forked from StudioInfinity/dyna3
I did this to try out Macaulay2's "triangularize" function, but that turns out to use Maple for rings with more than three variables. |
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| .. | ||
| engine.m2 | ||
I did this to try out Macaulay2's "triangularize" function, but that turns out to use Maple for rings with more than three variables. |
||
|---|---|---|
| .. | ||
| engine.m2 | ||