Improve comments and remove debug output
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544249ae26
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1 changed files with 6 additions and 12 deletions
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@ -5,7 +5,7 @@ use std::{collections::BTreeSet, sync::atomic::{AtomicU64, Ordering}};
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use sycamore::prelude::*;
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use sycamore::prelude::*;
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use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
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use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
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use crate::engine::{realize_gram, local_unif_to_std, ConfigSubspace, PartialMatrix, Q};
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use crate::engine::{realize_gram, local_unif_to_std, ConfigSubspace, PartialMatrix};
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// the types of the keys we use to access an assembly's elements and constraints
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// the types of the keys we use to access an assembly's elements and constraints
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pub type ElementKey = usize;
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pub type ElementKey = usize;
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@ -371,8 +371,8 @@ impl Assembly {
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}
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}
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}
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}
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// step the assembly along the deformation, and then project each
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// step the assembly along the deformation. this changes the elements'
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// element back onto its mass shall
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// normalizations, so we restore those afterward
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/* KLUDGE */
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/* KLUDGE */
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// since our test assemblies only include spheres, we assume that every
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// since our test assemblies only include spheres, we assume that every
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// element is on the 1 mass shell
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// element is on the 1 mass shell
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@ -380,22 +380,16 @@ impl Assembly {
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elt.representation.update_silent(|rep| {
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elt.representation.update_silent(|rep| {
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match elt.column_index {
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match elt.column_index {
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Some(column_index) => {
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Some(column_index) => {
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// apply the deformation linearly
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// step the assembly along the deformation
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*rep += motion_proj.column(column_index);
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*rep += motion_proj.column(column_index);
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// project back onto the mass shell by contracting
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// restore normalization by contracting toward the last
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// toward the last coordinate axis
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// coordinate axis
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let q_sp = rep.fixed_rows::<3>(0).norm_squared();
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let q_sp = rep.fixed_rows::<3>(0).norm_squared();
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let half_q_lt = -2.0 * rep[3] * rep[4];
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let half_q_lt = -2.0 * rep[3] * rep[4];
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let half_q_lt_sq = half_q_lt * half_q_lt;
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let half_q_lt_sq = half_q_lt * half_q_lt;
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let scaling = half_q_lt + (q_sp + half_q_lt_sq).sqrt();
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let scaling = half_q_lt + (q_sp + half_q_lt_sq).sqrt();
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rep.fixed_rows_mut::<4>(0).scale_mut(1.0 / scaling);
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rep.fixed_rows_mut::<4>(0).scale_mut(1.0 / scaling);
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/* DEBUG */
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// report self-product before and after projection
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console::log_1(&JsValue::from(
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format!("After scaling by {}, self-product of element representation is {}", scaling, rep.dot(&(&*Q * &*rep)))
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));
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},
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},
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None => {
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None => {
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console::log_1(&JsValue::from(
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console::log_1(&JsValue::from(
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