Commit Graph

7 Commits

Author SHA1 Message Date
Glen Whitney 1444b9828f refactor(Complex): Now a template type!
This means that the real and imaginary parts of a Complex must now be
  the same type. This seems like a real benefit: a Complex with a number real
  part and a bigint imaginary part does not seem sensible.

  Note that this is now straining typed-function in (at least) the following
  ways:
  (1) In this change, it was necessary to remove the logic that the square root
      of a negative number calls complex square root, which then calls back
      to the number square root in its algorithm. (This was creating a circular
      reference in the typed-function which the old implementation of Complex
      was somehow sidestepping.)
  (2) typed-function could not follow conversions that would be allowed by
      uninstantiated templates (e.g. number => Complex<number> if the latter
      template has not been instantiated) and so the facility for
      instantiating a template was surfaced (and for example is called explicitly
      in the demo loader `extendToComplex`. Similarly, this necessitated
      making the unary signature of the `complex` conversion function explicit,
      rather than just via implicit conversion to Complex.
  (3) I find the order of implementations is mattering more in typed-function
      definitions, implying that typed-function's sorting algorithm is having
      trouble distinguishing alternatives.

  But otherwise, the conversion went quite smoothly and I think is a good demo
  of the power of this approach. And I expect that it will work even more
  smoothly if some of the underlying facilities (subtypes, template types) are
  integrated into typed-function.
2022-08-06 08:27:44 -07:00
Glen Whitney 845a2354c9 feat: Template types (#45)
Includes a full implementation of a type-homogeneous Tuple type, using the template types
  feature, as a demonstration/check of its operation.

Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #45
2022-08-05 12:48:57 +00:00
Glen Whitney fe54bc6004 feat: Template operations (#41)
Relational functions are added using templates, and existing generic functions are made more strict with them. Also a new built-in typeOf function is added, that automatically updates itself.

Resolves #34.

Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #41
2022-08-01 10:09:32 +00:00
Glen Whitney f68c7bd1fb fix(Types): Move distinct types into distinct identifiers
This allows types to be collected; prior to this commit they
   were conflicting from different modules.

   Uses this fix to extend sqrt to bigint, with the convention
   that it is undefined for non-perfect squares when 'predictable'
   is false and is the "best" approximation to the square root when
   'predictable' is true. Furthermore, for negative bigints, you might
   get a Gaussian integer when predictable is false; or you will just get
   your argument back when 'predictable' is true because what other
   bigint could you give back for a negative bigint?

   Also had to modify tests on the sign in sqrt(Complex) and add functions
   'zero' and 'one' to get types to match, as expected in #27.

   Adds numerous tests.

   Resolves #26.
   Resolves #27.
2022-07-25 11:56:12 -07:00
Glen Whitney 9fb3aa2959 feat: Switch to function-based specification of dependencies
Allows dependencies to be economically expressed and used.
  For example, see the new definition of subtract.
  Credit for the basic idea goes to James Drew, see
  https://stackoverflow.com/a/41525264

  Resolves #21.
2022-07-23 09:55:02 -07:00
Glen Whitney d72c443616 feat: Add and illustrate multiple ways of specifying implementations (#19)
Resolves #9.

Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #19
2022-07-23 05:06:48 +00:00
Glen Whitney 0069597a76 fix: Separate typed instance for each PocomathInstance (#15)
Also starts each PocomathInstance with no types at all, and uses the new
  situation to eliminate the need for a Complex "base case".

  Resolves #14.
  Resolves #13.

Co-authored-by: Glen Whitney <glen@studioinfinity.org>
Reviewed-on: #15
2022-07-22 20:49:14 +00:00