Constraint-based three-dimensional dynamic geometry
Go to file
2024-07-17 18:08:36 -07:00
coffeetest Set up testing with Ava 2019-12-11 12:07:43 -05:00
doc Switch to good old make to reduce redundancies in build 2019-12-12 00:33:59 -05:00
engine-proto Tetrahedron radius ratio: correct signs 2024-07-17 18:08:36 -07:00
notes doc: Extend comments on coordinatization; add a theory.md notes file 2023-11-07 17:06:19 -08:00
src Adjust lighting and camera for decent initial rendering of polyhedra 2019-12-31 07:20:33 -08:00
.gitignore Copy only the production dependencies to the site directory 2019-12-11 13:20:31 -05:00
LICENSE Initial commit 2019-09-14 19:00:59 +00:00
Makefile First pass at coordinate axes 2019-12-12 02:44:33 -05:00
package-lock.json Adjust lighting and camera for decent initial rendering of polyhedra 2019-12-31 07:20:33 -08:00
package.json Switch to good old make to reduce redundancies in build 2019-12-12 00:33:59 -05:00
README.md doc: Add a few implementation goals to README 2023-11-01 13:08:20 -07:00

dyna3

Abstract

Constraint-based three-dimensional dynamic geometry

Description

From a thorough web search, there does not seem to be a dynamic geometry software package which (a) began its life handling three dimensions, rather than just two, and (b) allows you to express the desired geometric configuration in terms of constraints on the entities (e.g. l and k are parallel, a, b, and c a collinear, etc.) rather than as a construction (e.g. l is the perpendicular bisector of a and b). The goal of the dyna3 project is to close this gap.

Note that currently this is just the barest beginnings of the project, more of a framework for developing dyna3 rather than anything useful.

Implementation goals

  • Comfortable, intuitive UI

  • Able to run in browser (so implemented in WASM-compatible language)

  • Produce scalable graphics of 3D diagrams, and maybe STL files (or other fabricatable file format) as well.