||||
.expect("Call to Trunk failed");
|
|
||||||
assert!(build_status.success());
|
|
||||||
}
|
|
5
deploy/.gitignore
vendored
5
deploy/.gitignore
vendored
|
@ -1,5 +0,0 @@
|
||||||
/dyna3.zip
|
|
||||||
/dyna3/index.html
|
|
||||||
/dyna3/dyna3-*.js
|
|
||||||
/dyna3/dyna3-*.wasm
|
|
||||||
/dyna3/main-*.css
|
|
|
@ -1,16 +0,0 @@
|
||||||
# set paths. this technique for getting the script location comes from
|
|
||||||
# `mklement0` on Stack Overflow
|
|
||||||
#
|
|
||||||
# https://stackoverflow.com/a/24114056
|
|
||||||
#
|
|
||||||
TOOLS=$(dirname -- $0)
|
|
||||||
SRC="$TOOLS/../app-proto/dist"
|
|
||||||
DEST="$TOOLS/../deploy/dyna3"
|
|
||||||
|
|
||||||
# remove the old hash-named files
|
|
||||||
[ -e "$DEST"/dyna3-*.js ] && rm "$DEST"/dyna3-*.js
|
|
||||||
[ -e "$DEST"/dyna3-*.wasm ] && rm "$DEST"/dyna3-*.wasm
|
|
||||||
[ -e "$DEST"/main-*.css ] && rm "$DEST"/main-*.css
|
|
||||||
|
|
||||||
# copy the distribution
|
|
||||||
cp -r "$SRC/." "$DEST"
|
|
|
@ -1,20 +0,0 @@
|
||||||
# run all Cargo examples, as described here:
|
|
||||||
#
|
|
||||||
# Karol Kuczmarski. "Add examples to your Rust libraries"
|
|
||||||
# http://xion.io/post/code/rust-examples.html
|
|
||||||
#
|
|
||||||
# you should invoke this script by calling `sh` or another interpreter, rather
|
|
||||||
# than calling `souce`, to ensure that the script can find the manifest file for
|
|
||||||
# the application prototype
|
|
||||||
|
|
||||||
# find the manifest file for the application prototype
|
|
||||||
MANIFEST="$(dirname -- $0)/../app-proto/Cargo.toml"
|
|
||||||
|
|
||||||
# set up the command that runs each example
|
|
||||||
RUN_EXAMPLE="cargo run --manifest-path $MANIFEST --example"
|
|
||||||
|
|
||||||
# run the examples
|
|
||||||
$RUN_EXAMPLE irisawa-hexlet; echo
|
|
||||||
$RUN_EXAMPLE three-spheres; echo
|
|
||||||
$RUN_EXAMPLE point-on-sphere; echo
|
|
||||||
$RUN_EXAMPLE kaleidocycle
|
|
Loading…
Add table
Add a link
Reference in a new issue