forked from StudioInfinity/dyna3
Creates a prototype user interface for dyna3 in the `app-proto` folder. The interface is dynamically constructed using [Sycamore](https://sycamore.dev). The prototype includes: * An application state model (the `AppState` type) * A constraint problem model (the `Assembly` type), used in the application state * Two views * A 3D rendering of the assembly (the `Display` component) * A list of elements and constraints (the `Outline` component) The following features confirm that the views can reflect and send input to the model: * You can select elements by clicking and shift-clicking them in the outline. The selected elements are highlighted in the display. * You can add elements using a button above the outline. The new elements appear in the display. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: #14 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
42 lines
No EOL
749 B
Rust
42 lines
No EOL
749 B
Rust
mod add_remove;
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mod assembly;
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mod display;
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mod engine;
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mod outline;
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use rustc_hash::FxHashSet;
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use sycamore::prelude::*;
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use add_remove::AddRemove;
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use assembly::Assembly;
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use display::Display;
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use outline::Outline;
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#[derive(Clone)]
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struct AppState {
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assembly: Assembly,
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selection: Signal<FxHashSet<usize>>
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}
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impl AppState {
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fn new() -> AppState {
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AppState {
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assembly: Assembly::new(),
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selection: create_signal(FxHashSet::default())
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}
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}
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}
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fn main() {
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sycamore::render(|| {
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provide_context(AppState::new());
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view! {
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div(id="sidebar") {
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AddRemove {}
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Outline {}
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}
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Display {}
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}
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});
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} |