Don't track signal reads in animation loop #30
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Reference: glen/dyna3#30
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I don't think we need tracking in the animation loop, because we only want loop iterations to be scheduled by request animation frame. Reducing unnecessary tracked reads and writes may help avoid update loops.
This issue could perhaps be usefully accompanied by a link to a reference on the reactive programming framework and/or references to the current code base.