forked from StudioInfinity/dyna3
This seems like a good starting point, even though the code is messy and the deformation routine has some numerical quirks. Note that the translation direction is mixed up: the keys are for x, but the velocity field is for z. |
||
|---|---|---|
| .. | ||
| examples | ||
| src | ||
| .gitignore | ||
| Cargo.toml | ||
| index.html | ||
| main.css | ||
| run-examples | ||