Don't track signal reads in animation loop #30

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opened 2025-01-14 21:58:32 +00:00 by Vectornaut · 1 comment
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I don't think we need tracking in the animation loop, because we only want loop iterations to be scheduled by request animation frame. Reducing unnecessary tracked reads and writes may help avoid update loops.

I don't think we need tracking in the animation loop, because we only want loop iterations to be scheduled by *request animation frame*. Reducing unnecessary tracked reads and writes may help avoid update loops.
Owner

This issue could perhaps be usefully accompanied by a link to a reference on the reactive programming framework and/or references to the current code base.

This issue could perhaps be usefully accompanied by a link to a reference on the reactive programming framework and/or references to the current code base.
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Reference: glen/dyna3#30
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