Discuss hyperplane hit rate with and without scale constraint
parent
26feacb01e
commit
ec05e29ef9
@ -2,7 +2,8 @@
|
||||
* Cutting along a hyperplane with real coefficients and offset has been doing a good job of finding real solutions.
|
||||
* Hyperplanes that go through the origin has been performing better than hyperplanes with other offsets.
|
||||
* Ones that go through the trivial solution seem the worst.
|
||||
* In tests based on commit 8e33987, hyperplanes through the origin tend to hit around 1.5 times as many real solutions as ones through the trivial solution.
|
||||
* In tests with no scale constraint (based on commit 8e33987), hyperplanes through the origin tend to hit around 1.5 times as many real solutions as ones through the trivial solution.
|
||||
* In tests with a scale constraint (based on commit af1d31f), the hit ratio drops to 1.0 to 1.2, and becomes more variable.
|
||||
|
||||
## Rational points
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user